- Update v1.0.5.7:
- Regret's Tick-Tocking would persist indefinitely if defeated when "Skip Boss Animations" is checked on.
- Update v1.0.5.6:
- Fixed issue where "skip boss intro/outro" option was skipping boss cleanup (projectiles, status effects, etc.)
- Items like Face Mask will correctly make the player immune to Assassin's Poison effects.
- Card Trick & Bang Snap Keepsakes will now display N/A instead of a cost for Enchantment destruction.
- Update v1.0.5.5:
- Improvements:
- Increasing the size of a lot of smaller text (primarily for Nintendo Switch and Steam Deck)
- Character Stats in the Inventory can now be scrolled through (right stick on Gamepad)
- Balance Changes:
- Status Effect trigger chance is no longer reduced by number of hits (except for Freeze)
- Status Effects being triggered by multiple hits extends previous effects instead of stopping and starting new ones
- Slight nerf to Feather Foot Flip Damage
- Nerfed a particularly brutal combat room in nightmare hometown that had two bruisers
- Fixes:
- Fixed issue where cooldown can get stuck on an empty Lucid ability after a swap.
- Fixed issue where unclaimed Item Mastery rewards would not stay in the room after teleporting out.
- Fixed some missing Chinese translations
- Fixed some German typos
- Update v1.0.5.4:
- Improvements
- Black Hole now damages enemies with an explosion at the end
- Bombs now have screen shake
- Overworld map lists what location takes what meta currency
- Checkbox to auto-skip boss cutscenes is now in the options menu
- New iconography that indicates whether a modifier is global or for that item
- Checkbox for higher visibility cursor (M+K)
- Clearer indication item is mastered in loadout list
- Left side of loadout menu now shows mastery level
- Auto-recycle now works on sand
- Nightmare Loss electrical hazard uses green color instead of blue
- Wanderer buffing effects have more clear visual indicator
- Re-rolling chit chat interest once if initial roll is a duplicate.
- Puzzle of Revelation no longer has guess work, there is always a deterministic answer
- Traps are now deactivated in cleared rooms
- No longer duplicates in choice rooms and merchant shops
- Item UI displays total damage calculation for multi-hit attacks
- Random Mastered / Random Not Mastered are now options in the loadout list
- Firebird feather now staggers enemies when triggered
- The player can no longer be grabbed out of long hit reactions by the bruiser
- Shock now applies over time and can be applied as first element that causes a Critical Extinguish
- Healing numbers pop up over the player similar to damage
- Sub 1 damage and healing numbers now display a decimal point (e.g. 0.4)
- Lucid attack icons on the HUD display remaining cooldown seconds
- Balance Changes
- Resentment now has a new attack and a more challenging attack pattern
- Regret has received a difficulty increase, and a slight health decrease
- Dream Intensity rewards have been increased substantially
- Overall meta-progression speed has been increased to reduce grind
- Critical Extinguishes can only be triggered by attacks, not statuses
- Critical Extinguishes can only be triggered by separate attacks
- Mastering an item now immediately grants a small amount of meta currency
- Sand grants now scale with level
- Deflector shield boost to parry window now 100%
- Crystal Barrier recharge from 15 to 20 seconds
- Reduced Loss speed at higher intensities and second phase
- Mage's pillar attack is less punishing and easier to avoid
- Reduce duration of Player popup and stagger hit reacts
- Spirit board hitbox size increased
- Finger Gun's Mastery Modifier changed to lucid consumption decrease
- Adjusted height of water balloon and firecracker projectile
- Decent Drencher and Boostie Fuego now always apply status effects
- Boostie Fuego's range and damage increased
- Shock chain length & damage increased
- Poison damage mastery modifier is now +10% damage
- Spring Feet keepsake now grants +30% Max Health
- Doubling Booster shot health recovery to +20%
- Decreased strength of Wanderer buffs
- Parried enemies are staggered for 25% longer
- Modifier that triggers healing with a successful parry has been buffed
- Bug Fixes
- Fixed bugs with leech effect not applying
- Fixed bug where beam weapons weren't applying leech consistently
- Fixed camera-framing bug during Loss fight
- Explosive Trap Resistance now works on Assassin's bombs, late stage elemental explosive traps and ring explosive traps
- Fixed bug where fire resistance wasn't applying to certain enemy attacks
- Overdrive no longer lists a level / is not affected by item level
- Various bug fixes for end-of-level auto-recycle
- Fixed issue where projectiles and attacks did not destroy the Assassin's mines
- Fix cooldown trigger on a variety of lucid attacks
- Fixing bug where unreleased items were counted in % completion.
- Various fixes to geometry and collision so players can not fall out of bounds
- Various fixes to geometry and collision so enemies can not teleport out of bounds
- Various fixes to rooms so enemies and treasure do not spawn out of bounds
- Fixed typos across all languages
- Fixed visual bug in the Enchantment Room in The Return
- Can no longer walk up table/couch in Apartment (sorry)
- Fixing bug where the player can be damaged by "frozen" attack collision.
- Fixing bug where ability projectiles weren't getting damage buff.
- Medicine Ball Keepsake now affects speed for ranged lucid attacks
- Fixed bug where Enchantment Room UI would resize on selection.
- Fixed looping teleport bug on Assassin
- Update v1.0.4.1:
- QoL Improvements:
- By popular demand, players can now choose to opt out of the Discord prompt that appears when exiting the game.
- Saves are now backed up at the start of every floor so runs can now be salvaged in the event of a crash or hardware failure.
- While still not officially supported, ultrawide aspect ratios no longer cut the bottom or top of the play area in dreams.
- Crash Fixes:
- Fix for the crashes that could occur on the 6th floor when traveling between rooms.
- Fix for the crash that can occur between floors when swapping Influences.
- Fix for the crashes that were occurring in the 3rd boss fight.
- Bug Fixes:
- Fixed soft-locks and other weird issues caused by bosses and players dying within moments of each other.
- Fixed out-of-bound enemies spawning in the 6th floor.
- Update v1.0.3.7:
- 2nd Boss on Hard no longer has Poison AOE attack (moved to Nightmare mode)
- 6th Boss should be framed better during combat.
- Various English, German & Japanese text fixes.
- Update v1.0.3.6:
- New Features:
- Introducing an optional "Max FPS" setting to help reduce heat for powerful GPUs.
- Bug Fixes:
- Fixed issue where an Early Access migrated save's progress wasn't saving.
- Deleting legacy Early Access saves should actually work now.
- Fixed bug where the player can climb furniture in Cassidy's room.
- Fixed bug where the player could go out of bounds in 6th floor.
- Fixed bug where the player could get stuck in the 4th boss room because of portal collision.
- Fixed bug where the player could get stuck behind a newly revealed secret door in the 2nd floor.
- Loot should no longer spawn out of bounds in 6th floor.
- 2nd Boss on Hard no longer has Poison AOE attack (moved to Nightmare mode)
- Players can no longer featherfoot flip over 2nd floor geo and get stuck.
- Fixed bug where Projectile Speed modifiers were spawning on Beam Weapons.
- Crystal Barrier no longer has visual glitches in Exchange Rooms
- Ranger line attacks are less punishing now.
- Mage pillar attacks are less punishing now.
- Fixed issue where the "Influence Swap" achievement was being granted accidentally.
- Fixed bug where 6th Boss could permenantly steal a weapon during Phase 2.
- 6th Boss should be framed better during combat.
- Some VFX & SFX bug fixes for 6th Boss.
- Fixing some troublesome collision areas where players were getting stuck on trees.
- Perfect Ranged Attack Challenges no longer spawn for Decent Drencher & Boostie Fuego.
- Perfect Dodge Challenges no longer spawn for Burning Step.
- Various text & translation fixes.
- Balance / Design Changes:
- Enemy freezing attacks now only *slow* the player down.
- Shock status effect damage has been buffed.
- Torrential Frost visibility has been improved.
- Power Chord has Lightning Damage now.
- Regret's "turrets" have buffed health.
- Update v1.0.3.3:
- Fixing crash that can occur when starting a new save game.
- Fixing bug where players can get stuck in the room young Cassidy wakes in during the intro.
- Empty combat room in Nightmare Campround now has enemies.
- Fixed hidden obstacles discovered in Nightmare City.
- Fixing bug where Primal Scream audio was not playing.
- Fixing some English typos.