- An unplanned surprise update - v1.011.2
- Greetings Sea Mayors,
- Well, there’s always a first for everything – we’ve been working relentlessly on more improvements, more fixes and more tweaks, and since the second part of the big content expansion is still a few weeks away, we’ve decided to not sit idly on these improvements. Hence – the first unscheduled update is here today. We’re confident you won’t hold it against us!
- Main improvements are linked to the Megalodon beast – chance for it to appear is changed and you will see it more often now, and it will aim for your buildings. Torpedo platform is now launching a proper torpedo instead of a pulse projectile.
- Another batch of optimizations is also a part of today’s package, as well as numerous bug fixes and tweaks based on player feedback.
- With this update out, we’re continuing on the second content update and Atlantis Project feature for the incoming major update.
- CHANGELOG
- IMPROVED: Megalodon underwater beast will now appear more frequently and will attack buildings
- IMPROVED: Inside Greenhouse, water will appear beneath a rice field
- IMPROVED: When vehicles are idle, all visual particles will be turned off
- IMPROVED: Underwater fields now display correct and consistent output number in any panel containing this information
- IMPROVED: Pipelines visuals optimized for faster drawing
- IMPROVED: Torpedo platform now launches torpedoes instead of pulse projectiles
- ADDED: Dynamic size of pirate/shark/Megalodon health bar
- TWEAKED: Temple description text instead of production text
- TWEAKED: Drone efficiency calculation is now precise regardless of number of assigned drones in production building
- TWEAKED: Reduced value per citizen given by marketplace
- FIXED: Corrected simultaneous docking of transporter and underwater field vehicle
- FIXED: Lucky trader combo bonus now works as intended
- FIXED: Market tax now works properly after game reload
- FIXED: Greenhouse now doesn’t consume oxygen if it is turned off
- FIXED: If starting CS is skipped, game interface now won’t appear prematurely anymore
- FIXED: Numerous text errors in several languages