- SunnySide Patch 4 Update
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- Farm Animals & Pets
- Fixed a few saving issues and collision issues with the Shearing Station. The Station should be much easier to grab in Build Mode as well.
- Animals should no longer phase through walls to reach a feeding station. Please be sure to give them plenty of room around their feeders/waterers! Cats and dogs now need one meal/water per day. Also, a friendly note that some larger animals require food and water multiple times a day.
- Progression and Skilltree
- When acquiring a skill at the skill tree the item is now correctly removed from your inventory.
- Shops and Vendors
- Removed the shop rotation from Oak Tree Groceries (Sako's Shop). This is a temporary solution while we work on implementing a new form of shop rotation that players can actually enjoy.
- Winter festival items now show up in your inventory correctly upon purchasing them.
- Vendors' shop times should work more reliably now.
- Post Office now opens and closes at correct times.
- A programming rework of how animal purchasing works. Cancelling an animal purchasing window should no longer give you the animals as if you purchased them, it should also work a lot more consistently when purchasing animals in general.
- The receipt on animal purchasing windows should no longer occasionally show 0 as the price of animals. This could subsequently also fix the issue of animals not showing up even though they were purchased.
- Riverside Ranch now refreshes its stock of animals every day and at the start of a day, if loading a save.
- Removed a few items from Sako's shop (Mostly things that can also be found in vending machines)
- The Sale at Gabe's shop and Higashi Pet Rescue has ended. All animals now have normal pricing.
- Phone and UI
- Lists such as Build Mode or SunnySeed should now work on all screen sizes. No more items cutting off at the edge or items not filling the whole space on ultrawide monitors. The game now automatically calculates how many items fit on your screen!
- Splitting stack window slider is a lot more responsive on the mouse and keyboard now. More controller adjustments to come.
- Caves
- Falling asleep in caves should now correctly save the progression in the caves.
- The circular caches in Desert caves should now have proper content.
- The sunken cache in Cave Level 2 now has a platform to make it accessible.
- Missing Swimming volumes added to Cave levels 2 and 4. You should no longer get stuck in certain areas.
- Social System
- Fixed the incorrect item request dialogue at the end of a hangout for a few NPCs.
- Further reduced the frequency at which NPCs invite you to places.
- NPCs should no longer invite you to hang out if a quest-related text message is active.
- Rebalanced NPC Acts of Service item list. Fetch Quests should be a bit easier to complete now.
- Implemented a small system that automatically gets rid of previously added empty fetch quests from NPCs.
- Buildmode
- A whole new house blueprint! From this patch onwards, once you get the tea house blueprint from Philip you will also receive the blueprint for the "Shack". It's a small starter house that should help you build a homestead earlier than you could before. If you have already gone past this point in the game, the game should automatically give you this blueprint when you load.
- All the doors on houses are no longer auto-close. This helps with Build Mode but also allows pets in and out of the house.
- A major overhaul to wall/path drawing mechanic, the system will now try to mold the path to the landscape's slopes and dips. This is a pretty big change to the backend of the system but should provide a much more enjoyable experience in drawing walls/paths.
- All the doors on houses, barns and greenhouses are no longer auto-close. All of these doors will now also save their state overnight so you don't need to reopen them if you've left them open.
- The tea house now has doors on both sides, which should make it feel cozier and more homey.
- Farming & Cooking
- Fixed the honey production for "Apple Blossom Honey" and "Mandarin Blossom Honey".
- You can now see a crop's name above the watering icon if you stand close to it for 2.5 seconds.
- Nerfed the percentage chance of raccoons stealing your crops.
- Plants that are inside a greenhouse, now dry out and wither at a slower rate.
- Fixed a number of incorrect names and descriptions on food recipes.
- General Bug Fixes & World Improvements
- Changed the player's truck and scooter texture file to a unique texture file for easier modding. (For modders: The files are called T_Player_Truck and T_Player_Scooter).
- Face details on character creator should work fine again.
- Fixed a graphical issue with Bunching Bamboo during winter.
- Snow should no longer fully cover certain ground types (mud, dirt) during snow.
- Expanded blockers to Farm 4 area. (Stop trying to break in, you heathens ^_^ )
- Moved the floating fried chicken bucket to the appropriate map. (If you know, you know.)
- SunnySide Patch 3 Update
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- Farm Animals & Pets
- White and Black Alpacas now drop the correct wool type.
- Fixed a collision issue on baby animals which prevented some from being interactable and pettable, they should all be fine now.
- Quails should now be able to easily leave their coop.
- You can no longer pet, pickup or attach leads to animals that are sleeping.
- Major overhaul of farm animals and pet systems and AI.
- Rebalanced all animal food and water needs. Animals shouldn't be so thirsty anymore.
- Improved the collision on large quail coop, you should be able to close and open the doors without issue.
- Chickens should no longer get stuck in the underside of the large coop.
- Black pigs should work like other pigs now.
- Animals should now use their feed and water stations properly and not morph into each other.
- Progression and Skilltree
- The default sheep breed available at Riverside Ranch is now the Southdown (which is the one that gives you wool)
- Updated the item requirement for the skill "Wool Worker I" which unlocks all sheep type.
- Fixed a few incorrect descriptions on skills. (Manure Mania I & II)
- You can now shear rabbits at the shearing station table! This was blocked previously because of a collision issue that stopped the player from being able to interact with the shearing table that is specifically made for rabbits.
- Shops and Vendors
- Fixed an item duplication exploit in the vendor sell menu, where if you press esc and confirm at the same time, you receive the money but also your item back.
- Fixed an exploit with services and vendors, where if you added an item to the cart while having a service order that doesn't have its requirements fulfilled, you could order the service anyway.
- Grow Bag and Babs Raised bed now appear in Ladybug shop correctly.
- Purchasing a Grow Bag or Babs Raised Bed now unlocked appropriate blueprints.
- Purchasing a small metal light from Ladybug now gives a lamp blueprint.
- Can now sell appropriate items to Got Noodz, Saiyatek, and the Shady Seller
- Deprecated pet bowl blueprints removed from Hoshi Woodworks Blueprints Shop Menu
- Phone and UI
- Canceling out of the post office menu no longer blocks pausing.
- KoiBeats song list when using the record player now has a scrollbar.
- You can now back out of the record player using a controller.
- You can now place the "Receiver Kit" item in the drone upgrade window without issue.
- Placing a stack of drone upgrades into a slot no longer eats up all the items.
- Picking a drone upgrade from its slot no longer gives you back multiples.
- Speed upgrades to the drone should now work fine in the drone races.
- To-do list is now scrollable using a controller.
- The completed items should no longer appear in the to-do list tab on vendor menus.
- Caves
- You can no longer escape boss battles using the hot key on a controller (LB/L1).
- The logged Zant panel in battle planner now has a scroll box.
- No more floating Cave Barrier Switches in Levels 3 or 5
- Moved the locations of some caches in Cave level 5 for easier access
- Selecting "Return to SunnySide '' at the end of a boss battle loss screen should no longer continue to display the post-win cutscene as if the battle was completed.
- Improved lighting on Cave Level 0
- Rock spawns and item drops rebalanced across all cave levels.
- Gates for 3rd and 5th floors now require the correct gem to be activated.
- Cache Decal lights now reflect the color of the stone needed to activate the cache properly.
- You can now use the spacebar as well as E to execute commands in battle.
- Social System
- The lock in point for Lucy's romance scene should now function normally.
- Buildmode
- Large stone path should work fine now.
- Selecting boundaries (paths, fences and small fences) is now much easier. You can select them or delete them easily even if they're slightly hovering above ground.
- Pre-placed build blueprints (Vehicle shed, Bicycle rack, Tea house and buildstation) now disappear correctly from the to-do list app once built.
- Destroying a storage (fridges, storage boxes, decorative storages) now puts all of its content into your global cache.
- You can now close all barn doors.
- The 3rd Modern Barn mode is now fixed. You can enter it fine and it aligns to the grid properly. If you had one placed down, you might have to move it slightly as it is a tad larger.
- The sleeping bag model is now corrected. If you had already placed one down, you might need to rotate it now.
- The "Select/Destroy Buildings" option is now disabled by default. You will need to select this option in build mode in order to select or destroy large buildings. This is a safety measure to prevent accidentally deleting buildings while decorating.
- Updated and rebalanced the build requirements for beds.
- Adjusted material requirements for a number of build items. More changes may come in the future.
- Adjusted storage capacity of storage items (Including refrigerators). - You may need to destroy and rebuild the item for the change to take effect.
- Adjusted prices for Modern Fridge and Retro Fridge/Freezer to more accurately reflect storage capacity
- Large Grill and Propane Tank removed from item lists in vendor shops ( Items were cut and accidentally left in game)
- New items from each build category added as default blueprints for BuildMode (Including tent, sleeping bag, lights, and many others).
- Farming & Cooking
- Remote control of irrigation pipes now displays correctly in the utilities app after unlocking the skill for it.
- Clay wall planters can now be correctly placed on walls and surfaces.
- Raised beds and planters now work with irrigation pipes reliably.
- Watering planters and raised beds is now easier.
- Toothache plant item description now reflects the correct plot size needed for the plant.
- Cinnamon, Adzuki Beans, and Dragon Fruit can now be harvested correctly.
- Spinach salad now recognises the Nuts tag correctly.
- Cucumber now has the vegetable tag.
- Grilled Shabu items now have the correct cooking tag.
- General Bug Fixes & World Improvements
- Adjustments to stack size of a lot of inventory items, namely food related items.
- Adjustments to drone upgrade speeds as well as their prices.
- A major improvement to snow coverage during snowy weather conditions, the paths around the world and your farm no longer get fully covered in thick layer of snow, where it is plantable. This should help with visibility during a snow.
- Sako's garden now grows properly in all seasons
- Got rid of that stupid plant blocking the door at the Field Lab
- Small renovation to Field Lab register and counter space.
- Moving the camera around using a controller while sitting no longer prompts the character to get up.
- If DLSS isn't supported on a hardware, it'll now tick the off option by default.
- DLSS was disabled on unsupported hardware anyways, but the highlight of the "performance" option, even though the row is greyed out, confused some players into thinking that DLSS was set on by default. Friendly reminder that DLSS is only supported on RTX graphics card from Nvidia (so 20 series and onwards).
- SunnySide Patch 2 Update
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- Patch Notes for this update:
- The esc key no longer occasionally becomes unresponsive. This was happening if you interacted with the omamori purchasing box, but had already purchased one that day. Upon receiving the error, your esc button would become unresponsive. This is fixed now.
- Your phone screen should now consistently be fixed if loading a save after which you had already visited Hiro.
- The Ores on the level 0 of the caves should now work a lot more consistently.
- If you pass out in the caves, upon returning to SunnySide all the water should now load fine.
- Canceling the gift giving menu will now return the placed items back to the player.
- "Watch the sunset" activity at the promenade should work fine now.
- Fixed a number of time sensitive activities that were always unavailable due to a math error.
- Invites from NPCs to hangouts should no longer occasionally end when arriving at the location.
- NPCs should no longer jump around when interacting with player.
- NPCs should no longer invite you out during a thunderstorm or blizzard.
- When closing a sell menu, gift giving menu or letter sending menu, if the player is holding an item on the cursor, it will be placed back in their inventory.
- The objective "Sell Wool to Debonaire in Higashi" in the quest "Homesteading" can no longer be completed before receiving the objective by selling items to other higashi vendors.
- SunnySide Patch 1 Update
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- Optimization and Increased Performance
- We adjusted the loading volumes for interior levels as well as how quickly and granularly they load as you navigate the world. Some pesky trees received new billboards (so trees in the distance load better now, and we grouped up a ton of models (called “instancingâ€) in each house and interior so that they’re loaded quicker as you play the game. All this should me less stuttering when the game loads various interior maps as you run around the world.
- Nvidia DLSS Can now be adjusted in your Graphics Settings
- Nvidia DLSS is a great tool to achieve some frame rate boost quickly and easily, if you have a graphics card that supports DLSS (Nvidia) the settings option will be available to you. We know a lot of our players do not have an Nvidia card, for which we are looking at implementing FSR for AMD users in a future update.(We don’t have an AMD development computer, so this one takes a little more time.)
- Strange NPC Behavior
- We had a pesky bug that made it into the release which caused NPCs to decide incorrectly that a station was free and would try to use it. This caused many NPCs to either merge into each other or awkwardly sit on each others’ lap. Whilst funny, our NPCs deserve better! We implemented a few safeguards that triple check this now. NPCs should also now be nudged outside of stationery items they could clip into, like tables and chairs. This system is not in its final form yet and we will continue to polish it as we work on more updates, but the fundamentals are now in place. We are also aware of the localization issues in Asian languages and currently working to get this fixed.
- Those were the big ones, but in addition, we have also done the following:
- Your graphics settings should no longer reset on each start-up.
- Fixed an incorrect dialogue string on Hanako's confession response.
- Game settings adjusted and rebalanced. Low and Medium settings should look and work better now.
- Removed a few developer activities that were available in the game (drone racing at the promenade).
- Using the scroll wheel during a drone race should no longer cause problems.
- AMD GPUs should perform a lot more reliably in the caves now, and the performance is much better across all hardware.
- Improvements to Farmer's Market, including more reliable payouts and animal pen navigation fixes.
- Fixed a typo on the bus stop map details panel.
- Kat should no longer ask to "let Rainy know" in her daily dialogue.
- The rice cooker can no longer be turned on if there is no valid recipe in the mixing circle. This fixes the issue of the rice cooker “getting stuck closed†if you try to turn it on without a valid recipe.
- You can no longer close the Omamori receiving window by pressing the “Esc†button causing it to get stuck on the screen.
- Minigames that are launched through a hangout (such as Crane Game or Gatcha Game) now show the on-screen prompt for how to play the minigame. The lack of a prompt confused some players into thinking that the game was soft-locked.
- Your character should now behave normally when getting on the bicycle if they had accepted a hangout while riding the bicycle previously. No more hands on the side while riding the bicycle, safety is important people!
- You can no longer accidentally destroy your bicycle rack or vehicle shed. If you have already destroyed them accidentally in your save, we're working on a way to allow you to re-place them.