- Update v1.21.2:
- Co-Op
- Hell’s Kitchen can now be encountered in Shuffle as well (as a medium heist).
- In Close Encounters, the shield generator now shows hit impacts.
- In Close Encounters, the drop pod now shows an effect on spawn.
- Slightly increased reward from Close Encounters.
- Updated the order of Rockay Rumble missions.
- Chain missions can no longer be restarted, as the challenge and hefty bonus reward are balanced around completing missions successfully in a row.
- Campaign
- In the “Dragon Dogs†chapter of Story mode, the player now has to manually confirm the payment to Silver instead of the money being deducted automatically.
- “X Marks the Spot†should now be notably easier in Story mode (as the stealth approach is mandatory in contrast with Roguelite).
- You can now restart Story mode missions.
- Baker now retains his selected weapon in Under Siege in Story mode.
- Fixes
- Fixed a multitude of reported crashes occurring in certain gameplay systems.
- Fixed a crash related to the timing calculation of SAS Instincts.
- Fixed a crash related to the filtering of incompatible mission bonus objectives.
- Fixed a potential crash related to displaying formatted rich text.
- In Story mode, Cagnali’s Order and Gold Cup chapters no longer require DLC ownership.
- Changed culling distances for certain assets in Auction House, so they shouldn’t vanish from view as soon as they used to.
- Prevented the multiplayer lobby status from going missing when it’s updated when a new client joins.
- Windows in “Under Siege†should no longer show the Break prompt.
- Windows in “Afterburnerâ€/“Private Reserve†can now be destroyed with throwable equipment.
- Characters in the Co-Op lobby shouldn’t clip through certain assets anymore.
- Fixed an incorrect decal inside an armoured truck.
- Stage truck texture in Mic Drop should no longer glitch because of a nearby explosion.
- The player once again properly collides with the back door of the escape van.
- When the internet connection is lost, the multiplayer session now attempts to reconnect more reliably.
- Fixed an issue with the host being unable to select the boss character when the client joins at a bad time.
- In “Rendezvousâ€, the buzzsaw should now be correctly replicated for clients who join-in-progress.
- Players who join-in-progress in Rockay Rumble can now hear countdowns again.
- Players who join-in-progress in Auction House can no longer speed up the drill after it has already finished.
- Scratch decals will no longer hover in the air when the door of an armoured truck opens.
- Story mode statistics are now tracked between runs, similarly to how roguelite does it.
- Story mode now displays the active chapter in the pause menu, instead of “Day 1†(as days are irrelevant in the mode).
- Fixed the opening of the “Import Export†chapter in Story mode, which showed no tasks for the player to complete.
- An invalid combination of certain conditions (such as high heat or non-Available character states at the start of the day) blocked certain random events from ever triggering. This is now fixed, which should reintroduce certain crew and heat/investigation random events.
- Fixed at least one case causing the placeholder “mold†image to be shown during a random event instead of the relevant character.
- Adjusted scaling and layout of the Rockay Rumble menu tiles, as the text was overlapping in several languages.
- Fixed several objects in Hell’s Kitchen clipping with the background.
- A certain enemy should no longer get stuck in one of the diner presets of Case Trade.
- Fixed certain loot collections in the Auction House that couldn’t be ordered to be collected by bots.
- Prevented the player from dying during the opening cutscene of Under Siege.
- Prevented the player from throwing their loot away in King’s Crypt in such a way that made it impossible to collect it later.
- Fixed tutorial hints in the Tutorial mission – stealth detection hints are now shown to each player individually when they are being detected, not only to the host when “any†player is being detected.
- Clients are now once again able to aim with the turret in Gold Cup.
- Fixed an issue in Cagnali’s Fortress that counted the planted EMPs incorrectly, rendering the objective impossible to complete if certain steps were taken.
- Fixed an issue that prevented items from being automatically unlocked for max-levelled players if said items were associated with past community events.
- The cooking station slots for chemicals in Hell’s Kitchen are now interaction-based, which prevents taking multiple chemicals at once when many are placed near the interaction hotspot.
- The chemicals in Hell’s Kitchen now push away chemicals that overlap them when placed.
- The shadow of the chemical interaction is now again visible for clients.
- Cagnali’s army upgrades should no longer trigger a full-screen notification every day during Cagnali’s Order.
- Fixed a problem where the distraction magazine didn’t work in the first part of Cagnali’s Fortress.
- Bots will now throw away carryables after reaching max bag capacity to prevent problems with disappearing items.
- Prevented Silver from appearing twice in the crew in Story mode during Dragon Dogs.
- Baker’s alternative boss appearance can now be reset back to default.
- The “X Marks the Spot†mission no longer shows ‘Days until expiration’.
- The goal task tied to “X Marks the Spot†was incorrectly marked as completed even when the mission was not completed in stealth.
- Using an incorrect switch in Hell’s Kitchen should no longer block progress if flipped after the cold rooms are unlocked.
- The sound of boosters ending now plays for all players, not just the user.
- Story mode should no longer overwrite Roguelite save when awarding multiplayer money.
- Fixed several collisions in Close Encounters (fans blocking bullets, shield generators).
- Removed incompatible bonus objectives from the Auction House variant of “Defend Warehouseâ€.
- Art of the Heist should no longer sometimes get blocked after operating the laser switch.
- Restored PMG’s ammo count to 30, as it was set to 24 by mistake.
- Resolved Bone repeater’s naming and availability.
- Prevented an exploit involving fast looting with the Nimble perk.
- Fixed various translation issues and improved the wording in certain newer texts.
- Modding
- Added a template for modded goals and plotlines.
- The levels for DLC heists are now available in ModKit.
- The obsolete “Allowed Heister†option in the Perk Database has become a working “Allowed Heister Query†which you can use to prevent certain perks from being generated for specific characters.
- Settings of Crew Conditions for crew random events were sometimes counterintuitive to what one might expect. The following settings are now fixed:
- ‘None’ character state required (default) allows any character state instead of literally ‘None’.
- ‘Neutral’ required mood (default) allows any mood.
- ‘Include Boss’ did the opposite and excluded the boss instead, making Baker a valid option when the option was unchecked.
- ‘Only Unique Characters’ checked included only non-unique characters.
- ‘Amount of Heisters’ is now an interval, as setting the maximal amount of characters involved is important as well (prevents assigning the entire crew to the Crash random event).
- The default required heat for events was lowered to Very Low (as is usual when random events are typically evaluated).
- Clean execution status is now properly hidden for modded Rockay Rumble missions, as it is irrelevant there.
- Update v1.21:
- Update summary
- · Challenge extra-terrestrial threats in CLOSE ENCOUNTERS, a new Rockay Rumble map with unique mechanics!
- · Prepare a fresh batch of Baker’s blues in HELL’S KITCHEN, a new heist involving an underground laboratory.
- · STORY MODE is here! Experience the journey of Travis Baker in a simpler, linear alternative to the roguelite mode.
- · See our patch notes for the complete list of additions, improvements and fixes.
- Thank you for being with us!
- New
- General
- · “Close Encountersâ€, a new Rockay Rumble map
- o Battle aliens in a challenging arena aboard a spaceship under the command of a malicious AI
- o Low-gravity movement
- § Better aerial control
- § Ground slam
- § Hyper dash
- o Try out new alien weapons
- · “Hell’s Kitchenâ€, a money-making medium heist
- o Prepare a batch of drugs in an underground laboratory
- o Maintain a stable chemical reaction in dangerous conditions.
- Watch YouTube Video
- Story Mode
- · Introducing “Story modeâ€, a linear variant of the campaign focusing on the narrative with simpler mechanics than the more replayable and complex Roguelite
- o Accessible from the main menu, using a separate save slot
- o No permadeath, story missions are repeatable
- o No turf war, no days
- o Linear progress through plotlines
- o Money-making missions replenish, and costs are cheaper
- Watch YouTube Video
- Co-Op
- · Rockay Rumble gravestones and medkit
- o Dead players may now be revived with reward tokens
- § A revived player returns with 1 revive, and all team tokens collected in the meantime
- o Players may also restore their own revives in exchange for tokens
- § 1 token per 1 revive
- Campaign
- · Baker now gets small stat improvements when promoted. However, the primary source of stat increases still consists of perks and boss bonuses.
- Fixes
- · Prevented a corrupted debrief screen from showing up for a client who surrendered, and rejoined the lobby of a host who also surrendered.
- · In Auction House, after joining-in-progress, players should no longer see a prompt on an alarm box that has already been cut.
- · One of the ladders in Cagnali’s Fortress wasn’t properly removed when the factory was destroyed.
- · Fixed the “Extra loot†text in the campaign’s debrief screen, which was glitching when the player earned a lot of money.
- · Vixen Vamp’s backpack no longer has collisions after her death, and shouldn’t block the way.
- · The name board in The Hidden Vault is now localised, so foreign speakers no longer need to find the “night manager†in English text.
- · Prevented a soft-locked campaign state for players who restarted the run while a cutscene was being loaded.
- · Partially fixed missing facial animations in a Hidden Vault plotline cutscene about deciphering the disc.
- · Planting EMP devices in Cagnali’s Fortress sometimes used to count twice, and prevent progress.
- · Fixed a civilian clipping into a texture in Depot Detonation.
- · Player who joins-in-progress in Free Graves after the helicopter’s arrival should no longer still see smoke.
- · Prevented bank missions from not progressing if the player switches into a bot already in the bank.
- · Suitcases in Import Export no longer appear open for clients when they are in fact closed.
- · Fixed various other smaller issues across all missions.
- · Fixed several cases in which a German text didn’t get properly capitalized due to eszett.
- · Fixed several typos and incorrectly applied quotation marks.
- Modding
- · Added a template for modded perks.
- · Players should no longer get the fallback weapon or equipment when they use modded weapons.
- · Players will get the fallback character if they are clients with a modded character or skin due to how the mission initialisation works; the host needs to have the relevant character mod installed.
- Update v1.20.2:
- Fixes
- Robotic reinforcements once again join Cagnali in her final showdown.
- Fixed firearm audio not being in sync with the rate of fire, causing fast-firing weapons to sound off.
- Fixed missing fall damage grunts.
- Fire extinguishers should no longer make gun noises.
- Prevented a crash sometimes caused by homing throwables.
- Prevented a crash caused by continued enemy handling after a mission is finished and being unloaded.
- Updates
- All Break the Bank IV rewards have become a regular part of the base game.