1. Empires of the Undergrowth v1.000022 Update
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  3.  
  4. Changes
  5. 5.1's titans can now spawn in huge creature landmarks in freeplay
  6. Added a system to restore saves from backup in-game rather than manually (not yet localised)
  7. Added some extra protection when reloading or quitting the game when defeat rewards are being saved
  8. Increased save backup number to 5 (up from 3)
  9. Bullet ant tech tree video added
  10. Scroll added to behaviour toggles box (will only appear when needed)
  11. Added more recent localisation for Polish and Czech
  12. Updated lighting for custom game levels and extra levels, and changed some underground tile grids to the new ones
  13. Whip spider main menu icon is replaced if arachnophobia mode is active
  14. Added arachnophobia hats to hybrids
  15. Creature stat list can now show percentages to a single decimal point
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  17. Fixes
  18. Reduced chance of all backups corrupting
  19. Fixed some small reverb problems in Tier 5 lab music
  20. Food taken from dead critters should now look closer to what it comes from
  21. Wood ants now turn to their targets before each shot
  22. AoE resistance now displays as a percentage in the Inspect tool
  23. Creatures mounted on another are now killed when shaken off and landing off the tile grid
  24. Fixed low resolution shadows in Tug of War 3
  25. Large underground creatures in 5.1 and 5.3 can now only demolish a tile if at least one of its neighbours is demolished
  26. Quadrupled VRAM allocated to overground tile grid textures - should improve issues when rapidly moving camera around the map
  27. Inspect tool health-per-second now includes buffs (such as the Matabele medic aura)
  28. Fix for whip spiders rapidly pinging from their creature encounter narration in 3.2
  29. Bullet ant species hex now used in the improvements menu
  30. Allowed marker placement through some plants that were blocking it in 3.2
  31. Matabele colonies should now always drop termites when they sell a tile
  32. Creatures that reach zero health while mounted will always drop to the floor to actually die
  33. Water on the minimap removed on 5.3
  34. Termites will no longer take sun damage in the ending cinematic of 5.3
  35. End game messages now say the NG+ level that has been unlocked if this is not the first NG+ completion
  36. Corrected some issues in the credits
  37. Fixed a ping issue in Occupation 2
  38. Texture size optimisations (should help with some blurry issues)
  39. Skimmer in Battle Arena will now fly and land when there are enemies at the midpoint
  40. Fixed some overhanging moss in the final formicarium / terrarium
  41. Fixed an issue where loading a damaged creature with a star level would restore its health
  42. Prevented ants walking into a rock in 5.1
  43. Fixed an issue where several ants hatch costs were being affected by upkeep in custom games
  44. Fixed an issue where bullet ant lean pupation was not applying in custom games
  45. Fixed an issue where UI scaling 150% would cause formicarium rewards to be off the bottom of the screen and hence unselectable
  46. Fixed an issue where Matabele colonies would drop seeds instead of termites when an upgrade was cancelled
  47. Speed chambers now drop lignocellulose for termites and termites for Matabele when sold
  48. Fixed an issue where food refunded into storage chambers owned by Matabele ants was seeds (and hence was worth a lot less)
  49. Great blue skimmer displays health in battle arena again
  50. Fixed an issue where ants would leave via the top of a tunnel exit on Strawclutch
  51. Fixed an issue where poppy plants would appear on some custom game levels when loaded that were not meant to be there
  52. Earwig nymph can no longer spawn as part of a wave in freeplay
  53. Fixed an issue where huge creature landmarks if they could not find a slot could cause all other landmarks in the current queue to not spawn
  54. Fixed an issue where under some circumstances less lignocellulose would spawn than was supposed to in custom games
  55. Fixed some issues preventing AI controlled Matabele ant colonies from hunting termites
  56. Lignocellulose landmarks now can only spawn weaker termites early game, ramping up to larger ones later game