- Update v1.2.11:
- - fixed city not unlockable when the related event is not defined
- - added lower consumption for easy and sandbox difficulty
- - fixed stone road corner texture position
- Update v1.2.10:
- - fixed/improved localization (risks info layer description, risks graph legend)
- - these descriptions should now be more accurate and more relevant to the functionality
- Update v1.2.9:
- - lowered prestige requirements for trade for some cities in 5th and 6th mission
- - added missing library in linux builds
- Update v1.2.8:
- - added explicit tutorial button to the main menu
- - added separate city state for prestige unlocked citites to the trade map
- - added city watch animations
- - increased firefighters efficiency during extinguishing
- Update v1.2.7:
- - reduced probability of strikes in critical buildings
- Update v1.2.6:
- - fixed rioters walkers spawning more often than intended
- - lowered number of event popups
- Update v1.2.5:
- - improved emergency buildings range computation when some of them has been deactivated
- - localization fixes and improvements
- Update v1.2.4:
- - lowered global risks values
- - increased initial money in early missions
- Update v1.2.3:
- - fixed rare case where walkers do not reduce risk in a specific building
- Update v1.2.2:
- - fixed not being able to remove burned warehouse
- Update v1.2.1:
- - added special graphics for infected houses
- - slightly lowered global risks values
- - gradually lowered risks values in early missions
- - increased healer walker speed
- - improved risks adviser values presentation