- Update v1.13.2:
- Bug fixes
- Fixed a bug which caused the Death status ailment from the Skill "Death Flare" to be applied to the Skill "Deadly Poison Spray".
- Fixed a bug that caused the power of some attacks used by the NPC "Red Bear" to be higher than intended.
- Fixed a bug that prevented players from invading other players' worlds in some areas of Scadu Altus under certain circumstances.
- Fixed a bug that allowed Cooperative multiplayer in some areas of Scadu Altus with no area bosses present.
- Fixes to adjustments regarding Revered Spirit Ash Blessing and some spirits introduced in App Ver. 1.13 App Ver. 1.13/Regulation Ver. 1.13.1
- Fixed a bug where summoned spirits were not correctly receiving the attack power and damage negation increase effect from Revered Spirit Ash Blessing.
- Fixed a bug in which the amount of status increase in the following spirits was different than expected: Warhawkï¼Spider Scorpionï¼Bigmouth Impï¼Gravebirdï¼Stormhawk Deenhï¼Banished Knight Engvalï¼Fire Knight, Hildeï¼Battlemage Huguesï¼Depraved Perfumer Carmaanï¼Blackflame Monk Amonï¼Demi-Human Swordsman Yoshï¼Cleanrot Knight Finlayï¼Nightmaiden & Swordstress
- Update v1.13.1:
- PvP-exclusive balance adjustments
- Equipment
- Increased poise damage of normal attacks for the following weapon types: Light Great Swords / Backhand Blades / Hand-to-Hand Arts / Beast Claws
- Increased poise damage of dual wield attacks for the following weapon types: Straight Swords / Thrusting Swords / Curved Swords / Katanas / Spears / Whips / Fists / Claws
- Increased poise damage of the Claws of Night throwing attacks.
- Decreased the backstep invulnerability window when the Fine Crucible Feather Talisman or the Talisman of All Crucibles are equipped.
- Skills
- Savage Lion's Claw:
- The second hit of the follow-up attack is now easier to land
- Decreased damage animation of the first attack against other players.
- Raging Beast: Decreased invulnerability window against other players' attacks.
- Blind Spot: Decreased invulnerability window against other players' attacks.
- Palm Blast: Decreased poise amount generated when charging this skill.
- Spell and Incantations
- Miriam's Vanishing: Decreased invulnerability window against other players' attacks.
- Knight's Lightning Spear:
- Increased attack power of the initial lightning spear.
- Decreased attack power of the spears launched after the first one.
- Decreased poise damage of all spears generated by this spell.
- General balance adjustments
- Increased damage animation of the Light Greatsword charge attacks against enemies (other than players).
- Increased the stats & status of the following NPCs that can be summoned in some areas:
- Needle Knight Leda / Pureblood Knight Ansbach / Thiollier
- Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when the Revered Spirit Ash Blessing is at [5] or more.
- Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when upgraded to “+8†or higher.
- Armament
- Increased attack power scaling when upgrading the following armaments: Repeating Crossbow / Spread Crossbow / Rabbath's Cannon
- Shield of Night: Increased damage negation when blocking physical attacks.
- Euporia:
- Increased Holy damage when the weapon has its luster restored.
- Decreased the number of attacks required to restore the weapon’s luster.
- Increased the duration of the luster restoration effect.
- Golden Lion Shield: Increase guard strength.
- Golem Fist: Added a damage hitbox to the hand portion of the ranged fist attack.
- Smithscript Greathammer: Increased poise damage of the swing portion of throwing attacks (the projectile is unchanged).
- Spread Crossbow/ Decreased the generated status buildup when used with Bolts that have status effects.
- Ailment Talisman: After the onset of a status ailment, the status build up (or duration) of said ailment will now also be reduced immediately by a certain amount.
- Clarifying Horn Charm / Clarifying Horn Charm +1 / Clarifying Horn Charm +2: Increased Focus resistance.
- Skill
- Savage Lion's Claw: Increased attack power and poise damage of the first attack.
- Swift Slash:
- Reduced movement distance when using this skill
- Extended recovery time.
- Overhead Stance: Increased attack power against enemies (other than players).
- Aspects of the Crucible: Wings
- Increased attack power.
- Increased directional control, as well as amount of poised generated when using this skill.
- Lightspeed Slash: The additional light attacks are now affected by the attack power and ability scaling of the weapon.
- Rancor Slash:
- Increased attack power of the vengeful spirits.
- Increased stamina damage against guarding enemies.
- Revenger's Blade: Increased directional control for follow up attacks after a strong attack.
- Horn Calling: Increased attack power against enemies (other than players).
- Horn Calling: Storm: Increased attack power against enemies (other than players).
- Weed Cutter: Increased the speed of attacks.
- Romina's Purification: Increased poise value when using this skill.
- Red Bear Hunt:
- Increased attack power.
- Increased poise value when using this skill.
- Rancor Shot: Decreased status buildup generation when used with Arrows that have status effects.
- Repeating Fire: Adjusted attack power to compensate for increase in weapon damage
- Feeble Lord's Frenzied Flame: Reduced Frenzy status effect buildup against enemies.
- Revenge of the Night: Increased poise damage and attack power when this skill is used immediately after guarding against an enemy attack.
- Spell
- Glintblade Trio: Increased attack power.
- Blades of Stone:
- Adjusted attack power of the first, second and third charge attacks.
- Increased attack power of the non-charged attack.
- Increased attack power of the first hit of the charged attack, and reduced attack power of the second and third hits.
- Increased attack range and attack speed.
- Glintstone Nail: Increased attack power and improved enemy tracking.
- Glintstone Nails: Increased attack power and improved enemy tracking.
- Impenetrable Thorns:
- All generated Impenetrable Thorns will now track enemies.
- Decreased attack power and poise damage.
- Decreased the Hemorrhage status buildup and stamina damage against guarding enemies.
- Rings of Spectral Light: Increased attack power and Frostbite status buildup.
- Vortex of Putrescence: Increased attack power and Frostbite status buildup.
- Incantation
- Minor Erdtree: Increased HP recovery amount.
- Land of Shadow: Improved enemy tracking.
- Spira: Increased attack speed.
- Watchful Spirit: Improved enemy tracking.
- Divine Beast Tornado:
- Increased attack power.
- Enemies hit by the tornado will now be launched upwards.
- The tornado will be less likely to disappear due to collision with the terrain.
- Rain of Fire:
- Increased attack power.
- Reduced the interval between each hit.
- Roar of Rugalea: Increased poise damage and attack power.
- Furious Blade of Ansbach: Increased attack power.
- Rotten Butterflies:
- Increased Scarlet Rot status buildup.
- Reduced the interval between damage ticks.
- Increased attack range.
- Ash
- Wandering Noble: Will no longer stagger as easily.
- Noble Sorcerer: Will no longer stagger as easily.
- Nomad Ashes: Will no longer stagger as easily.
- Putrid Corse: Will no longer stagger as easily.
- Skeletal Militiaman: Will no longer stagger as easily.
- Skeletal Bandit: Will no longer stagger as easily.
- Albinauric: Will no longer stagger as easily.
- Winged Misbegotten: Will no longer stagger as easily.
- Demi-Human: Will no longer stagger as easily.
- Clayman: Will no longer stagger as easily.
- Oracle Envoys: Will no longer stagger as easily.
- Man-Fly: Will no longer stagger as easily.
- Lone Wolf Ashes: Will no longer stagger as easily.
- Rotten Stray Ashes: Will no longer stagger as easily.
- Giant Rat Ashes: Will no longer stagger as easily.
- Warhawk:
- Increased HP, physical attack power and Fire attack power.
- Increased Stance status.
- Land Squirt:
- Increased HP.
- Will no longer stagger as easily.
- Spirit jellyfish:
- Increased HP, physical attack power and poison status ailment buildup on enemies.
- Will no longer stagger as easily.
- Spider Scorpion:
- Increased physical attack power, poison status ailment buildup on enemies and damage negation except for strike and fire attributes.
- Will no longer stagger as easily.
- Fingercreeper: Will no longer stagger as easily.
- Fanged Imp: Will no longer stagger as easily.
- Bigmouth Imp:
- Increased HP and Fire attack power.
- Will no longer stagger as easily.
- Gravebird:
- Increased HP and magic attack power.
- Will no longer stagger as easily.
- Soldjar of Fortune: Will no longer stagger as easily.
- Archers: Will no longer stagger as easily.
- Greatshield Soldiers: Will no longer stagger as easily.
- Page: Will no longer stagger as easily.
- Vulgar Militia: Will no longer stagger as easily.
- Marionette Soldier: Will no longer stagger as easily.
- Avionette Soldie: Will no longer stagger as easily.
- Kaiden Mercenary:
- Increased HP and physical attack power.
- Will no longer stagger as easily.
- Mad Pumpkin Head:
- Increased physical attack power.
- Will no longer stagger as easily.
- Fire Monks:
- Increased HP and Fire attack power.
- Will no longer stagger as easily.
- Ancestral Follower:
- Increased physical attack power.
- Will no longer stagger as easily.
- Horned Warrior:
- Increased HP and damage negation except for pierce attacks.
- Will no longer stagger as easily.
- Azula Beastman:
- Increased HP and lightning attack power.
- Will no longer stagger as easily.
- Man-Serpent: Will no longer stagger as easily.
- Crystalian:
- Will no longer stagger as easily.
- Increased physical attack power.
- Kindred of Rot: Will no longer stagger as easily.
- Bloodfiend Hexer's:
- Increased hemorrhage status ailment buildup on enemies.
- Will no longer stagger as easily.
- Glintstone sorcerer: Will no longer stagger as easily.
- Twinsage Sorcerer: Will no longer stagger as easily.
- Inquisitor:
- Increased HP.
- Will no longer stagger as easily.
- Godrick Soldier: Will no longer stagger as easily.
- Raya Lucaria Soldier: Will no longer stagger as easily.
- Leyndell Soldier: Will no longer stagger as easily.
- Radahn Soldier: Will no longer stagger as easily.
- Haligtree Soldier: Will no longer stagger as easily.
- Mausoleum Soldier: Will no longer stagger as easily.
- Messmer Soldier:
- Increased Hp and physical attack power.
- Will no longer stagger as easily.
- Stormhawk Deenh:
- Increased HP and physical attack power.
- Will no longer stagger as easily.
- Increased duration of effect to increase the attack power given to allies.
- Banished Knight Oleg:
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
- Banished Knight Engval:
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
- Bloodhound Knight Floh:
- Increased HP, physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
- Black Knight Captain Huw:
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
- Black Knight Commander Andreas:
- Increased damage negation and guard boost against Holy and Physical attacks.
- Will no longer stagger as easily.
- Fire Knight Hilde:
- Increased Fire attack power.
- Will no longer stagger as easily.
- Fire Knight Queelign: Increased Vigor and Faith.
- Swordhand of Night Jolán: Increased Vigor and Dexterity.
- Jolán and Anna: Increased Vigor and Dexterity.
- Battlemage Hugues:
- Increased physical attack power and magic attack power.
- Will no longer stagger as easily.
- Latenna the Albinauric:
- Increased HP, physical attack power, and magic attack power.
- Will no longer stagger as easily.
- Perfumer Tricia:
- Increased HP.
- Will no longer stagger as easily.
- Depraved Perfumer Carmaan:
- Increased fire attack power.
- Will no longer stagger as easily.
- Omenkiller Rollo:
- Increased HP, physical attack power, and Fire attack power.
- Will no longer stagger as easily.
- Blackflame Monk Amon:
- Increased HP and Fire attack power.
- Will no longer stagger as easily.
- Curseblade Meera:
- Increased HP and physical attack power.
- Will no longer stagger as easily.
- Demi-Human Swordsman Yosh:
- Increased HP, physical attack power, and magic attack power.
- Will no longer stagger as easily.
- Ancient Dragon Knight Kristoff:
- Increased Lightning attack power and damage negation against Physical, Lightning, and Holy Attack affinities.
- Will no longer stagger as easily.
- Redmane Knight Ogha:
- Increased physical attack power and damage negation against Physical and Fire attack affinities.
- Will no longer stagger as easily.
- Lhutel the Headless:
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
- Cleanrot Knight Finlay:
- Increased physical attack power and damage negation against Physical, Magic, and Holy Attack affinities.
- Will no longer stagger as easily.
- Black Knife Tiche: Will no longer stagger as easily.
- Divine Bird Warrior Ornis:
- Increased HP and damage negation against Physical attacks except Pierce attacks.
- Will no longer stagger as easily.
- Ancient Dragon Florissax:
- Increased Arcane.
- Increased damage negation against all affinities.
- Increased Skills and Incantations usage rate.
- Increased the speed and poise values during some attacks.
- Finger Maiden Therolina Puppet: Increased Vigor and Faith.
- Jarwight Puppet: Increased Vigor.
- Dolores the Sleeping Arrow Puppet: Increased Vigor.
- Nepheli Loux Puppet: Increased Vigor and Strength.
- Dung Eater Puppet: Increased Vigor.
- Nightmaiden & Swordstress: Increased HP and physical attack power.
- Bug Fixes
- Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle†while the spectral steed is dead. The default selection position is now OK.
- Adjusted the placement of NPC summon signs in certain boss fight areas.
- Changed the NPC summon signs in certain boss fights to allow the user to summon NPCs simply by pressing the action button once.
- Fixed a bug where the damage of some normal attacks of the Dark Moon Greatsword were lower than intended.
- Fixed the physical attack attribute menu display of the “Warpick†weapon.
- Fixed a bug where some attacks of the “Swift Spear†weapon were different than expected in terms of power, damage motion and hitbox generation timing.
- Fixed a bug that prevented the “Twinblade Talisman†from affecting the Perfume Bottles weapon type when equipped and used in the left hand.
- Fixed a bug where the physical attack attributes of some attacks of the Thrusting Shields weapon type were different than expected.
- Fixed a bug that allowed the use of Arrows / Great Arrows / Bolts / Great Bolts that should not be usable for the following weapon types:
- Light Bows / Long Bows / Greatbows / Crossbows / Ballistas
- Fixed a bug where the effect of increasing the power of the Incantation “Light of Miquella†of the “Circlet of Light†helmet was not applied correctly.
- Fixed a bug that caused FP consumption when using the "Unending Dance" Skill while not meeting the ability requirements of the weapon "Dancing Blade of Ranah".
- Fixed a bug where the physical attack attribute of some attacks of the “Deadly Dance†Skill was different than expected.
- Fixed a bug where the physical attack attribute of the “Scattershot Throw†Skill of the “Claws of Night†weapon was different than expected.
- Fixed a bug where the following Skills did not change correctly when performed with or without FP.
- Dynastic Sickleplay / Raging Beast / Repeating Crossbow Fire
- Fixed a bug where a different Rage Art was sometimes performed when following up with a strong attack after using the “Raging Beast†and “Dynasty Sickleplay†Skills.
- Fixed a bug that caused certain Skills to perform differently than expected under certain circumstances.
- Fixed a bug that prevented some Spells / Incantations that can be used in the air from being used in the air under some conditions.
- Fixed a bug that caused the "Golden Arcs" Incantation to generate attacks slower when cast with the left hand.
- Fixed a bug where the “Rain of Fire†Incantation sometimes did not hit enemies.
- Fixed a bug where the “Furious Blade of Ansbach†Incantation did not apply Hemorrhage status build up.
- Fixed a bug where under some circumstances, the move distance when casting some Spells / Incantations was different than expected.
- Fixed a bug that sometimes interrupted the cast of the “Roar of Rugalea†Incantation.
- Fixed a bug where the “Cherishing Fingers†magic attack sometimes did not hit.
- Fixed a bug in the behavior of the Mimic Tear spirit when casting Spells, Incantations and Skills.
- Fixed a bug where NPCs could be summoned when the maximum number of cooperative multiplayer members had been reached.
- Fixed a bug that caused some items to display different icons than expected.
- Fixed a bug where exiting the game or going through a loading screen immediately after defeating “Count Ymir, Mother of Fingers†could make the dropped items unobtainable.
- Fixed a bug that prevented the player from performing Critical hits on some enemies.
- Fixed a bug in which some attacks on certain enemies were interpreted differently than expected.
- Fixed a bug that prevented rune gains when defeating some enemies.
- Fixed a bug that prevented some enemies from working properly under certain circumstances.
- Fixed a bug where the Multiplayer area borders were different than intended in some areas.
- Fixed a bug where the player would spawn in a different place than intended when invading another player’s world
- Fixed a bug in the map menu that caused some NPC icons in the Realm of Shadow to not display properly.
- Fixed a bug in the design of the map of Realm of Shadow and the “Map Fragment†icon.
- Fixed a bug where some cutscenes were not displayed correctly under certain circumstances.
- Fixed a bug where some sound effects did not play correctly.
- Fixed a bug where some effects were not displayed correctly.
- Several performance improvements and other bug fixes.
- Steam-only adjustments
- Fixed a bug where “Anti-aliasing Quality†was unintentionally set to “High†each time the game was restarted.
- Correction of end credits: in update 1.12, an error was included in the credits of the game. This issue will be corrected in the next update.
- Possible unstable performance fixes
- In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance.: Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
- In the PC version, the message "Inappropriate activity detected" may appear without cheating: to fix this issue, please verify the integrity of the game's files before restarting the game.
- In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
- Update v1.12.3:
- PvP-exclusive balance adjustments
- Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash†Skill.
- General balance adjustments
- Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
- Extended the throwing attacks range for the following weapons:
- Smithscript Dagger / Smithscript Cirque
- Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.
- Bug Fixes
- Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
- Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
- Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
- Feeble Lord's Frenzied Flame
- Discus Hurl
- Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
- Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
- Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
- Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
- Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
- Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected.
- Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected.
- Fixed a bug that caused some affinities for the following weapons to be higher than intended:
- Smithscript Dagger
- Smithscript Cirque
- Smithscript Axe
- Smithscript Greathammer
- Smithscript Spear
- Golem Fist
- Smithscript Shield
- Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect applied by Black Knife Tiche wore off.
- Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
- Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
- Fixed a bug that caused text to display differently than expected.
- Several other performance improvements and bug fixes.
- Possible unstable performance fixes
- In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics Settings" > "Raytracing Quality" from the title screen or in-game menu.
- In the PC Version, the message "Inappropriate activity detected" may appear without cheating.
- To fix this issue, please verify the integrity of the game's files before restarting the game.