1. Update v2.2.4p:
  2. Highlights:
  3. During the siege of Drezen, the Corruption increment was not working while resting — fixed;
  4. Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
  5. Fixed a bug due to which it was possible to leave the defense of the camp in Iza in the middle of a battle, which led to a breakdown of the script;
  6. Ghost horse turned into a regular horse when moving between locations — fixed;
  7. Errors in the endings of The Lord of Nothing DLC have been fixed.
  8.  
  9. If you are playing with mods, don’t forget to update them before loading your saves!
  10.  
  11. Beware of possible plot spoilers below!
  12.  
  13. Areas
  14. Fixed a bug in the The Defender's Heart tavern, due to which resting in the tavern could be interrupted by the arrival of Ulbrig, which led to a game freeze;
  15. Fixed bugs with possible freezing of the cutscene when the commander visits the Frozen Fane location in The Lord of Nothing DLC, as well as a bug with the absence of Sithhud the Reborn after his awakening;
  16. Fixed the loot in Defender's Heart in The Lord of Nothing DLC;
  17. Improved the loot in Frozen Fane in The Lord of Nothing DLC, and fixed a bug where checking the religion skill near a killed masked stalker gave incorrect information;
  18. In The Lord of Nothing DLC, the ability to hit the giant guards on the bridge with charge has been fixed. Now they will immediately raise the alarm after suspicious actions of the player;
  19. In The Lord of Nothing DLC, dialogue with jungle villagers will no longer be triggered if the character goes through a bad scenario;
  20. Player couldn't interact with the treasure pile in the goblin tower in The Lord of Nothing DLC — fixed;
  21. The local map of the Shadow World location has been improved in The Lord of Nothing DLC;
  22. Added a marker on Ulab's brother on the Shadow Plane in The Lord of Nothing DLC to make him easier to find;
  23. During the siege of Drezen, the Corruption increment was not working while resting — fixed;
  24. Flying vescavors now appear again after in the Leper's Smile location;
  25. If Sendri was killed, he will no longer appear in the ascention scene with Sithhud in The Lord of Nothing DLC.
  26.  
  27. Quests
  28. Fixed incorrect ending of dialog with Nocticula after the battle in the Trickster's council;
  29. Ignoring Wenduag's dialog blocked the development of her storyline - fixed.
  30.  
  31. Items
  32. Ring Of Shadow Stealing in The Lord of Nothing DLC now works correctly;
  33. Added mithral weapons to the merchant on the Plane of Shadow in The Lord of Nothing DLC. Mithral is considered silver for the purpose of stopping the regeneration of creatures vulnerable to silver.
  34.  
  35. Crusade
  36. Low morale debuffs are now visible on units.
  37.  
  38. Classes & Mechanics
  39. A character with a Water Domain or an Ice Subdomain, on the 2nd level of spells, will now receive Scorching Ray (Cold) instead of an Acid Arrow spell;
  40. After a battle on the side of Nocticula against Socothbenoth, you could get a negative effect that prevented you from participating in the battle — fixed;
  41. Arcanist's (Eldritch Font) Eldritch Surge ability was preventing the Arcanist's effective level for techniques from being raised — fixed;
  42. Arcanist's (Eldritch Font) Eldritch Surge ability gave the option to increase spell difficulty or caster level, instead of increasing both at the same time — fixed;
  43. Cavalier Disciple of the Pike can now take Weapon Training (Polearms);
  44. Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
  45. Fixed a bug due to which it was possible to leave the defense of the camp in Iza in the middle of a battle, which led to a breakdown of the script;
  46. Fixed a bug with the ability to attack a goblin bard in The Lord of Nothing DLC;
  47. For the Barbarian class, the choice of the Godclaw deity is now blocked;
  48. Order of the Shroud Cavalier abilities now work correctly:
  49. — Challenge ability now grants morale bonuses to attack;
  50. — Spiritual Shield ability now gives a reflection bonus to defense. An undead condition has been added to the ability description;
  51. — Destroyer of the Undead ability now overcomes damage resistance;
  52. — Stand Against Darkness ability now gives the ability to make Attack of Opportunity. The ability now does not require undead to be the target of the summon, but works once per round;
  53. Retribution ability of Order of the Star Cavalier now works correctly;
  54. Pregen character Aengi always performed an auto attack with the Acid Splash spell instead of a weapon — fixed;
  55. Shaman's Enemies' Bane ability didn't allow choosing the type of the enemy — fixed;
  56. The Animate Dead and Lesser Animate dead spells did not take into account the Ascendant Summons trait and the Abyssal ability of the sorcerer’s legacy Added Summonings — fixed;
  57. The mythic ability Limitless Rage now also affects the Rampage ability of the Elemental Rampage Druid;
  58. The Possession spell now works correctly and influent to a subsequent enemy without error;
  59. The Shadowcaster's Shadow Form ability has been changed. The Charisma modifier now gives a bonus to health while the ability lasts;
  60. When entering the council and following combat, Trickster might not have any companions — fixed.
  61.  
  62. UI
  63. When playing with a controller, it was not possible to select the mythical Devil path if you were playing as Azata due to the mythical path selection screen freezing — fixed.
  64.  
  65. Visual
  66. Fixed stretched textures on the ground in Drezen;
  67. Fixed the transformation into a golden dragon in the cutscene upon returning to Drezen;
  68. Hand of Sithhud was falling through the snow under textures — fixed.
  69.  
  70. Misс
  71. Fixed Fog of War dissolves on Units appear;
  72. Ghost horse turned into a regular horse when moving between locations — fixed;
  73. The dead from the previous party are back on their feet in The Lord of Nothing DLC — fixed, now they are all lying down again and covered with an ice crust;
  74. The Sadistic Game Design achievement is now awarded at the end of the game, as it should according to the description;
  75. Now Ulbrig is no longer listed in the party if he was killed or left the group;
  76. Errors in the endings of The Lord of Nothing DLC have been fixed.
  77.  
  78. Update v2.2.3c:
  79. Classes & Mechanics
  80. When leveling up, the Hellknight could not select Pentamic Faith — fixed;
  81. In some locations, the terrain for Geomancer abilities and buffs was not taken into account correctly — fixed;
  82. Oracle curse progression was not calculating correctly and as described — fixed;
  83. Combining the Winter Witch and Winter Child spellbooks now works correctly;
  84. The levels of the Winter Witch are now added together with the levels of the Winter Child to determine the level of the Blizzard Servant;
  85. Winter Witch's Unearthly Cold ability also applies to the cold damage from Blizzard Servant's Whirlwind of Hail ability;
  86. The Winter Witch's Cold Specialization ability also increases the difficulty of the Blizzard Servant's Whirlwind of Hail saving throw.
  87.  
  88. Update v2.2.2g:
  89. Highlights:
  90. Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
  91. Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
  92. Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
  93. Shadowcaster’s Shadowform ability now lasts longer;
  94. The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, retraining might be needed.
  95.  
  96. If you are playing with mods, don’t forget to update them before loading your saves!
  97.  
  98. Beware of possible plot spoilers below!
  99.  
  100. Areas
  101. A mercenary alchemist with active cognatogen took permanent stat damage when entering or leaving Nexus, Drezen, or other safe zones — fixed;
  102. Caught and brought back the sneaky doppelganger from Ineluctable Prison, who could disappear after going out of the area and back;
  103. Fixed a bug in The Lord of Nothing DLC where the door-wall in the wizard tower library could be permanently closed;
  104. If shadows have been killed on the Shadow Plane in The Lord of Nothing DLC before the death of Ulab's brother, there was a duplicate dialog with the brother — fixed;
  105. In the Goblin Tower in the Lord of Nothing DLC, it was impossible to loot a goblin’s corpse — fixed;
  106. In the Goblin Tower, a FoW blockers have been added to the doors on the 1st and 3rd floors;
  107. In the Lord of Nothing DLC, Aethylia would not come to the roof of the tower if Buus was killed in the first phase of combat — fixed;
  108. It is now possible to pick up the meat in the goblin tower in the Lord of Nothing DLC;
  109. In The Lord of Nothing DLC, the party could get stuck before the battle arena with the chieftain of the giants — fixed;
  110. Players could not get through to the ziggurat in the Inevitable Excess DLC — fixed.
  111.  
  112. Quests
  113. Added Sendri's reaction to the number of shards collected by the player in The Lord of Nothing DLC;
  114. Flower Princess in the Lord of Nothing DLC could be killed by hostile units, which was breaking the quest — fixed;
  115. Lost Soul quest in The Lord of Nothing DLC could fail if it wasn't taken earlier - fixed;
  116. Now we can actually move the dead man's bones in the cave with weapon in The Lord of Nothing DLC;
  117. Old Moe's Husband quest in the Lord of Nothing DLC will no longer appear in the journal and instantly fail after the dragon attack cutscene if it wasn't picked up earlier.
  118. Resolved an issue with the attack of animals, fed by the heroes during the quest at the Goblin's Tower;
  119. Sometimes the quest "Attain omnipotence" didn't start when the player character gained the third shard of Sithhud in The Lord of Nothing DLC - fixed;
  120. You can no longer poison the drink of already dead giants in The Lord of Nothing DLC;
  121. The Treasure of the Midnight Isles: Tracking quest didn't fail in The Treasure of the Midnight Isles DLC even if the player refused to complete it — fixed;
  122. When killing the elder Akhshan in The Lord of Nothing DLC, the associated quest was not progressing in the journal — fixed.
  123.  
  124. Items
  125. Helmet of Comradery doesn't have a title — fixed;
  126. Seal of Madness glasses now work correctly;
  127. Shiny Helmet is now displayed correctly on characters;
  128. The Candle of the Playful Succubus could work in the area of effect of the Dimensional Lock in The Lord of Nothing DLC — fixed;
  129. Boots Of Free Rein now protects from the Seamantle effects;
  130. Shattered Sword of Sithhud could remain in inventory after completing the Restore Sithhud's blade quest in The Lord of Nothing DLC — fixed;
  131. Ring Of Shadow Stealing in The Lord of Nothing DLC now works correctly.
  132.  
  133. Classes & Mechanics
  134. Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
  135. Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
  136. Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
  137. Shadowcaster’s Shadowform ability now lasts longer;
  138. The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, respec might be needed;
  139. Alone in the Dark ability was getting incorrect bonuses from the death of summoned units — fixed;
  140. Changed the default position of the camera for better visibility on the entrance to the goblin tower in the Lord of Nothing DLC;
  141. Cold Supremacy effect could grant a character extra buff — fixed;
  142. Death's Realm spell now works correctly;
  143. Fixed a bug with the assassin's poison dealing 0 damage;
  144. Fixed a bug with the mythic feat Boundless Healing that caused casting with this feat to trigger an attack of opportunity;
  145. Fixed all armor-related skills and feats not working correctly with the Mithril Armor. Also fixed all armor-related skills and feats that continued to work if the unit was under a polymorph spell;
  146. Fixed the dialogue after Storasta in the Lord of Nothing DLC;
  147. Fixed the incorrect work of some summoning abilities in the area of Dimensional Lock effect in The Lord of Nothing DLC;
  148. If an Eon commander skipped the cutscene of arrival to the Abyss in Act IV, instead of the dialogue with the Hand of the Inheritor the dialogue with the mirror could start instead — fixed;
  149. In The Lord of Nothing DLC, the Shards' passive ability Cursed Might did not allow you to inspect a unit with this ability — fixed;
  150. Incite Rage ability was affecting even allies who don't take rage — fixed;
  151. It is now possible to climb the ladder to the stage in the goblin tower of the Lord of Nothing DLC;
  152. Stalwart Defender's damage reduction now stacks with damage reduction from other sources, including armor;
  153. The ability to enchant weapons with the Fire Burst, Ice Burst and Lightning Burst properties has been added to Magi at level 5.
  154. The ability to enchant weapons with the Speed property has been moved to level 5;
  155. The Bloodrager ability with Fey Bloodline Confusing Critical counted the difficulty of a Charisma-based saving throw instead of Constitution — fixed;
  156. The Dispelling Bomb can now dispel the Summoned Horse spell;
  157. While resting, buffs were removed from characters only after finishing the rest, and not during the process — fixed;
  158. Warpriest's Blessing Copycat has been fixed: removed an unnecessary sentence from the description, added a visual effect, and the duration is now calculated correctly;
  159. Combining the Winter Witch and Winter Child spellbooks now works correctly;
  160. The levels of the Winter Witch are now added together with the levels of the Winter Child to determine the level of the Blizzard Servant;
  161. Winter Witch's Unearthly Cold ability also applies to the cold damage from Blizzard Servant's Whirlwind of Hail ability;
  162. The Winter Witch's Cold Specialization ability also increases the difficulty of the Blizzard Servant's Whirlwind of Hail saving throw.
  163.  
  164. UI
  165. Fixed Dual Sense hint Icons;
  166. Fixed the display of one of the quest lines when talking to the Healer;
  167. Mythic Armor Focus — Avoidance effect is now correctly shown in the UI;
  168. Now when retraining a character in The Lord of Nothing DLC, the mythic path selection window does not appear when selecting shards development;
  169. Under some circumstances the game would not offer the Trickster player to change their portrait to Mythic Trickster — fixed.
  170.  
  171. Audio
  172. Fixed sound bugs in the cutscene with Kyton in The Lord of Nothing DLC.
  173.  
  174. Visual
  175. Added visual effects on frozen goblins in The Lord of Nothing DLC;
  176. Fixed a visual bug with blood in the Verdant Caves in The Lord of Nothing DLC;
  177. Fixed the ax in the Verdant Caves in The Lord of Nothing DLC;
  178. Fixed the cutscene near the portal mirror in The Lord of Nothing DLC;
  179. Fixed the cutscene with Norte before the boss fight in the Goblin's Tower in The Lord of Nothing DLC;
  180. Fixed the problem with characters hovering over a bench after skipping a cutscene in the underground floor of the goblin tower in the Lord of Nothing DLC.
  181. Lighting on the Wardstone in the Gray Garrison could disappear — fixed;
  182. Mythic appearance visuals were breaking in the late game — fixed;
  183. Objects in the Frozen Fane will no longer turn pink in The Lord of Nothing DLC;
  184. On the roof of the Goblin's Tower in The Lord of Nothing DLC the camera view was twitching — fixed;
  185. Reyna could twitch during the cutscene with the Giants in The Lord of Nothing DLC — fixed;
  186. Stahlmar's grave might not appear in The Lord of Nothing DLC — fixed.
  187.  
  188. System
  189. Improved FPS in the Shadow World location;
  190. The frame rate could drop during cutscene in the Shadow World in The Lord of Nothing DLC — fixed.
  191.  
  192. Misс
  193. Added the voiced lines for Sendri and Rekarth to the first dialogue with Penta in The Lord of Nothing DLC;
  194. Even with a successful check, the letter was hiding from players in the Goblin's Tower in The Lord of Nothing DLC — fixed;
  195. Fixed a bug with replicas of Aethylia statues in the ritual room in The Lord of Nothing DLC;
  196. Fixed interaction with the bench in the Goblin's Tower basement;
  197. Fixed the dialogue of clearing the rubble in The Lord of Nothing DLC;
  198. Improved optimization in the cutscene with Kyton;
  199. In The Lord of Nothing DLC the dialogue lines about Norte and Aethylia won't appear if you haven't met them previously;
  200. In The Lord of Nothing DLC when interacting with some objects, incorrect sound effects were used — fixed;
  201. In The Lord of Nothing DLC, character collision has been fixed — they will no longer sink into a gold pile;
  202. In The Lord of Nothing DLC, your pet could be stolen in the tavern — fixed;
  203. It is no longer possible to talk to the burnt druid again and burn them on the altar a second time in The Lord of Nothing DLC;
  204. The Hill Giant in The Lord of Nothing DLC might not start the fight after jumping from a cliff if the player is sneaking — fixed;
  205. The timing of the heroes' voice lines in different situations at the Goblin's Tower has been changed;
  206. Undead Subdomain now has the correct description;
  207. Fixed a bug in the dialogue with Sister Kerismei in The Lord of Nothing DLC.
  208.  
  209. Update v2.2.1a:
  210. Highlights:
  211. Fixed the ability to kill Sithhud the Reborn in The Lord of Nothing DLC before time. Now after killing him the cutscene appear and the party will not be stuck at the arena;
  212. A blizzard elemental (Druid Winter Child companion) now resurrects after resting.
  213.  
  214. If you are playing with mods, don’t forget to update them before loading your saves!
  215.  
  216. Beware of possible plot spoilers below!
  217.  
  218. Areas
  219. If shadows have been killed on the Shadow Plane in The Lord of Nothing DLC before the death of Ulab's brother, there was a duplicate dialog with the brother — fixed;
  220. Polymorph on companions in The Lord of Nothing DLC final cutscenes has been fixed.
  221.  
  222. Quests
  223. Now defeating Sithhud in The Lord of Nothing DLC triggers a dialogue with companions.
  224.  
  225. Classes & Mechanics
  226. Vengeful Comets spell firing 2 projectiles even when the buff only gave one projectile — fixed;
  227. Extra Hex (Shaman) feat gave a choice of Witch hexes instead of Shaman's — fixed;
  228. Weretiger in the last form didn't have access to the Combat Expertise — fixed;
  229. In some cases, the Weretouched didn't get a Trip combat maneuver — fixed. To get the maneuver, you will need to reuse animal form;
  230. Fixed the ability to kill Sithhud the Reborn in The Lord of Nothing DLC before time. Now after killing him the cutscene appear and the party will not be stuck at the arena;
  231. A blizzard elemental (Druid Winter Child companion) now resurrects after resting.
  232.  
  233. Visual
  234. Cutscene in Dry Crossroads location with Greybor has been fixed.
  235.  
  236. Misс
  237. Some symbols were missing from Chinese localization — fixed.
  238.  
  239. Update v2.2.0av:
  240. Highlights:
  241. When importing saves and characters from "Through the Ashes" DLC to "The Lord of Nothing" DLC, in a rare case one of the characters could disappear from the party permanently — fixed. If you have already encountered this bug, you will have to go back to the save at the previous location before this bug;
  242. You couldn't speak with the Pillars of the Skulls in the Ziggurat— fixed;
  243. After the last update, Archmage Armor sometimes didn't work — fixed.
  244.  
  245. If you are playing with mods, don’t forget to update them before loading your saves!
  246.  
  247. Beware of possible plot spoilers below!
  248.  
  249. Areas
  250. If a player managed to sneak past the giants unnoticed in "The Lord of Nothing" DLC, the alternate descent will now be hidden so as not to be misleading;
  251. In "The Lord of Nothing" DLC, the ability to hit the giant guards on the bridge with charge has been fixed. Now they will immediately raise the alarm after suspicious actions of the player.
  252.  
  253. Quests
  254. If the player killed the giants, that guard leather workers, before taking the quest in "The Lord of Nothing" DLC, the quest could not be completed — fixed.
  255.  
  256. Items
  257. Candle of the Playful Succubus inflicted twice more negative levels that it should — fixed;
  258. The Hammer Fists bracers were not displayed on the character model — fixed;
  259. After the last update, Archmage Armor sometimes didn't work — fixed.
  260.  
  261. Classes & Mechanics
  262. Penta from “The Lord of Nothing” DLC now can correctly mount an animal companion;
  263. You couldn't speak with the Pillars of the Skulls in the Ziggurat— fixed.
  264.  
  265. Visual
  266. Skipping the cutscene in the battle with the goblin leader in “The Lord of Nothing” DLC caused the cutscene to freeze — fixed;
  267. Sometimes the ghost horse's glow changed after its resurrection — fixed;
  268. During the first battle with giants in “The Lord of Nothing” DLC, running forward and triggering the hide and seek cutscene could prevent further progression — fixed.
  269.  
  270. System
  271. FPS drop while activating the Dispeller of Darkness — fixed;
  272. When importing saves and characters from "Through the Ashes" DLC to "The Lord of Nothing" DLC, in a rare case one of the characters could disappear from the party permanently — fixed. If you have already encountered this bug, you will have to go back to the save at the previous location before this bug.
  273.  
  274. Misс
  275. Fixed a bug where a dialogue with Kyton in “The Lord of Nothing” DLC could not be initiated.