- Update v3.5.12:
- Performance
- Added a custom culling system to improve performance and frame rate across the game.
- Settings
- Slightly increased colour contrast for higher visibility by default. You can make further colour adjustments in the Display tab in the Settings menu.
- Gameplay
- Restored the Shade of Eccria symbol hints in Eccria. You should now find it easier to locate the item Maz told Sable about…
- Bugfixes
- Fixed an issue that causes Sable's masks to unequip when the player reloads the save.
- Fixed several issues where certain sound effects would get stuck in an infinite loop.
- Fixed an issue that could cause the Dunboyne puzzle to softlock after reloading a save game.
- Fixed an issue that would cause Sable to get stuck inside the Palm Forest shipwreck after reloading a save game.
- Fixed an issue that allowed the player to multiply objects through the merchant screen.
- Fixed an issue that would cause the money tracker to remain on screen indefinitely.
- Reduced the area where the lightning effects from the Crystal Plateau can be seen.
- Improved the physics of the pistons that launch Sable into the air in the puzzle ships.
- Additional fixes to objects, collisions, and textures in the game world.
- The Stranger Update:
- New items: Spread fear as the Shade of Eccria!
- Sable can now acquire a full set of clothing and bike parts to go with her Shade of Eccria Mask. Can you find the secret merchant?
- Bugfixes
- Improved cloth simulation, which should improve the performance across the game.
- Fixed an issue where the merchant buy & sell screens would sometimes lose functionality, and another issue that made it possible for Sable to sell more items than she owns.
- Fixed an issue where Simoon would fall through the world and disappear if the player tries to call for her from a very large distance. Simoon will no longer heed Sable’s call if she’s too far away, but at least she will stay put - better go back and get her! You can also reset Simoon's position at any time by fast traveling to another location using the Map.
- Moved Simoon’s map marker below Sable’s map marker, so you can now see in which direction you’re heading.
- Fixed an issue where the mouse would sometimes override controller input, rendering the player unable to make selections in the UI.
- The player can now exit the Navigator with Esc as an option to Backspace.
- Fixed an issue where the player could not select an unstarted quest with the mouse.
- Fixed an issue where the wrong tab would be highlighted in the settings menu.
- Fixed an issue where an autosave during the quest Sometimes a Well is just a Well would break Sable’s movement.
- Fixed an issue where Sable couldn’t choose the Scrapper’s Mask at the end of the game.
- Made adjustments to some areas where players reported Sable could get stuck.
- Improved the SFX for when Sable is prompted to sprint repeatedly.
- Additional fixes to objects, collision and textures in the game world.
- Additional fixes to UI.
- Settings
- Added “Hold to Accelerate†accessibility option - this setting affects the acceleration of your hoverbike. When turned off, press acceleration once to start accelerating and second time to cancel.
- Update v3.3.6:
- Improvements to stuttering and frame drops
- Bugfixes
- Fixed an issue where some players were unable to choose color palettes in the bike customization menu.
- Fixed an issue where Sable could enter Atomic Heart and get stuck inside.
- Fixed an issue where players could break the sequence of the quest ‘Heartbreak in the City’, resulting in Sable losing movement.
- Fixed an issue where the skybox would flicker at dusk and dawn.
- Fixes to NPC AI. Players should no longer encounter flying beetles and goats while traveling.
- Additional fixes and improvements.
- Settings
- Added visual accessibility settings: FOV slider, line weight, high-visibility colour mode
- Added display quality settings: draw distance, shadow detail
- Players using mouse and keyboard can now press Ctrl to make Sable walk.