1. Update v1.0.5.7:
  2. Regret's Tick-Tocking would persist indefinitely if defeated when "Skip Boss Animations" is checked on.
  3.  
  4. Update v1.0.5.6:
  5. Fixed issue where "skip boss intro/outro" option was skipping boss cleanup (projectiles, status effects, etc.)
  6. Items like Face Mask will correctly make the player immune to Assassin's Poison effects.
  7. Card Trick & Bang Snap Keepsakes will now display N/A instead of a cost for Enchantment destruction.
  8.  
  9. Update v1.0.5.5:
  10. Improvements:
  11. Increasing the size of a lot of smaller text (primarily for Nintendo Switch and Steam Deck)
  12. Character Stats in the Inventory can now be scrolled through (right stick on Gamepad)
  13.  
  14. Balance Changes:
  15. Status Effect trigger chance is no longer reduced by number of hits (except for Freeze)
  16. Status Effects being triggered by multiple hits extends previous effects instead of stopping and starting new ones
  17. Slight nerf to Feather Foot Flip Damage
  18. Nerfed a particularly brutal combat room in nightmare hometown that had two bruisers
  19.  
  20. Fixes:
  21. Fixed issue where cooldown can get stuck on an empty Lucid ability after a swap.
  22. Fixed issue where unclaimed Item Mastery rewards would not stay in the room after teleporting out.
  23. Fixed some missing Chinese translations
  24. Fixed some German typos
  25.  
  26. Update v1.0.5.4:
  27. Improvements
  28. Black Hole now damages enemies with an explosion at the end
  29. Bombs now have screen shake
  30. Overworld map lists what location takes what meta currency
  31. Checkbox to auto-skip boss cutscenes is now in the options menu
  32. New iconography that indicates whether a modifier is global or for that item
  33. Checkbox for higher visibility cursor (M+K)
  34. Clearer indication item is mastered in loadout list
  35. Left side of loadout menu now shows mastery level
  36. Auto-recycle now works on sand
  37. Nightmare Loss electrical hazard uses green color instead of blue
  38. Wanderer buffing effects have more clear visual indicator
  39. Re-rolling chit chat interest once if initial roll is a duplicate.
  40. Puzzle of Revelation no longer has guess work, there is always a deterministic answer
  41. Traps are now deactivated in cleared rooms
  42. No longer duplicates in choice rooms and merchant shops
  43. Item UI displays total damage calculation for multi-hit attacks
  44. Random Mastered / Random Not Mastered are now options in the loadout list
  45. Firebird feather now staggers enemies when triggered
  46. The player can no longer be grabbed out of long hit reactions by the bruiser
  47. Shock now applies over time and can be applied as first element that causes a Critical Extinguish
  48. Healing numbers pop up over the player similar to damage
  49. Sub 1 damage and healing numbers now display a decimal point (e.g. 0.4)
  50. Lucid attack icons on the HUD display remaining cooldown seconds
  51.  
  52. Balance Changes
  53. Resentment now has a new attack and a more challenging attack pattern
  54. Regret has received a difficulty increase, and a slight health decrease
  55. Dream Intensity rewards have been increased substantially
  56. Overall meta-progression speed has been increased to reduce grind
  57. Critical Extinguishes can only be triggered by attacks, not statuses
  58. Critical Extinguishes can only be triggered by separate attacks
  59. Mastering an item now immediately grants a small amount of meta currency
  60. Sand grants now scale with level
  61. Deflector shield boost to parry window now 100%
  62. Crystal Barrier recharge from 15 to 20 seconds
  63. Reduced Loss speed at higher intensities and second phase
  64. Mage's pillar attack is less punishing and easier to avoid
  65. Reduce duration of Player popup and stagger hit reacts
  66. Spirit board hitbox size increased
  67. Finger Gun's Mastery Modifier changed to lucid consumption decrease
  68. Adjusted height of water balloon and firecracker projectile
  69. Decent Drencher and Boostie Fuego now always apply status effects
  70. Boostie Fuego's range and damage increased
  71. Shock chain length & damage increased
  72. Poison damage mastery modifier is now +10% damage
  73. Spring Feet keepsake now grants +30% Max Health
  74. Doubling Booster shot health recovery to +20%
  75. Decreased strength of Wanderer buffs
  76. Parried enemies are staggered for 25% longer
  77. Modifier that triggers healing with a successful parry has been buffed
  78.  
  79. Bug Fixes
  80. Fixed bugs with leech effect not applying
  81. Fixed bug where beam weapons weren't applying leech consistently
  82. Fixed camera-framing bug during Loss fight
  83. Explosive Trap Resistance now works on Assassin's bombs, late stage elemental explosive traps and ring explosive traps
  84. Fixed bug where fire resistance wasn't applying to certain enemy attacks
  85. Overdrive no longer lists a level / is not affected by item level
  86. Various bug fixes for end-of-level auto-recycle
  87. Fixed issue where projectiles and attacks did not destroy the Assassin's mines
  88. Fix cooldown trigger on a variety of lucid attacks
  89. Fixing bug where unreleased items were counted in % completion.
  90. Various fixes to geometry and collision so players can not fall out of bounds
  91. Various fixes to geometry and collision so enemies can not teleport out of bounds
  92. Various fixes to rooms so enemies and treasure do not spawn out of bounds
  93. Fixed typos across all languages
  94. Fixed visual bug in the Enchantment Room in The Return
  95. Can no longer walk up table/couch in Apartment (sorry)
  96. Fixing bug where the player can be damaged by "frozen" attack collision.
  97. Fixing bug where ability projectiles weren't getting damage buff.
  98. Medicine Ball Keepsake now affects speed for ranged lucid attacks
  99. Fixed bug where Enchantment Room UI would resize on selection.
  100. Fixed looping teleport bug on Assassin
  101.  
  102. Update v1.0.4.1:
  103. QoL Improvements:
  104. By popular demand, players can now choose to opt out of the Discord prompt that appears when exiting the game.
  105. Saves are now backed up at the start of every floor so runs can now be salvaged in the event of a crash or hardware failure.
  106. While still not officially supported, ultrawide aspect ratios no longer cut the bottom or top of the play area in dreams.
  107.  
  108. Crash Fixes:
  109. Fix for the crashes that could occur on the 6th floor when traveling between rooms.
  110. Fix for the crash that can occur between floors when swapping Influences.
  111. Fix for the crashes that were occurring in the 3rd boss fight.
  112.  
  113. Bug Fixes:
  114. Fixed soft-locks and other weird issues caused by bosses and players dying within moments of each other.
  115. Fixed out-of-bound enemies spawning in the 6th floor.
  116.  
  117. Update v1.0.3.7:
  118. 2nd Boss on Hard no longer has Poison AOE attack (moved to Nightmare mode)
  119. 6th Boss should be framed better during combat.
  120. Various English, German & Japanese text fixes.
  121.  
  122. Update v1.0.3.6:
  123. New Features:
  124. Introducing an optional "Max FPS" setting to help reduce heat for powerful GPUs.
  125.  
  126. Bug Fixes:
  127. Fixed issue where an Early Access migrated save's progress wasn't saving.
  128. Deleting legacy Early Access saves should actually work now.
  129. Fixed bug where the player can climb furniture in Cassidy's room.
  130. Fixed bug where the player could go out of bounds in 6th floor.
  131. Fixed bug where the player could get stuck in the 4th boss room because of portal collision.
  132. Fixed bug where the player could get stuck behind a newly revealed secret door in the 2nd floor.
  133. Loot should no longer spawn out of bounds in 6th floor.
  134. 2nd Boss on Hard no longer has Poison AOE attack (moved to Nightmare mode)
  135. Players can no longer featherfoot flip over 2nd floor geo and get stuck.
  136. Fixed bug where Projectile Speed modifiers were spawning on Beam Weapons.
  137. Crystal Barrier no longer has visual glitches in Exchange Rooms
  138. Ranger line attacks are less punishing now.
  139. Mage pillar attacks are less punishing now.
  140. Fixed issue where the "Influence Swap" achievement was being granted accidentally.
  141. Fixed bug where 6th Boss could permenantly steal a weapon during Phase 2.
  142. 6th Boss should be framed better during combat.
  143. Some VFX & SFX bug fixes for 6th Boss.
  144. Fixing some troublesome collision areas where players were getting stuck on trees.
  145. Perfect Ranged Attack Challenges no longer spawn for Decent Drencher & Boostie Fuego.
  146. Perfect Dodge Challenges no longer spawn for Burning Step.
  147. Various text & translation fixes.
  148.  
  149. Balance / Design Changes:
  150. Enemy freezing attacks now only *slow* the player down.
  151. Shock status effect damage has been buffed.
  152. Torrential Frost visibility has been improved.
  153. Power Chord has Lightning Damage now.
  154. Regret's "turrets" have buffed health.
  155.  
  156. Update v1.0.3.3:
  157. Fixing crash that can occur when starting a new save game.
  158. Fixing bug where players can get stuck in the room young Cassidy wakes in during the intro.
  159. Empty combat room in Nightmare Campround now has enemies.
  160. Fixed hidden obstacles discovered in Nightmare City.
  161. Fixing bug where Primal Scream audio was not playing.
  162. Fixing some English typos.