- Empires of the Undergrowth v1.000022 Update
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- Changes
- 5.1's titans can now spawn in huge creature landmarks in freeplay
- Added a system to restore saves from backup in-game rather than manually (not yet localised)
- Added some extra protection when reloading or quitting the game when defeat rewards are being saved
- Increased save backup number to 5 (up from 3)
- Bullet ant tech tree video added
- Scroll added to behaviour toggles box (will only appear when needed)
- Added more recent localisation for Polish and Czech
- Updated lighting for custom game levels and extra levels, and changed some underground tile grids to the new ones
- Whip spider main menu icon is replaced if arachnophobia mode is active
- Added arachnophobia hats to hybrids
- Creature stat list can now show percentages to a single decimal point
- Fixes
- Reduced chance of all backups corrupting
- Fixed some small reverb problems in Tier 5 lab music
- Food taken from dead critters should now look closer to what it comes from
- Wood ants now turn to their targets before each shot
- AoE resistance now displays as a percentage in the Inspect tool
- Creatures mounted on another are now killed when shaken off and landing off the tile grid
- Fixed low resolution shadows in Tug of War 3
- Large underground creatures in 5.1 and 5.3 can now only demolish a tile if at least one of its neighbours is demolished
- Quadrupled VRAM allocated to overground tile grid textures - should improve issues when rapidly moving camera around the map
- Inspect tool health-per-second now includes buffs (such as the Matabele medic aura)
- Fix for whip spiders rapidly pinging from their creature encounter narration in 3.2
- Bullet ant species hex now used in the improvements menu
- Allowed marker placement through some plants that were blocking it in 3.2
- Matabele colonies should now always drop termites when they sell a tile
- Creatures that reach zero health while mounted will always drop to the floor to actually die
- Water on the minimap removed on 5.3
- Termites will no longer take sun damage in the ending cinematic of 5.3
- End game messages now say the NG+ level that has been unlocked if this is not the first NG+ completion
- Corrected some issues in the credits
- Fixed a ping issue in Occupation 2
- Texture size optimisations (should help with some blurry issues)
- Skimmer in Battle Arena will now fly and land when there are enemies at the midpoint
- Fixed some overhanging moss in the final formicarium / terrarium
- Fixed an issue where loading a damaged creature with a star level would restore its health
- Prevented ants walking into a rock in 5.1
- Fixed an issue where several ants hatch costs were being affected by upkeep in custom games
- Fixed an issue where bullet ant lean pupation was not applying in custom games
- Fixed an issue where UI scaling 150% would cause formicarium rewards to be off the bottom of the screen and hence unselectable
- Fixed an issue where Matabele colonies would drop seeds instead of termites when an upgrade was cancelled
- Speed chambers now drop lignocellulose for termites and termites for Matabele when sold
- Fixed an issue where food refunded into storage chambers owned by Matabele ants was seeds (and hence was worth a lot less)
- Great blue skimmer displays health in battle arena again
- Fixed an issue where ants would leave via the top of a tunnel exit on Strawclutch
- Fixed an issue where poppy plants would appear on some custom game levels when loaded that were not meant to be there
- Earwig nymph can no longer spawn as part of a wave in freeplay
- Fixed an issue where huge creature landmarks if they could not find a slot could cause all other landmarks in the current queue to not spawn
- Fixed an issue where under some circumstances less lignocellulose would spawn than was supposed to in custom games
- Fixed some issues preventing AI controlled Matabele ant colonies from hunting termites
- Lignocellulose landmarks now can only spawn weaker termites early game, ramping up to larger ones later game