- Roboquest - 1.3.1 Hotfix
- Hey Guardians!
- We just pushed a small hotfix for the Super Update. Nothing too major, mainly bug fixes and a few balance adjustments for Superbot.
- Happy robot smashing!
- Roboquest 1.3.1 Changelist
- • Passing through enemies while riding a spline will no longer fail to destroy them
- • Superbot's stealth no longer makes boss unable to react
- • Fixed a crash occuring when Superbot eats a weapon in multiplayer
- • Fixed an issue where a player would be stuck in "fall" animation state after dying
- • Deleted a debug in-editor icon that would appear during the Iris Pt 2 fight
- • You will no longer crash when joining a game at the same time a player uses Superbot's Overdrive ability
- • Weapon Alt-Fires now always properly display their icons
- • You can no longer loot weapon and enemy cards you haven't come across in the game yet
- • You can no longer obtain 100% museum completion rate without having actually unlocked everything
- • The collision of the bomb you have to defuse at the end of certain corrupted levels will no longer lock you forever under certain circumstances
- • Superbot can no longer eat the Shovel or Buddybot after they've been transformed in Fantastic rarity or spawned by the weapon vending machine in the Basecamp
- • Captain Mc Slice damage increased from 70 to 75
- • Captain Mc Slice debuff reduced from 50% to 35%
- • Super-Blaster affix "Bullshot" replaced by "Buckshot"
- • Super-Blaster damage increased from 20 to 23
- • Superbot's perk Hammer Pants bonus damage increased from 50% to 75%
- • Superbot's Supershot bonus damage increased to 300%
- • Increased Super-Cannon non-explosive damage from 140 to 160
- • Reduced Quarry S-Rank time requirements slightly
- • Increased Harmony Square S-rank time requirements slightly