- 1.4 Balance & Bugfix Update, featuring new Community Code content!
- Before we kick off the patch notes, we've added a new Custom Character code which unlocks the Mad Scientist profession, designed by our experimental tester community! Use the code "experimental" to try out three new absolutely wild specialization perks, which will then be unlocked for use in Draft mode.
- If you didn't know about some community codes before, they can unlock new PvE character content for you to use in Draft mode forever! After unlocking the feature, you can visit the Code section here, in character select:
- Then, select Enter new Code
- Type in a code, like so:
- Press "Check Code", and if you've successfully entered a community code, a preset character featuring one new Race, Class, Profession, or Aspiration unique to that character will load, and that unique character feature will be now be seen in all future uses of Draft mode!
- Here are all the current codes available for use:
- experimental - After the Eager Newbie, choose between Perks that enable strange builds.
- -Tricky Tomes: Gain 3 copies of the same random Skillbook. At the start of combat, each Unit with an equipped Skillbook will Stun and Stifle the nearest ally without a Skillbook for 10 seconds.
- -Pure Madness: Randomize the Traits of all Units! (Does not affect Mythics or Statues.) Gain 3 free Rerolls.
- -Backroom Deals: Normal Shops will additionally sell items exclusively found in Event Shops. Component items are no longer rewarded in combats, but you gain 4 more Gold per combat.
- sneakyteak - Start the run with Kevin the Flamingo! If Kevin is placed adjacent to only a single unit, he adopts a random trait from them. Rerolls cost +2 Star Points.
- Rhapsody - Whenever your units cast for the third time each combat, they gain a Shield for 30% of their Maximum HP.
- KoboldPack - +1 Army Size. The Registrar no longer unlocks Uncommon and Rare units.
- GreatMaker - Start the run with a Prismatic Crystal (which can become any Component) and 3 less Gold.
- Amalgamation - Start the run with a random Additional Race Trait Point perk. Skip your Level 2 Perk choice.
- MayorSilly - Dave's Airship will take you to any location. When you start Act 2, gain 10 Star Points.
- Anti6eptik - When you Merge three Tier 1 Units, get a Tier 1 copy of it. Tier 4 Units are not banished from the pool. Units sell for no Star Points.
- OldenRites - At the start of combat. your units on Hex Modifiers gain 2 Mana Regen, plus 1 for every other unit on a Hex Modifier. Units on Shadow Strike hexes gain double this effect!
- Pedguin - Start the run with the Mythic Unit Cisco and 1 fewer Star Point.
- FrostPrime - Start the run with the Mythic Unit Frost and 2 fewer Star Points and Gold.
- wanderbot - Start the run with the Mythic Unit Wanderbot and 1 fewer Star Point.
- 1.4 Patch Notes
- General
- Recommended Items has been updated for all characters, including a few who had no recommended items listed, all from a list compiled, refined, and submitted by our community.
- Added a maximum Damage Resistance of 90%. This should never actually be able to be hit in practice but should there ever be a bug like Knight's again, will at least prevent full invulnerability (and thus causing combat softlocks).
- Adjusted Archetype stats: Slightly increased health for Common and Uncommon Fighters, and Rare Tanks.
- You can now select fewer than 5 units when using the Book of Banishment.
- Disabled the Settings option for Metrics collection. The sample size is no longer sufficient to use Metrics, the community has been driving updates far more, and this saves us a bit of server costs.
- Leaders (PVE)
- Leader bonus stats: Health set to 30% (nerf from 50%). This will have the largest impact on Act 1's difficulty, making the Leaders slightly easier to take down. It will also impact Brutal 5 specifically as Brutal 5 doubles Leader stat bonuses. Together this should help make Brutal 5's Act 1 a little less "restart until you high roll".
- Fearflame Armor - Corrected tooltip to reflect Ignite, not "reduced healing". Pulse damage set to 6% (nerf from 8%)
- Doombow Quill - Damage set to 75% AD (nerf from 100%), matching the change to Leachknife Sheathe below.
- Necklace of the Darkmage - Mana Regen set to 7% of Max (nerf from 10%).
- Units
- Khepri - Max mana 80 (buff from 85)
- Ragno - Max mana 70 (buff from 75), Shield 220 (buff from 200)
- Glitter - Polymorph duration to 2s (nerf from 2.5s), Damage to 240 (nerf from 280).
- Sir Sparkles - Armor buff to 20 (buff from 10)
- Lightwing - Damage to 160 (nerf from 180)
- Sebastian - Max health % damage to 4% (nerf from 5%), but now gains 2 Armor per cast for the rest of combat, up to a cap of 30.
- Sanctus - Now always targets 2 allies, and grants 12 Mana (new red value) to the target when healing other allies.
- Deshret - Now can't Ward a target that recently revived from Death Ward. Bugfix: Fixed several targeting issues causing Deshret to inconsistently target, and when rarely actually targeting allies with the Ward, would heal for 0 when triggering the Ward.
- Baalor - Stun duration to 3s (buff from 2s), Summon duration to 15s (buff from 10s) and Baalor now summons specifically a "Lesser Demon". This will always be a Xaphan, Sparky, or Uro, but without their Trait effects. This makes Baalor significantly more consistent, less prone to bugs, as well as more Demon-thematic.
- Elder Reto - Damage to 425 (nerf from 450)
- Willow - Pulse damage/healing to 45 (nerf from 50), Final explosion to 225 (nerf from 300)
- Ivy - Bugfix: Ivy now properly is manalocked while the shield on herself is active. Ivy has been overperforming and may still need further adjustments, but for now we'll just fix the bug and see where she lies.
- Wolfgang - Post-transform mana cost set to 55 (nerf from 40).
- Traits
- Marksman 2 now fires at the highest-health target, not the one that dealt the most damage.
- Bug 1 Damage Resistance set to 15% (buff from 0%, was Bugged!)
- Defiler 2 damage amp now 25% (nerf from 30%)
- Arcane Spell Power to units who have no enhanced ability (were not originally Arcane) set to +100 (buff from +50)
- PVP
- PVP Skye's Ballista perk now grants a Tier 4 Ballista (up from Tier 1)
- PVP Gemclops damage proc now 50% of Spell Power (up from 25%) to counteract a bugfix that was causing this effect to trigger twice.
- Shrine Mage Skillbooks Shilleleigh and Harmony have swapped places to Tier 1 and Tier 2, respectively.
- Items
- Claws of Haste - 4 attacks at max speed (buff from 3 attacks), but the user is Stifled during this time (and thus can't gain mana)
- Vengeful Armaments - Stores 25% of damage dealt (buff from 20%)
- Leechknife Sheath - Deals 75% of Attack Damage (nerf from 100%)
- Quill - 70 starting mana charge (nerf from 100)
- Helm of Hatred - 8s Invulnerability (buff from 7s)
- Soulburn Greaves - 1s Ignite trigger cooldown (buff from 2s)
- Sealed Scroll - 8% Maximum Mana regained (nerf from 10%)
- Infuser - 3x Lifesteal to healing ratio (buff from 2x)
- Burndanna - 4% Max Health healing (nerf from 5%)
- Recovery Necklace - 7% Max Health healing (buff from 6%)
- Brainleech Pendant - Now targets the enemy with the highest Mana Regen.
- Forever Scythe - Final stage to 25% Amp & Resist (nerf from 30%)
- Mana Bracelet - Renamed to Nael's Bracelet
- Misc
- Harmony skill (from the Skillbook item) adjusted: 30/60 mana, 6 Attack Speed & Spell Power (from 15/70 mana, 8 stats)
- Mana Battery skill (from the Skillbook item) mana distribution changed to 85% base (nerf from 100%).
- Bug Fixes
- Fixed an issue with Claws of Haste's trigger point that could cause it to get multiple activations from a single cast in some cases (notably when Dualcasting, or when the cast is interrupted)
- Fixed Pawn's skill Pushing 1 hex.
- Fixed an exploit related to Otto's Scepter
- Fixed a bug related to Sandbox mode where you could enter it while also being in PVP mode.
- Fixed Mushroom Trait stating a 10 Spell Power effect per spore, it is actually 15.
- Fixed the Grace perk not checking for tier-up merges after acquiring.
- Fixed an exploit related to the Grace perk that could duplicate items.
- Fixed Knight's damage resistance buff stacking infinitely.
- Fixed an issue with Taunt where if a unit with a friendly-targeted Skill was Taunted, in some cases it could instead affect the taunted enemy
- Fixed Healer's mana regen applying globally instead of just to Healers.
- Minor text clarification to Sparkles to clarify it affects both itself and the target ally.
- Fixed a long-standing issue where the random seed could be bumped upon returning to the main menu, resulting in rerolled perks or other changes. This also fixes an exploit where PVP perk pools could be rerolled.
- Fixed an issue involving Doombolt Quill's knives deactivating partway through combat.
- Fixed Bulworc's skill stating it blocks 1 attack, when that adjustment never happened. Text is back to saying blocks 2 attacks.
- Fixed minor text bug on Run History for pvp season run display
- Fixed Run Summary / Run History often showing the state of the army in the fight before the final fight after ending a run.
- Fixed an issue with Plush of Vo'do not having a stacking cap.
- Fixed an issue where a Tier 4 Morphling would banish any unit it turned into.
- Fixed a bug with all 'on stunned / crowd controlled' triggers (notably PVP Gemclops) triggering when stun or CC wears off in addition to being applied.
- Potential fix for a rare bug that can cause a unit to be permanently stunned.
- Fixed PVP Gemclops damage being listed as Uncategorized in recap.
- Fixed Pink Dragonkin perk not re-adding reroll costs on load when continuing.
- Fixed an issue with Potion Belt perk causing it to not load properly when continuing.
- Fixed an issue with PVP seasons not being able to use the Laboratory table, instead showing an invalid icon that said "Report to Devs"
- Fixed being able to use Gera's Weaponized Rainbowslime on an enemy during the encounter spawning process.
- Fixed PVP Enemy Circus Performers not gaining their bonus stats.
- Fixed enemy Baa'lor units not stunning your Units.
- Fixed PVP Cactus Nymph not scaling per item equipped, and applying the effect to both armies.
- Fixed Mage stage II always Stifling one of your Units in addition to the enemy team.
- Fixed an issue where unequipped items could stay seen under the health bar in specific, rare cases.
- Fixed Gold/SP/XP per combat changes not being seen in the combat rewards preview.
- Fixed Stormy Skies book being stopped by CC immunity.