- Update v1.1061:
- 🌿 fixed an issue that prevented the Conversation journal note from being opened within the notes menu
- 🌿 fixed an issue that could result in the necromancer's circlet not working during her ambush cinematic
- Update v1.106:
- 🌿 Fixed bug where Field Kit was not closing when Level Up menu was open
- 🌿 Fixed some typos for item descriptions on guard docks
- 🌿 Fixed bug with chest in Inela’s Eastern Pass that spawned items in unreachable area
- 🌿 Fixed issue in notes menu where you could drag to re-order Conversation Notes scroll
- 🌿 Fixed some instances of land creatures deciding they could try swimming
- 🌿 Fixed some instances where enemies rotated quickly at the beginning of combat
- 🌿 Updated the Stonewood armor description to display length in realtime seconds and clarifies “wearer†as the recipient
- 🌿 Fixed issue where imps were spawning in shrines and Vol trees in New Game mode
- 🌿 Fixed issue that could occur with encountering Volphins for the first time if they got too close to boat
- 🌿 Adjusted some of the pagan robe armors
- Update v1.105:
- 🌿 Adjusted the mother padurii and some other NPC’s spell potency to compensate for the vine wave changes
- 🌿 Adjusted of weight of Dracul’s sword
- 🌿 Fixed the Allure song effect to correctly only manipulate a spell summon or bound summon
- 🌿 Fixed a potential damage inconsistency with the spore bomb spell effect on detonation
- Update v1.10431:
- 🌿 Fixed a potential black screen when repeatedly saving and loading in specific scenarios (introduced in 1.1)
- 🌿 Fixed an imp rat Treasury mode faction issue resulting in NPCs aligning with them, as well as prevented imp rats from potentially spawning from shopping
- Update v1.1043:
- 🌿 Fixed issue that could happen in Stonebridge after knocking out bandits where resting resulted in black screen
- 🌿 Fixed bug where hair stylist could be blurred after talking to Menestral
- 🌿 Fixed bug where exiles weren’t showing on Exile Island if purses weren’t turned in
- 🌿 Updated occult wand tooltips and damage feed information
- Update v1.1042:
- 🌿 Updated demo
- 🌿 fixed companion pathfinding issue that could occur when they are trapped
- 🌿 fixed Shroomer Fat targeting behaviors to lay of the party leader
- 🌿 fixed an issue when using a controller in character creation when selecting randomized names
- Update v1.1041:
- 🌿 Fixed damaging spells being able to break environmental objects that should require a directional hit
- Update v1.104:
- Changes
- 🌿 Updated credits videos
- 🌿 Updated visual for urns containing important Lachovinian treasures
- 🌿 Fixed an issue where turning in Banana Curry to Aven Dura blacksmith while curry is in belt could result in an issue where curry does not leave inventory correctly
- 🌿 Fixed a typo in the Moonstone Ring effect description
- 🌿 Fixed a bug where bandits could stay sleeping through combat in West Ruins fort
- 🌿 Fixed an issue where the character designated group head in the tactics menu wasn’t always keeping head status when dragging new characters into group
- 🌿 Updated Vine Wave to proc every time vine visually collides with target(s)
- 🌿 Fixed a bug where spells that reduce target’s health were showing a different number in Spell Effects listed in spellbook description than in the description and removed the redundant spell effect listing for clarity
- 🌿 Increased range of Reaper greatsword from 1.25 to 1.6
- 🌿 Fixed bug where using Siphon Spirit on summons with Stun mode activated would stun instead of kill them
- 🌿 Fixed bug where a character could return to the Forten even if their cage wasn't unlocked on the mountain
- 🌿 Summons cap is reduced for spells that summon more than one Vol creature at once
- 🌿 Fixed visual issue that could occur with Sea Monster fight when charging tentacles could cause them to fall down into the sea
- 🌿 Updated the water foam visuals on several western sea maps
- 🌿 Fixed a bug where Vision Increase buff icon showed orange instead of green
- 🌿 Updated walk/run animation fidelity for some of the Yeti weapon animation sets
- 🌿 Fixed an issue with some breakables not being affected by spell damage
- 🌿 Fixed a bug where hairstylists were incorrectly charging emeralds for same hair color
- 🌿 Fixed a visual issue where weapons could disappear until switched/used after paying for hair style changes
- Controller
- 🌿 Controllers: Added functionality with right and left trigger to move inventory items from one guard to another more quickly
- 🌿 Controllers: Fixed issue where spell and song book entries could lose focus after moving an item in the inventory while book is open
- Update v1.103:
- 🌿 Added notice regarding Volphin pods in games started before 1.1 after satisfying Volphin request
- 🌿 Updated seed description text in action bar to say throw instead of cast
- 🌿 Fixed an issue with small imps not attacking consistently
- 🌿 Fixed bug where Treasury menu wasn’t closing with Escape
- 🌿 Fixed bug where Escape no longer opened Settings menu in Main Menu after watching credits video
- 🌿 Animation for hair stylist playing correctly
- 🌿 Decreased health of shroom fat’s mushroom prison
- 🌿 Fixed issue where backward bird wasn’t displaying blood mask correctly
- 🌿 Update various Yeti animation fidelity
- 🌿 Fixed a collision issue in Forten Lazure docks area
- 🌿 Updated West Ruins tomb wall puzzle orientation to be more clear
- Update v1.102:
- 🌿 Fixed an issue affecting some players with specific end-game data preventing them from starting new games correctly
- 🌿 Fixed a controller issue present on the Treasury screen
- Update v1.101:
- 🌿 Fixed bug where a certain achievement was not registering until second game load
- 🌿 Fixed description not showing for song Allure
- 🌿 Fixed an issue that could occur with Yeti model dropping through floor in Character Creation after opening the party generation menu
- 🌿 Fixed an issue that could result in the bomb larvae not exploding in the caves under the Falls
- Update v1.1:
- â˜€ï¸ Topa-din!
- Summer party veils are available to celebrate the solstice and the long days ahead, exclusive for a limited time! (available through July at the training grounds chest at the Forten)
- The 1.1 update includes new cosmetics, new ways to travel with volphins and more! Already on your way back to Minorev? Well turn that boat around for a summer of fun back on Invimona with new game modes: 2 guard limitation, harvest deadline, more emeralds, randomizer, frog curses and more await!
- â˜€ï¸ Additions
- 🌿Sela summer party veils now available at the Forten for a limited time!
- 🌿New armor models
- 🌿Spiked armors add brawler damage
- 🌿Unarmored outfit options
- 🌿New hairstyles for each race
- 🌿Innkeepers (and Florina) now offer hair styling service
- 🌿Asmon the menestral bard has more songs for sale at the Din Sera bar
- 🌿New spells have been found at the Vol tree near Dura Mare
- 🌿Shroomer Fat and bird enemy have appeared on the island!
- 🌿Additional enemy strategies, unique songs and abilities in late game fights
- 🌿Enemy defensive circle potency has been increased, varying on enemy type
- 🌿Radutu has entered Porta Dun and will purchase Lachovinian artifacts
- 🌿Additional reward for assisting with the rain god acolyte’s plight
- â˜€ï¸ New game modes added:
- 🌿Randomizer
- 🌿Emerald score
- 🌿Frogs
- 🌿Imps
- 🌿Deadline
- 🌿Two guards
- 🌿Wands
- â˜€ï¸ Interface:
- 🌿Japanese font added for mod translations
- â˜€ï¸ Volunteer Translation News
- 🌿A mod team has done a wonderful job getting the game working across multiple languages and are working with other volunteers getting these translations underway. We’re continuing to work with them to get language files added to the game and making text more editable where possible. We'll relay more information on this when language packs are complete.
- â˜€ï¸ Edits/Fixes:
- 🌿 Various NPC dialogue updated for reactivity with 1.1
- 🌿 Updated events with frightened child found in cellar
- 🌿 Fixed a bug that could result in the cafera gargoyle accepting other spoken words besides “caferaâ€
- 🌿 Fixed bug where refusing Dura Mare cook’s request and returning could result in a freeze
- 🌿 Fixed a bug that allowed player to pick up items on merchant boats while sailing
- 🌿 Fixed bug where time text on map wasn’t updating consistently
- 🌿 Fixed dialogue vignette animation of Pavura’s position when seen later in the game
- 🌿 Overpower strength range costs adjusted
- 🌿 Fixed a bug where Harvest Scores with low exile count were not displaying felon score correctly
- 🌿 Fixed a sea exit on the bottom of Abandoned Farm that was not linking to Forten Outpost correctly
- 🌿 Dark Sansska small shield now labeled “Dark Sansska bucklerâ€
- 🌿 Fixed bug with enemy timed evasion attacks where the attack could happen while you were still holding left button and not allow you to click
- 🌿 Technique: Charge Together added damage nodes now add +3 each
- 🌿 Fixed an issue where health bar of one of the bosses wasn’t playing animation correctly
- 🌿 Fixed a bug where green door in bog didn’t allow interaction until saving and loading game after being pulled through
- 🌿 Fixed a bug where Dura forest guards didn’t always pick up their equipment after being knocked out in combat
- 🌿 Fixed a bug where Perceptive song was adding to Strength incorrectly
- 🌿 Fixed a rounding error with songs that made final song level different than song book suggested
- 🌿 Fixed issues that could occur with UI in-world text on wide and ulta-wide screen sizes
- Update v1.092:
- Visuals
- 🌿 Fixed a visual issue with green gemstone earring model
- 🌿 Fixed issue where healed Forten guards could be standing on their beds instead of moving through their daily routines
- UI
- 🌿 Added dock position locking functionality, button at top left with zoom/reset buttons
- 🌿 Fixed issue where sometimes action bar doesn’t go away after combat ends on portraits
- 🌿 Fixed issue with certain end game character walking wrong direction when leaving captivity state
- 🌿 Wandering Lady shrine prompts you to now only select jewelry
- 🌿 Fixed bug where fourth rally wasn’t showing extra bonus in timer display
- Adventuring
- 🌿 Fixed an issue where charging and kicking white grevas could damage them while not in view of Sela
- 🌿 Fixed typo of Viorel’s dialogue when returning the heirloom
- 🌿 Aven Dura guards have more quip variation when they get up
- 🌿 Fixed an issue that could result in the guard’s Aven Dura house chest preventing item dragging with a “too heavy†message
- 🌿 Fixed soft lock that could occur with Bogda if returning head before discussing the fort with her in the West Ruins
- 🌿 Ending track “Land, Title and Wealth†only plays for a specific ending
- 🌿 Some powerful late game enemies have additional resistances and immunities to getting knocked down
- Gameplay
- 🌿 Multihand left hand counts for songs with every other attack
- 🌿 Kick/Charge Together damage increased (strength dependant) +3 for each upgrade and +3 at base level
- 🌿 Added in a backup solution if hot key save file becomes damaged in a computer crash to avoid a black screen
- 🌿 Fixed some errors with M chip macs and mirroring texture graphics warnings
- 🌿 Fixed issue that could occur when leveling up after replacing character with Grigore in Forten Lazure
- 🌿Rally Multiplier is now applied only to Stat + Weapon + Buffs, and no longer includes Severity. The base multiplier and additional technique addons have been increased.
- 🌿 Increase cost of overpower in spellcrafting by ~2
- 🌿 Can no longer open spellbook, songbooks or field kits while boro bag is open or at a trader
- 🌿 Sculptor’s jewelry:Shroomer earring x2 reduction in armor penalty
- 🌿 Sculptor’s jewelry:Wolf adds kick to end of pinning as well as confusion effect
- 🌿 Sculptor’s jewelry:Greva earring also adds poison to every attack +2
- Update v1.091:
- UI
- 🌿 Fixed issue where shift-clicking or right-clicking ground item can cause inventory item to be unusable until another item is moved
- 🌿 Fixed some instances where there can be rally attacks where UI returns and game keeps going
- Adventuring
- 🌿 Fixed a dialogue bug where party could have a blank response to Dioniso telling you only one guard remains to be found
- 🌿 Fixed various instances where some kills were not being recorded accurately in treasury
- 🌿 Fixed a potential issue where some summoned wolves could change factions to attack their summoner
- 🌿 Fix bug that could occur if a late game enemy is killed but their minions kill you after
- Gameplay
- 🌿 Threadbare blankets used before normal blankets when resting
- 🌿 Fixed an issue where the game could freeze when using Kick Pummel against a summoned enemy
- 🌿 Fixed an issue where the Charge Together post-combat quip could be missing a second guard’s name when called out
- 🌿 Fixed bug where “Can’t bind while airborne†is showing instead of correct reason binding will fail
- Update v1.09:
- Form Up
- 🌿 Right clicking while holding Form Up hotkey will now break an active form up
- Rally + chain
- 🌿 Added indicator to let you know to let go of mouse to start rally attack
- 🌿 Rally chain info for timing (when hovering over the guard’s weapon icon on the chain) now uses real seconds instead of in-game seconds
- Visuals
- 🌿 Fixed bug where fleeing dolki remained in invisibility state even if attacked
- 🌿 Adjusted the sleeping position of the guard Filip at the Forten Lazure lighthouse
- 🌿 Fixed issue where sometimes stunned enemies could stand and fall again when out of view
- 🌿 Fixed an issue where the spell Corpse Nest's swirl icon could remain if reloading a scene if the afflicted character was still alive while loading
- 🌿 Fixed issue with kick timing where hit animation and effects were happening too early
- 🌿 Fixed visual where the splashes could remain behind from the Forten Lazure boat patrol in Stonebridge after giving you the boat
- 🌿 Fixed starting position for later Pavura dialogues where he was positioned incorrectly against a window
- 🌿 Fixed a visual issue where dynamic sea mist relating to a quest was not layering with guards and boat correctly
- UI
- 🌿 Total weight now shown for stacks instead of individual weight
- 🌿 Fixed the cursor not displaying the correct dialogue cursor icon during some special events that change the NPCs that usually just quip without it
- 🌿 Fixed a potential issue with the local maps not showing/saving correctly for the caves under Forten Lazure for new games
- 🌿 Pinned notes and journal entries can now scroll like the game feed
- 🌿 Fixed a potential issue with the boro bag where a failed drag could leave behind the purple hover state square
- 🌿 Fixed an issue with boro bag where stacks were not adding to overall weight correctly
- 🌿 Boro portrait default position moved to bottom left
- 🌿 Fixed an issue where some world interactions could happen when hovering off screen when in window mode
- 🌿 Added Invisible spell status effect on portrait to reference
- 🌿 Updated silent status effect color to be gray instead of orange
- 🌿 Changed in-game save time to be more accurate for new saves
- 🌿 Fixed a bug where leader could not be selected with hotkeys if hovering over UI elements
- 🌿 Vaha’s ethereal fist blessed rings now show how much + damage they are doing
- 🌿Fixed unintentional line that could be drawn between last cursor position and new position when making spells
- 🌿 Fixed some issues where map drawing wasn’t working correctly in caves and tombs under Forten Lazure and transferring to Invimona maps
- 🌿 Fixed issue where Harmony buff did not update evasion buff if it was unlocked/upgraded during an active Form Up circle
- Audio
- 🌿 Volling voices play equally in Left/Right channels now
- 🌿 Fixed a bug where Semizen stops playing during intercession crafting
- 🌿 Fixed a bug where Gems for Trees could stop playing during spellcrafting
- Adventuring
- 🌿 Geofri has found his courage and now attacks during combat while being a guest in your group
- 🌿 Mihal now has additional dialogue if you speak to him after leaving the mountain
- 🌿 Can click through cafera animation after watching it once
- 🌿 Fixed an inventory issue with Mihal where he could drop a second set of maps if killed
- 🌿 Fixed issue where Mihal could be on the mountain even if he was not alive from the guard’s adventures earlier in the game
- 🌿 Mihal has a new dialogue vignette when spoken to on the mountain
- 🌿 Updated Valentina’s end slide to react to dryad flower planting
- 🌿 Delivering banana curry to the stonesmith Cristo in Aven Dura now has Quest End screen and XP
- 🌿 Fixed an issue with the Wolf Lord fight that could occur if you go into pit before combat is over
- 🌿 Increased range for Shrine of the God of Good Harvests offering
- 🌿 Fixed issue where Cornel from Din Sera didn’t spend the night drinking at the bar as he suggested he would do if you speak to him at the gate. His priorities have been sorted and he now heads there immediately after his shift
- 🌿 Rain Acolyte will now bless the earring even if it is in the boro’s bag
- 🌿 Boro herders in towns now respond differently if you haven’t collected your boro yet
- 🌿 Fixed an issue where Cristian could go back to sleep after evidence is found against him
- Map specific
- 🌿Stonebridge Map: added map exit icon on northern water exit when opened
- 🌿 Rozafir map: added screen edge map exits at the bottom of the stairs in Chora’s cave entrance
- 🌿 Southern Pass map: Fixed visual bug where the top side of Southern Pass mountain door was unlocked but still looked sealed
- 🌿 Stairway Ruins map: Fixed placement of some chests to be more accessible
- 🌿 West Ruins: Add edge click exits into West Ruins multi-level tomb stairwell
- 🌿Abandoned Farm: Fixed a bakka ambush point that could potentially land on top of hill awkwardly, in top right of map
- 🌿 Dura Mare: Fixed a kickable log that could be kicked from either direction instead of the one intended direction
- Performance
- 🌿 Some small VRAM improvements that may help performance with low-end machines
- Gameplay
- 🌿 Can now kick, charge and pin flying creatures that are stunned or knocked out on the ground
- 🌿 A fix has been added to help with some players getting black screens after a cinematic event where dialogue should have started
- 🌿 Failing to catch a boro will immediately stop your guard from sneaking
- 🌿 Fixed an issue where creatures bound while jumping or flying through air would float in air after until they moved again
- 🌿 The Chain rally prompt can no longer be broken by pressing movement keys
- 🌿 Fixed an issue where the boat exit icon could be covered by an abandoned enemy boat if they had beached on top of it
- 🌿 Fixed an issue where dropping a recently bought item near merchant quickly could allow them to put it up for sale again
- 🌿 Fixed an issue that could occur with support guards rallying where they ran in place and never reached target
- 🌿 Adjusted in-town NPC pathfinding so they can move around one another easier while patrolling
- 🌿 Din Varens Gadaar’s quip no longer interrupted by first attack
- 🌿 Fixed issue that could result in the guards telling summons/bound creatures to wait outside while exiting instead of entering
- 🌿 Fixed issue where support guards could pin bakka high up in the air and travel to it
- Controller
- 🌿 Controllers: Fixed bug where saving lower save slots would move
- 🌿 Controllers: Fixed issue with consuming health item where the action bar stopped working until you closed and opened it
- 🌿 Controller: Fixed issue where deleting a character didn’t move cursor correctly
- 🌿 Controller: Fixed bug where scroll bars could get in the way of dragging items around merchant/boro and move the item somewhere unexpected
- 🌿 Controller: Fixed issue where inspecting badges at the top of the screen wasn’t working if there was only one