- Massive Bug Fixes & Steam Deck Support — Update 1.6 + 25% Off!
- Hey, Survivors! âš”ï¸
- A new update has arrived! This update is all about making Sineus Arena Survivors feel better to play, whether you're battling through the game solo, teaming up with friends, or playing on Steam Deck.
- And to celebrate, Sineus Arena Survivors is 25% OFF! 🔥
- Let's dive into what's new!
- 🎮 Steam Deck & Controller Improvements
- Take Sineus Arena Survivors wherever you go!
- Our game now supports Steam Deck! We've also made major improvements to controller support and interface scaling, making the game more comfortable across different devices and screen resolutions.
- What's improved:
- Significantly improved controller support.
- Improved UI scaling for unusual screen resolutions.
- Fixed excessive controller vibration after taking damage.
- Fixed character movement getting stuck after opening the Steam Overlay.
- Fixed several cursor-locking issues.
- 🤠Better Together — Co-op Improvements
- We've introduced several improvements to make teamwork more convenient and cooperative gameplay more reliable.
- Gold is now distributed 80/20 between co-op players.
- You can now view your teammates' stats in the statistics panel.
- An indicator appears on your teammate's panel when they're waiting for an anvil to upgrade a building.
- Added a disconnection notification when the connection to the host is lost.
- Fixed matchmaking getting stuck on AFK hosts.
- Fixed certain buildings being impossible to construct for clients.
- Fixed Steam achievements sometimes not being awarded to all co-op players.
- Fixed flying enemies having incorrect hitboxes for clients.
- Fixed several issues with allied units' animations and effects.
- ✋ The Final Arena Just Got More Dangerous!
- The Hand can now spawn on the final arena, just like on regular arenas. And there's a catch: every time it respawns, it gains an additional 500 million HP!
- We've also fixed an issue where small amounts of damage sometimes failed to register against the Hand boss.
- 📊 More Useful Stats, Less Guesswork
- We've improved the statistics panel to give you a clearer picture of your build and progression.
- Buildings and their key upgrades are now displayed in the statistics panel.
- Movement Speed, Jump Height, and Altar Charging Speed are now displayed as percentages.
- Bonus Chest Frequency values have been multiplied by 100, while their effect per displayed point has been divided by 100. This makes the numbers easier to read without changing the underlying effect.
- Removed stats that provided little practical value.
- Improved number formatting on upgrade cards.
- Small upgrade bonuses now display additional decimal precision when needed.
- âš”ï¸ Gameplay & Balance Changes
- We've made several adjustments to keep the Arena challenging and improve gameplay consistency.
- Improved enemy spawning during siege waves.
- The Market no longer generates gold passively.
- Fixed building buffs being applied twice in the boss arena.
- Fixed hero passive buffs resetting when transitioning to Gorynych.
- Fixed elite enemies sometimes not receiving bonus damage from the Damage to Elites stat.
- Fixed all barrels dealing identical explosion damage.
- Fixed boss kills awarding less meta-currency than displayed.
- The Arsenal can no longer be upgraded when all weapons are fully upgraded.
- Fixed tutorial quest progression getting stuck when all buildings had already been constructed.
- Fixed the Patience Altar continuing to activate after leaving its activation area.
- 🔊 Sound & Visual Polish
- Sometimes it's the little things that make a big difference!
- We've added new water interaction sounds and fixed numerous audio and visual issues.
- Added sounds for walking through water and landing in water.
- Fixed chest sounds not pausing correctly.
- Fixed sound and animation desynchronization when opening chests quickly.
- Improved music transitions between the main menu, lobby, and gameplay.
- Fixed jump pads and towers occasionally failing to play their sounds.
- Fixed roulette sounds playing after automatic pause.
- Fixed flickering boss health bars.
- Fixed inconsistent blue flame effects above towers.
- Fixed blurry in-game notification text.
- Fixed the game logo appearing doubled during transitions.
- Fixed jump animations getting stuck after landing.
- Fixed several localization issues.
- ðŸ› ï¸ Massive Bug Fixes!
- We've been hunting down bugs across the entire game — from enemy behavior and object spawning to building upgrades, UI interactions, and multiplayer synchronization.
- World & Enemy Fixes:
- Fixed objects spawning on jump pads and tower construction spots.
- Fixed objects spawning in midair above rocks and bushes.
- Fixed chests and other objects spawning inside giant mushrooms.
- Reduced the maximum terrain slope for large object generation from 55° to 35°.
- Fixed missing collision on a mushroom in Mushroom Vegas.
- Fixed Tornado falling through certain terrain elements.
- Fixed players being able to hide from monsters inside certain buildings.
- Fixed Alien Mushroom occasionally failing to activate.
- Fixed jump pads launching heroes sideways.
- Fixed the lower part of jump pads clipping through terrain on certain maps.
- Fixed parts of the map being revealed unexpectedly during stage transitions.
- Fixed the client's Crystal Skull failing to poison enemies.
- Buildings & Upgrades:
- Fixed upgrade cards reappearing and immediately closing when moving away from buildings.
- Fixed Refresh and Skip charges being consumed without applying their effects during rapid clicks.
- Fixed incorrect upgrade card highlighting when moving the cursor quickly.
- Fixed upgrade cards being selectable while the ESC menu was open.
- Fixed the Ogre Stew tower's attack effects firing in incorrect directions.
- Fixed the Obedient to the Will effect moving down the tower during attacks.
- Interface & Multiplayer:
- Fixed the session start menu appearing over the credits screen.
- Fixed leaderboard tooltips appearing when the leaderboard was closed.
- Fixed the respawn timer remaining visible after the host left the session.
- Fixed the volume slider unexpectedly jumping to zero.
- Fixed incorrect Skip bonus descriptions for four and five attempts.
- Improved allied units' damage and death animations, including proper weapon disappearance.
- And many more small improvements throughout the game!