- Update v110559:
- Habitat Customization
- It’s now possible to stack wall stickers and posters on top of each other, and they won’t block placement of other furniture along that wall anymore.
- Corner counter items now snap properly to room corners.
- Now the jukebox will play ‘poopin on the company dime’ when interacting with it.
- Deleting the selected item now happens when the hold duration is done, not on button release anymore.
- Removed the on-screen hint for going into Habitat Customization mode while player is inside a wardrobe they placed in the customizable area.
- Prevent players interacting when some items’ interaction zones are overlapping.
- Fixed a bug where the "New" label could reappear on furniture inside the DKO Catalogue during the first play session.
- Fixed a bug where the client player could place two of the same objects overlapping each other.
- Fixed an issue with the Flower Pot preview model while placing it.
- Fixed a visual glitch when the client player uses the Turbo Wheel.
- Fixed a dynamic light issue with the disco ball.
- Remix Mode
- In Sandbox mode only, we now allow players to bypass any section of the tutorial up to activating the Habitat. They can fly from the landing crater to the Habitat in one go if they want.
- The pause menu will now show which options are currently enabled in any Remix Mode.
- Fixed a bug where crafting the Rawhide Utility Belt upgrade on the beach 3D Printer was putting a temporary Acid Bomb into the player’s hand.
- Fixed a bug where increasing the damage received would kill the player if they went out of the level’s bounds.
- Fixed a bug where decreasing the damage received would prevent the player from dying by fall damage, making Shama Lama’s Crash Test Dummy mission impossible to complete.
- Gameplay
- Fixed an issue where, when playing splitscreen, if Player1 plays on the gamepad and Player2 plays on keyboard+mouse, Player2 cannot change tool in the tools wheel.
- The Backup Storage Crate can now only spawn inside map areas the players have discovered.
- If the player dies while carrying loot, and the quest “I Take That Back†is already in progress, we now show a progress update of that quest to show the new amounts of loot in the box.
- Prevent players from interacting with teleporters while using the remote drone.
- Fixed a bug where base events could remain in the Journal even if all objectives were completed. They’ll now complete properly on the next reload.
- Fixed a bug where players could stay stuck after stomping defeated Mecha Slappi's body.
- Made sure the chest at the top of Slitherfly mount unlocks when the fight is done.
- Made sure the Hognork is well positioned on respawn.
- Fixed an animation bug when the player is standing in lava.
- Moved dialog line that was wrongly playing the first time the player picks up a Bounce Pad seed to when they craft the Bounce Pad Stabilizer upgrade.
- Hud & Menus
- Removed the “Teleport†tooltip on the Habitat icon in the Jungle map when that action isn’t available.
- Client's HUD stays on screen when Host triggers a cinematic sequence
- When a player dies in co-op, if you haven't entered the Habitat yet, the button now simply shows "Respawn" instead of "Respawn In Habitat"
- Fix display issue of the scanning progress bar during first usage.
- We reduced the rotation speed in the wardrobe when using keyboard and mouse.
- Prevent Color picker menu to open when the suit cannot be modified.
- The laser activation sequence plays for the player that activates it.
- Fixed dialogs being muted while inside the Wardrobe menu on some of the planets
- Now in the friends menu, we added new icons to help identify on what platform your friends are playing
- In the Invite player menu, your friends are now sorted this way: in the game > online > offline
- When opening the map while standing in the habitat, the default selected zone is now Nu Florida.
- Fixed icon location issue of the lootbox
- Co-op, Jungle: during the sequence of picking up the whip, the HUD is hidden only for the player that triggered the cut scene.
- Mission “Interstellar Enigmaâ€: Fixed objective icon never showing up on the Slappi Teleporter to enter the challenge at the summit of Quasadron IX
- Map: fixed a few different bugs that could cause icons to show in the wrong spot
- Options & Accessibility
- Added “No Camera Shakes†accessibility option
- Add “Frame Limiter†graphics option to specify a maximum framerate when using VRR + V-Sync off
- Update v109270:
- Update notes via Steam Community
- · Remix Mode - The Cyber Wardrill's Drone attacks are now affected by the Damage Received Scale
- · Fixed the issue where it wasn’t possible to change the value of remix settings that had been previously applied.
- · Fixed the issue where Unlocking the Javelin with the no cinematics open could block the player camera.
- · The Auto Refill Health setting now works properly.
- · Fixed typos in community items description.
- · Fixed a display issue with the Investigation zone widget.
- · Avoid the creation of save file if players enters and exist Remix mode repeatedly without applying settings
- · Fixed an incorrect button icon in a tutorial pop up.
- · Fixed the quest icon locations for “I take that back†quest sometimes appearing on incorrect map layers.
- Update v108654:
- Highlights
- Added Remix mode
- Added a new Kaiju-inspired suit and 7 color schemes
- Added 9 posters selected from artwork submitted by the community
- Added a Continue button in the front end that automatically selects the last save you were playing in
- Addressed mouse input issues that were causing delta-t to be factored in twice. Mouse input now works properly!
- Expanded the Mouse Sensitivity range for finer control
- Reordered save games so that the most recent ones are at the top of the list
- Made the default selection in the confirmation box when deleting a save file be “cancel†instead of “deleteâ€
- Optimizations
- Restored Low-Latency input mode on Xbox
- Animation optimizations for the Player Character & EKO
- Tech Bugs
- The title no longer responds to controller inputs when the application is not focused
- Mouse and controller sensitivity is no longer tied to the FPS amount
- Fixed regaining focus of the application while in the pause menu by clicking on a button not allowing the player to then be able to use the controller
- In the split-screen assignment screen, Player 2's Ready glyph will now use the correct input method
- Fixed multiple issues with Keybind options
- Mouse cursor is no longer invisible if the player launches the game while a controller is also plugged in
- Cursor visibility should toggle as soon player changes input type
- WinGDK: Anti Aliasing options on WinGDK now function properly
- Changing the Vertical Sync to 20Hz no longer causes a crash with Nvidia GPUs
- Fixed some connectivity issues on Steam
- Fixed Lobby issues when clients leave
- Online co-op: made sure both client and host hear the music when walking the "corridor" towards the Habitat reveal cliff
- Add Savegame Problem Logging - Added more info for savegames to help debug
- Gameplay Bugs
- Player can no longer launch various creatures into the air by running into them
- Dealing too much damage in the Slappi 2nd Phase will no longer soft lock the Boss Fight
- In co-op, fixed the Client occasionally getting launched after Wormzilla's first defeat
- Entering Photo Mode while using Power Hose no longer causes the hose’s tube to show up next to the Player Character
- The Old Boy filter in Photo Mode no longer causes the camera to zoom in
- Fixed the player’s suit occasionally vanishing the first time they are hit by amber
- One Alta crate is no longer much larger than the rest
- Unlocking The Frangipane Drifts Teleporter from afar will no longer cause it to enter a weird state where it’s interactive but visually blocked off.
- The Player can no longer activate Plasma Energy Beams by knee-sliding
- Vyper Power Panels located in the Grasslands tunnel no longer get destroyed when the Player slides too close to them
- Player is no longer able to go out of bounds in Slappi's World
- During the Drone Puzzle on Quasadron IX inside the Magnetic Cave, there is no longer a hole at the side of the Puzzle Structure that allows Player Drone to skip all of the Puzzle
- Fixed various Photo Mode bugs - various fixes on Roll and Orbit mode to make them behave as expected
- If the "Alien Ultrafood" part of the tutorial is skipped and the user tries to progress further, the mission flow could break and lock progression. This no longer happens.
- Updated the Raccoon Tail so it doesn't clip into the player's body so easily
- Fixed an animation glitch that occurred every time players used a Slappi Teleporter
- Tweaked the difficulty of the Clawbarella fight
- Fixed order of VOs when completing the Remote Drone tutorial
- Fixed a co-op bug where if either player rotates an object in Habitat customisation mode, both players hear the sound effect
- Prevent the gamepad from rumbling every time player reloads the game prior to healing once, dying or entering the Habitat
- Updated the range for the sensitivity of controls. Changed the max to 11 and the step to 0.05 for both horizontal and vertical sensitivity.
- Fixed a co-op bug where if the client is the first to interact with an Acid bomb or Bombgrenade dispenser first, that upgrade won't be properly crafted in the printer as it should
- UX Bugs
- Make save deletion confirmation prompt selection default to CANCEL
- Subtitles coming from named characters no longer display as "Ads", if they were setup to play on the big screen
- Stopped certain options in the options menu from changing size when you scrolled over them
- Stopped the second audio events heard when pressing UP on the D-Pad when in the options menu while using a Controller
- After spending some time in the Habitat Customization Menu, the UI of the Menu is no longer misaligned
- Fixed Options > Controls page having nothing selected by default if you're using a gamepad, only when accessed through the main menu
- We no longer show the "New Habitat Item" baguette notification until after the tutorial is completed and Habitat customization is available
- Update v106947:
- Not only will you be helping disabled gamers around the world with any purchase, but you’ll also earn some limited edition items for your character & habitat
- A portion of the revenue made from this sale will go directly to Special Effect & help them towards their goals.
- Make a dent in your wishlist, earn exclusive items not found in any other edition of the game & transform the lives of disabled gamers.