- WARCANA Patch 4 is Out Now!
- We're back with Patch 4 for WARCANA! But that's not all! We're happy to announce that the Single Player Demo is back!
- This patch is focused on balancing the game based on player feedback, as well as fixing a number of bugs!
- Here's the TL;DR:
- The Single Player Demo is back, with 10 campaign missions to play through!
- Fine-tuned the Battle Royale turn timings
- Added 10 new prebuild decks
- All hand cards now get discarded at the end of the round
- Tons of balancing and bug fixes!
- New Features and General Improvements
- - New Unit: Lykonian Brood
- - New Barracks: Breeding Pool
- - Different cards that do the same actions now have the description text in the same order
- - Add 10 new prebuild decks
- - All hand cards now get discarded at the end of the round
- - The system for increasing wall costs is now explained in the tutorial
- - Fay Calling devotion description updated to remove false claim that units regenerate HP from faction perk
- Balancing Changes
- Battle Royale Changes
- - Changed Turn Timings:
- Turn 0 - Total: 70 - Peaceful: 50 - Battle: 20
- Turn 1 - Total: 80 - Peaceful: 45 - Battle: 35
- Turn 2 - Total: 90 - Peaceful: 40 - Battle: 50
- Turn 3 - Total: 100 - Peaceful: 35 - Battle: 65
- Turn 4 - Total: 110 - Peaceful: 30 - Battle: 80
- Turn 5 - Total: 115 - Peaceful: 25 - Battle: 90
- Turn 6 - Total: 120 - Peaceful: 20 - Battle: 100
- Turn 7 - Total: 130 - Peaceful: 20 - Battle: 110
- Turn 8 - Total: 140 - Peaceful: 20 - Battle: 120
- Turn 9 - Total: 150 - Peaceful: 20 - Battle: 130
- Turn 10 - Total: 160 - Peaceful: 20 - Battle: 140
- Card Changes
- - Binding Tentacles Card: Cost 2 Mana -> 4 Mana
- - Crystal Crush Card: Cost 2 Mana -> 3 Mana
- - Poison Storm Card: Cost 2 Mana -> 4 Mana
- - Chalice of Faith: Gain 30 Structure and 2 Mana -> 10 Structure and 1 Mana
- - Chalice of Faith: Cost 45 Structure -> 30 Structure
- - Old Wisdom Card: Cost 45 Structure -> 10 Structure
- - Old Wisdom Card: Gain 3 Mana -> 4 Mana
- - Unholy Pact Card: Added Gain 6 Mana
- - Sharpen Card: Add gain 90 Structure
- - Sacrifice Card: Cost 2 Mana -> 20 Structure
- - Sacrifice Card: Add gain 4 Mana
- - Oppressed Court Card: Cost 55 Structure -> 30 Structure
- - Sacred Altar Card: Cost 55 Structure -> 30 Structure
- - Leviathan Card: Cost 7 Mana -> 11 Mana
- - Great Calamity Card: Cost 4 Mana -> 9 Mana
- - Negotiator Alpha Card: Cost 4 Mana -> 9 Mana
- - Negotiator Beta Card: Cost 5 Mana -> 10 Mana
- - Celestial Avatar Card: Cost 5 Mana -> 10 Mana
- - Star Eater Card: 7 Mana -> 11 Mana
- - Summer Card: Structure gain 80 -> Structure gain 70
- - Entropy Temple Card: On survive gain 20 Structure -> On survive gain 25 Structure
- - Kelp Picking Card: gain 40 Structure -> gain 50 Structure
- - Kelp Picking Card: Cost 3 Mana -> 2 Mana
- - Feeding Time Card: Cost 20 Structure -> 0 Structure
- - Crush Card: Structure gain 60 -> 65
- - Starry Night Card: Cost 35 Structure -> 80 Structure
- - Infinity Channel: Provide Starry Night on survive -> Provide Starry Night on first survive
- - Thermal Uplift Card: Cost 3 Mana -> 6 Mana
- - Espionage Card: Cost 2 Mana -> 4 Mana
- - Emergency Reboot Card: Cost 2 Mana -> 4 Mana
- - Harvest Card: Cost 2 Mana -> 1 Mana
- - Flow State Card: Cost 20 Structure -> 40 Structure
- - Migrate Card: Cost 20 Structure -> 60 Structure
- - Ringer Mortar Card: On survive, 3 Structure -> On survive, 5 Structure
- - Ringer Mortar Card: On first survive, 10 Structure -> On first survive, 12 Structure
- - Kelp Picking Card: Gain 40 Structure -> Gain 50 Structure
- - Kelp Picking Card: Cost 3 Mana -> 2 Mana
- - Feeding Time Card: Cost 20 Structure -> 0 Structure
- - Thermal Uplift Card: Permanent -> Temporary
- - Thermal Uplift Card: Card Structure gain 90 -> 45
- - Luminous Reef Card: Provide Thermal Uplift on survive
- - Underwater Spring Card: Provide Turn the Tide on survive -> Prove Thermal Uplift on first survive
- - Aqueduct Card: Provide Turn the Tide on First Survive (Single Use) -> Provide Turn the Tide on First Survive (Permanent)
- - Uproot Card: Cost 0 Mana -> Cost 20 Structure
- - Grow Strong Card: Structure gain 90 -> 70
- - Reconfigure Card: Single use -> Permanent
- - Deer Grove Card: Provide Moonlight Deer on build -> Provide Moonlight Deer on first survive
- - Convergence Card: Cost 5 Mana -> 7 Mana
- Unit Changes
- - Negotiator Alpha Card: Wall Damage 65 -> 70
- - Negotiator Alpha Card: Tower Damage 34 -> 50
- - Negotiator Beta Card: Wall Damage 65 -> 70
- - Negotiator Beta Card: Tower Damage 34 -> 50
- - Scavengers Card: Unit area 30 -> 20
- - Sniper Alpha Card: Range 5 -> Range 7
- - High Priest Card: Unit spawns 500 -> 1000
- - High Priest Card: Wall Damage 9/s -> 14/s
- Tower Changes
- - Seismic Disruptor Card: Idle number of attacks 1 -> 3
- - Seismic Disruptor Card: Attack area modified
- - Seismic Disruptor Card: Idle time 14 -> 30
- Autospawn Changes
- - Jellyfish Origin: On survive spawn 150 Jellyfish Spawn -> On Survive Spawn 750 Jellyfish Swarm
- - Parasitic Swarm: On survive spawn 300 Parasite Spawn -> On Survive Spawn 700 Parasite Spawn
- - Veiled Lair: On survive spawn 200 Spiderlings -> On Survive Spawn 500 Spiderlings
- - Demon Fortress: On survive spawn 500 Noble Demons -> On Survive Spawn 1250 Noble Demons
- - Gates of Hell: On survive spawn 200 Bell Demons -> On Survive Spawn 250 Bell Demons
- - Wandering Walls: On survive spawn 200 Unstable Entropy -> On Survive Spawn 250 Unstable Entropy
- - Pressing Matter: On survive spawn 200 Harbinger -> On Survive Spawn 500 Harbinger
- - Endless Depth: Nothing -> On Survive Spawn 500 Scavengers
- - Sand Gills: Nothing -> On Survive Spawn 250 Towering Presence
- - Planes Walker: Nothing -> On Survive Spawn 375 Planes Walkers
- - Glowing Passage: On survive spawn 500 Silverback Lizard -> On Survive Spawn 1000 Silverback Lizard
- - Deer Grove: On survive spawn 150 Moonlight Deer -> On Survive Spawn 375 Moonlight Deer
- - Stonehenge: Nothing -> On Survive Spawn 250 Golem
- Devotion Ability Changes
- - Ebb Ability: Increases wall health by 100 -> Increases wall health by 50
- - Turn the Tide Ability: Shuffle Discard into Deck -> Removed
- - Turn the Tide Ability: Destroy a card -> Draw 2 cards
- - Thermal Uplift Ability: Add Shuffle Discard into deck
- Scenario Changes
- - Life and Death: Added 7 Crystal Labs on Player Island
- - Burial: Adjusted Artillery placement
- Fixed Issues
- - Fixed post-game screen displaying wrong player rank at the top
- - Fixed a typo in the French localisation for Economy buildings
- - Fixed 'single use' text showing outside the draw/discard pile while scrolling
- - Updated the rank overview screen in the profile with correct division names for alternate ranks
- - Players can no longer go up or down more than one rank in a single game
- - Replays now correctly play back the game after a player disconnects
- - It is no longer possible to remove cards in deckbuilding screen while the devotion overview is open
- - Fixed building range not displaying when hovering over a building while paused
- - It is no longer possible to watch replays while in the multiplayer queue
- - The tech tree can no longer be scrolled from outside the window
- - Unit tooltips no longer flicker when the game is paused, and are now hidden
- - Card will no longer be highlighted in the main menu after leaving a campaign mission with a highlighted card
- - Fixed a rare bug where cards would get stuck on the hand after being played
- Please note: Due to these changes, old replays are now incompatible.