1. General Bug Fix Patch Now Live!
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  3. Hello all,
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  5. We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news!
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  7. Fixes
  8. Pedestrians and suspects should no longer be invisible in some cases
  9. Text chat optimizations, for longer sessions it could lag the game
  10. Tools and items are now correctly removed from game when players leave server or change roles
  11. Civilian role team voice chat added
  12. Civilian role players no longer see other role members (PD, FD, EMS)
  13. AI backup vehicle obstacle detection changes
  14. AI suspects fleeing in vehicles now correctly despawn when mission is cancelled
  15. Pedestrians should no longer spawn outside player area, which caused issues with the spawn/despawn logic
  16. Downed suspects despawning no longer get stuck and blocks further NPC spawning
  17. Added timer so that AI backup characters despawn after a certain amount of time if not able to get back to their vehicle
  18. Opening radio in singleplayer while still loading or in role/character menu could break the game
  19. Multiplayer weapon reload animation sync was missing
  20. Fixed errors when AI EMS pickup removed a body
  21. Disabled player ability to shoot between health hitting zero and the start of ragdoll
  22. Player's name didn't show correctly on register suspect sheet, when they called an EMS pickup, muted players list and on UI when responding to a call
  23. Fixed an issue where player's health would not fill to 50% after revive
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  26. Thanks,
  27. The Flashing Lights Team
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