1. Changelog v1.3.5.113110
  2.  
  3. New Content
  4. Tweaking of Workshop so it is now aligned into separate categories
  5. Enabling Armor Piercing Bullets, Blueprints and Recipes
  6. Swapping BaseHardenedPointDamage to BaseHardenedPointPenetration on various items as it represents more what we wanted the stat to do design wise, negation of hardened point zones rather than a damage buff
  7.  
  8. Fixed
  9. Added many more translatable strings, notably close buttons, mount commands, unloading ammo, and the sort button
  10. Made DescriptionText member of D_Uses an FText to support translation (was previously FName)
  11. The 'Press any key to skip' text shown during loading screen cinematic now supports localization
  12. Updated translatable text row for character deletion to correctly allow translation.
  13. Updated Out of Bounds warning to correctly allow translation
  14. Combining lantern start / loop / end audio into one event, and combining wood rag torch start / loop / stop into one event for Craigs torch BP cleanup logic
  15. Fix lantern audio desynced after entering water bug
  16. Refactored audio behaviour on all light skeletal items to simplify this fix
  17. Re-separated wood rag torch oneshots out from loop event to enable context-specific ignite and douse behaviour
  18. Applied a fix to audio component play state library function to allow fading out audio components to continue to respond to positional updates correctly
  19. Fixed a few typos and edited descriptions to better reflect the nature of an item
  20. Update Blueprint tooltip widget to remove black space when item description is too long
  21. Updated deployable modifier widget to have 2 columns for alterations if exceeding 4 alterations, notably this prevents other parts of the widget being hidden (and mainly on crop plots)
  22. Updated Crop Plot Fertilizer widget to show the text for fertilizer stats larger
  23. Updated Resource Connections widget to allow translation of the requires and provides summary
  24. Very small adjustment to OES pod volume so its not quite as intense. This is to account for when pods are coming up and down in similar times
  25. Damage numbers no longer generate overlap events or affect navigation
  26. Fixed durability setup on dehumidifiers, ensuring they correctly break on 0 durability
  27.  
  28. Future Content
  29. Blueprint setup for ENV audio effects Volcanic Embers
  30. Added SM_BLD_Wall_Solid_Glass, SM_BLD_Floor_Glass, DM Meashes, AO Masks & Set Up Materials for Buildable Rework Investigation
  31. Added several assets for the Iron Buildable rework
  32. Refined mission descriptions, changed the amount of items required for progression and added gameplay tag to swamp questmarker, Prometheus
  33. Added SKs, textures, materials for Cold Steel Axe (SK_AXE_ColdSteel)
  34. Reimported enzyme cannon skeletal mesh with correct normal setting
  35. Adding volcano audio for ember storm. Adding BP logic to connect audio parameter. Adjusting levels of base amb during storm
  36. Improved behaviour of Lava Fliers, they now explode on death.
  37. Fixed Lava Flier physics asset.
  38. Added new decorator BT_DoOnce which allows a BT node and it's children to only be executed once per instance.
  39. Lava hunter eggs can now be destroyed to prevent spawning.
  40. Increased LavaHunter health and damage, assigned unique health/damage curves
  41. Added new stat for FrozenOreChance%
  42. Changed cold_steel_sledgehammer item template from coldsteel pickaxe to coldsteel sledgehammer
  43. Added FrozenOreChance to Pickaxe and Sledgehammer
  44. Cold Steel Sledgehammer now has a chance to give 1 frozen ore when a resource is spawned
  45. Cold_steel pickaxe now has a chance to provide 1 frozen ore when an ore resource is mined
  46. Removed accidental key press in a random location that would break the build
  47. Lots of improvements and updates to the ember volcanic storm audio
  48. Replaced Pots and Conch's with BP versions and fixed some floating cliffs, Pometheus
  49. Added dropzones throughout Prometheus, labelled some of these as open world drop zones
  50. Adding parameter for ash weather event and adjustments to embers event. Subtle reduction in clarity of SFX based on full ember amount to give sense of depth to the weather
  51. AI can now specify a default critical hit area which is used whenever another area collider isn't hit - useful for making an entire creature 'Hardened'. Lava Hunter's default crit area is now hardened, with it's underbelly taking normal damage
  52. Add a new weather damage type that includes a tag query for deployables/buildings
  53. Added PyramidHip Iron Buildable pieces for Buildable revamp, as well as several materials that needed to have proper PMs applied
  54. Update lava hunter audio state logic, and add Fleeing audio state for retreat
  55. Update world cave generation commandlet script to throw exceptions on badly formed caves now that Prometheus map caves are in a good state
  56. Adding new Larkwell Heated Canteen Workshop item and provides a modifier when they drink
  57. Adding new Larkwell Oxygen Tank Workshop item that provides cleaner air and applies a modifier to players when they inhale
  58. Adding 2x Variations of the new Larkwell Envirosuit to the workshop, one focused on module & backpack slots, the other on temperature
  59. Adding 3x New Arrow sets to the Workshop focusing on new elemental effects and affliction chances
  60. Adding 3x New Bolt sets to the Workshop focusing on Electoshock, Explosions and a hard hitting piercing ammo
  61. Adding 6x New Modules to the Workshop (Temperature, Caving, Extreme Affliction Resistances, Fishing, Tamed Creatures and Wound Resistances)
  62. Adding Icons for the Inaris Arrow Sets
  63. Adding New Icon Scenes with the size of 512, for icon editor configuration, so icons can be captured on wide screens
  64. Adding Missing Icons for New 2.0.0 Workshop Items
  65. Setting up 4 new Tool sets for (Axes, Pickaxes, Knives & Spears) including new stats and effects
  66. Adding 2x New Workshop Bows and 2x New Workshop Crossbows, item setup, basic stats and effects
  67. Setting up New Talent trees, and talents for all new workshop equipment, including prices
  68. Modifying Weapon Damage at the top of Item stat descriptions to display additional damage stats in this section and removed these from the remainder stats list
  69. Adding new tags for Crossbows, throwing knives and throwing spears for quick icon editor image taking automation
  70. Setting up 3x New Arrow Sets for purchase in the Workshop
  71. Fixing Stat description for Frost damage +% as its description was incorrectly 'fire damage +%'
  72. Fixing Processor recipes for Obsidian Spear and Knife as their outputs where incorrectly set to metal spear and metal knife
  73. Added EquipArmour cheat script to instantly equip a full set of specified armour
  74. Added SM_BLD_Roof_Glass, SM_BLD_RoofPeak_Glass, SM_BLD_Floor_Half_Glass, DM Meshes, AO Masks & Set Up Materials for Buildable Rework Investigation
  75. Adding BP data for volcanic ash. Adjusting audio event to suit ash weather event
  76. Added SKs, textures, materials for Cold Steel Arrow (SK_ARR_ColdSteel)
  77. Added Sockets to the Wood Set for Buildable Rework
  78. Updates and imrpovements to volcanic embers and ash events. Added flaming whooshes for embers
  79. Added new stat for Hardened point penetration (stat that mitigates hardened point damage reduction). D_CriticalHitAreas can now each specify a 'MitigatingStat' that can be used to reduce the strength of their 'EffectiveStat'
  80. Adding dialogue source assets for Prometheus re-records
  81. Updating LOD Generated settings for Prometheus
  82. PRO_Story_6: Added pointlight assets to mission spawn, updated some static meshes to blueprints, updated list of blueprints to spawn as part of mission
  83. Adding new Creature Scanning Device which scans a nearby creature, adds a debuff which causes them to take extra damage and increases the users bestiary progress (can be done once per creature instance)
  84. Setting up creature scanning device in the workshop and feature locking to New Frontiers
  85. Expose duty cycle on tagged weather damage events
  86. Ensure that WeatherActions are correctly stopped when using cheats (internal dev only)
  87. Fixed bug where NPCs that had the 'DamageReturned_%' stat were returning damage to player's weapon instead of the player
  88. Adding in Missing Bestiary Rows for Prometheus
  89. Adding in missing Carcass loot for new animals that where missing
  90. Feature locking AI & Bestiary Rows to New Frontiers instead of Development
  91. Stockpile: Refined flavor text and adjusted mission rewards, Prometheus
  92. Added Sockets to the Iron Set for Buildable Rework
  93. Cold Steel Axe - texture/material fixes
  94. Added SKs, textures, materials for Cold Steel Pickaxe (SK_PIC_ColdSteel)
  95. Adding volcanic wind gust after boom and adjustments to scatter audio during storm
  96. Added Sockets to the Concrete Set for Buildable Rework & Adjusted Wood INT Master Dirt Mult
  97. Adjustments to ember scatter distance and times and wind levels and tonality curves for the volcanic storm
  98. Moved Cave volume sticking out of cliff and fixed floating obsidion ores in manual cave, Purple Quad and Green Quad, Prometheus
  99. Added Sockets to the Wood INT Set for Buildable Rework
  100. fixed skinning issue for heavy obsidian armor arms
  101. Lava Hunter now has increased health regen when recovering in lava pools.
  102. Lava Hunter now enters an temporarily boosted state after recovering in lava, receiving less projectile damage, returning some melee damage, and setting melee attackers on fire.
  103. Added bestiary text for Viscid
  104. Adding wetlands acid rain sizzle, adjustments to timing of embers storm based on test event which is closer to the real event
  105. Added new SMPL3 lines to dialogue table
  106. Added rerecorded Sol lines to dialogue table
  107. Setting up basic Prometheus creature loot tables, adding in special drops for most creatures
  108. Added new 'Quest' collision object type, along with two new collision pofiles 'QuestQuery' and 'PlayerCapsule', used to standardise collision profiles used in those two cases
  109. Adding dialogue events for Open World intro missions
  110. Ensured EQS queries ignore quest actors, as these should not have anything preventing queries of that type
  111. Added art assets for Fish 18 variant 1
  112. Rasied terrrain to prevent landscape clipping, Green Quad, Prometheus
  113. Adding in new fish map for Prometheus and setting up fish zones and new fish (17/18/19 and variations)
  114. Setting up Fishing Book for new Fish & Adding Fish to Spawn Zones for Prometheus
  115. Added SKs, textures, materials for Cold Steel Sickle (SK_ITM_Sickle_ColdSteel)
  116. Stockpile: Changed Required Meals and Adjusted How many are Required, Prometheus
  117. Added text for scoria building pieces
  118. Added text for bone armor pieces
  119. Added text for Scoria buildables
  120. Added missing bestiary stats for new creatures
  121. Fixed item rewards for multiplicitive arctic pelts stat
  122. Changed Drac Hemorrhage modifier to Minor Hemorrhage and lowered chance
  123. Added text for standard and heavy obsidian armor pieces
  124. Adding dialogue events for NOMAD v2
  125. Adjustments to the grasslands hail storm event and intensity. Adjusted eq of wind based on intensity
  126. Adding in Missing Animation Blueprint for the Exotic Harvester, animations now players upon deploy and its active state
  127. Wire heavy ash to provide a clogged modifier to all processors in the same biome as the weather event
  128. Removed rouge cave volume at story cave one, Green Quad, Prometheus
  129. PRO_A_Stockpile: Updated Location of Swamp Quest Marker and Updating Quest Marker Gameplay Tags, Prometheus
  130. Adding new parameter for hail storm and also adjustments and fine tune to volcanic storm based on playtest
  131. PRO_A_Stockpile: Updated Cooked Soy Bean name to match in-game name, Soy Bean Stir-fry
  132. Unlocked the Crunchy Soy Bean recipe, craftable at the Campfire
  133. Adding fmod events for prometheus mission one dialogue to table
  134. Adjustments to exotic harvester now the anims are hooked up. Lowered volume, adjustments to spacializer and added tree snap when picked and directional EQ
  135. Added in all updated Brick Tier Buildables with new APEX, DM's and mask materials
  136. Updates to obsidian armor. Lowered intensity and small adjustments
  137. Stockpile: Changed Required Items and Adjusted How many are Required, Renamed BP's to have A instead of C and Renamed Quest Markers, Prometheus
  138. Small adjustments to dialogue lines to give more definition between characters (by adding a shorter static burst) and also adjusting some longer pauses for dramatic effect
  139. Added Fish 18 variant 2, 3, and 4 art assets. Tweaked colour and LODs on variant 1
  140. Added subtitles for new voice lines in prom missions
  141. ColdSteel Pickaxe - tweaks to mesh and textures
  142. Added SKs, textures, materials for Cold Steel Sledgehammer (SK_ITM_Sledgehammer_ColdSteel)
  143. Wire heavy ash to provide a clogged modifier to all generators in the same biome as the weather event
  144. PRO_A_Stockpile: Update Berry Jam quest step to use in-game name
  145. Added all Scoria Brick materials and textures for the Brick Building Tier
  146. Obsidian, Heavy Obsidian, and Bone armour sets now use the correct 1st person arms mesh, preventing them from being invisible in first-person perspective
  147. PRO_Story_2: Ensured cave marker shows on compass
  148. Updated cave entrance markers to have a Cave_Entrance_Cheat and Cave_Entrance, dev locked the cheat version, this ensures that the marker isn't used in-game and is only used in development
  149. Added final lines and subtitles for Nomad mission
  150. Added new Lava Bomber additional spawn for Lava Hunter.
  151. Lava Hunter now gets extra health regen when 'powering up' in lava.
  152. Tweaked Flyer, Broodling, Bomber AI behaviours to better match design document.
  153. Lava Fliers now slightly lead target and no longer slow down before reaching
  154. All tree prefabs can now specify specific meshes to immediately detatch on first hit (previously only worked for snow trees). Vines on Cypress trees are now correctly removed when first hitting the tree
  155. Added Beam Assets for Iron Buildable rework
  156. Cold steel Knife now has a chance to apply the 'Chilled' alteration on meat when skinning
  157. Adding positive ice pickaxe hits for new ice cave walls
  158. Added skeletal mesh for fish 19
  159. Fixing Generated Stat name that would have broken the build
  160. Committed missed Virtual Stats File which means the new bestiary progressive stats where not being calculated correctly (does not effect any stats on the live build)
  161. Adding new Progressive Stats for each new creature in New Frontiers (and some other future ones) so we can finish setting up the bestiary, added stats, descriptions, virtual stats and calculations
  162. Added bone, obsidian and heavy obsidian armor icons
  163. Committing Missing Buildable Table Missed in last commit and fixing up Ramp & Floor Piece references which was breaking the build
  164. modified Fish19 static mesh
  165. Adding in Reaver base assets, rig, material and all animations
  166. Updating buildable to now use a new table BuildingPieces & BuildingLookup to coalesce building piece information into a new table and data is not hidden in arrays, this will also make it easier for adding new building tiers and skins in future
  167. Fixing issue with the building upgrade tool (hammer) when attempting to upgrade scoria, claybrick and scoria brick building pieces
  168. Adding a new editor utility widget for developers that runs datatable operations in engine rather than requiring a bespoke python script
  169. Using the cold steel axe now has a chance to provide the 'frosted' alteration which increases the energy (burn time) of sticks/fiber/wood
  170. Further adjustments to master ADSR for smoother transitions between biomes. Much more seamless now with less noticeable gap and change
  171. Regenerate Prometheus Generated LODs
  172. Added several assets for the Iron Buildable rework
  173. PRO_A_Stockpile: Updated PRO_A_Stockpile_Food1 Discription text to match correct item
  174. Removing double ups of ADSR fades on main ambience tracks to allow master fader ADSR to be the one that determines the fade. This allows for smoother transitions
  175. added Fish 19 variant1, static mesh, material and textures
  176. Updated old data table row references inside NPCCreator
  177. Fixed invalid decayable entry in new lava bomber carcass item static
  178. Adding obsidian pickaxe dud hit to indicate when hitting a rock that is not mineable
  179. REMNANT: Update mission steps to prevent mission progress being blocked if you send exotics up before reaching that mission step, now will give the Send Exotics step when starting extraction, but still require fully mining a node before mission completion
  180. Increase Sinotai Crate albedo textures to 2k
  181. Added bestiary text and item text for new Prom fish
  182. Added BLD_Railing_Brick and BLD_Railing_Stairs_Brick
  183. Decrease Small Texture Group resolution to 512px
  184. Decrease Medium Texture Group resolution to 1024px
  185. Added bestiary data for Arid komodo, Lava hunter and broodlings
  186. Cold Steel Tools - texture polish
  187. Added all DCO_MetalGlass decorative assets
  188. Adding hail to the BP environmental audio. Adding hail to tundra and grasslands event and adjusting distortion based on intensity
  189. Change new Ash and Ember effects to be WorldSpace so the effect doesn't follow the player
  190. Tweak Ash/Ember visuals to account for change in setup
  191. Remove duplicate 'test' weather event entries
  192. Fixed an occasional crash caused by a function trying to get the players stat container when the player was null. Now checks to see if it is valid
  193.