- [Patch Notes] Optimization and bug fixes
- [Patch Notes] v1.0-7d345fe.2024.0331.19
- Commanders,
- Thank you for your patience. We have made some adjustments to the multi-player mode in the last patch. Should you have any further feedback or suggestions regarding this content, please feel free to contact us at any time!
- We have thoroughly read and evaluated all the feedback we have recently received. We will develop and optimize solutions based on priority.
- Please continue to follow our updates for more information!
- [Patch Notes] v1.0-7d345fe.2024.0331.19
- [General]
- 1. In Tour Mode, before players make their first step in the Tactical Map, they can now abandon the tour without any penalty.
- 2. The autoloader will be unlocked after completing Snow Ruins Difficult 1.
- 3. Adjusted the item drop rate for the Creeper Spiders; details are available in the [Enemies] section.
- 4. Reduced the damage from lightning strikes to players during thunderstorm weather.
- 5. Added bullet-time operation tips in command mode.
- 6. Bug fix on Kronos that will affect game difficulty. Please see the [bug fix] section for more details.
- [Characters]
- 1. Reduced the time for characters to harvest wreckage by 50%.
- 2. Removed the progress bar for picking up turrets.
- 3. Optimized the CIWS shooting experience when held by operatives.
- [Enemies]
- 1. Creeper Spiders in exploration areas no longer trigger the Sympathetic Detonation effect.
- 2. Killing Creeper Spiders will always drop items, which may include Care Packages or High Explosives.
- 3. Significantly reduced the damage from grenades thrown by Envoys.
- 4. Added tutorial prompts upon the first encounter with Kronos/Crius.
- [Missions]
- 1. Optimized the mission flow and tutorial experience for Operation Starfall.
- 2. Fixed a bug where Nebulas could see through walls.
- 3. On the first Exploration Day of Windy Desert, the mission item will now appear at one fixed location.
- 4. For the three material-type devices (Material Assembler, Power Converter, Disassembler), if they are working at the end of a day, their tasks will automatically be completed at the start of the next day.
- [Audio]
- 1. Improved bullet impact feedback.
- 2. Enhanced the smoothness of environmental sound transitions between indoor and outdoor settings.
- [BUG Fixes]
- 1. Fixed several crash-related issues.
- 2. Fixed a bug where Kronos in City Ruins would not fire missiles for a period after spawning.(Please note that this will cause combat difficulty to rise!)
- 3. Fixed abnormal hand gear appearance when using emotes.
- 4. Fixed an issue where scorpions would not play the attack animation during the game for client players.
- 5. Partially fixed an issue where client players might not see distant enemies.
- 6. Partially fixed model residue problems after missiles from Missile Tanks are destroyed.
- 7. Fixed a bug with the range limit of autoloader.
- 8. Fixed the activation effect for turrets.
- 9. Fixed several operational anomalies in the mission [Operation Starfall].
- 10. Fixed texture issues encountered during the mission [Seraph].
- 11. Fixed potential mission-stucking issues during the mission [Seraph].
- 12. Fixed a bug with abnormal object interaction in Abandoned Hospital in Snow Ruins.
- 13. Partially fixed a bug in the mission [Nebulas] where mission items could clip through models, preventing pickup.
- 14. Adjusted the drop rate of "keycards": related exploration areas like the [crater] will now at least spawn one keycard.
- 15. Fixed an issue where springboards in the abandoned lab could be attacked by enemies.
- 16. Fixed a problem with the sight model being too small in the scene.
- 17. Fixed an issue where the volume settings would become ineffective when switching between full screen and windowed modes.
- 18. Fixed a bug where some main missions could get stuck and not progress.
- 19. Fixed an issue with abnormal text in the loading screen tips at the bottom of the interface.