1. 1.0.6 QoL update #1
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  3. This is part of the series of upcoming Quality of Life updates!
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  5. I've read the feedback people have been giving and I've added some of the things many of you were asking for! Most notably more Pin types!
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  7. I've also turned two of the Silver-Shrines into Gold-Shrines to give some more options for fast-travel early on. I will likely be adding more Shrines too soon, I'm just being careful and thoughtful about where to add new ones. If you have good suggestions as to where, please let me know!
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  9. I also made it so you can disable some of the upgrades in the Powers menu!
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  11. The next thing I'll be working on is merging the Pause menu and Inventory system, that way the Select button will be freed for binding other stuff on, most notably the Select Spell function. Which will be the new default once it's implemented.
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  13. Yet again thanks everyone again, I'm super happy everyone is having fun with the game! I'll do my best to make the game even better :)!
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  15. Changelog:
  16. - New Pins added and made it so the game remembers last pin type placed
  17. - Added a feature in which you can turn off certain abilities (In the Upgrade Screen)
  18. - A Silver-Shrine in Frozen Depths has been turned into a Gold-Shrine
  19. - A Silver-Shrine in Deep Grotto has been turned into a Gold-Shrine
  20. - Improved the pin deletion a bit to more accurately show which pin you are deleting (when overlapping multiple pins)
  21. - Tweaked the Spark Ball + Spin Slash interaction to give a bit more vertical boost
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