- Changelog v2.2.11.124669
- New Content
- Adding in Crop / Biome / Weather Interactions
- Seeds / Crops now have optimal growth biomes, when they are not planted in the correct biome they will suffer a biome specific penalty, for example nothing with grow unshelted in the arctic
- Seed / Crop un-obtimal biome debuffs can be countered by growing crops inside a greenhouse
- Crop plots / Mounds now have a tier associated with them (shown as a stat) and their crops will take damage if they are out in the open and a storm of higher than their specified tier occurs
- Adding Upgrade Code for Existing Dirty Mounds so they are assigned the correct tier
- Adding new logic when placing dirt mounds or ploughing them with an animal cart so they have the correct stats and modifiers applied
- Adding UI on Seeds so they display their optimal biome
- Adding UI to crop plots to display their tier and storm resist
- Adjusting stat descriptions for crop plot / mound tiers
- Reassigning stats of shovels & crop plots so they match their associated storm tiers
- Unlocking all shovels at t3/4 and workshop
- Fixing shovel dig as it was assigning the wrong dirt mound modifiers
- Crop Plots / Mounds can now be inspected without seeds
- Adding new modifier on crop plots / mounds if deployed in the arctic and not in a greenhouse so players know crops will die
- Fixed ability to spawned ploughed dirt mounds and added new modifier to reflect
- Adjusting Item Popup so the optimal seed biomes are not shown for every item
- Updating Item Rewards for digging
- Swapped Damage Effect for Ground Dust
- Adding ability for seeds to have multiple optimal biomes
- Adjusting crop plot tool tip location so its easier to read
- Adding tier information to crop plot tooltip
- Missed files from last commit
- Fixing issue where yields of 0 can be possible when the yield modifier of crops was less than 1.0
- Crops will take damage in storms slowly if they are not the correct tier for the storm rather than instant death, this will regen slowly when not in a storm, this is seperate from the crop plots health
- Added small effect for when crops take damage
- Fixing Dead State Collisions for the Squash, Yeast, Carrot, Kumara
- Adding in world tooltip for crop plots to show storm damage and growth status
- Update dug hole modifiers for better desciption
- Update Shovel to Iron Shovel
- Update hand made hole to only reduce crop growth by 25%
- Fixed build errors - AIGrowth stat enum name changed/Itemstatic missclick
- Adding audio for crop plants taking damage and being destroyed. BP imp
- Fixed a typo in the dirt mound modifier
- Lots of improvements and additioanl layers and tweaks to the ice breakers footsteps. Multiple events. No longer linked to footstep event for better control
- Update tier display on building pieces
- Update stat wording for crop plot tiers
- Adding Storm Resistance to Crop Plot Inspection UI
- Update crop preferred biomes
- Increased The Excavator workshop shovel price and storm tier
- Update UI text for storm resistances and tiers, and related modifiers
- Crop plots crops will take 2 damage every 10 seconds if their storm survival tier is lower than the crop plot or mound tier
- Crop plot crops will regain 1 health every 10 seconds while not in a storm and they are watered
- While on an Easy difficulty crop plots will not take damage in storms
- Removed destructible mesh from the crop plot damage so only a particle effect plays now when storm damage occurs
- Removed negative modifiers from using dirt mounts & adjusted tierified dirt mound stats
- Fixing issue where you could not dig up dirt / sand / ice with a shovel
- Adding Modifier Sections to Blueprint and Workshop Tooltips
- Modifying wording on crop plot tool tips
- Added new UMG that collects all building pieces/deployables/active mounts and displays them next to how many we recommend before performance is expected to slow down
- Adding storm tier images to crop plot tool tips
- Fixed
- Updated credits section
- Kiwifruit recipes now use Mature Coconuts instead of Ripe Coconuts, giving players a bit more time on their decay to use them
- Fixed Kiwi trophy being unable to be placed on the ground (and able to be placed on a wall)
- CONCEALMENT: Fixed collection objectives being set to 0 requirements when not on normal difficulty
- Future Content
- Added mission text for ASHLANDS and ICESHEET missions
- Setup PRO_D_Research mission steps
- First pass of IceBreaker implementation
- Added projectile attack to the spider
- Changed texture group for IceBreaker textures, allowing them to be 4K. Added additional IceBreaker idle/attack animations to engine
- DROVER: Moved quest locations, fixed completion state
- CARAVAN, DROVER: Add locations and update quest steps to use base classes. Fix some collision for quest actors
- IceBreaker can now properly navigate on unloaded world tiles.
- Fixed issue with BTS_SweepBoneDamage that was causing actors to be damaged more than once during the cooldown period
- |Move Aerosol Emitter active state to single bool, for audio and particle sync
- COMPOSITION: Moved crafting unlock/lock to their particular objectives
- COMPOSITION: Added dialogue triggers
- CARAVAN: Setup dialogue and fixed some setups
- CARAVAN and COMPOSITION: Setup briefing objectives
- Added IK CtrlRig for IceBreaker (used up to LOD 1)
- IceBreaker now uses it's new idle animations. Increased blend time between various IceBreaker loco anims
- CARAVAN: Update quest steps / logic and locations
- Added new icons for character creation redesign screen
- Added further functioanality to the mammoth. Mammoth now doesnt automatically agro to the player but waits to percieve first.
- Arctic bats adjusted to spawn more the less ice armor chunks
- DROVER: Implement initial quest setup and logic / requirements
- First lot of WIP assets for the ice breaker footsteps. Nowhere near finished atm
- Adding aerosol emitter audio event and BP imp
- DROVER: Add dialogue and fixes for mission steps
- Update collision on snap actors to match if mesh is hidden
- Update Ice Sheet spawn map
- Adjustments to ice breaker audio footstep notifys. And adding shake notify to the slams
- Adding new Wiget for displaying tier on crop plots
- Added montages and notify setups for most Ape attacks / behaviours
- Add Prometheus part 2 mission recipes
- ABYSS: Clear mission debuffs and recipes on completion
- Setup Aerosol Emitter to be set active when first placed for visual and audio effects