- Update v1.15:
- Changes:
- Feature updates/additions
- Added Short Range Warp (SRW) functionality to all warp drives. No unlock required! The SRW allows you to jump to a bookmark, planet or radar contact in the same playfield by aligning the ship, accelerating to 30m/s and hit K (default key) to warp. There are certain rules and limitations.
- Added Jumpgate prefab entries to blocksconfig for creators to use.
- Added functionality to customize color of asteroid fogs directly in the playfield file
- Added non-fog asteroid field variants of current asteroid fields
- Added fog-only fields for orbital/space use (without asteroids)
- Other Fixes & Additions
- Added Default Random EXP scenario for public content testing.
- Added missing loca for Gravity Generator checkbox
- Shield Extenders now only drain power when shield is active (added to scenarios: Default Random, Default Random Experimental, Rise of the Dark Faction)
- “Contact Point Alpha†game start / GS_ConflictArid: Added base attack (Epsilon faction)
- Added new terrain stamp variants : Mtn_MonumentGroup_INV, Canyon_80m_Connect_HI, Canyon_80m_Diagonal_HI - info
- Default Random EXP (Public Content Testing scenario)
- Added Personal Communication Console (PCC). You can craft and place the console to gain access to the GIN services and a personal inbox
- Added 14 Jumpgates distributed over the galaxy. Check your Personal Inbox in the Personal Communication Console
- New activity: Added pirate treasure POIs (Beacons, Treasures) - At the moment, only on Snow playfield & secondary planets of ‘Frontline Alpha’ system
- General rework of ground playfields (About two thirds of playfields done): Add missing Drones, Dronebases, POI
- General rework of space playfields:SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Added in missing OPV; Non-militaristic / non-fanatic faction OPV self-destruct less often and leave more time for salvage
- Snow playfield rework for terrain, decorations, creatures, resources, POI. Added more Dronebases, Patrol Vessels, drones. Talon POI set switched to snow. Talon might get harassed by other factions. Added Pirate treasures.
- Tweaked secondary planets of the “Frontline Alpha†system / “Contact Point†starter: Planet “Sunrise†(Snow): Terrain and deco rework, higher density of POI, add more Patrol Vessels and drones. Planet “Mote†(NitrogenVolcanic): Added treasures, detector usage example and slightly more drones.
- New WIP playfields: AncientQuarry and Story_AncientQuarry (Planet, Orbit) in the “Quarry†system
- POI ( WIP / placeholders) for Story_AncientQuarryOrbit
- Galaxyconfig: Tweak for much higher Talon spawn chances outside of faction territories. Added WIP star region “Unclaimed Space†to the north of the galaxy - No factions there for now.The rest of the non-territory galaxy is slightly more settled.
- Default Multiplayer Scenario:
- Fixed Yara (TheLegacy) sector coordinates
- Added Short Range Warp Config
- Invader vs Defender Scenario:
- Added Short Range Warp Config
- Fixes:
- Turrets switching to next target with very short delay, Enemy AI turrets can not shoot or shoot with big delays when you fly close to structures
- Player is not attacked while on hoverbike (check EClassConfig.ecf for new additions of PlayerBike)
- Fixed Trading Hub (BAO) was not airtight
- Fixed various exploits
- Update v1.14.2:
- Fixes:
- - AI Turret delay with targeting seen in v1.14.1
- - Fix CoQ at SpaceAsteroidFieldLegacyV2
- - Fixed an exploit
- Update v1.14.1:
- Fixes:
- 01675: Portable Constructor cannot be picked up after it has been used & you couldn't use Shift+LMB to move a stack between item grids across
- 01677: Can't log back in anymore when logging out sitting on a hoverbike
- 01642: Multiplayer Browser often empty
- Update v1.14:
- Changes:
- Passenger Seat Persistence Improvement
- Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.
- This new feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.
- To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.
- How to "Reserve" Your Passenger Seat
- Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.
- Aim at your passenger seat & press P to open the Control Panel.
- Navigate to the Devices tab & select the Lock Code option.
- Enter a code. Be sure to save this code elsewhere!
- Check the Private box to hide the code from other players in the GUI.
- To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.
- Important Advice for Passengers
- If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.
- Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not supported and may lead to unexpected results.
- Gameplay
- - Added Space Base Defense units and basic scenario to all space faring factions
- - Added Base Attack for Zirax Houses
- Mission & POIs related
- - Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.
- - Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress
- - Tales of Tash: changed info given when picking up 1st log
- - New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility
- - NewTerra: Added more attack drones to Listening Outpost playfield
- - To Good Business: changed aux drone spawn when attacking command center
- - Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)
- - Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious
- - Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)
- - Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.
- - Added Talon Credibility Token for completing Terminal Nexus Mission 3 as a reward. (Note: You can restory your reputation by finding a GIN Console, eg in a Trading Station, and contact an Ambassador!)
- - Upd Changed faction of Talonar Extractor station to avoid unintentional player reputation drop in battle
- - Upd Nemoris Control Station: better indication for main entrance
- - Upd Talonar Capital: increased the amount of enemies
- - Upd Terminal Nexus: Updated some PDA messages and Dialogues
- - Add Added OPV Legacy T1,T2,T3 Phages to Legacy Asteroid Fields and Homeworld Orbit (contains random loot with components for CPU Extenders; does not explode when core is destroyed; Check if loot is too low or too generous)(thx to ravien)
- - Terminal Nexus: Improved Talonar Scout vessel (added more power generator, reduced CPU load)
- - Terminal Nexus: Significantly increased anti-hull/device bonus of Talonar Scout vessel fixed guns.
- - Terminal Nexus: Disabled reinforcements on disabled Legacy Crawler and Nexus Com Station,
- - Turned Story_Nemoris plafield into a playfield.yaml (Potential edgecase fix for Control Station not spawning)
- - Various POI and Playfield updates related to Main Story Missions
- - Added DEBUG HELP chapter to PDA for better maintenance and bugfixing via mission@empyriongame.com
- Loot
- - Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos
- World
- - Added Arkenian ground drones to Arkenian Homeworld
- Misc:
- - Traders: Config: reduced BUY price of traders for all items by 50%, except specialized traders (that either only SELL or BUY). Reduced item stock for Sell/BUY for some weapons and tools.
- - Traders: Config: Added documentation
- Fixes:
- - Turrets switching to next target with delay if a device is a target
- - 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons
- - 01512 & 01500: Delay+XOR signal causing attached device to get stuck enabled
- - 01086: Drones spawned from neutral PDA-spawned OPV attack player
- - 01524: Block shape window GUI can glitch when choosing another page
- - 01053: PDA IgnoreOtherTarget does not work for OPV
- - 01618: Sorting icons can disappear in the constructor UI
- - Fixed TerminalNexus Mission 3 did not complete: Missing parameter when talking to Tharkan after leaving the Cerebrator.
- - Omicron setup to deny vessels from landing on the planet
- - Fixed playfield temperature on UCH Listening Outpost playfield
- - Fixed Kriel using regular freighters instead of own variants
- - Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds:
- https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784
- - OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory
- - OPP L&F: Secret Prison: fixed issue with main gate
- - Fixed some OPV Prefabs (turrets)
- - Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)
- - Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels-
- - Terminal Nexus II: Resume mission was not available
- - Dialogue: Mandor/Perez not shown as name in Dialogue Headline
- - Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)
- - Story_Nemoris: Wrong terrain replacement texture for POI
- - POI: BA_ProgenitorArray: Recalculated pivot point doubled offset
- Update v1.13.3:
- Changes:
- Updated Unity engine to 2022.3.62f2 Security update.
- Fixes:
- Fix TSP_Variant1 some railings blocked player from accessing the trader,
- Fix BAO_AsteroidMineA and BAO_AsteroidMineB some doors where not set to public
- Update v1.13.2:
- Fixes:
- 01066: PDA-Spawned, hostile drones do not attack the player (this fix will only work with non customised drones)
- Fixed an issue in the API that a structure isn’t recognised after switching playfield
- Invader vs Defender & Default Multiplayer: Added all SpaceWarpTarget playfields & all SolarSystemConfig Files (This will fix that all systems are snow story worlds, only applies to unexplored systems)
- Fixed some trading exploits by removing buy and sell traders on the same poi
- Fixed Talon Trades on Akua (Farm and Plantation) can get unresponsive after having talked to the settlement chief. (For all that are affected: open the console and type in "ds reload" and hit enter. Then again "ds reload" and hit enter again".)
- Fixed Nemoris did not have the Control Station available (for those having already visited the system, please complete the steps manually as the fix will only work for fresh savegames)
- Fixed Ningues Science Vessel was lacking a closet with Tales of Tash pad ( Open the console and type in "di". On the top right there is a 4-digit ID of the POI. Type to console "regenerate ID" and replace ID with the 4-digits)
- Fix Fixed Huzzra had wrong dialogue when returning before crash site had been visited
- Invader vs Defender & Default Multiplayer: Fixed CoQ when looting some NPCs
- Update v1.13.1:
- Changes:
- Added new ReplaceBlocks execute to replace specific blocks/devices inside a structure. One example of its usage could be replacing turrets to a stronger/weaker version, depending on how many players are inside a Stargate Mission, dyanimcally at any time. Check the documentation about it in the Dialogues-config-and-examples.txt file.
- Fixes:
- Fixed some errors in language files (translations for Main, Dialogues and PDA). Please retest your language if anything seems out of place and reported issues are fixed.