1. Changelog v2.2.19.126872
  2.  
  3. New Content
  4.  
  5.  
  6. Add the ability to play directional dialogue at world locations by registering dedicated audio components for individual dialogue speakers
  7. Adding and Enabling the Arctic Bat (Arctic Vesper) nest spawning in arctic zones
  8. Adding Guano item, icon and alternate recipes for biofuel, volatile acid and fertilizer
  9. Adding Arctic Bat Trophy and Vestiage, items, icons and recipes
  10. Adding base class for nests and common reward granting logic
  11. Adding Arctic Bat Vestiage and Trophy Icons
  12. Fixed texture group for bat creature's textures, bats are no longer 4k
  13. Disabled friendly fire on bat dive attacks
  14. Fixed a typo in the Vesper trophy item description
  15.  
  16.  
  17. Fixed
  18.  
  19.  
  20. Adjusting the BP of water jerrycans to use updated parameter. Works the same - just simplifying setup
  21. Updates and fixes to grenades to help audio make sense.
  22. Fixed grenade throws not having unhide actor component on grenade throw animation resulting in only the first grenade being visible
  23. Adding more rock falls for the cave. More verbed rock falls to add more dimension to the environment. tweaks to spawn rates etc. also adding slow modulated eerie wind
  24. Fixing placement of notify on grenade montage. Adjustment to grenade bounce audio to make additional bounces feel smaller. correcting wrong grenade fix
  25. Added datatable validation to catch drop chances under 1%
  26. Fixed frag grenade effects not being played if the grenade never hits anything
  27. Added the reworked iron buildables, Railings, Doors, trap door hatch
  28. Changed MA_GLS_BLD's Opacity Mask Clip Value to 0.01, this should fix the issue where highlighting glass building pieces/deployables had a very noisy appearance
  29. Adjusted collision around horse's neck to significantly reduce how much the hair sticks out to the side when the head is turned, as well as fixed some bad skinning in some areas, most notably around the neck and tail.
  30. Also fixed skinning on the mane and tail to properly match the body skinning
  31. Fixed small candles setting things on fire aggressively. Some candles were using flammable campfire and some werent using anything. Made this consistent with all candles
  32. Removing dirt mound recipe and blueprint from the tech tree as it is no longer required since the introduction of different tiered shovels
  33. Adjustment to spear impact audio - making it slightly longer than standard arrows to accomodate for boss throwing spears
  34. Blend out and disable PostProcess volume on RespawnPod after it has landed. This fixes the lighting being darkened when walking near the seat of the ship
  35. Turn off Light on Machining Bench by default, otherwise Light will be on permanently until machine is first used. Will toggle automatically when recipes start/stop processing
  36. Updated Last few iron buildables to use the kit textures. full LOD pass on all iron builddable with custom LODs for assets using corrigated geo. Updated iron Door, Hatch, Window and gate BPs with new buildables
  37. Fixed bug where mount tooltips would show 'Owned by Nobody' when the owner logged out.
  38. Fixed bug where long player names wouldn't fit on mount tooltip 'Owned by' section
  39. Fixed typo in Portable Beacon flavor text
  40. Adding missing data table setups for molotov for the audio I did 2 years ago. Removed animations from the frag grenade that were pulling the pin etc
  41. COMPOSITION: Fixed end timer being too long and not providing feedback to players
  42. Adjustments to spear flying audio to accomodate better for variances in speed.
  43. Adding pickup spear wood and metal events and applying to data table entries. adjusted audio timing of spear whoosh on anim
  44. Fixing accidental change to spear notify to wrong place
  45. Fix turret targeting isn't working as desired for some deployment angles
  46. Fix a race condition crash reported in Sentry relating to terrain anchor async tasks and shutting down the level
  47.  
  48.  
  49. Future Content
  50.  
  51.  
  52. Added dialogue entries for Cpt Church
  53. Added BLD_Floor_Metal_Grate, BLD_Floor_Half_Metal_Grate, BLD_Stairs_Metal_Grate and BLD_Stairs_Half_Metal_Grate
  54. Medic scanner and body bag added, medic scanner needs tweak to ore holding animation, should also fix all the flipped scanners in 3RD person at the same time too, body bag just needs carry hookup
  55. Fixed issue where NPCs using the CreatureSize_+% stat would stretch and warp when ragdolled
  56. Adding test event and audio for 2d 3d vocalisations
  57. Added Volcano & Cliff Placement in Outpost 9, on Red Quad
  58. Cliff Placement Pass and Macro Cliff Pass, Outpost 11
  59. Removed sublevels in ice mammoth arena and placed everything into the persistent level
  60. New Medical Device Mesh & inworld widget when held in the players hand, Setting up New Mission NPC''s
  61. Add buildable setup for metal grate pieces
  62. Added test meshes, and bp, for t5 kit
  63. Cliff Placement Pass and Riverbank Pass, Outpost 11
  64. Added items and DT entries to support new harvest cart blade mechanic. Added new stat 'IsSprintDisabled_Bool' to disable ability to sprint via stat
  65. Ice Breaker added footprints to walk and stomp animations, fix parallex decal projection, added VFX to stomp and basic walk
  66. Added Field Guide Items title icon
  67. updated Field Guide Items image
  68. Cliff Placement Pass and Macro Cliff Pass, Outpost 11
  69. Add dialogue speaker implementation to Mission NPC base so that directional dialogue can be implemented when ready
  70. Added Ape armor 1ST& 3RD, sk meshes, material, bp gfur and textures and updated D_Armour
  71. Added tooltips to field guide buttons
  72. New plough attachments are now called Steel, Platinum, and Titanium ploughs instead of Basic and Advanced
  73. Fix weather occlusion on whiteout effect
  74. Disabled storm wall FX actor until a pass is done on it to look better
  75.