1. Update v20260728:
  2. 🚀 Performance & Steam Deck
  3. Significantly improved overall performance.
  4.  
  5. Fixed an issue where camera sensitivity was affected by the framerate.
  6.  
  7. Maseylia is now officially Steam Deck Verified by Valve.
  8.  
  9. Added a dedicated UI scale and interface adjustments specifically designed for Steam Deck.
  10.  
  11.  
  12.  
  13.  
  14. ⚔️ Combat, Movement & Game Feel
  15. Improved the hero's animations, responsiveness, inertia, and overall feel when turning, jumping, and landing.
  16.  
  17. Attacking while moving now stops the player for more responsive combat.
  18.  
  19. Attacks now move the hero slightly in the direction of the strike, improving impact and feedback.
  20.  
  21. Added a third melee attack to the standard combo.
  22.  
  23. 🎯 Lock-On & Aiming
  24. Made the target indicator more visible.
  25.  
  26. Added a lock icon when targeting enemies or interactive objects.
  27.  
  28. Improved the visor and aiming system so projectiles travel much more accurately toward the targeted point.
  29.  
  30. Fixed an issue where lock-on could remain active after destroying a locked crate.
  31.  
  32. 🎮 Controls & Rebinding
  33. Expanded the rebinding system.
  34.  
  35. Interaction controls and movement inputs can now be fully rebound.
  36.  
  37. Improved rebinding support for both keyboard/mouse and controllers.
  38.  
  39. Fixed the Reset to Default button for input bindings.
  40.  
  41. 🗺️ Map & Completion
  42. Map rotation is now restricted to the Y axis for more intuitive navigation.
  43.  
  44. Added dedicated icons for:
  45.  
  46. ❤️ Heart Merchants
  47.  
  48. ✨ Charm Merchants
  49.  
  50. 💰 Wallet Merchants
  51.  
  52. Fixed the 100% completion achievement.
  53.  
  54. Updated biome completion percentages so they now perfectly match the achievement requirements.
  55.  
  56.  
  57.  
  58. 🛠️ Bug Fixes
  59. Fixed a moving platform that could fail to activate correctly in the Canyon Temple.
  60.  
  61. Fixed various gameplay, UI, and stability issues.
  62.  
  63. Update v20260702:
  64. 🎮 Steam Deck & Controller
  65. Improved UI scaling and readability on Steam Deck.
  66.  
  67. Fixed an issue where some controllers would open the pause menu when performing an attack.
  68.  
  69. Improved the controller rebinding menu, which now supports rebinding additional actions such as Interact, Lock-On, and Weapon Switching.
  70.  
  71. Known issue: the Melee action cannot currently be rebound correctly. A fix is being prepared and should be deployed later tonight.
  72.  
  73. Moved the swimming UI so it no longer appears in the center of the screen.
  74.  
  75. ⚙️ Performance & Technical Improvements
  76. Made numerous performance optimizations throughout the game.
  77.  
  78. Graphics quality settings are now automatically configured based on the player's hardware when launching the game for the first time.
  79.  
  80. VSync is now enabled by default for new players to provide a smoother experience. Existing players can still change this setting at any time in the Advanced Options menu.
  81.  
  82. Fixed an issue where audio settings changed from the title screen options menu were not being applied correctly.
  83.  
  84. ⚔️ Gameplay & Balance
  85. Rebalanced several bosses by adjusting their health and cooldowns to create more engaging encounters.
  86.  
  87. Improved the player's movement to feel more grounded.
  88.  
  89. Added proper character shadows.
  90.  
  91. Rebalanced the entrance to the Scarlet biome to make it fairer while preserving the intended challenge.
  92.  
  93. Added additional Mana Crystals after obtaining the Double Jump ability to make progression smoother.
  94.  
  95. Added a way back from the underwater charm in the Snow biome for players who managed to reach it early through sequence breaking, even without the Dash ability.
  96.  
  97. ✨ Visual & UI Improvements
  98. Added more environmental decoration near the underwater entrance in the Forest biome to make the area feel less empty.
  99.  
  100. Adjusted the missile explosion visual effect for a better overall appearance.
  101.  
  102. Improved menu navigation by making the currently selected button much more visually distinct.
  103.  
  104. Update v20260625:
  105. Early Game & Progression
  106.  
  107. Added flags to better indicate the intended path through the slide area.
  108.  
  109. Added new environmental elements in the first snowy area to make it easier to climb back up after falling onto the ice platforms.
  110.  
  111. Added new environmental elements in the slide area to make returning after a fall less frustrating.
  112.  
  113. Added barriers to prevent players from leaving the map in the slide area.
  114.  
  115. The first underwater section is now blocked earlier, at the golden rocks, if the player has not yet obtained a certain ability.
  116.  
  117. Adjusted the placement of several enemies in the early areas to improve pacing.
  118.  
  119. Added additional explanations for the Lock-on system.
  120.  
  121.  
  122. Gameplay & Controls
  123.  
  124. Slightly increased slide speed.
  125.  
  126. Slightly increased jump distance after sliding to improve movement flow.
  127.  
  128. Added R3 as an additional Lock-on button alongside L2.
  129.  
  130.  
  131. User Interface
  132.  
  133. New font.
  134.  
  135. New ability acquisition screen to better highlight newly unlocked powers.
  136.  
  137. Added the Lock-on command to the Controls menu.
  138.  
  139.  
  140. Audio & Visuals
  141.  
  142. Added pitch variation to player and enemy sound effects to make them feel more natural and less repetitive.
  143.  
  144. Added an additional death animation for certain enemies to improve combat feedback.
  145.  
  146.  
  147. Localization
  148.  
  149. Improved several translations and localization issues.
  150.  
  151. Completely revised the Portuguese localization with the help of a Brazilian team.
  152.  
  153.  
  154. Bug Fixes
  155.  
  156. Fixed an issue where locking onto a crate would remain active long after the crate had been destroyed.
  157.  
  158. Fixed a camera shaking issue when locking onto distant targets.
  159.  
  160. Fixed an issue where long dialogue text would shrink while being revealed letter by letter.
  161.  
  162. Fixed an issue where the Air Dash icon could remain visible on the map after the upgrade had already been collected.
  163.  
  164.  
  165. Balance Changes
  166. Reduced the cost of all shop purchases to make progression smoother.