1. Update v1.1.9.247137:
  2. Crash Fix:
  3. Fixed an occasional crash that could occur when deleting certain structures.
  4.  
  5. Update v1.1.8.246935:
  6. Bug Fixes
  7. Fixed an issue where Drifters were not added as available workers when gaining population while a Pirate Camp was under construction.
  8. Fixed an occasional crash that could occur when deleting certain transit structures.
  9.  
  10. Update v1.1.7.246856:
  11. Bug Fixes
  12. Compass Booster Node upgrades reverting
  13. A potential tutorial progression blocker
  14.  
  15. Update v1.1.6.246563:
  16. Improvements
  17. Added additional Difficulty Settings and Difficulty Presets.
  18. Added an option to bribe certain Events.
  19. Added Direct Ship Navigation.
  20. Provoking the Crown with a proclamation will now have more severe consequences.
  21. Adjusted Drifter distribution to prevent unexpected relocation between islands when constructing or demolishing a Pirate Camp.
  22. Increased the maximum number of Fetchers in the Trading Post to five.
  23. Improved Sea Event entry options so all available choices, such as Auto-Battle, Bribe, or Voodoo Dice, are clearly presented when starting an Event.
  24. Improved the potential damage preview for Auto-Battle by displaying result categories such as “A Hard-Won Prize” or “A Sunday Sail”.
  25. Reduced mid-game difficulty by moving Tabby Concrete and Cannonball production chains from mid to late game and adding a “Slop Shop” Compass productivity booster.
  26. Added hotkeys to tooltips for multiple button shortcuts.
  27. Added information to Warehouse tooltips explaining how to remove slots with no resources remaining.
  28. Added a dedicated “Ship in Repair” status.
  29. Unified warning icons for choices that will result in a ship’s defeat.
  30.  
  31. Bug Fixes
  32. Stability
  33. Fixed a rare crash when deleting Cliffpath segments.
  34. Fixed a rare crash related to economy and placement.
  35. Fixed a visual issue with water textures on Devil’s Basin that could lead to performance drops.
  36. Placement & Economy
  37. Fixed connection issues with a specific Guano Deposit at the third starting location on Devil’s Basin.
  38. Fixed Cliffpath segments created by Cliff Connectors not being correctly included in group selections.
  39. Fixed multiple connectivity issues with automatic connections on plateau-to-cliff structures.
  40. Interface
  41. Fixed the storage of certain buildings, such as the Bounty Hunter’s Guild, not updating correctly.
  42. Fixed the Weapon Smith not displaying all related buildings while under construction.
  43. Fixed Warehouse resource slots not updating in real time when changing allocated slots.
  44. Fixed a slight delay before rewards appeared after an Event outcome.
  45. Fixed the reward icon animation not displaying correctly for Drifting Castaway and Shipwreck Events.
  46. Fixed the Pier interface not updating correctly when Auto-Repair was enabled.
  47. Fixed inconsistencies with some Proclamation icons.
  48. Events & Seven Seas
  49. Fixed the “Golden City” Event not entering cooldown under certain conditions.
  50. Fixed VFX issues in Event scenes during Proclamations.
  51. Other
  52. Fixed Difficulty Settings from older versions not being saved correctly.
  53. Fixed the Auto-Repair status breaking when a repair was cancelled.
  54. Fixed ships appearing twice in the ship construction menu after cancelling a ship upgrade.
  55. Fixed missing translations in the “Contact Us” section of the main menu.
  56.  
  57. Update v1.1.5.244734:
  58. Features, Improvements & Fixes
  59. Added an option to "send your crew without their captain" to automatically resolve certain events.
  60. Added an option to adjust the sun to no longer be fixed to the camera.
  61. Added an option on the pier to automatically repair a ship once it returns from a journey.
  62. Added an option to auto-trade resources on the trading post.
  63. Added incremental placement cost for specific principle buildings.
  64. Added an info layer specifically showing the content of all warehouses across the island.
  65. Added world visuals to events all across the seven seas.
  66. Cursed dice from the "Voodoo Shack" building are now visualized while in battle.
  67. Status effect duration is now shown in cards and outcome screens.
  68. Improvements to ship battle visual effects.
  69. Multiple improvements to icons, effects and UI.
  70. Hiding the UI for photo mode now also hides the mouse cursor.
  71. Multiple fixes and small changes to the Devil's Basin uncharted events.
  72. Improved captain perk representation and related tooltips.
  73. Improved visibility on fertile areas when zoomed out.
  74.  
  75. Stability
  76. Fixed several crashes that could occasionally occur during gameplay.
  77. Fixed a crash occasionally occurring when on route to events and discovery points.
  78. Fixed a crash rarely occurring on restarting any map.
  79.  
  80. Placement and Economy
  81. Fixed certain deposits occasionally not connecting due to adjacent buildings.
  82. Fixed multiple inconsistent snapping and auto-connection behaviours.
  83. Fixed multiple instances of incorrect or confusing highlights.
  84. Fixed multiple connection issues when deleting buildings.
  85. Fixed multiple issues relating specifically to plateau-to-cliff placement.
  86. Fixed transit structure costs not being refunded when they are automatically deleted with a building.
  87. Fixed disconnected overlay occasionally not working correctly.
  88. Fixed pirate camps not generating auto-connections on other buildings or transit structures.
  89. Fixed occasional placement through cliffs.
  90. Fixed visual gaps in long roads.
  91. Fixed multiple instances of path-finding behaviour on fetchers.
  92. Fixed fetchers still getting resources to buildings even after a pirate camp is deleted.
  93. Fixed the amount of fetched resources occasionally not updating correctly.
  94. Fixed storage capacity for input goods being increased after enabling "All Hands on Deck" on any production building.
  95. Fixed the "Iron Mine" and "Iron Caster" buildings requiring hardwood instead of planks for construction.
  96. Fixed agents occasionally glitching when walking on slopes.
  97. Fixed inconsistencies when cancelling a suspended economy line.
  98.  
  99. Interface
  100. Fixed issues with arrow key remapping leading to double bindings in the control settings.
  101. Fixed highlighted battle cards being slightly blurry.
  102. Fixed missing highlights in the event tutorial.
  103. Fixed multiple overlaps and too small tooltips.
  104. Fixed that support actions showed name and icon of stats twice in their tooltip.
  105. Fixed the display of upkeep values occasionally flickering.
  106. Fixed upkeep values not displaying correctly when the stored resource exceeds 1000.
  107. Fixed wrong icons on proclamation events in the journal.
  108. Fixed inconsistency in captain perk icons.
  109. Fixed missing icon on losing a captain.
  110. Fixed certain button prompts occasionally showing up without description.
  111. Fixed the Tutorial fortification repairing hint occasionally getting stuck when repairing buildings immediately.
  112. Fixed wrong warning error during the tutorial when building a pirate camp near a guano deposit.
  113.  
  114. Events and Seven Seas
  115. Fixed occasionally principle points not being rewarded properly after loading a save file.
  116. Fixed the difficulty on "The Seafaring Trials" and "The Old Gods of the Sea" being too high for the recommended ship.
  117. Fixed Chen's captain unlock event displaying Jonah as unlock in the journal.
  118. Fixed certain merchants displaying only one blackpowder as reward.
  119. Fixed inconsistencies and wrong contextual backgrounds in Ship Graveyard's story.
  120. Fixed multiple visual issues across world islands and events.
  121. Fixed the "House of Fortune" side quest staying in the journal even if the quest has already been completed.
  122. Fixed the drifters visuals persisting after completing "Drowning Escapees" in Buccaneer's End.
  123. Fixed switched up dialogue on embarking to "Spies of the Brethren of the Coast" and "Spies of the Daredevil's League".
  124. Adjusted some inconsistencies and missing info across battle card tooltips.
  125.  
  126. Other
  127. Fixed certain achievements "Take what you can" and "Give Nothing Back!" not tracking all coin gained.
  128. Fixed achievement "Crowded Cliff" not unlocking correctly.
  129. Fixed autosaves still being created after certain events even if the setting is turned off.
  130. Fixed inconsistent camera behaviour when focusing on the ship.
  131. Fixed audio and visual issues during the loading screen when starting the game for the first time.
  132. Fixed audio switching between different tracks when an enemy ship is approaching.
  133. Fixed the outrage SFX playing in all pirate camps when triggered in at least one camp.
  134. Fixed missing audio feedback on pinning deeds.
  135. Fixed production chain overview referring to deposits instead of fertile area for specific resources.
  136. Fixed multiple visual issues relating to specific hardware and graphic settings.
  137.  
  138. Update v1.1.4.242868:
  139. Fixes & Improvements
  140. Fixed an issue where building multiple Small Gun Towers during the tutorial could block progression.
  141. Fixed multiple missing waterfall visuals in the Microsoft Store version.
  142.  
  143. Update v1.1.3.242237:
  144. Fixes & Improvements
  145. Fixed several crashes that could occasionally occur during gameplay.
  146. Adjusted the “Dull the Pain” rules for the Scabies community event.
  147. Fixed texture issues on the Tanner and Tabby Craddle buildings.
  148. Fixed visual issues with specific waterfalls on Devil’s Basin.
  149. Fixed visual issues with shipwrecks on Devil’s Basin.
  150. Fixed an issue with Kanja’s hair visuals during Captain Selection.
  151. Fixed visual issues affecting specific Captains during event scenes.
  152. Fixed Event action cards occasionally remaining in their “hovered” state.
  153. Fixed an issue where SFX could stop working when loading a save game from the game menu during an event.
  154. Fixed overflowing text in the Options menu for multiple languages.
  155. Adjusted the size of the information panel when building a ship.
  156. Updated outdated icons in the Codex.
  157. Fixed rewards being displayed twice when recruiting Chen.
  158.  
  159. Update v1.1.2.241844:
  160. Fixes & Improvements
  161. Fixed several crashes that could occasionally occur during gameplay.
  162. Fixed a crash related to the Hair Graphics Quality setting.
  163. Fixed a rare crash that could occur when entering the Barbos Bay event.
  164. Fixed ships clipping through islands around Buccaneer’s End.
  165. Fixed crew upkeep values being displayed incorrectly in the shipbuilding menu.
  166. Fixed an incorrect “No drifters available” error appearing while a Pirate Camp was under construction.
  167. Fixed visual issues during certain event scenes.
  168. Fixed the fire on the Pier disappearing when zooming out too far.
  169. Fixed typos, spelling, and grammar issues in English, German, French, and Russian.
  170.  
  171. Update v1.1.1.241792:
  172. Fixes & Improvements
  173. Fixed a rare case where the tutorial could get stuck when closing the journey summary screen after completing the "Barbos Bay" event.
  174. Removed all community events other than immigration events while the tutorial is active.
  175. Fixed the "Place your Pier here" hint occasionally getting stuck.
  176. Added a save guard system to remove stuck hints during progression and when loading a save.
  177. Fixed an issue where, after returning from Barbos Bay and closing the journey summary mini overview, the objective would not continue unless the Pier was selected again.