1. Update v1.5.1:
  2. Area of Effect
  3. Made to give explosions an impact radius that matches their visual appearance in the first place, this one escalated pretty quickly. There are now:
  4.  
  5. 💥 Explosion
  6. Everyone likes explosions. They now have individual ranges and physical impacts based on type and size.
  7.  
  8. ☢️ Decaying
  9. Some visual effects have already teased it: Heat or radiation weapons now leave a damage field behind on impact and do damage over a certain time.
  10.  
  11. 🌀 In-Flight
  12. It is now possible to apply a constant effect 'aura' to in-flight projectiles. Beside the damage, they can also have physical impulses – and practically even negative ones. ;)
  13.  
  14. New Zion weapons
  15.  
  16.  
  17. Dutty Gun
  18. Leaves small spots of radiated area behind – enjoy the extra DPS!
  19.  
  20. Dutty Boom
  21. Ok, this one was already there (and still is – if you own it, you'll keep it), formerly known as the Nuke Torpedo. It was moved to the Zion arsenal and given some fancy aftermath radiation effects.
  22.  
  23. Dutty Nades
  24. Radioactive grenades – sounds like fun, eh?
  25.  
  26. With the addition of Area Damage, we now have some sick special device weapons waiting to get launched. Unfortunately, getting active device slots to accept weapons might still take some time...
  27.  
  28. Dr. Vornoff portrait
  29. Don't judge a book by its cover – but it's pretty obvious she's up to no good...
  30.  
  31. New achievement
  32. The Krieger Letters now have readable content and you can now deliver them to their rightful recipients. Gain the achievement for this 'Late Delivery'!
  33.  
  34. Halloween Horrors
  35. To pass the time before next BIG update, we have reactivated the Wicked Dimension – and the once-in-a-year opportunity to unlock rare spooky ships and weapons!
  36.  
  37. Ship polishing
  38. Continuing the tradition, the Pathfinder – one of the oldest ships available – was brought back to speed and decorated with fancy light effects.
  39.  
  40. Other ship changes:
  41.  
  42. Mimi now has an additional turret slot
  43. Added a lot of additional ship descriptions
  44. Polished some stats (e.g. removed duplicated entries, added missing ones etc.)
  45. Added a lot of individual scan XP entries
  46. Removed credit requirements to craft pirate ships
  47. Hacking level and time balancing for all pirate ships
  48. Tyrell Wharf collision / FX optimization
  49. World
  50. Fog of War is now black. Space changes to blue in map mode
  51. Station regeneration – stations enter a self-repair mode when losing hull (after a 'come back later' type of cooldown), reducing the risk of finding a bunch of debris where a station should be.
  52. Readable XP when it's opened for the first time
  53. Loot Magnet: change the attraction model
  54. Caduceus HQ bit of polishing
  55. The King is back. You may not know him and maybe never will. Roll out and find him! ;)
  56. Added a new stage to the tutorial, in which Auxilium introduces the scanning feature
  57. A new item (Shuttle Keycard) is added to the player's inventory at the beginning of the game - needed for an incoming update ;)
  58. Weapons
  59. Mine shotguns were re-balanced (Caltrop is now better than Scattergun, some prices adjusted) and their projectiles can be shot down
  60. Razor's Edge collision optimization
  61. Solid explosive projectiles like the Shell Breaker now have reworked graphics with animated trails
  62. Improved FX for radiation weapons and default mine explosions
  63. UI
  64. Loadout key shortcuts
  65. Tooltips: Show the initial DPS if it differs from the average DPS
  66. FX
  67. Nanobot emitters on regenerating ships and stations
  68. Other
  69. Support overriding fonts for translations
  70. Add a simplified chinese font
  71. Embed the game version to the binary version header
  72.  
  73.  
  74. Ship crafting consumes the full stack of the ship cargo items
  75. Shield damage is not included for tracked damage stats (stations/ships retaliate way too late)
  76. Loadout switch: Weapons/shields/devices should not deplete if it's the same
  77. Wreck Xanadu turrets should be also gaia
  78. Disable most player input actions if the menu is active
  79. Xentron Revealed: Atlas stops fighting after respawn (when getting killed)
  80. Menu: Fire animations after the GUI has been initialized so they don't stutter or finish instantly
  81. Static Message: correctly update the game and handle controller button down events
  82. Popup notifications don't restore the dialog input focus (E key)
  83. Some minor errors with the Dr. Cram Bokaj questline, added a callback after the quest counter
  84. Lost and found chest should be openable without hacking
  85. D2-Launcher had upgrade level 3 twice instead of 4
  86. Weapon fire rate ignores the energy constraints if min_fire_interval is also set (Mini Seekers fire rate is wrong)
  87. Laser TTL should not be rounded
  88. Tooltip DPS calculation should include p_hit_count_delay
  89. Tooltip DPS for multi-missile (burst) turrets is lower than in game
  90. Tooltips: Compare cargo weight and value
  91. Tooltips: Don't change the highlighted item alpha
  92. Tooltips: Laser "Fire Rate" is sometimes not shown
  93. Savegames: ship stat kill counter is not loaded
  94. ESC in ship trade cancels out of lower dialog first instead of ship trade HUD
  95. Quickload crashes when a question box is open (disable it)
  96. 5 ships (Ameba, Cessy, Gylfa, Icarus, Stansa) didn't have damage or regeneration FX
  97. Big Samson (Seraphim bodyguard) portrait had a CoC logo
  98. Some grammar and spelling mistakes
  99. Don't allow trading with stations in space
  100. Drop click areas overlap each other
  101. Shield collision/impact emitters are offset
  102. Ship loadouts: Do a free cargo space check
  103. Muzzle emitters are played in Inventory background
  104. FTA trade missions: Delete enemies on mission success
  105. Savegame Menu: Info messages are not shown as they are drawn behind the window (like "Can't save now. A dialog, event or fight is currently active")
  106. Gilliam ship emitter particles have regular gaps
  107. Engine-linked repeat emitters can still be duplicated once
  108. Analysis: Show trash trade icon only for collectable trash pieces
  109. "-1 item" message on player death
  110. Options Menu: Add a "needs a game restart" info popup when the font will change from a language change
  111. Infinite hit count to Flamethrower and Razor's Edge