1. Update v1.6.9.9:
  2. CONTENT
  3. Historical Endurance Pack Pt2 DLC:
  4.  
  5. Added Lister Storm GTM, Saleen S7-R to GT1 2005 class
  6.  
  7. Added Spyker C8 GT2-R, Panoz Esperante GTLM, TVR T400R & GT2 Class
  8.  
  9. Added Gillet Vertigo Streiff to GTR 2004 class
  10.  
  11. Added Maserati Grandsport to Maserati Trofeo class
  12.  
  13. FREE:
  14.  
  15. Added Milano 55 GT1 to GT1 2005 class
  16.  
  17.  
  18. GENERAL
  19.  
  20. Various lighting, shader & texture adjustments for improved visuals in changing weather & evolving track conditions
  21.  
  22. Adjusted the particle opacity for the diffuser and wheel spray particles to bring them more in line with each other
  23.  
  24.  
  25. UI & HUD
  26.  
  27. Fixed Indianapolis 2005 RC being labelled as Oval in German localisation
  28.  
  29.  
  30. PHYSICS
  31.  
  32. Further V1.7 tire, aero & default setup revisions (status of revisions listed in the notes above)
  33.  
  34. Revised fuel tank position for F-Classics & F-HiTechs, 2005 GT & LMP cars
  35.  
  36. Mclaren MP4/12: Added missing default option for intermediate compound
  37.  
  38.  
  39. AI
  40.  
  41. Enabled the new AI multi-stint fuel strategy logic for timed races
  42.  
  43. Added support for AI wet lines avoiding the slippery heavily rubbered zones when the track is wet
  44.  
  45. (list of tracks with dedicated AI wet lines in the notes above)
  46.  
  47. Enabled AI defensive moves during the first lap of the race
  48.  
  49. Minor adjustments to AI aero setups in various high speed tracks
  50.  
  51. Further general adjustments to AI brake overtaking brake aggression rates
  52.  
  53. Further general adjustments for AI lateral movement rates when overtaking / defending
  54.  
  55. Further calibration passes to all classes with V1.7 physics revisions
  56.  
  57.  
  58. AUDIO
  59.  
  60. Adjusted puddle splash sound effects
  61.  
  62. Fixed occasional sound artifacts with small and medium sized crowds
  63.  
  64. Fixed artifacts occurring for some stiffly sprung cars in external camera in replay
  65.  
  66.  
  67. TRACKS
  68.  
  69. Barcelona: Fixed small gap in the terrain
  70.  
  71. Update v1.6.9.81:
  72. GENERAL
  73.  
  74. Fixed a CTD when resetting to defaults on Session Selection Dialog with no Preset enabled
  75.  
  76. Fixed drivers being incorrectly DQ in first lap if they received a DT for speeding during formation / rolling starts
  77.  
  78. Fixed issue that would prevent correct Limited Setup option being set at lobby launch when hosting via game client
  79.  
  80. Fixed visual tire wear not rendering when a tire also had a visual flatspot
  81.  
  82. Fixed motion blur affecting tires
  83.  
  84. Fixed tire edges drawing over car bodywork when viewed at glancing angles with Parallax Occlusion enabled
  85.  
  86. Fixed shadow banding on some tire treads with Parallax Occlusion enabled
  87.  
  88. Fixed tyre artifacts with Parallax Occlusion enabled for triple screen setups
  89.  
  90. Fixed CTD when selecting F-V10 Gen3 class with a Speedway oval circuit active
  91.  
  92. Fixed modern Pirelli tire "shine" coating not wearing off after initial roll
  93.  
  94. Further adjusted tire friction threshold to generate smoke
  95.  
  96.  
  97. UI & HUD
  98.  
  99. Fixed incorrect speed limit shown and unlocalised strings in pitstop timer HUD widget
  100.  
  101. Fixed missing localised text on new HUD pit lane messaging
  102.  
  103. Fixed missing localised text for Parallax Occlusion Quality setting
  104.  
  105. Fixed missing labels on Reverb and Wall Reflection audio options
  106.  
  107. Disabled redundant Traction Control setting for Renault R28 in setup menu
  108.  
  109.  
  110. PHYSICS
  111.  
  112. Minor soft tire tread adjustments for F-V10 Gen1, F-V10 Gen2 (B), F-V10 Gen3 (B&M), F-V8 Gen1 (B&M), F-V8 Gen2, F-Hybrid Gen3
  113.  
  114.  
  115. AI
  116.  
  117. Minor global adjustments to AI passing & avoid distances so passing / avoid routines kick in slightly further back from the car ahead (car behind bets a little more room to manouver to avoid getting boxed in)
  118.  
  119. Minor global AI draft effect adjustment
  120.  
  121. Minor adjustments to AI corridor scalars at high and max AI aggression settings to minimise AI putting wheels off-track at those Aggression settings
  122.  
  123. Azure: Improved AI performance braking into chicane at tunnel exit
  124.  
  125. Hungaroring: Improved AI performance around and exiting T8
  126.  
  127.  
  128. TRACKS
  129.  
  130. Barcelona 1999 / 2001: Fixed an LOD issue with the flood light fixtures
  131.  
  132. Jerez: LOD adjustments for a few static objects
  133.  
  134. Hungaroring: Improved resolution for flat apex curb cross section
  135.  
  136. Imola 2005: Fixed some floating static rescue vehicles
  137.  
  138. Indianapolis 2001: Fixed T1 tirewall LOD
  139.  
  140.  
  141. VEHICLES
  142.  
  143. F-V10 Gen2: Disabled single vehicle team entries for an even 10-10 distribution of Bridgestone / Michelin teams
  144.  
  145. F-Vee Gen2: Fixed front suspension animations
  146.  
  147. F-V8 Gen1/F-V10 Gen3 (B): Added custom steering wheel model
  148.  
  149. Renault R25: Corrected steering wheel position for high and low downforce variants
  150.  
  151. Lamborghini Revuelto: Fixed front left tire tread mapping