1. Update v1.1061:
  2. 🌿 fixed an issue that prevented the Conversation journal note from being opened within the notes menu
  3. 🌿 fixed an issue that could result in the necromancer's circlet not working during her ambush cinematic
  4.  
  5. Update v1.106:
  6. 🌿 Fixed bug where Field Kit was not closing when Level Up menu was open
  7. 🌿 Fixed some typos for item descriptions on guard docks
  8. 🌿 Fixed bug with chest in Inela’s Eastern Pass that spawned items in unreachable area
  9. 🌿 Fixed issue in notes menu where you could drag to re-order Conversation Notes scroll
  10. 🌿 Fixed some instances of land creatures deciding they could try swimming
  11. 🌿 Fixed some instances where enemies rotated quickly at the beginning of combat
  12. 🌿 Updated the Stonewood armor description to display length in realtime seconds and clarifies “wearer” as the recipient
  13. 🌿 Fixed issue where imps were spawning in shrines and Vol trees in New Game mode
  14. 🌿 Fixed issue that could occur with encountering Volphins for the first time if they got too close to boat
  15. 🌿 Adjusted some of the pagan robe armors
  16.  
  17. Update v1.105:
  18. 🌿 Adjusted the mother padurii and some other NPC’s spell potency to compensate for the vine wave changes
  19. 🌿 Adjusted of weight of Dracul’s sword
  20. 🌿 Fixed the Allure song effect to correctly only manipulate a spell summon or bound summon
  21. 🌿 Fixed a potential damage inconsistency with the spore bomb spell effect on detonation
  22.  
  23. Update v1.10431:
  24. 🌿 Fixed a potential black screen when repeatedly saving and loading in specific scenarios (introduced in 1.1)
  25. 🌿 Fixed an imp rat Treasury mode faction issue resulting in NPCs aligning with them, as well as prevented imp rats from potentially spawning from shopping
  26.  
  27. Update v1.1043:
  28. 🌿 Fixed issue that could happen in Stonebridge after knocking out bandits where resting resulted in black screen
  29. 🌿 Fixed bug where hair stylist could be blurred after talking to Menestral
  30. 🌿 Fixed bug where exiles weren’t showing on Exile Island if purses weren’t turned in
  31. 🌿 Updated occult wand tooltips and damage feed information
  32.  
  33. Update v1.1042:
  34. 🌿 Updated demo
  35. 🌿 fixed companion pathfinding issue that could occur when they are trapped
  36. 🌿 fixed Shroomer Fat targeting behaviors to lay of the party leader
  37. 🌿 fixed an issue when using a controller in character creation when selecting randomized names
  38.  
  39. Update v1.1041:
  40. 🌿 Fixed damaging spells being able to break environmental objects that should require a directional hit
  41.  
  42. Update v1.104:
  43. Changes
  44. 🌿 Updated credits videos
  45. 🌿 Updated visual for urns containing important Lachovinian treasures
  46. 🌿 Fixed an issue where turning in Banana Curry to Aven Dura blacksmith while curry is in belt could result in an issue where curry does not leave inventory correctly
  47. 🌿 Fixed a typo in the Moonstone Ring effect description
  48. 🌿 Fixed a bug where bandits could stay sleeping through combat in West Ruins fort
  49. 🌿 Fixed an issue where the character designated group head in the tactics menu wasn’t always keeping head status when dragging new characters into group
  50. 🌿 Updated Vine Wave to proc every time vine visually collides with target(s)
  51. 🌿 Fixed a bug where spells that reduce target’s health were showing a different number in Spell Effects listed in spellbook description than in the description and removed the redundant spell effect listing for clarity
  52. 🌿 Increased range of Reaper greatsword from 1.25 to 1.6
  53. 🌿 Fixed bug where using Siphon Spirit on summons with Stun mode activated would stun instead of kill them
  54. 🌿 Fixed bug where a character could return to the Forten even if their cage wasn't unlocked on the mountain
  55. 🌿 Summons cap is reduced for spells that summon more than one Vol creature at once
  56. 🌿 Fixed visual issue that could occur with Sea Monster fight when charging tentacles could cause them to fall down into the sea
  57. 🌿 Updated the water foam visuals on several western sea maps
  58. 🌿 Fixed a bug where Vision Increase buff icon showed orange instead of green
  59. 🌿 Updated walk/run animation fidelity for some of the Yeti weapon animation sets
  60. 🌿 Fixed an issue with some breakables not being affected by spell damage
  61. 🌿 Fixed a bug where hairstylists were incorrectly charging emeralds for same hair color
  62. 🌿 Fixed a visual issue where weapons could disappear until switched/used after paying for hair style changes
  63.  
  64. Controller
  65. 🌿 Controllers: Added functionality with right and left trigger to move inventory items from one guard to another more quickly
  66. 🌿 Controllers: Fixed issue where spell and song book entries could lose focus after moving an item in the inventory while book is open
  67.  
  68. Update v1.103:
  69. 🌿 Added notice regarding Volphin pods in games started before 1.1 after satisfying Volphin request
  70. 🌿 Updated seed description text in action bar to say throw instead of cast
  71. 🌿 Fixed an issue with small imps not attacking consistently
  72. 🌿 Fixed bug where Treasury menu wasn’t closing with Escape
  73. 🌿 Fixed bug where Escape no longer opened Settings menu in Main Menu after watching credits video
  74. 🌿 Animation for hair stylist playing correctly
  75. 🌿 Decreased health of shroom fat’s mushroom prison
  76. 🌿 Fixed issue where backward bird wasn’t displaying blood mask correctly
  77. 🌿 Update various Yeti animation fidelity
  78. 🌿 Fixed a collision issue in Forten Lazure docks area
  79. 🌿 Updated West Ruins tomb wall puzzle orientation to be more clear
  80.  
  81. Update v1.102:
  82. 🌿 Fixed an issue affecting some players with specific end-game data preventing them from starting new games correctly
  83. 🌿 Fixed a controller issue present on the Treasury screen
  84.  
  85. Update v1.101:
  86. 🌿 Fixed bug where a certain achievement was not registering until second game load
  87. 🌿 Fixed description not showing for song Allure
  88. 🌿 Fixed an issue that could occur with Yeti model dropping through floor in Character Creation after opening the party generation menu
  89. 🌿 Fixed an issue that could result in the bomb larvae not exploding in the caves under the Falls
  90.  
  91. Update v1.1:
  92. ☀️ Topa-din!
  93. Summer party veils are available to celebrate the solstice and the long days ahead, exclusive for a limited time! (available through July at the training grounds chest at the Forten)
  94.  
  95. The 1.1 update includes new cosmetics, new ways to travel with volphins and more! Already on your way back to Minorev? Well turn that boat around for a summer of fun back on Invimona with new game modes: 2 guard limitation, harvest deadline, more emeralds, randomizer, frog curses and more await!
  96.  
  97. ☀️ Additions
  98. 🌿Sela summer party veils now available at the Forten for a limited time!
  99. 🌿New armor models
  100. 🌿Spiked armors add brawler damage
  101. 🌿Unarmored outfit options
  102. 🌿New hairstyles for each race
  103. 🌿Innkeepers (and Florina) now offer hair styling service
  104. 🌿Asmon the menestral bard has more songs for sale at the Din Sera bar
  105. 🌿New spells have been found at the Vol tree near Dura Mare
  106. 🌿Shroomer Fat and bird enemy have appeared on the island!
  107. 🌿Additional enemy strategies, unique songs and abilities in late game fights
  108. 🌿Enemy defensive circle potency has been increased, varying on enemy type
  109. 🌿Radutu has entered Porta Dun and will purchase Lachovinian artifacts
  110. 🌿Additional reward for assisting with the rain god acolyte’s plight
  111.  
  112.  
  113. ☀️ New game modes added:
  114. 🌿Randomizer
  115. 🌿Emerald score
  116. 🌿Frogs
  117. 🌿Imps
  118. 🌿Deadline
  119. 🌿Two guards
  120. 🌿Wands
  121.  
  122.  
  123. ☀️ Interface:
  124. 🌿Japanese font added for mod translations
  125.  
  126.  
  127. ☀️ Volunteer Translation News
  128. 🌿A mod team has done a wonderful job getting the game working across multiple languages and are working with other volunteers getting these translations underway. We’re continuing to work with them to get language files added to the game and making text more editable where possible. We'll relay more information on this when language packs are complete.
  129.  
  130.  
  131. ☀️ Edits/Fixes:
  132. 🌿 Various NPC dialogue updated for reactivity with 1.1
  133. 🌿 Updated events with frightened child found in cellar
  134. 🌿 Fixed a bug that could result in the cafera gargoyle accepting other spoken words besides “cafera”
  135. 🌿 Fixed bug where refusing Dura Mare cook’s request and returning could result in a freeze
  136. 🌿 Fixed a bug that allowed player to pick up items on merchant boats while sailing
  137. 🌿 Fixed bug where time text on map wasn’t updating consistently
  138. 🌿 Fixed dialogue vignette animation of Pavura’s position when seen later in the game
  139. 🌿 Overpower strength range costs adjusted
  140. 🌿 Fixed a bug where Harvest Scores with low exile count were not displaying felon score correctly
  141. 🌿 Fixed a sea exit on the bottom of Abandoned Farm that was not linking to Forten Outpost correctly
  142. 🌿 Dark Sansska small shield now labeled “Dark Sansska buckler”
  143. 🌿 Fixed bug with enemy timed evasion attacks where the attack could happen while you were still holding left button and not allow you to click
  144. 🌿 Technique: Charge Together added damage nodes now add +3 each
  145. 🌿 Fixed an issue where health bar of one of the bosses wasn’t playing animation correctly
  146. 🌿 Fixed a bug where green door in bog didn’t allow interaction until saving and loading game after being pulled through
  147. 🌿 Fixed a bug where Dura forest guards didn’t always pick up their equipment after being knocked out in combat
  148. 🌿 Fixed a bug where Perceptive song was adding to Strength incorrectly
  149. 🌿 Fixed a rounding error with songs that made final song level different than song book suggested
  150. 🌿 Fixed issues that could occur with UI in-world text on wide and ulta-wide screen sizes
  151.  
  152. Update v1.092:
  153. Visuals
  154. 🌿 Fixed a visual issue with green gemstone earring model
  155. 🌿 Fixed issue where healed Forten guards could be standing on their beds instead of moving through their daily routines
  156.  
  157.  
  158. UI
  159. 🌿 Added dock position locking functionality, button at top left with zoom/reset buttons
  160. 🌿 Fixed issue where sometimes action bar doesn’t go away after combat ends on portraits
  161. 🌿 Fixed issue with certain end game character walking wrong direction when leaving captivity state
  162. 🌿 Wandering Lady shrine prompts you to now only select jewelry
  163. 🌿 Fixed bug where fourth rally wasn’t showing extra bonus in timer display
  164.  
  165.  
  166. Adventuring
  167. 🌿 Fixed an issue where charging and kicking white grevas could damage them while not in view of Sela
  168. 🌿 Fixed typo of Viorel’s dialogue when returning the heirloom
  169. 🌿 Aven Dura guards have more quip variation when they get up
  170. 🌿 Fixed an issue that could result in the guard’s Aven Dura house chest preventing item dragging with a “too heavy” message
  171. 🌿 Fixed soft lock that could occur with Bogda if returning head before discussing the fort with her in the West Ruins
  172. 🌿 Ending track “Land, Title and Wealth” only plays for a specific ending
  173. 🌿 Some powerful late game enemies have additional resistances and immunities to getting knocked down
  174.  
  175.  
  176. Gameplay
  177. 🌿 Multihand left hand counts for songs with every other attack
  178. 🌿 Kick/Charge Together damage increased (strength dependant) +3 for each upgrade and +3 at base level
  179. 🌿 Added in a backup solution if hot key save file becomes damaged in a computer crash to avoid a black screen
  180. 🌿 Fixed some errors with M chip macs and mirroring texture graphics warnings
  181. 🌿 Fixed issue that could occur when leveling up after replacing character with Grigore in Forten Lazure
  182. 🌿Rally Multiplier is now applied only to Stat + Weapon + Buffs, and no longer includes Severity. The base multiplier and additional technique addons have been increased.
  183. 🌿 Increase cost of overpower in spellcrafting by ~2
  184. 🌿 Can no longer open spellbook, songbooks or field kits while boro bag is open or at a trader
  185. 🌿 Sculptor’s jewelry:Shroomer earring x2 reduction in armor penalty
  186. 🌿 Sculptor’s jewelry:Wolf adds kick to end of pinning as well as confusion effect
  187. 🌿 Sculptor’s jewelry:Greva earring also adds poison to every attack +2
  188.  
  189. Update v1.091:
  190. UI
  191. 🌿 Fixed issue where shift-clicking or right-clicking ground item can cause inventory item to be unusable until another item is moved
  192. 🌿 Fixed some instances where there can be rally attacks where UI returns and game keeps going
  193.  
  194. Adventuring
  195. 🌿 Fixed a dialogue bug where party could have a blank response to Dioniso telling you only one guard remains to be found
  196. 🌿 Fixed various instances where some kills were not being recorded accurately in treasury
  197. 🌿 Fixed a potential issue where some summoned wolves could change factions to attack their summoner
  198. 🌿 Fix bug that could occur if a late game enemy is killed but their minions kill you after
  199.  
  200. Gameplay
  201. 🌿 Threadbare blankets used before normal blankets when resting
  202. 🌿 Fixed an issue where the game could freeze when using Kick Pummel against a summoned enemy
  203. 🌿 Fixed an issue where the Charge Together post-combat quip could be missing a second guard’s name when called out
  204. 🌿 Fixed bug where “Can’t bind while airborne” is showing instead of correct reason binding will fail
  205.  
  206. Update v1.09:
  207. Form Up
  208. 🌿 Right clicking while holding Form Up hotkey will now break an active form up
  209.  
  210. Rally + chain
  211. 🌿 Added indicator to let you know to let go of mouse to start rally attack
  212. 🌿 Rally chain info for timing (when hovering over the guard’s weapon icon on the chain) now uses real seconds instead of in-game seconds
  213.  
  214. Visuals
  215. 🌿 Fixed bug where fleeing dolki remained in invisibility state even if attacked
  216. 🌿 Adjusted the sleeping position of the guard Filip at the Forten Lazure lighthouse
  217. 🌿 Fixed issue where sometimes stunned enemies could stand and fall again when out of view
  218. 🌿 Fixed an issue where the spell Corpse Nest's swirl icon could remain if reloading a scene if the afflicted character was still alive while loading
  219. 🌿 Fixed issue with kick timing where hit animation and effects were happening too early
  220. 🌿 Fixed visual where the splashes could remain behind from the Forten Lazure boat patrol in Stonebridge after giving you the boat
  221. 🌿 Fixed starting position for later Pavura dialogues where he was positioned incorrectly against a window
  222. 🌿 Fixed a visual issue where dynamic sea mist relating to a quest was not layering with guards and boat correctly
  223.  
  224. UI
  225. 🌿 Total weight now shown for stacks instead of individual weight
  226. 🌿 Fixed the cursor not displaying the correct dialogue cursor icon during some special events that change the NPCs that usually just quip without it
  227. 🌿 Fixed a potential issue with the local maps not showing/saving correctly for the caves under Forten Lazure for new games
  228. 🌿 Pinned notes and journal entries can now scroll like the game feed
  229. 🌿 Fixed a potential issue with the boro bag where a failed drag could leave behind the purple hover state square
  230. 🌿 Fixed an issue with boro bag where stacks were not adding to overall weight correctly
  231. 🌿 Boro portrait default position moved to bottom left
  232. 🌿 Fixed an issue where some world interactions could happen when hovering off screen when in window mode
  233. 🌿 Added Invisible spell status effect on portrait to reference
  234. 🌿 Updated silent status effect color to be gray instead of orange
  235. 🌿 Changed in-game save time to be more accurate for new saves
  236. 🌿 Fixed a bug where leader could not be selected with hotkeys if hovering over UI elements
  237. 🌿 Vaha’s ethereal fist blessed rings now show how much + damage they are doing
  238. 🌿Fixed unintentional line that could be drawn between last cursor position and new position when making spells
  239. 🌿 Fixed some issues where map drawing wasn’t working correctly in caves and tombs under Forten Lazure and transferring to Invimona maps
  240. 🌿 Fixed issue where Harmony buff did not update evasion buff if it was unlocked/upgraded during an active Form Up circle
  241.  
  242. Audio
  243. 🌿 Volling voices play equally in Left/Right channels now
  244. 🌿 Fixed a bug where Semizen stops playing during intercession crafting
  245. 🌿 Fixed a bug where Gems for Trees could stop playing during spellcrafting
  246.  
  247. Adventuring
  248. 🌿 Geofri has found his courage and now attacks during combat while being a guest in your group
  249. 🌿 Mihal now has additional dialogue if you speak to him after leaving the mountain
  250. 🌿 Can click through cafera animation after watching it once
  251. 🌿 Fixed an inventory issue with Mihal where he could drop a second set of maps if killed
  252. 🌿 Fixed issue where Mihal could be on the mountain even if he was not alive from the guard’s adventures earlier in the game
  253. 🌿 Mihal has a new dialogue vignette when spoken to on the mountain
  254. 🌿 Updated Valentina’s end slide to react to dryad flower planting
  255. 🌿 Delivering banana curry to the stonesmith Cristo in Aven Dura now has Quest End screen and XP
  256. 🌿 Fixed an issue with the Wolf Lord fight that could occur if you go into pit before combat is over
  257. 🌿 Increased range for Shrine of the God of Good Harvests offering
  258. 🌿 Fixed issue where Cornel from Din Sera didn’t spend the night drinking at the bar as he suggested he would do if you speak to him at the gate. His priorities have been sorted and he now heads there immediately after his shift
  259. 🌿 Rain Acolyte will now bless the earring even if it is in the boro’s bag
  260. 🌿 Boro herders in towns now respond differently if you haven’t collected your boro yet
  261. 🌿 Fixed an issue where Cristian could go back to sleep after evidence is found against him
  262.  
  263. Map specific
  264. 🌿Stonebridge Map: added map exit icon on northern water exit when opened
  265. 🌿 Rozafir map: added screen edge map exits at the bottom of the stairs in Chora’s cave entrance
  266. 🌿 Southern Pass map: Fixed visual bug where the top side of Southern Pass mountain door was unlocked but still looked sealed
  267. 🌿 Stairway Ruins map: Fixed placement of some chests to be more accessible
  268. 🌿 West Ruins: Add edge click exits into West Ruins multi-level tomb stairwell
  269. 🌿Abandoned Farm: Fixed a bakka ambush point that could potentially land on top of hill awkwardly, in top right of map
  270. 🌿 Dura Mare: Fixed a kickable log that could be kicked from either direction instead of the one intended direction
  271.  
  272. Performance
  273. 🌿 Some small VRAM improvements that may help performance with low-end machines
  274.  
  275. Gameplay
  276. 🌿 Can now kick, charge and pin flying creatures that are stunned or knocked out on the ground
  277. 🌿 A fix has been added to help with some players getting black screens after a cinematic event where dialogue should have started
  278. 🌿 Failing to catch a boro will immediately stop your guard from sneaking
  279. 🌿 Fixed an issue where creatures bound while jumping or flying through air would float in air after until they moved again
  280. 🌿 The Chain rally prompt can no longer be broken by pressing movement keys
  281. 🌿 Fixed an issue where the boat exit icon could be covered by an abandoned enemy boat if they had beached on top of it
  282. 🌿 Fixed an issue where dropping a recently bought item near merchant quickly could allow them to put it up for sale again
  283. 🌿 Fixed an issue that could occur with support guards rallying where they ran in place and never reached target
  284. 🌿 Adjusted in-town NPC pathfinding so they can move around one another easier while patrolling
  285. 🌿 Din Varens Gadaar’s quip no longer interrupted by first attack
  286. 🌿 Fixed issue that could result in the guards telling summons/bound creatures to wait outside while exiting instead of entering
  287. 🌿 Fixed issue where support guards could pin bakka high up in the air and travel to it
  288.  
  289. Controller
  290. 🌿 Controllers: Fixed bug where saving lower save slots would move
  291. 🌿 Controllers: Fixed issue with consuming health item where the action bar stopped working until you closed and opened it
  292. 🌿 Controller: Fixed issue where deleting a character didn’t move cursor correctly
  293. 🌿 Controller: Fixed bug where scroll bars could get in the way of dragging items around merchant/boro and move the item somewhere unexpected
  294. 🌿 Controller: Fixed issue where inspecting badges at the top of the screen wasn’t working if there was only one