1. WARCANA Patch 4 is Out Now!
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  4. We're back with Patch 4 for WARCANA! But that's not all! We're happy to announce that the Single Player Demo is back!
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  6. This patch is focused on balancing the game based on player feedback, as well as fixing a number of bugs!
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  8. Here's the TL;DR:
  9. The Single Player Demo is back, with 10 campaign missions to play through!
  10. Fine-tuned the Battle Royale turn timings
  11. Added 10 new prebuild decks
  12. All hand cards now get discarded at the end of the round
  13. Tons of balancing and bug fixes!
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  16. New Features and General Improvements
  17. - New Unit: Lykonian Brood
  18. - New Barracks: Breeding Pool
  19. - Different cards that do the same actions now have the description text in the same order
  20. - Add 10 new prebuild decks
  21. - All hand cards now get discarded at the end of the round
  22. - The system for increasing wall costs is now explained in the tutorial
  23. - Fay Calling devotion description updated to remove false claim that units regenerate HP from faction perk
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  25. Balancing Changes
  26. Battle Royale Changes
  27. - Changed Turn Timings:
  28. Turn 0 - Total: 70 - Peaceful: 50 - Battle: 20
  29. Turn 1 - Total: 80 - Peaceful: 45 - Battle: 35
  30. Turn 2 - Total: 90 - Peaceful: 40 - Battle: 50
  31. Turn 3 - Total: 100 - Peaceful: 35 - Battle: 65
  32. Turn 4 - Total: 110 - Peaceful: 30 - Battle: 80
  33. Turn 5 - Total: 115 - Peaceful: 25 - Battle: 90
  34. Turn 6 - Total: 120 - Peaceful: 20 - Battle: 100
  35. Turn 7 - Total: 130 - Peaceful: 20 - Battle: 110
  36. Turn 8 - Total: 140 - Peaceful: 20 - Battle: 120
  37. Turn 9 - Total: 150 - Peaceful: 20 - Battle: 130
  38. Turn 10 - Total: 160 - Peaceful: 20 - Battle: 140
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  40. Card Changes
  41. - Binding Tentacles Card: Cost 2 Mana -> 4 Mana
  42. - Crystal Crush Card: Cost 2 Mana -> 3 Mana
  43. - Poison Storm Card: Cost 2 Mana -> 4 Mana
  44. - Chalice of Faith: Gain 30 Structure and 2 Mana -> 10 Structure and 1 Mana
  45. - Chalice of Faith: Cost 45 Structure -> 30 Structure
  46. - Old Wisdom Card: Cost 45 Structure -> 10 Structure
  47. - Old Wisdom Card: Gain 3 Mana -> 4 Mana
  48. - Unholy Pact Card: Added Gain 6 Mana
  49. - Sharpen Card: Add gain 90 Structure
  50. - Sacrifice Card: Cost 2 Mana -> 20 Structure
  51. - Sacrifice Card: Add gain 4 Mana
  52. - Oppressed Court Card: Cost 55 Structure -> 30 Structure
  53. - Sacred Altar Card: Cost 55 Structure -> 30 Structure
  54. - Leviathan Card: Cost 7 Mana -> 11 Mana
  55. - Great Calamity Card: Cost 4 Mana -> 9 Mana
  56. - Negotiator Alpha Card: Cost 4 Mana -> 9 Mana
  57. - Negotiator Beta Card: Cost 5 Mana -> 10 Mana
  58. - Celestial Avatar Card: Cost 5 Mana -> 10 Mana
  59. - Star Eater Card: 7 Mana -> 11 Mana
  60. - Summer Card: Structure gain 80 -> Structure gain 70
  61. - Entropy Temple Card: On survive gain 20 Structure -> On survive gain 25 Structure
  62. - Kelp Picking Card: gain 40 Structure -> gain 50 Structure
  63. - Kelp Picking Card: Cost 3 Mana -> 2 Mana
  64. - Feeding Time Card: Cost 20 Structure -> 0 Structure
  65. - Crush Card: Structure gain 60 -> 65
  66. - Starry Night Card: Cost 35 Structure -> 80 Structure
  67. - Infinity Channel: Provide Starry Night on survive -> Provide Starry Night on first survive
  68. - Thermal Uplift Card: Cost 3 Mana -> 6 Mana
  69. - Espionage Card: Cost 2 Mana -> 4 Mana
  70. - Emergency Reboot Card: Cost 2 Mana -> 4 Mana
  71. - Harvest Card: Cost 2 Mana -> 1 Mana
  72. - Flow State Card: Cost 20 Structure -> 40 Structure
  73. - Migrate Card: Cost 20 Structure -> 60 Structure
  74. - Ringer Mortar Card: On survive, 3 Structure -> On survive, 5 Structure
  75. - Ringer Mortar Card: On first survive, 10 Structure -> On first survive, 12 Structure
  76. - Kelp Picking Card: Gain 40 Structure -> Gain 50 Structure
  77. - Kelp Picking Card: Cost 3 Mana -> 2 Mana
  78. - Feeding Time Card: Cost 20 Structure -> 0 Structure
  79. - Thermal Uplift Card: Permanent -> Temporary
  80. - Thermal Uplift Card: Card Structure gain 90 -> 45
  81. - Luminous Reef Card: Provide Thermal Uplift on survive
  82. - Underwater Spring Card: Provide Turn the Tide on survive -> Prove Thermal Uplift on first survive
  83. - Aqueduct Card: Provide Turn the Tide on First Survive (Single Use) -> Provide Turn the Tide on First Survive (Permanent)
  84. - Uproot Card: Cost 0 Mana -> Cost 20 Structure
  85. - Grow Strong Card: Structure gain 90 -> 70
  86. - Reconfigure Card: Single use -> Permanent
  87. - Deer Grove Card: Provide Moonlight Deer on build -> Provide Moonlight Deer on first survive
  88. - Convergence Card: Cost 5 Mana -> 7 Mana
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  90. Unit Changes
  91. - Negotiator Alpha Card: Wall Damage 65 -> 70
  92. - Negotiator Alpha Card: Tower Damage 34 -> 50
  93. - Negotiator Beta Card: Wall Damage 65 -> 70
  94. - Negotiator Beta Card: Tower Damage 34 -> 50
  95. - Scavengers Card: Unit area 30 -> 20
  96. - Sniper Alpha Card: Range 5 -> Range 7
  97. - High Priest Card: Unit spawns 500 -> 1000
  98. - High Priest Card: Wall Damage 9/s -> 14/s
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  100. Tower Changes
  101. - Seismic Disruptor Card: Idle number of attacks 1 -> 3
  102. - Seismic Disruptor Card: Attack area modified
  103. - Seismic Disruptor Card: Idle time 14 -> 30
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  105. Autospawn Changes
  106. - Jellyfish Origin: On survive spawn 150 Jellyfish Spawn -> On Survive Spawn 750 Jellyfish Swarm
  107. - Parasitic Swarm: On survive spawn 300 Parasite Spawn -> On Survive Spawn 700 Parasite Spawn
  108. - Veiled Lair: On survive spawn 200 Spiderlings -> On Survive Spawn 500 Spiderlings
  109. - Demon Fortress: On survive spawn 500 Noble Demons -> On Survive Spawn 1250 Noble Demons
  110. - Gates of Hell: On survive spawn 200 Bell Demons -> On Survive Spawn 250 Bell Demons
  111. - Wandering Walls: On survive spawn 200 Unstable Entropy -> On Survive Spawn 250 Unstable Entropy
  112. - Pressing Matter: On survive spawn 200 Harbinger -> On Survive Spawn 500 Harbinger
  113. - Endless Depth: Nothing -> On Survive Spawn 500 Scavengers
  114. - Sand Gills: Nothing -> On Survive Spawn 250 Towering Presence
  115. - Planes Walker: Nothing -> On Survive Spawn 375 Planes Walkers
  116. - Glowing Passage: On survive spawn 500 Silverback Lizard -> On Survive Spawn 1000 Silverback Lizard
  117. - Deer Grove: On survive spawn 150 Moonlight Deer -> On Survive Spawn 375 Moonlight Deer
  118. - Stonehenge: Nothing -> On Survive Spawn 250 Golem
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  120. Devotion Ability Changes
  121. - Ebb Ability: Increases wall health by 100 -> Increases wall health by 50
  122. - Turn the Tide Ability: Shuffle Discard into Deck -> Removed
  123. - Turn the Tide Ability: Destroy a card -> Draw 2 cards
  124. - Thermal Uplift Ability: Add Shuffle Discard into deck
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  126. Scenario Changes
  127. - Life and Death: Added 7 Crystal Labs on Player Island
  128. - Burial: Adjusted Artillery placement
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  130. Fixed Issues
  131. - Fixed post-game screen displaying wrong player rank at the top
  132. - Fixed a typo in the French localisation for Economy buildings
  133. - Fixed 'single use' text showing outside the draw/discard pile while scrolling
  134. - Updated the rank overview screen in the profile with correct division names for alternate ranks
  135. - Players can no longer go up or down more than one rank in a single game
  136. - Replays now correctly play back the game after a player disconnects
  137. - It is no longer possible to remove cards in deckbuilding screen while the devotion overview is open
  138. - Fixed building range not displaying when hovering over a building while paused
  139. - It is no longer possible to watch replays while in the multiplayer queue
  140. - The tech tree can no longer be scrolled from outside the window
  141. - Unit tooltips no longer flicker when the game is paused, and are now hidden
  142. - Card will no longer be highlighted in the main menu after leaving a campaign mission with a highlighted card
  143. - Fixed a rare bug where cards would get stuck on the hand after being played
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  145. Please note: Due to these changes, old replays are now incompatible.
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