1. Changelog v2.1.16.119362
  2.  
  3. New Content
  4.  
  5. Unlocking Buffalo & Thin Weave Rugs
  6. QoL or Fixed
  7.  
  8. Allow multiple players to sit on 2 or 3 seater couches at the same time
  9. Fixed a bug where the hiding of backpacks/shields on back would stop working when you used an empty quickbar slot
  10. Fixed a bug causing many stockpile missions on easy or hard to instantly complete
  11. Added difficulty scaling to each stockpile mission, requiring less resources on easy and more on hard
  12. Curtains and windows can now be placed on window frames and can no longer infinitely stack
  13. Adding Suit Slot Inventory UI to player inventory and processors so it can be seen when interacting with devices
  14. Added 'Carrying miasmic item' to the raw iron wood item (crystalized miasma) so it damages the player over time
  15. Fixed Door socket placement on concrete doorway, replace your doors to fix the small gap
  16. Fixed a bug with the shield where if you equip the shield in the secondary slot and then drag it off it can double up the shield on your back and your arm
  17. Fixed Barbeque Carrot granting +50% food modifier duration
  18. Fixed Honey craft on Mortar and Pestle and Material Processor granting both honey AND beeswax
  19. Fixed Bee granting Predator Bird XP
  20. Added Projectile Immunity strength to Bee Bestiary
  21. Shifitng Reinforced Wood from T4 -> T2 and level locking at 20, making it essentially T3
  22. Increased Bee's collider making them easier to hit with melee attacks
  23. Lowered Bee Health so it only requires 1 melee swing to dissapate swarm
  24. Removed Bee Knockback on attacks
  25. Slightly reduced bee attack damage
  26. Adjusting and balancing number of Beehive Spawns in caves
  27. Future Content
  28.  
  29. Adding better deploy audio for sandworm trophy and adjustments to audio location
  30. Update diagonal half angle pieces and beams to allow placement within the same tile
  31. Fixed Angled Walls and Beams being unable to be placed in the same location
  32. Fixed Horizontal Cross-Beam rotation mesh rotation within Blueprint
  33. Updated Roof Peak Connector blueprints to allow placement of roof pieces in same location when already placed
  34. Simplified turret BP setup for Audio
  35. Update Stone Pillar asset to use new KIT building assets
  36. Log version when running dedi server
  37. Log version when running dedi server
  38. Fixed Gorse crops collision overlapping other objects
  39. Adding turret powered audio, power off audio, aim audio, and BP imp to play sounds
  40. Added art assets for farmhouse stove asset
  41. Fixed typo in Field Guide category
  42. Knobble stuck movement sentry logging for now
  43. Adding Stationeers bobble heads and materials plus some assembled blueprits
  44. Rotated BLD_Beam_Curved_Down_Diagonal_Stone_R and BLD_Beam_Curved_Up_Diagonal_Stone_R 180 degrees
  45. Added curved walls and setup rules for curved walls and beams placement in the same tile
  46. Added diagonal curved cross beams to gameplay blueprints for testing
  47. Setting up Stationeers Trophy Items, recipes and feature flags
  48. Setting Up Icarus Logo, recipes and feature flags and adding to unreleased DLC
  49. Setting up package flags for upcoming DLC's (Creature Comforts & Homestead)
  50. Adding new Icons for Stationeers Trophies, Icarus Logo and 5 Sandworm Trophies / Braziers
  51. Fixed placement rules on curved building walls
  52. Updated name of curved walls piece
  53. Added string table entries for all resources and added them to the recipetooltip for localization
  54. Updating Sugar Recipe, Sugar Cane Framing Reward Row and the Sugar Cane Seed Placement Mesh
  55. Knobble connection timeouts sentry logging for now
  56. Removed dev logging used for debugging backpack visibility
  57. Adding water purifier T2 audio, and replacing SM with correct mesh for water purifier. removing unnecessary Audio BP behavior
  58. Generated mesh LODs for half of yellow quad, Prometheus
  59. Reorganize Field Guide categories
  60. Added text for stationeers and winged trophies
  61. Generated mesh LODs for X7_Y7, X7_Y6, Prometheus
  62. Added text for Sugar Cane items
  63. Added DEP_Silo
  64. Added in base setup for the Slug reskin, in engine as Hammerhead slug until we have an ingame name for it, currently using same slug goap setup until we implement boss behavior and boss entries
  65. Adding hammerhead slug aggro, idle, death audio and events and data table entry
  66. Generated mesh LODs for X4_Y3, Prometheus
  67. Generated mesh LODs for remainder of yellow quad, Prometheus
  68. Generated heightmap LODs for red and yellow quads and fixed a bunch of others that had garbage meshes/textures, Prometheus
  69. Adding hammerhead spot / warcry vocalisation audio and event
  70. Generated mesh LODs for remainder of red quad, Prometheus
  71. Generated mesh LODs for half of red quad, Prometheus
  72. Adding Item Setup for Bear Hide, Deluxe Leather, Croc, Sandworm, Desert, Armored, Explorer and Racing Saddles. Also setup for Seed / Water / Harvesting Carts
  73. Adding Mange wolf attack audio, event and data table setup
  74. Setup placement rules for curved roof
  75. Adding mange wolf flinch audio and wolf howl event. Fixing animation being in wrong folder
  76. Initial addition of Roof CurvedAngle pieces
  77. Added ITM_Shovel_Tactical
  78. Adding sugar cane audio harvest and plant sounds. Also duplicating slug animations to be used for hammer slug montages for unique sounds
  79. Updated shadow geo for Prometheus
  80. Added BLD_Roof_CurvedAngle_Up_Stone and BLD_Roof_CurvedAngle_Up_Stone, with Inverted and L and R versions
  81. Submitting Mange Wolf Alpha, Base, carcasses and textures
  82.