- Update v.1.1.580 - Maintenance
- Greetings Lampbearers,
- With today’s update, we’ve focused on further optimizing the player experience by going through Mournstead with a fine toothcomb, adjusting textures, and going through general bug fixes.
- In light, we walk.
- HEXWORKS Team
- Multiplayer
- Fixed an issue in multiplayer that could result in dead NPCs appearing incorrectly for clients.
- Fixed an issue in multiplayer that may cause a revival failure if the host tried to revive the client immediately upon death.
- Fixed an issue in multiplayer that could result in the Coop Indicator not appearing for the host player when the co-op partner died.
- Fixed an issue in Multiplayer that could result in the "Inventory full" pop-up message to appear for the host player if the co-op partner's inventory is full.
- Fixed an issue in multiplayer that could result in an invading player being able to kill an Umbral parasite.
- Fixed an issue in multiplayer where an invader could have a loading screen while the host's coop partner was teleported to the host.
- Fixed an issue in multiplayer that could prevent status effects caused by casting spells from not building up properly for the client.
- Collision
- Fixed a collision issue that may cause players to become stuck inside the scaffolding near the passageway between Skywalk Bridge and Penitent Path.
- Fixed a collision issue that may cause players to become stuck if they rolled from a ladder onto Umbral assets near Redcopse Windmill.
- Fixed a collision issue that could allow players to reach an inaccessible area and fall out of the world near the courtyard at Abbey of the Hallowed Sisters.
- Fixed a collision issue that may cause players to become stuck behind a fence whilst in Umbral near the Lightreaper boss fight.
- Added missing collision to certain carts placed in Umbral areas in Fief of the Chill Curse.
- Fixed a collision issue that allowed enemy spells to clip through the tree on top of the cemetery near the optional boss fight with the Lightreaper.
- Fixed a collision issue that may cause players to become stuck next to the wooden platform prior to the tavern in Lower Calrath.
- Fixed an issue that may allow players to access an inaccessible area and potentially become stuck near the Skinstealer in Bramis Castle.
- Visuals
- Fixed an issue that could result in a ray of light appearing incorrectly on the staircase in the Manse cellar.
- Fixed an issue that could cause the ashen human statues to appear black when "Global illumination quality" setting is set to low in the boss arena with the Sundered Monarch.
- Fixed an issue that could result in the waterfall to abruptly cut near the balcony with the Abbess in Abbey of the Hallowed Sisters.
- Adjusted stone textures present in the deep forest that could result in players being able to see out of the environment in Fief of the Chill Curse.
- Adjusted textures that could result in players being able to see out of the environment near the rope bridge in the cave close to the Shrine of Adyr.
- Adjusted textures near the Vestige of Brother Jeremiah, which could result in players being able to see out of the environment.
- Fixed an issue that may cause wooden planks to disappear on graphical settings "High" or lower in Lower Calrath.
- Environment
- Fixed an issue where the gates near the bottom of the stairs below the Dunmire room were misaligned with the wall.
- Adjusted textures on the side path leading to the Congregator of Flesh that failed to load correctly resulting in players being able to see through the environment.
- Adjusted textures present within the Depths on the rock wall, leading players to be able to see through the environment.
- Adjusted a stone pillar that was misplaced inside the tower near The Crow's Nest.
- UI & UX
- Fixed an issue that could cause players to be unable to scroll to the top of the list in character creation using a controller.
- Fixed an issue that prevented "Invert controller vertical axis" from working in photo mode.
- Fixed an issue that caused Quality and Performance to be reversed in the AMD FSR settings.
- Fixed an issue that could result in graphical settings to be changed to Ultra on PC if the player selects "Reset to Default".
- Other
- Fixed an issue that may cause Lucent Beam to behave incorrectly and point to the ground when an enemy target is too close to the player.
- Fixed an issue that prevented Explosive Bolts from dealing damage to nearby enemies if the bolt hit an Umbral asset.
- Fixed an issue in multiplayer that prevented Holy Bulwark to spawn near Manse kitchen, if the host player did not rest before.
- Check out our roadmap here.
- In Light we Walk.
- Virtual photographies in this post are courtesy of @Spectral_Lens - created with the in-game 3D Photo Mode