- General Bug Fix Patch Now Live!
- Hello all,
- We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news!
- Fixes
- Pedestrians and suspects should no longer be invisible in some cases
- Text chat optimizations, for longer sessions it could lag the game
- Tools and items are now correctly removed from game when players leave server or change roles
- Civilian role team voice chat added
- Civilian role players no longer see other role members (PD, FD, EMS)
- AI backup vehicle obstacle detection changes
- AI suspects fleeing in vehicles now correctly despawn when mission is cancelled
- Pedestrians should no longer spawn outside player area, which caused issues with the spawn/despawn logic
- Downed suspects despawning no longer get stuck and blocks further NPC spawning
- Added timer so that AI backup characters despawn after a certain amount of time if not able to get back to their vehicle
- Opening radio in singleplayer while still loading or in role/character menu could break the game
- Multiplayer weapon reload animation sync was missing
- Fixed errors when AI EMS pickup removed a body
- Disabled player ability to shoot between health hitting zero and the start of ragdoll
- Player's name didn't show correctly on register suspect sheet, when they called an EMS pickup, muted players list and on UI when responding to a call
- Fixed an issue where player's health would not fill to 50% after revive
- Thanks,
- The Flashing Lights Team