1. Update v1.3.11:
  2. Economy
  3. The base trade range is now wider and the merchant capacity penalty for trading beyond it is less steep; more neighboring markets now fall within free range, and stretching past it costs less extra capacity per unit of distance.
  4.  
  5. All countries now have a base 10% income from trades (added on top of the previous trade income modifier from crown power).
  6.  
  7. Merchant Republics' bonus to trade income has dropped from 25% to 20% as the base has increased for all countries from 0% to 10%.
  8.  
  9. Halved the base merchant maintenance cost to ease early-game trade profitability.
  10.  
  11. Diplomacy
  12. Reduced Imperial circle leader notifications significantly to lessen notification spam while playing as HRE leader.
  13.  
  14. Military
  15. Mercenary pools now refill from local populations significantly more slowly; exhausted companies take much longer to replenish, making sustained mercenary use a harder resource commitment.
  16.  
  17. Recruiting a mercenary company from a region now draws down that region's pool of mercenaries available for hire.
  18.  
  19. Situations
  20. Fixed the Rise of the Ottomans situation causing the winning Beylik to become the Ottoman Empire instead of the Sultanate of Rum, which also permanently blocked forming the Sultanate of Rum formable afterward.
  21.  
  22. The RGO mapmode now refreshes correctly when the Columbian Exchange introduces a new resource; previously the map displayed stale goods names and colors until the next full repaint.
  23.  
  24. Tooltips
  25. Merchant maintenance efficiency in the trade panel now shows the actual maintenance cost reduction instead of the raw stacked bonus percentage.
  26.  
  27. Buildings
  28. Fixed an issue with Ancient Monuments not being built if the location had a bridge.
  29.  
  30. Bugfixes
  31.  
  32. Fixed a crash caused by a race condition when handling memory for tooltips.
  33.  
  34. Fixed a crash when sorting the ruler history view.
  35.  
  36. Fixed a crash when retrieving a static modifier name.
  37.  
  38. Fixed a crash caused by modifiers trying to use a non-valid province name.
  39.  
  40. Fixed a crash caused by trying to add a member to a non-valid international organization.
  41.  
  42. Fixed a crash caused by incorrect memory management with entities.
  43.  
  44. Fixed a crash caused by accessing already-purged characters.
  45.  
  46. Update v1.3.10:
  47. Society
  48. Using the cabinet action to assimilate Primary Culture pops with a non-primary culture is now correctly much slower, instead of being the same fast speed as Discriminated cultures.
  49.  
  50. Diplomacy
  51. Enforced an alliance-style opinion floor and at-war block on defensive league joins.
  52.  
  53. Military
  54. Reduced levy food consumption so early-game levy armies can sustain themselves without supply trains.
  55.  
  56. Capped the over-supply-limit food consumption penalty so large stacks no longer drain full reserves in days.
  57.  
  58. Geopolitics
  59. Locations with pops migrating in no longer cause diseases to continue indefinitely.
  60.  
  61. Advances
  62. Moved levy, ship, military, and production advances out of the free age 3–6 trees.
  63.  
  64. Institutions now spread from the birth location to the market center at a base of +1% each month.
  65.  
  66. Increased the friendly-neighbor institution spread rate (0.020/0.010/0.005 → 0.040/0.030/0.020).
  67.  
  68. Stopped blocking achievements when Could-Have-Spawned Spread Gamerule is enabled.
  69.  
  70. Other
  71. Made HRE Rank Restriction achievement-blocking.
  72.  
  73. Situations
  74. Hussite Wars: The Plight of the Hussites event (hussite_wars.7) option A now creates an alliance with Bohemia if possible.
  75.  
  76. International Organizations
  77. Fixed an issue where the AI would flood the Emperor with the Imperial Diet petition.
  78.  
  79. Events
  80. Made AI Scotland much less likely to convert to Gaelic culture during the opening events.
  81.  
  82. Fixed the "Rise of Timur" situation (flavor_tim.8) not firing because the Chagatai Khanate and its vassals use Mongolian culture, which was not included in the Turkic/Iranian culture group check.
  83.  
  84. Government
  85. Fixed the Genoese "Diarchy Republic" unique government reform incorrectly applying a character-scoped modifier by replacing it with +10% Cabinet Efficiency, and the reform's description showing the wrong country name after forming a new country.
  86.  
  87. Corrected the formable tier of TUR_f (Ottomans) and RUM_f (Rum) to be Tier IV, on the same level as Byzantium (BYZ_f), which was the original design intent for the three of them.
  88.  
  89. Economy and Production
  90. The Merchant Guild Chapel building is now correctly available only for Building-Based Merchant Republics.
  91.  
  92. Triggers
  93. Fixed an issue where the "is_parent_of" trigger would always return false.
  94.  
  95. Allowed game rules to be changed mid-game in multiplayer.
  96.  
  97. Bugfixes
  98. Fixed a crash related to the map line manager.
  99.  
  100. Fixed a crash related to antagonism.
  101.  
  102. Fixed a crash related to pop conversion.
  103.  
  104. Fixed a crash related to the filters in the mercenary captain selection screen.