- Update v1.1.9.247137:
- Crash Fix:
- Fixed an occasional crash that could occur when deleting certain structures.
- Update v1.1.8.246935:
- Bug Fixes
- Fixed an issue where Drifters were not added as available workers when gaining population while a Pirate Camp was under construction.
- Fixed an occasional crash that could occur when deleting certain transit structures.
- Update v1.1.7.246856:
- Bug Fixes
- Compass Booster Node upgrades reverting
- A potential tutorial progression blocker
- Update v1.1.6.246563:
- Improvements
- Added additional Difficulty Settings and Difficulty Presets.
- Added an option to bribe certain Events.
- Added Direct Ship Navigation.
- Provoking the Crown with a proclamation will now have more severe consequences.
- Adjusted Drifter distribution to prevent unexpected relocation between islands when constructing or demolishing a Pirate Camp.
- Increased the maximum number of Fetchers in the Trading Post to five.
- Improved Sea Event entry options so all available choices, such as Auto-Battle, Bribe, or Voodoo Dice, are clearly presented when starting an Event.
- Improved the potential damage preview for Auto-Battle by displaying result categories such as “A Hard-Won Prize†or “A Sunday Sailâ€.
- Reduced mid-game difficulty by moving Tabby Concrete and Cannonball production chains from mid to late game and adding a “Slop Shop†Compass productivity booster.
- Added hotkeys to tooltips for multiple button shortcuts.
- Added information to Warehouse tooltips explaining how to remove slots with no resources remaining.
- Added a dedicated “Ship in Repair†status.
- Unified warning icons for choices that will result in a ship’s defeat.
- Bug Fixes
- Stability
- Fixed a rare crash when deleting Cliffpath segments.
- Fixed a rare crash related to economy and placement.
- Fixed a visual issue with water textures on Devil’s Basin that could lead to performance drops.
- Placement & Economy
- Fixed connection issues with a specific Guano Deposit at the third starting location on Devil’s Basin.
- Fixed Cliffpath segments created by Cliff Connectors not being correctly included in group selections.
- Fixed multiple connectivity issues with automatic connections on plateau-to-cliff structures.
- Interface
- Fixed the storage of certain buildings, such as the Bounty Hunter’s Guild, not updating correctly.
- Fixed the Weapon Smith not displaying all related buildings while under construction.
- Fixed Warehouse resource slots not updating in real time when changing allocated slots.
- Fixed a slight delay before rewards appeared after an Event outcome.
- Fixed the reward icon animation not displaying correctly for Drifting Castaway and Shipwreck Events.
- Fixed the Pier interface not updating correctly when Auto-Repair was enabled.
- Fixed inconsistencies with some Proclamation icons.
- Events & Seven Seas
- Fixed the “Golden City†Event not entering cooldown under certain conditions.
- Fixed VFX issues in Event scenes during Proclamations.
- Other
- Fixed Difficulty Settings from older versions not being saved correctly.
- Fixed the Auto-Repair status breaking when a repair was cancelled.
- Fixed ships appearing twice in the ship construction menu after cancelling a ship upgrade.
- Fixed missing translations in the “Contact Us†section of the main menu.
- Update v1.1.5.244734:
- Features, Improvements & Fixes
- Added an option to "send your crew without their captain" to automatically resolve certain events.
- Added an option to adjust the sun to no longer be fixed to the camera.
- Added an option on the pier to automatically repair a ship once it returns from a journey.
- Added an option to auto-trade resources on the trading post.
- Added incremental placement cost for specific principle buildings.
- Added an info layer specifically showing the content of all warehouses across the island.
- Added world visuals to events all across the seven seas.
- Cursed dice from the "Voodoo Shack" building are now visualized while in battle.
- Status effect duration is now shown in cards and outcome screens.
- Improvements to ship battle visual effects.
- Multiple improvements to icons, effects and UI.
- Hiding the UI for photo mode now also hides the mouse cursor.
- Multiple fixes and small changes to the Devil's Basin uncharted events.
- Improved captain perk representation and related tooltips.
- Improved visibility on fertile areas when zoomed out.
- Stability
- Fixed several crashes that could occasionally occur during gameplay.
- Fixed a crash occasionally occurring when on route to events and discovery points.
- Fixed a crash rarely occurring on restarting any map.
- Placement and Economy
- Fixed certain deposits occasionally not connecting due to adjacent buildings.
- Fixed multiple inconsistent snapping and auto-connection behaviours.
- Fixed multiple instances of incorrect or confusing highlights.
- Fixed multiple connection issues when deleting buildings.
- Fixed multiple issues relating specifically to plateau-to-cliff placement.
- Fixed transit structure costs not being refunded when they are automatically deleted with a building.
- Fixed disconnected overlay occasionally not working correctly.
- Fixed pirate camps not generating auto-connections on other buildings or transit structures.
- Fixed occasional placement through cliffs.
- Fixed visual gaps in long roads.
- Fixed multiple instances of path-finding behaviour on fetchers.
- Fixed fetchers still getting resources to buildings even after a pirate camp is deleted.
- Fixed the amount of fetched resources occasionally not updating correctly.
- Fixed storage capacity for input goods being increased after enabling "All Hands on Deck" on any production building.
- Fixed the "Iron Mine" and "Iron Caster" buildings requiring hardwood instead of planks for construction.
- Fixed agents occasionally glitching when walking on slopes.
- Fixed inconsistencies when cancelling a suspended economy line.
- Interface
- Fixed issues with arrow key remapping leading to double bindings in the control settings.
- Fixed highlighted battle cards being slightly blurry.
- Fixed missing highlights in the event tutorial.
- Fixed multiple overlaps and too small tooltips.
- Fixed that support actions showed name and icon of stats twice in their tooltip.
- Fixed the display of upkeep values occasionally flickering.
- Fixed upkeep values not displaying correctly when the stored resource exceeds 1000.
- Fixed wrong icons on proclamation events in the journal.
- Fixed inconsistency in captain perk icons.
- Fixed missing icon on losing a captain.
- Fixed certain button prompts occasionally showing up without description.
- Fixed the Tutorial fortification repairing hint occasionally getting stuck when repairing buildings immediately.
- Fixed wrong warning error during the tutorial when building a pirate camp near a guano deposit.
- Events and Seven Seas
- Fixed occasionally principle points not being rewarded properly after loading a save file.
- Fixed the difficulty on "The Seafaring Trials" and "The Old Gods of the Sea" being too high for the recommended ship.
- Fixed Chen's captain unlock event displaying Jonah as unlock in the journal.
- Fixed certain merchants displaying only one blackpowder as reward.
- Fixed inconsistencies and wrong contextual backgrounds in Ship Graveyard's story.
- Fixed multiple visual issues across world islands and events.
- Fixed the "House of Fortune" side quest staying in the journal even if the quest has already been completed.
- Fixed the drifters visuals persisting after completing "Drowning Escapees" in Buccaneer's End.
- Fixed switched up dialogue on embarking to "Spies of the Brethren of the Coast" and "Spies of the Daredevil's League".
- Adjusted some inconsistencies and missing info across battle card tooltips.
- Other
- Fixed certain achievements "Take what you can" and "Give Nothing Back!" not tracking all coin gained.
- Fixed achievement "Crowded Cliff" not unlocking correctly.
- Fixed autosaves still being created after certain events even if the setting is turned off.
- Fixed inconsistent camera behaviour when focusing on the ship.
- Fixed audio and visual issues during the loading screen when starting the game for the first time.
- Fixed audio switching between different tracks when an enemy ship is approaching.
- Fixed the outrage SFX playing in all pirate camps when triggered in at least one camp.
- Fixed missing audio feedback on pinning deeds.
- Fixed production chain overview referring to deposits instead of fertile area for specific resources.
- Fixed multiple visual issues relating to specific hardware and graphic settings.
- Update v1.1.4.242868:
- Fixes & Improvements
- Fixed an issue where building multiple Small Gun Towers during the tutorial could block progression.
- Fixed multiple missing waterfall visuals in the Microsoft Store version.
- Update v1.1.3.242237:
- Fixes & Improvements
- Fixed several crashes that could occasionally occur during gameplay.
- Adjusted the “Dull the Pain†rules for the Scabies community event.
- Fixed texture issues on the Tanner and Tabby Craddle buildings.
- Fixed visual issues with specific waterfalls on Devil’s Basin.
- Fixed visual issues with shipwrecks on Devil’s Basin.
- Fixed an issue with Kanja’s hair visuals during Captain Selection.
- Fixed visual issues affecting specific Captains during event scenes.
- Fixed Event action cards occasionally remaining in their “hovered†state.
- Fixed an issue where SFX could stop working when loading a save game from the game menu during an event.
- Fixed overflowing text in the Options menu for multiple languages.
- Adjusted the size of the information panel when building a ship.
- Updated outdated icons in the Codex.
- Fixed rewards being displayed twice when recruiting Chen.
- Update v1.1.2.241844:
- Fixes & Improvements
- Fixed several crashes that could occasionally occur during gameplay.
- Fixed a crash related to the Hair Graphics Quality setting.
- Fixed a rare crash that could occur when entering the Barbos Bay event.
- Fixed ships clipping through islands around Buccaneer’s End.
- Fixed crew upkeep values being displayed incorrectly in the shipbuilding menu.
- Fixed an incorrect “No drifters available†error appearing while a Pirate Camp was under construction.
- Fixed visual issues during certain event scenes.
- Fixed the fire on the Pier disappearing when zooming out too far.
- Fixed typos, spelling, and grammar issues in English, German, French, and Russian.
- Update v1.1.1.241792:
- Fixes & Improvements
- Fixed a rare case where the tutorial could get stuck when closing the journey summary screen after completing the "Barbos Bay" event.
- Removed all community events other than immigration events while the tutorial is active.
- Fixed the "Place your Pier here" hint occasionally getting stuck.
- Added a save guard system to remove stuck hints during progression and when loading a save.
- Fixed an issue where, after returning from Barbos Bay and closing the journey summary mini overview, the objective would not continue unless the Pier was selected again.