- Update v1.0.26636:
- Gameplay
- Added a warning inviting players to verify their game files or to reinstall the game if it detects potential corrupted files.
- Fixed an issue where stolen objects would still count towards the fine after giving them back or paying the fine.
- Fixed an issue where the wanted amount of a single item would change when hovering over it.
- Fixed an issue where the carrying capacity icon would hide the value on a unit’s character sheet.
- Fixed an issue where the commodity tax would take trade goods stored in the post’s chest into account.
- Items
- Fixed an issue where dismantling objects would count as if they were crafted.
- Fixed an issue where some crafting recipes shown in the compendium were not obtainable.
- Lute’s recipe can now be found at numerous taverns around the world.
- Drombach’s Trackers camp will now sell the following recipes : Pungent Powder, Feathered Collar, Training Collar, Tracker’s Reinforced Layer and Bard’s Reinforced Layer.
- Powdered Rage’s recipe is now sold at the Drombach arena.
- Mountaineer’s Hotpot’s recipe is now sold at the Drombach Rouste field.
- Mutton au gratin recipe is now sold at the Mount Ernst haven.
- King’s feast recipe can now be found in a chest in the cursed village of Ashtel.
- Battle
- Fixed an issue where Protective Overlay would prevent any malus to be applied.
- Fixed an issue where bears would survive a thunderbolt.
- Fixed an issue where the bee swarm hitbox didn't match its appearance.
- Changed Assassin's Strychnine effect : "This unit gains Poisoned Weapon for 2 turns" -> "Damage increased by 25% against poisoned units.
- Quest
- Fixed an issue where having both Abbot Theocene and Captain Hostes in the party at the same time would prevent players from progressing their quests.
- Fixed an issue where the Drombach Rouste field quest artifact could be sold, preventing the completion of the quest.
- Fixed an issue where killing the smugglers in the derelict farm before going to the Garusa clan's Townhall would not complete the "Tomb Raider" quest.
- Fixed an issue where the “Informing the tavern of fortune mades†bounty could not be completed.
- Removed the chest in St Eleror abbey, as it was tied to a legacy quest.
- Achievements
- Fixed an issue where the “Eat a feast†Achievement would only trigger when traveling via the trading posts.
- Fixed an issue where polar variations of bears and wolves would not count towards the completion of the “Leader of the pack†Achievement.
- Fixed an issue that prevented the “Jack of all trades†Achievement from triggering.
- Fixed an issue that prevented the “All modern comforts†Achievement from triggering.
- Lowered the "Travelling light" Achievement requirement from 20 different camp tools to 15.
- Update v1.0.25872:
- Fixed Bugs
- Fixed an issue where the game would stutter in the worldmap when too many units would be displayed on screen at one time.
- Fixed a crash that would happen after getting attacked during rest.
- Optimization
- Added further optimization that should shorten loading times.
- Update vv.1.0.25844:
- Performance
- Since the 1.0 release, we have been hard at work on optimizing the game, especially the stutters that would occur during gameplay. Today’s update should drastically reduce them, mainly those happening during finishers or mini-games.
- Rest assured that we will be furthering these optimizations in the coming updates to provide a smooth and stutter-free experience to everyone.
- Battle
- Fixed an issue where the game would softlock when using the Instinctive Throw skill while unarmed.
- Fixed an issue where the game would softlock when killing a unit after successfully bribing an enemy unit.
- Fixed an issue where the game would softlock when using the Challenging Shout skill and an attack in rapid succession.
- Marksmen in Nairolf Arena will now punch when engaged.
- Fixed an issue where the weapon Looter’s dagger would only apply burning instead of a random status.
- Fixed an issue where the skill Overwhelming presence would apply the Confused status during the attack preview.
- Fixed an issue where a Confused Bear wouldn't die.
- Fixed an issue where Corene could not be captured when in Dying state.
- Fixed a crash during a Rouste match in Ludern that would happen when the opponent team scored.
- When hiding the turn order, allies are now displayed properly on the timeline.
- CO-OP
- Fangs will be used properly when trading with the trackers across the world.
- Fixed a crash when starting Drombach’s final battle.
- Fixed a bug where multiple sound effects were missing client side.
- Fixed a bug where outlines were missing client side.
- Skull icons above bandit lairs now update properly client side.
- Mud and flames are now visible client side during battles.
- Equipping torches during battles in tombs updates the light radius client side.
- Aim radius now resets properly after the client uses the Aim skill.
- The Nimble fingers challenge now progresses when the client picks locks.
- Chat will now scroll properly when a new message is sent.
- Inventory and Path screens will now close when starting a battle.
- Perks given by food consumed during a rest will now be applied to all players.
- World
- Fixed a crash when reentering the Church cellar in the cursed village in Drombach.
- Fixed a rare crash when inspecting the rocks in the Forgotten Cave in Drombach.
- Fixed an issue where the Jailor in Drombach would leave after the completion of the region’s storyline.
- Fixed an issue where additional Rouste fields wouldn’t unlock on Early Access saves.
- Fixed an issue where players could get intercepted by guards during fast travel if they were wanted beforehand.
- Quests
- Fixed an issue where the purifiers in Tiltren would ask for the player to deliver Torus to them regardless of if the player already did so, forcing a fight.
- Fixed an issue where Corene would lose her clothes after her capture.
- Fixed an issue where Polar Animals wouldn’t be able to sniff the hat in Gosenberg City.
- Fixed an issue where Guards would be naked after the attack on Hovendorp’s Manor.
- Fixed an issue where Drombach’s Hunt wouldn’t complete when siding with Alazar.
- Other
- Fixed an issue where Seed biscuits would give a 1500% influence increase instead of 15%.
- Fixed an issue that allowed for coal and wood to be generated infinitely.
- Fixed an issue that prevented Skills to be mastered if no weapons were equipped.
- Fixed an issue that allowed traits and titles to be applied on multiple units with the uses of the trading post.
- Additional minor bug fixes.
- Localisation
- All 3 Fortifying oils have been renamed to distinct names (Fortifying oil, Shielding oil and Strengthening oil).
- Miscellaneous Localisation fixes.