- Update 1.0:
- Fixes & Tweaks
- Global issues
- â— Fixed floating ammo in lockers & boxes
- â— Fixed enemies still moving & making sounds after being killed
- ◠Fixed out-of-bounds overlay triggering in places where it shouldn’t
- â— Added option in the menu to enable/disable inventory haptics
- â— Fixed instances of assets popping in/out in several chapters
- â— Fixed light bloom disappearing from specific distances & angles
- â— Reduced jitter on menu & intro texts
- â— Made melee takedowns slightly more lenient by allowing larger hit area
- â— Fixed gunshots sometimes having inverse spatialisation
- â— Fixed inventory rustle sfx sometimes having inverse spatialisation
- â— Fixed postcards outlines sometimes still being visible after pickup
- â— Fixed texture on bullets in magazines sometimes appearing incorrectly
- â— Fixed hand being offset when holding a gas mask filter
- â— Fixed distorted audio from Nosalis during trolley sections
- â— Fixed pink material on broken fluorescent lights
- Content issues
- â— Added missing impact vfx to Nosalis being hit during Prologue
- â— Fixed snapping to the mounted gun when using Comfort locomotion in Prologue
- ◠Fixed Tasia’s vo lines not coming from the radio when talking to Max in Chapter 01
- â— Fixed missing confirmation when completing the flashlight charging tutorial in Chapter 01
- â— Fixed a door instantly popping open after talking to Yana in Chapter 01
- â— Fixed an NPC spawning in view of the player after saving & loading in Chapter 01
- ◠Fixed Max’s eyes when you first meet him in Chapter 01
- ◠Fixed low performance around Max’s office in Chapter 01
- â— Fixed some snow appearing pixelated in Chapter 02
- â— Fixed scale of a fog volume in Chapter 02
- â— Fixed guard holding his gun incorrectly at the start of Chapter 03
- â— Fixed Max and his friend not always appearing at the tunnel entrance in Chapter 03
- â— Fixed players getting stuck when backing out of the tunnel before Max closes the entrance in Chapter 03
- â— Fixed combat music stopping during fight with slavers in Chapter 05
- â— Fixed medkit and its lid not properly aligning in Chapter 06
- â— Fixed Nosalis growls being audible after you killed them all in Chapter 07
- â— Fixed Tamir walking in place in Chapter 07
- ◠Fixed the Worm Priest’s mouth not moving while speaking in Chapter 08
- â— Fixed distorted graphics briefly showing through a door in Chapter 07
- â— Fixed vo line from Oksana cutting short in Chapter 09
- â— Fixed players getting stuck when manually closing doors that Petya opens in Chapter 10
- â— Fixed Serdar still making whimpering noises after ghost area end in Chapter 11
- â— Fixed one cultist spawning in view of the player in Chapter 12
- ◠Fixed incorrect music pacing when being chased out of Hell’s Mouth in Chapter 12
- â— Fixed gaps in the floor after the trolley explosion in Chapter 12
- Hotfix Nov 27:
- All Platforms
- Fixes & Tweaks
- â— Made subtitles follow player gaze quicker
- â— Fixed subtitle orientation & positioning when moving physically or teleporting
- â— Fixed issue where player respawns at incorrect checkpoint
- â— Fixed issue where player respawns without any audio
- â— Fixed popping on tarps
- â— Fixed bulkhead lamps casting shadows of itself
- â— Fixed black border on worm paintings
- â— Fixed cobwebs casting shadows
- â— Fixed several broken textures
- â— Fixed Serdar referring to clips as magazines
- â— Fixed player sometimes spawning in incorrect location
- â— Fixed charger plugs sometimes missing
- â— Fixed jumpscare hunter sometimes running in place
- PC
- Fixes & Tweaks
- â— Ensured title is accessible on Steam in Offline Mode
- â— Ensured Low shadow quality takes max light distance into account
- â— Fixed some lights that were not casting dynamic shadows
- â— Fixed characters & mutants not having dynamic shadows
- â— Fixed some lights not casting dynamic shadows
- Hotfix Nov 15:
- Arachnophobia Mode: Added a new setting in the Menu to remove all spiders entirely
- Added an option to swap locomotion controls to move with the right stick and rotate with the left stick.
- Added support for Valve Index knuckles controllers finger tracking
- Turned off spectator screen on first startup & added a warning screen when enabling the spectator screen to inform players about potential performance impacts
- Adjusted anti-aliasing setting options ordering
- Fixed an issue where two-handed weapons jittered while moving
- Fixed a bug where players were sometimes put back at the start of a chapter after dying
- Fixed an issue where sometimes all audio was lost after dying
- Re-enabled the option to turn on/off tutorials
- Renamed Fog menu setting to Post Processing
- Enabled volumetric fog on Medium quality settings
- Hotfix Nov 8:
- Graphics Improvements
- Render Scale Adjustment: We’ve reduced render scale max setting for players, which now automatically adjusts to help prevent crashes.
- Texture Pool Size: Changed the size of the texture pool to allow for players to enable higher-resolution textures, enhancing visual fidelity across environments.
- Gun Rotation Options
- Adjusted the default gun angle and introduced a manual adjustment option.
- Continuous Rotation Speed
- Added an adjustable rotation speed option in the menu, giving more control over movement, and implemented in-game.
- Day 0 Patch:
- PC specific
- â— Removed Gaze check on the user data collection- and warning screens
- â— Fixed dynamic shadows often not being visible
- â— Fixed lens flares popping in/out of view
- â— Fixed hitches happening throughout the experience
- â— Fixed crash dumps file sizes being too large
- â— Fixed medium shadow settings causing the lights to fade in/out incorrectly
- â— Fixed standing mode height being too low for players using Quest link
- General Fixes & Tweaks
- â— Fixed crash that sometimes happens when loading levels
- â— Fixed crash after resuming headset and interacting with universal menu during
- gameplay
- â— Fixed crash when using grenades
- â— Fixed crash when fighting against spiders
- ◠Fixed the achievement “Unresolved Business†not unlocking when going through the
- metro cart too fast and made sure this achievement is unlocked for players that already
- finished this chapter but didn’t get it unlocked.
- â—Fixed Hippocratic Oath achievement failing during an event that’s not in the players
- control and made sure that players that already passed this point won’t fail the
- achievement past this moment. Players that have already finished the game will receive
- the achievement directly.
- â— Fixed switching between standing/seated mode not setting the correct player height
- â— Fixed unnatural bright spots being visible on walls, floors & ceilings
- â— Fixed parts of the level in chapter 5 disappearing when looking from a specific position &
- angle
- â— Fixed parts of the level in chapter 6 disappearing when looking from a specific position &
- angle
- â— Fixed black plane being visible in chapter 11
- â— Fixed enemies killing you from far away and behind walls in chapter 02
- â— Tweaked grabbing the gun from Max in chapter 01 to make it easier
- â— Fixed player rotation being re-centered after each transition during the dream sequence
- in chapter 08
- â— Fixed several performance drops in chapter 12
- ◠Tweaked Serdar’s voice volume to be more audible
- â— Fixed missing fallback fonts for Korean & Japan