- Update v20260728:
- 🚀 Performance & Steam Deck
- Significantly improved overall performance.
- Fixed an issue where camera sensitivity was affected by the framerate.
- Maseylia is now officially Steam Deck Verified by Valve.
- Added a dedicated UI scale and interface adjustments specifically designed for Steam Deck.
- âš”ï¸ Combat, Movement & Game Feel
- Improved the hero's animations, responsiveness, inertia, and overall feel when turning, jumping, and landing.
- Attacking while moving now stops the player for more responsive combat.
- Attacks now move the hero slightly in the direction of the strike, improving impact and feedback.
- Added a third melee attack to the standard combo.
- 🎯 Lock-On & Aiming
- Made the target indicator more visible.
- Added a lock icon when targeting enemies or interactive objects.
- Improved the visor and aiming system so projectiles travel much more accurately toward the targeted point.
- Fixed an issue where lock-on could remain active after destroying a locked crate.
- 🎮 Controls & Rebinding
- Expanded the rebinding system.
- Interaction controls and movement inputs can now be fully rebound.
- Improved rebinding support for both keyboard/mouse and controllers.
- Fixed the Reset to Default button for input bindings.
- ðŸ—ºï¸ Map & Completion
- Map rotation is now restricted to the Y axis for more intuitive navigation.
- Added dedicated icons for:
- â¤ï¸ Heart Merchants
- ✨ Charm Merchants
- 💰 Wallet Merchants
- Fixed the 100% completion achievement.
- Updated biome completion percentages so they now perfectly match the achievement requirements.
- ðŸ› ï¸ Bug Fixes
- Fixed a moving platform that could fail to activate correctly in the Canyon Temple.
- Fixed various gameplay, UI, and stability issues.
- Update v20260702:
- 🎮 Steam Deck & Controller
- Improved UI scaling and readability on Steam Deck.
- Fixed an issue where some controllers would open the pause menu when performing an attack.
- Improved the controller rebinding menu, which now supports rebinding additional actions such as Interact, Lock-On, and Weapon Switching.
- Known issue: the Melee action cannot currently be rebound correctly. A fix is being prepared and should be deployed later tonight.
- Moved the swimming UI so it no longer appears in the center of the screen.
- âš™ï¸ Performance & Technical Improvements
- Made numerous performance optimizations throughout the game.
- Graphics quality settings are now automatically configured based on the player's hardware when launching the game for the first time.
- VSync is now enabled by default for new players to provide a smoother experience. Existing players can still change this setting at any time in the Advanced Options menu.
- Fixed an issue where audio settings changed from the title screen options menu were not being applied correctly.
- âš”ï¸ Gameplay & Balance
- Rebalanced several bosses by adjusting their health and cooldowns to create more engaging encounters.
- Improved the player's movement to feel more grounded.
- Added proper character shadows.
- Rebalanced the entrance to the Scarlet biome to make it fairer while preserving the intended challenge.
- Added additional Mana Crystals after obtaining the Double Jump ability to make progression smoother.
- Added a way back from the underwater charm in the Snow biome for players who managed to reach it early through sequence breaking, even without the Dash ability.
- ✨ Visual & UI Improvements
- Added more environmental decoration near the underwater entrance in the Forest biome to make the area feel less empty.
- Adjusted the missile explosion visual effect for a better overall appearance.
- Improved menu navigation by making the currently selected button much more visually distinct.
- Update v20260625:
- Early Game & Progression
- Added flags to better indicate the intended path through the slide area.
- Added new environmental elements in the first snowy area to make it easier to climb back up after falling onto the ice platforms.
- Added new environmental elements in the slide area to make returning after a fall less frustrating.
- Added barriers to prevent players from leaving the map in the slide area.
- The first underwater section is now blocked earlier, at the golden rocks, if the player has not yet obtained a certain ability.
- Adjusted the placement of several enemies in the early areas to improve pacing.
- Added additional explanations for the Lock-on system.
- Gameplay & Controls
- Slightly increased slide speed.
- Slightly increased jump distance after sliding to improve movement flow.
- Added R3 as an additional Lock-on button alongside L2.
- User Interface
- New font.
- New ability acquisition screen to better highlight newly unlocked powers.
- Added the Lock-on command to the Controls menu.
- Audio & Visuals
- Added pitch variation to player and enemy sound effects to make them feel more natural and less repetitive.
- Added an additional death animation for certain enemies to improve combat feedback.
- Localization
- Improved several translations and localization issues.
- Completely revised the Portuguese localization with the help of a Brazilian team.
- Bug Fixes
- Fixed an issue where locking onto a crate would remain active long after the crate had been destroyed.
- Fixed a camera shaking issue when locking onto distant targets.
- Fixed an issue where long dialogue text would shrink while being revealed letter by letter.
- Fixed an issue where the Air Dash icon could remain visible on the map after the upgrade had already been collected.
- Balance Changes
- Reduced the cost of all shop purchases to make progression smoother.