1. Update v41630:
  2. Bug Fixes:
  3. Removed duplicate Beachfront briefing
  4. Adjusted visibility blockers on Ridgeline, Penthouse, Valley and Importer
  5. Fixed a bug that soft-locked the game when changing the language outside of the main menu
  6. Fixed an issue with the loadout/customization menu that caused the game to crash when opened at the last second before the mission starts loading
  7. Fixed a stack-up error that caused SWAT AI to be unable to move and clear when a door is opened toward them
  8. Fixed a bug that prevented SWAT AI from autonomously completing all objectives and finishing the mission after the player dies in practice mode
  9. Fixed an audio trigger in the tutorial that started too soon, resulting in players trying to complete the optiwand task on the wrong door
  10. Fixed an unintentional interaction that allowed completion of the “Due Process” achievement without using C2
  11. Fixed an issue that led to unintended AI behaviour, where Suspect AI was reopening fire at their last target after faking a suicide attempt
  12. Fixed various lighting & art bugs across missions
  13. Fixed an input error that caused players to stay in crouch position when approaching suspect/civilian or evidence while in crouch position and releasing input during a restrain or evidence animation
  14. Fixed a customization bug that caused watches under long sleeved shirts to still appear in first person view
  15. Fixed an issue that brought up the replay menu when pressing the slash button during missions
  16. Fixed a startup issue that resulted in subtitles being reset to default instead of the one that was set during the previous game session
  17. Resolved an issue that made weapons appear not to zoom in with the entire scene when ADS zoom is enabled while holding down ADS
  18. Fixed missing ADS zoom when using the MP5A2 with a holographic sight
  19. Fixed a bug in which additional taser ammunition was not granted when using an additional taser slot
  20. Fixed an issue that caused the tablet to get stuck on the screen when opened before a gun is drawn for the first time
  21. Fixed a bug that sometimes caused the game to crash when the Faction Manager and modded maps tried to interact in the background
  22. Fixed a bug that squared the headshot damage against players only when the helmet was already destroyed
  23. Fixed a bug on Gas & Streamer that sometimes made dropped weapons fall through the floor
  24. Fixed a bug that allowed SWAT AI to kill suspects by shooting them in the head with beanbags
  25. Fixed a bug that prevented SWAT AI from moving in and clearing through the container doors in the Port auction room
  26. Fixed an animation bug for the taser that utilized the wrong reload animation while aiming, allowing it to fire again faster than intended
  27. Fixed an issue that allowed prolonged engagements between suspects and SWAT AI through walls, without requiring line of sight
  28. Fixed a bug on Club which caused bullets to not go through railings
  29. Fixed a command issue that caused the “Deploy Shield” command not to work when ordered through team command
  30. Fixed a bug where the “Open Door” command was not working when a team is stacked up on the same door already
  31. Fixed a bug that made opening doors look stuttery when spectating someone far away from own corpse
  32. Fixed a bug that caused Supporter Edition verification codes to not appear anymore in the options menu
  33. Fixed a bug that allowed killed suspects with destroyed heads to still be restrainable
  34. Fixed a bug that prevented Trailers from picking up ragdolled suspects & civilians
  35. Fixed a bug that made SWAT AI unnecessarily avoid player aim during a “Move to” command, causing the command to be interrupted
  36. Fixed a visual bug that caused snapping to occur when SWAT AI is pulling their NVG down
  37. Fixed a bug that prevented modded content additions from being discovered by the asset manager
  38. Removed any related SWAT voicelines that are referring to themselves as the high ground callsign
  39. Fixed an audio bug that resulted in music not playing for clients in multiplayer
  40. Fixed ammo types not meant to be accessible by players appearing in the loadout menu
  41. Fixed an issue that caused the bounce light setting to always appear as disabled
  42. Various audio fixes across most levels
  43. Improvements:
  44. Added a new setting option to “enable/disable” the replay feature. The default setting is set to “disabled”, which also may improve the game’s performance
  45. Added a new option in the graphics settings to disable Per Object shadows. Disabling this may improve performance. The lowest graphics preset will have this setting disabled by default.
  46. Added several outstanding VO files for Penthouse
  47. Added several new icons in the loadout customization menu
  48. Adjusted reflectiveness of ballistic shield glass, making it easier to see through in most lighting conditions
  49. Added DLSS “auto” and “ultra quality” options
  50. Fixed DLSS quality options not being set correctly
  51. Upgraded DLSS implementation from 3.1.0a to 3.5.2a
  52. Upgraded FidelityFX Super Resolution 2 from 2.1.2. to 2.2.1
  53. Added various audio enhancements, improvements and fixes across all available missions
  54. Balance:
  55. Revamped the way Suspect AI accuracy is calculated and rebalanced it, resulting in a fairer experience across all levels (Note: changes to the accuracy calculation will break AI mods)
  56. * Adjusted stress system usage on Penthouse and Sins
  57. Increased maximum surrender time for Suspect AI before considering leaving surrender state to take action (Also prevents suspects from considering leaving surrender state after witnessing another suspect being killed, or while surrounded by multiple SWAT officers)
  58. Decreased Suspect AI damage when shooting through walls
  59. Decreased smoke opacity of CS Gas to allow players to see through it more easily
  60. Slightly increased movement speed of SWAT AI when moving on slopes
  61. Increased passive stress loss in commander mode
  62. Decreased stress gained from player death in commander mode
  63. Decreased Taser magazine count per slot from 4 to 3
  64.  
  65. Update v40852:
  66. Localisation:
  67. Language improvements for German, French, Korean & Chinese
  68. New available language options for Italian, Japanese, Polish, Portuguese, Spanish & Turkish
  69. *While hotfix#2 is dedicated to improving existing translations and adding new languages, we want to highlight that localization is not complete. We are entering the stage of live QA, during which all languages will undergo continuous iterations and improvements to enhance quality and provide a better experience across all supported languages over time
  70.  
  71. Bug Fixes:
  72. Fixed an issue that was preventing AI death animations from playing in certain situations
  73. Fixed an issue that caused SWAT officers to get stuck in an animation loop when attempting to report objectives
  74. Fixed a loading issue that caused game crashes for the host when loading into the station after a mission
  75. Fixed a UI error for both subtitle and UI localization, which picked another language instead of the one being selected
  76.  
  77. Update v40173:
  78. General Improvements:
  79. General audio enhancements, tweaks and improvements.
  80. Added a new command exclusively for coop multiplayer to enhance player immersion. Now, players can use the "Negative" command, located in the "Acknowledgement" submenu when aiming at the floor, wall, or empty space.
  81. Improved the Ready up widget in the top left after a mission is selected.
  82. Players can now spectate SWAT AI clearing a level autonomously in practice mode after death.
  83. Bug Fixes:
  84. Fixed various crashes
  85. Fixed SWAT AI sometimes being sorted incorrectly when clearing, causing an officer with a shield to not go first
  86. Fixed overlapping text in the replay viewer list UI
  87. Fixed Maria Lopez’ character model on importer
  88. Fixed loadout presets not properly applying to SWAT AI
  89. Fixed game ending immediately when player dies in practice mode, making it impossible to spectate SWAT AI
  90. Fixed some broken materials/textures on Sins of the Father
  91. Fixed a few issues with cloth simulation
  92. Removed an empty tooltip
  93. Fixed CS Gas affecting AI and players through closed doors
  94. Added some missing customization item preview images
  95. Fixed game not properly pausing when player presses escape in the tutorial
  96. Fixed skinning/weight for one of the gas station suspects
  97. Fixed rare bug causing SWAT AI to surrender
  98. Fixed SWAT AI being unable to search and secure rooms behind closed doors after Bring order to chaos objective has been completed
  99. Fixed human shield civilians freezing in place after being killed/incapacitated
  100. Fixed Commander Mode timers not advancing after player death
  101. Fixed rare instances of gas mask overlay persisting after player death
  102. Fixed simunition gun physics in the tutorial
  103. Fixed hands disappearing for clients when returning to lobby in a multiplayer session
  104. Possible fix for players rarely getting stuck in the healing animation
  105. Fixed third person healing animations not playing
  106. Fixed spawn point selection resetting when player changes their loadout or opens the tablet
  107. Fixed clients copying the host’s customization loadout in multiplayer
  108. Fixed crash reporter save files/mod deletion buttons
  109. Fixed SWAT AI sometimes avoiding player’s aim unnecessarily
  110. Fixed SWAT AI sometimes stopping too early when checking a closet/bed, which made them stop in a doorway
  111. Fixed SWAT AI sometimes getting stuck on a stack up and breach when the door is locked
  112. Fixed missing voiceline for C2 and Launcher command
  113. Fixed rare instances of players being able to arrest AI from the front
  114. Fixed suspect AI continuously blind firing when in cover
  115. Possible fix for suspect AI aiming directly at a target’s head after not seeing them for a while
  116. Fixed “Deploy Shield” command being visible even if the officer has no shield
  117. Fixed a few issues with SWAT AI during autonomous mode
  118. Fixed SWAT AI unable to continue with a breach if a door happens to block a stack up point
  119. Fixed game not ending after SWAT AI autonomously cleared the level
  120. Fixed snappy AI motion when surrendering due to them focusing on a player
  121. Possible fix for SWAT van intro showing incorrect customization for clients in multiplayer
  122. Fixed animation related issues for suspect/civilian AI fleeing from, or being stunned by, gas