1. Further Your Reign: The Kingdom of Rizia 3.1 "Sovereign" Update is OUT NOW
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  3. Dear Citizens of the Suzerainverse,
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  5. We are deeply honored to proclaim the arrival of the 3.1 “Sovereign” Update for the Suzerain DLC, The Kingdom of Rizia. Step once more into the reign of His Majesty, King Romus Toras, to deliberate tradition and restore power across the glorious lands of Rizia.
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  7. With the 3.1 “Sovereign” Update, we introduce richer strategic and narrative complexity. Players will wield greater authority over governance, navigate evolving relationships with advisors and foreign powers, and confront new dilemmas that will test the very limits of their regal leadership.
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  9. This is a massive overhaul update, and the dawn of a new Rizia.
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  14. The crowning features of the 3.1 “Sovereign” Update include:
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  16. A Dozen New Scenes – Experience new dialogues, including a major story conclusion. Interact more with nobles, your loyal dog, and returning characters to deepen relationships and unlock storylines with greater impact on outcomes. A new game turn with ending content and deeper epilogues.
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  18. Royal Decrees Expansion – Build factories for the industry, sanctuaries for the people, and pass laws for those you favor. Expanded content and a refined decree system offer deeper control over the kingdom, with new religious, welfare, and order decrees providing over 45 alternative ways to shape the country.
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  20. New Narratives, New Challenges, New Solutions - With over 40 added decisions, face fresh crises and dilemmas with deeper storylines, including a reworked national instability, religious unrest, and sabotage. Tackle new events and expanded war mechanics with a full airforce system and smarter enemy AI. Manage a dynamic economy with new elements like revamped trade, tourism, drug crime, and religious happiness dynamics.
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  22. Enhanced Visuals & UI Improvements - New character art for both Rizia and Sordland brings added polish to key scenes. The user interface has been refined with clearer royal decree categories, an improved resource modifier display, and a smoother story selection experience for more intuitive navigation.
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  24. Performance & Progress Enhancements – Enjoy improved performance optimization for a smoother gameplay experience. The new Torpor Account system introduces cloud save sync, achievement tracking, and a leveling system. Over 30 new achievements will be available at launch, letting you track your journey and progress across platforms.
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  28. The Kingdom of Rizia 3.1 "Sovereign" Update also marks a significant moment for Torpor Games, as we are now self-publishing this new phase of Suzerain and actively collaborating with Caboodle to broaden the community experience and visibility of our games.
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  32. The Kingdom of Rizia DLC "Sovereign" Update will be 20% off until May 20th, making it the perfect time to jump in. Following the official launch, The Kingdom of Rizia will increase in price to $14.99, to reflect the added value and enhancements, making the initial release period the optimal time for you to play at the most favorable price point.
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  34. Please note that the 3.1 Update requires starting a new save to be played. The previous save system will no longer function due to the implementation of a new technical infrastructure. However, we understand the value of preserving the legacy version 3.0.9 for those who wish to access it for nostalgic purposes.
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  36. Follow these simple steps to access Suzerain's legacy build:
  37. Open your Steam library.
  38. Right-click on Suzerain and select "Properties."
  39. Go to the "Betas" tab.
  40. Choose the "legacy3.0.9" branch.
  41. Download and play.
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  43. It's important to mention that the old version will not receive any further support or updates. We've introduced the 3.0.9 branches primarily to support players with in-progress saves, as we recognize the critical importance of accommodating their ongoing game experiences.
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  45. You can read the 3.1 FAQ HERE.
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  47. Check out the latest updates for the Suzerain Universe Codex:
  48. https://codex.torporgames.com/
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  50. The full changelog of additions in the 3.1 "Sovereign" Update is below:
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  54. [CLASSIFIED DOCUMENT]
  55. [FOR YOUR EYES ONLY - CONTAINS SPOILERS]
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  57. Patch 3.1.0 Build 131
  58. (07/05/2025)
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  60. This update only applies to new games and is deployed to the default branch.
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  62. Common Features
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  64.  
  65. Features
  66. Prologue skip feature
  67. Skip read dialogue text option (applies to read texts now onwards)
  68. Archetype selection feature (Only Anton Archetypes until next story)
  69. Added font size setting
  70. Torpor Games Account system (Necropolis)
  71. Added social links to the main menu
  72. Torpor Games Analytics
  73. Torpor Account Cloud save sync (available for up to 5 saved files cross-platform)
  74. Torpor Account achievement sync with stores (Steam, GOG, etc)
  75. New story selection user interface
  76. New summary screen user interface
  77. Turned collectibles to achievements
  78. Playable characters now display prior player customization
  79. News panel articles are now expandable/minimizable
  80. Collection items now displayed for all story packs
  81. Implemented new version available notification for main menu
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  83. Content
  84. Added several new shared codex entries
  85. Added 36 collectible achievements
  86. Updated credits and added new developers, testers, and supporting organizations
  87.  
  88. Technical
  89. Optimization pass and improvements to performance
  90. Addressed some memory leaks
  91. Adjusted button layout in overlay profile settings page
  92. Implemented autosave and UI update for Rizian Army panel training
  93. Optimizations for players with many save files
  94. Cloud sync can now be synced for all files, and the total file count has increased to 5
  95. Unified displayed date/time formatting
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  97. Art
  98. Added portrait for President Nines
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  100. Bug Fixes and Polish
  101. 50+ gamebreaking bugs fixed
  102. 400+ high and medium priority bugs and issues were fixed
  103. 600+ typos and grammatical errors fixed
  104. All these fixes were across two story packs and many thanks to our internal QA, closed testers, and open testers. Hats off!
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  106.  
  107. Kingdom of Rizia DLC
  108.  
  109. Features
  110. Guided war tutorial
  111. Resource modifier tooltips have been improved
  112. Armed forces production tutorial
  113. Armed forces panel improved and updated
  114. Royal Decrees panel overhaul and improvements
  115. Added Steam Rich Presence content
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  117. Content
  118. Added turn 11
  119. Added 9 new scenes
  120. Added 34 new achievements
  121. Added more than 45 new decrees
  122. Heavily overhauled and reworked three scenes
  123. Edited and improved more than 20 scenes
  124. More than 40 new decisions added
  125. Added several micro-decree feedback scenes
  126. Added three new bills
  127. Heavily expanded reform, absolutist, and theocratic content
  128. Expanded on Rusty Montoro's character and story, including new RRG nationalization options and greater benefits of being allied
  129. Introduced Adarfo Sotelato's character and added new interactions
  130. Introduced Wruhec's Guardians captain and added new interactions and possibilities
  131. Added new epilogue branches
  132. New abdication content, including the expansion of the "Comrade Romus" path
  133. Made updates to the Archetype variables
  134. New feedback related to succession decision
  135. Added new war objectives and decisions
  136. Added new codex entries for new characters
  137. Added Rizian Timber industry as resource in existing decision
  138. Added House Toras troops to war tile effects
  139. Overhaul of civil war epilogue, including new win and lose options
  140. New content related to Estela's religion and potential conversion
  141. Incorporation of Bruno and Sevrio into revolution ending
  142. Added a missing VoR news article
  143. Added functionality for certain war events to be triggered more than once
  144. Added narrative support for religious group decisions
  145. Expanded turn 11 theocracy speech
  146. Reworked Derdia and Lespia pipeline agreements
  147. Added homosexuality decree discussion with Hugo
  148. Added GRACE token for Pales
  149. Added more religious choice options to turn 11 final address
  150. Added journal entries and newspapers articles to turn 10 talk with prime minister scene
  151. Added Nefandes Vulturio codex entry
  152. Added choice options to Turn 1 religion briefing
  153. Added correct faction status to Sordland token according to transferred save
  154. Added narrative support for final decisions
  155. Added new situations and policies
  156. Added civil war epilogue content
  157. Added some feedback on religious groups and decisions at council meeting
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  159. Art
  160. Added 7 new portraits
  161. Added 3 new collectibles
  162. Added rocket strike token and animation
  163. Added air support animation
  164. Added independent Zille token
  165. Added independent Zille flag
  166. Polished war tile alignments
  167.  
  168. Audio
  169. Added music to all new scenes
  170.  
  171. Design & Balancing
  172. Fully reworked and balanced all core authority, energy, budget resources
  173. Added more than 20 new modifiers and rebalanced existing ones
  174. Added fighters and bomber units, added relevant factories, and made updates
  175. Expanded religious sects design and impact
  176. Added design for Pales reparations and reconstruction
  177. Expanded the stratocracy sub-path
  178. Increased costs for Intermerkopum founding or convincing nations
  179. Split GRACE and Rumburg trade modifiers
  180. Several previously open paths were blocked based on other negative events in the story
  181. Added several Situations and Policies for Economy, Welfare, Order and Diplomacy
  182. Rebalanced Zille-related costs
  183. Reworked Zille-related calculations and increased challenge
  184. Introduced a new late-game sabotage crisis event
  185. Improved and updated power projection calculation with new content
  186. Added more dynamic changes to war resistance, war support, and others
  187. Rebalanced war OP1 and OP2
  188. Reworked old provincial unrest into a new unified revolt system
  189. Improved pro-business leaning design
  190. Made Plavo and Sallabes sanctuary constructions floating post turn 1 scene
  191. Improved and expanded tourism design
  192. Redesigned MITZ and Intermerkopum impacts based on late-game events
  193. Reworked and redesigned national destabilization storyline
  194. Increased weight and importance of Prologue choices for Crown Prince governance
  195. Added reform strength and radicalism system
  196. Added early negative outcomes to certain situations and variables
  197. Made national destabilization trigger less easily
  198. Pushed modifier mauluses to after turn 1
  199. Redesigned Derdian missiles and added bespoke content
  200. Reworked and connected Wehlen trade more with design components
  201. Introduced dynamic maximum resource caps
  202. Added dynamic changes to new modifiers, such as income tax
  203. Expanded the negative effects of the Energy Crisis
  204. Changed working rights situation calculation
  205. Adjusted the cost and rewards of more than a dozen decisions
  206. Heavily reworked global image, living standards, business growth, human rights, religious group relations, house relations, and several other key integers
  207. Expanded drugs and crime design and influence
  208. Moved some negative situation modifiers to turn 3 and 4
  209. Added dynamic tourism income modifier
  210. Increased Aureus field energy output for half or full ownership
  211. Updated Aircraft factory costs
  212. Updated Aircraft training costs
  213. Increased threshold to reach maximum economic growth slightly
  214. Unified tax income modifiers increase adds 2 to existing base modifier
  215. Slightly adjusted military and war expenditures
  216. Improved self sufficiency conditions
  217. Increased Wehlen negotiating power for new industries
  218. Made it slightly more difficult to make the Wruhecist community happy
  219. Slightly increased high popularity threshold
  220. Added negative economic effect of not saving the football industry
  221. Increased the negative economic impacts of energy crisis slightly
  222. Added loss of reputation and authority to failing to act or react to key decisions
  223. Added new industry status effects
  224. Added Valgsland and Rumburg port status effects
  225. Added statues status effects
  226. Added closed Dastnurist sanctuaries status effects
  227. Updated Zille Referendum threshold
  228. Increased authority cap to 15
  229. Changed triggers of some resource modifiers
  230. Rebalanced several decrees
  231. Lowered storage and curtailment thresholds
  232. Added air cooldowns to Terador airbase expansion decree
  233. Made Rusty loan offers more likely
  234. Increased starting Rumburgian Bond authority modifier by 1
  235. Added more econ impact of self sufficiency
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  238. Republic of Sordland
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  240. Features
  241. Added New Economy Stability Graph with timeline
  242. Added New Economy Stability Indicator
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  244. Content
  245. Added term end budget result decision
  246. Added new economic crisis dynamic danger threshold
  247. Made minor dialogue fixes and improvements
  248. Added minor shortcuts to some turn 3 dialogues
  249. Added a recoverable hyper privatization penalty decision to turn 8
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  251. Art
  252. Added portraits for Herbert Krull, Ishval Ersen, Phelix Bron
  253. Recolored portrait for Artor S. Wisci
  254.  
  255. Design & Balancing
  256. Rebalanced starting economy and budget
  257. Updated term budget costs and increases
  258. Made balancing improvements to planned vs market integers
  259. Added dynamic privatization incomes to welfare
  260. Adjusted great recovery balancing to be more difficult
  261. Reduced starting economy slightly
  262. Rebalanced nationalization and privatization rewards
  263. Decreased starting budget by 1
  264. Rebalanced turn 9 term budget review outcomes, split into two decisions
  265. Made it slightly more difficult to get high privatization reward conditions
  266. Added another late game crisis trigger
  267. Adjusted tax break and increase costs to new design
  268. Increased damages of some crisis events
  269. Slightly improved nationalization of companies economy benefits
  270. Increased the threshold to reach Great Sordish Recovery
  271. Added dynamic superpower trade war and Black Tuesday conditions
  272. Added additional budget support to United Contana aid
  273. Conducted a balance pass on economic damages for emergency
  274. Added a failsafe for medium debt to not fall to depression if economy is somewhat strong
  275. Added Alphonso terms economic historical data to economy graph
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  277.  
  278. Mobile Divergence
  279. Added new freemium balancing
  280. Added turn 11 cost for Rizia DLC
  281. Made several interface and interaction fixes
  282. Changed min SDK version to 31 for android
  283. New collectible achievements added with XP and SP rewards
  284. New 3.1 achievements added with XP and SP rewards
  285. Push notification images updated
  286. Increased audio quality of sound effects
  287. Added in app reviews for mobile
  288.