- Patch One
- Patch 1 notes:
- Added 31 new items, 5 new Trials, 5 new Monsters, 2 new Spells, 1 Skill, and 1 new Boss Modifier, alongside balance changes, tooltip updates, and typo fixes
- NEW ITEMS:
- Earthquake Boots: Casts your Earthquake every 8 steps.
- Rift Key Staff: Creates a Rift at the wizard's location upon level victory.
- Fanged Amulet: Each turn, an adjacent unit takes 3 physical damage and you are healed for the damage dealt.
- Stoneeater Amulet: Each turn, eat an adjacent wall. Gain 1 HP if you do.
- Stormeater Amulet: Each turn, consume all adjacent lightning storms. When you do, you regain a charge of your highest level lightning spell of level equal to or less than the number of storms eaten.
- Talking Hat: Your enchantment spells gain quickcast (the first one cast each turn does not conclude the turn).
- Blizzard Beacon: Each turn, summons a random number of blizzards across the map. The maximum number summoned each turn is the sum of all SP spent on ice magic.
- Raiment of Eyes: Grants your allies your eye enchantment spells that they have matching tags for. Each level, a number of allies may be granted these spells equal to the sum of all SP spent on eye magic.
- Draco Antiphony Scepter: When you cast a level 4 or lower sorcery spell, your dragon allies with matching types will attempt to cast that spell also.
- Annihilator Staff: Deals 2 physical, 2 fire, and 2 lightning damage to creatures before they would be damaged by your sorcery spells.
- Crisis Charm: If you would die, your health is restored to full and you are protected from all damage for one turn.
- Codex of Sacrifice: At the end of each level, lose 25 max HP and learn a Word spell. Stops functioning once all Word spells are known
- Chalice of Light: Whenever you pick up an SP orb, each of your holy spells regains one charge.
- Chalice of Iron: Whenever you pick up an SP orb, each of your metallic spells regains one charge.
- Chalice of Warp: Whenever you pick up an SP orb, each of your translocation spells regains one charge.
- Chalice of Dragons: Whenever you pick up an SP orb, each of your dragon spells regains one charge.
- Volcanic Lance: Increases range of Fire spells and skills by 3. When you cast a fire spell targeting an enemy, send out a destructive beam toward the target, destroying walls and dealing fire damage equal to the sum of all SP spent on fire magic.
- Erebus Lance: Increases range of Dark spells and skills by 3. When you cast a dark spell targeting an enemy, send out a destructive beam toward the target, destroying walls and dealing dark damage equal to the sum of all SP spent on dark magic.
- Crown of Ragnarok: Nine turns after you enter a realm, cast Earthquake, Flameburst, Stormburst, and Word of Chaos.
- Blood Shield: When you cast a spell, sacrifice 1 HP and gain 1 SH.
- Heavenrender: Whenever you cast a holy spell, deal fire and lightning damage to all enemies in a 2 tile burst around the target. The damage dealt is equal to the sum of all SP spent on fire and lightning magics, respectively.
- Storm Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a Storm Cloud, the summon consumes it, and gains the stormtouched modifier.
- Blizzard Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a Blizzard, the summon consumes it, and gains the icy modifier.
- Death Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a chasm, the summon consumes it, and gains the ghostly modifier.
- Terracotta Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a wall, the summon consumes it, and gains the claytouched modifier.
- Blood Legion's Banner: Whenever you summon a unit with a spell or skill, if it is summoned adjacent to yourself or another Fleshbound unit, the summon gains the Fleshbound modifier.
- Boots of Imminent Doom: Upon entering a rift, immediately cast your Seal Fate on all enemies in a four tile radius.
- Boots of Heaven's Assault: Upon entering a rift, immediately cast your Heavenly Blast on all demons and undead in line of sight.
- Staff of Heaven's Vengeance: When you or one of your living or holy allies takes damage from an enemy, this staff deals 7 holy damage to the source of that damage.
- Ring of Magnetic Charisma: When you enter a level, turns the nearest enemy spawner or construct into an ally
- Hallucinogenic Spore Staff: Whenever poison is inflicted on an enemy, they are berserked for three turns.
- NEW TRIALS:
- Cryomancer: Ice magic only.
- Amnesiac: Your spells, spell upgrades, and skills, are removed and no longer available after you complete a level. Spent SP is refunded.
- Wild Magic: After you complete a level, your spells and skills are randomly rerolled. Levels have no SP. Rerolling rifts also rerolls your spells and skills.
- Blood Rites: Each time you cast a spell, increase its HP cost by its spell level. If it doesn't have an HP cost, it gains one. Resets at the end of each level
- Flawless: You have 1 HP.
- NEW RARE MONSTERS:
- Shrapnel Beast: A 3x3 Living Fire Metal creature with Shrapnel Blasts, molten spears, AOE spike damage, and physical→fire damage conversion
- Animikii: A 3x3 thunderbird that fires huge Lightning blasts, summons more thunderbirds, and punishes you if you kill its allies
- Mothman: A 3x3 butterfly demon with regenerating shields and massive Arcane and Lightning attacks
- Ultimate Troubler: A 3x3 troubler that fires teleporting bolts in barrages, scattering units around the map
- Crystal Golem: A golem that changes color to match its current damage type and vulnerability
- NEW BOSS MODIFIER
- Slimy: Has a 50% chance each turn to gain 10% current/max HP. On reaching double its original max HP, splits into 5 slimes. Whenever it is damaged, a slime spawns nearby. Can spawn slimes which it has matching tags for.
- NEW SPELLS (2 total)
- Rain of Thunderbolts: Casts your thunderstrike spell targeting 12 random Storm Clouds each turn. This spell can be channeled for up to 12 turns. The effect is repeated each turn the spell is channeled. Can be upgraded to summon storm drakes, cast Iceball on Blizzards, or summon Storm Clouds.
- Wizard Replica: Forges a living replica of the wizard and their equipment. Can be upgraded to refund its charge on the Replica's death, summon a giant immovable statue of the wizard instead, or teach it up to three of your cantrips.
- NEW SKILL
- Focused Channeler: When you cast a channeled spell, gain 4 turns of Clarity
- BALANCE CHANGES:
- Monsters:
- Giant Mind Maggot queen spawn rates changed, she can now be encountered at earlier levels.
- Pope the Frog's damage gating can no longer be bypassed with poison.
- Spells:
- Dragons' Breath Attack stat has been removed, and rolled into minion damage.
- Burning Idol no longer sacrifices allies if no enemies remain on the level.
- Blood Anima summons happen at the end of the turn, preventing them from dying to your spells which may have created them.
- Pain Mirror now counts sacrificed health as damage.
- Gold Drake's Healing Light can now heal the wizard.
- Earthquake no longer converts chasms into floors.
- Magic Missile's Ricochet now bounces from the most recent target, and chooses the nearest target that hasn't been hit yet.
- Lightning Form ends only if you fail to cast a lightning spell
- Dreamwalk Dream Form upgrade reinstated, granting multiple high damage resistances during the spell's duration.
- Equipment:
- Geometer Staff radius bonus increased 1->2
- Crackledarkener will no longer hit units raised on the same tile for a given instance of dark damage (for example, it won’t kill your summoned skeleton).
- Seasonal Crowns have an increased summon radius for more reliably getting all of their summons
- GENERAL:
- A damage instance cap of 1000 instances/unit/turn has been implemented to prevent getting stuck in infinite damage loops.
- A portal will spawn at the end of the level if none exist, rerolling will always leave an available portal for the wizard to path to.
- Soaked, Fear, and Silence descriptions can now be found in the (H)elp screen.
- Silence no longer prevents you from using the “look†command (default v)
- You can now use the Next Tooltip/Prev Tooltip keybinds (default pgup/pgdown) to navigate up and down pages of text for a turn in the combat log.
- Various tooltip/description updates for clarity and excising typos.
- UI & VISUALS:
- Challenge name now appears in the character panel, hovering over it with the mouse brings up a tooltip of challenge details and mutators
- Exotic Pet previews now display correct resistances
- An equipment list has been added to the Character Screen (C), navigable via arrow keys or by scrolling down from the skill menu
- BUGFIXES:
- Summoning units on a full level should no longer crash the game.
- Rain of Fire no longer accidentally casts your mega-annihilate instead of annihilate
- Orb threat indicators now match their actual threat.
- Goblin Wizard's Ignite Poison no longer has global threat range.
- Reincarnation no longer duplicates buffs.
- Multicolor Rage Rod bonuses can be regained if they are removed.
- Spells targeting connected groups can now appropriately chain to and from multi-tile units.
- Soul Jarred units will no longer trigger their reincarnation effects until after the buff is removed.
- Soul Jarred units with 1 HP will no longer be attacked by AI units.
- Healing Light now highlights the units it will affect.
- Seal Fate's Genocide upgrade now highlights units it will affect.
- Treant threat range fixed.
- Teleport spells and effects can now teleport you over a chasm if you are flying.
- Hatebolts now ignores portals and objects when pathing.
- Silkshifter no longer triggers from minion's teleporting.
- Blizzard's Snow Feathers upgrade now grants charges up to max rather than being hard-capped to 3.
- Word spell upgrades which apply boss modifiers don't attempt to apply them to ineligible creatures.
- Starfire Gate now matches Flame Gate behavior
- Chaos Casting only triggers from the wizard’s chaos spells
- Plague of Undeath only targets valid creatures and still spawns zombies on those with other respawn methods
- Dark Clouds upgrade for Darkness is now functional
- Soul Tax can target allies, matching its description
- Iceball’s Cloud Combustion upgrade shows the correct impacted tiles when targeting blizzards
- Armageddon Blade is only castable on allies, and Mass Armaments shows which allies are linked
- Wheel of Death’s Cheat Fate upgrade no longer crashes if only high-dark-resistance targets are available
- Ghostly Wormballs now have the ghostly random teleport
- Some 3x3 ranged attacks had inaccurate threat range, which is now fixed