- Game Update + Special Announcement
- Hello,
- We have released another update adding some quality-of-life changes and bug fixes. We also have an announcement about The Backrooms: Survival and our future.
- The Backrooms: Survival launched just over two years ago as a solo project. As a solo developer, I put a lot of work in the game to bring many updates through the early access phase (I've lost count how many), and a majority of this was done alone. Fortunately, I have now hired some other devs to assist in the development of all our games and future projects, which ultimately means the workload is shared and more updates and content overall.
- That brings me to the next announcement. This year we are looking to port The Backrooms: Survival to console platforms. Cross-platform multiplayer will be enabled so all console players will be able to play with existing Steam players. We are starting with Nintendo Switch who have approved us, so it is simply a matter of starting development to port the game to Switch which will start next week and hopefully be released in May/June. After we release it on Switch, we will look at other console platforms.
- And now the announcement about today's update. We are focusing on stamping out all bugs, and improving general QoL and tweaks, and today's update starts in that direction.
- Changes:
- -When dropping multiple items, they are dropped into a single sack instead and can be picked up instantly. Previously, if you dropped 30 nails, for example, 30 nails would spawn leading to clutter and general hassle. It is now much more convenient.
- -Fixed bug where the tactical vest appeared above the hound player
- -Fixed a bug where text from an auto pickup can persist in the main menu
- -Fixed a bug where pressing escape on the multiplayer panel shows the game HUD and soft locks
- -Fixed wrong item names on auto-pickup
- -Improved voice chat quality
- -Added a button to cancel when attempting to connect to a server, as previously if there was an issue connecting it would try infinitely meaning the only way out was to ALT+F4
- -Fixed a bug where the obituary was not recording new entries
- -Side pickup notifications for items show the correct name and also the amount
- -Fixed examine text showing the wrong name
- -Added a health and armor bar
- Melee Combat Changes:
- -Broken melee weapons can still be used but will always do between 1-4 damage despite any buffs or upgrade level until repaired
- -Improved the hitboxes of melee weapon swings. before it was cursor/mouse-based, now the actual weapon also had a hitbox
- -When trying to swing a melee weapon when out of stamina, the "not enough stamina" message would spam creating 100s. Now it is limited to one a few minutes
- -When swinging a melee weapon, instead of the same single-direction animation, the weapon is swung at a random angle each time and the opposite direction on the second combo hits = more realistic/immersive.
- As always, another update will come soon, and keep an eye out for any console and other development news.
- Cheers