- 1.11.12 Bugfixes and Balancing
- Thanks for the initial feedback on siege rework, I tried to polish up a few of the more confusing mechanics. Mostly locked in on working on the new factions, but wanted to push a little balance and QoL update, no real point in holding onto fixes when they could be live, hope you dont mind <3
- Sieges
- When a gate falls, its defenders lose Defender's Resolve for the rest of the battle.
- Holding the town square now costs every defender 10 Leadership for the rest of the battle.
- Defenders who can reach the town square now rush in when you step into it.
- Defenders holding a broken gate now always fight back when attacked.
- Ranged and Artillery defenders now show their +15 range from Protected by Walls on the unit card and range marker during deployment, not only once the battle starts.
- Garrison gates now have doors, and the Sakura Dynasty, Raven Host and Sanguine Court walls have new looks.
- Difficulty
- Easy, Medium and Hard are now open from the start. Godking still unlocks after you win on Hard.
- Balance
- Bjorn Ironskull starting army change: Huskarls → Thrall Levy, starting gold 17 to 13. Was wildly overperforming compared to other heroes.
- Gravestone Imps: Melee Attack 21 to 24.
- Iron Rain: damage 80 to 70.
- Bug fixes and QoL
- Sakura Dynasty men now shout in Japanese!
- One campaign win with any commander now unlocks the starting army for every commander.
- Routed squads' banners now fade and tear, so a fleeing squad is easy to spot.
- New Monitor setting in Graphics when you have more than one screen.
- Show unit movement: tap to toggle it, or hold to see your orders only while held.
- The game reaches the main menu about a second faster.
- Leviathans now hold their greatswords edge forward.
- Map unit card portraits now shrink back when the cursor leaves them.
- If an update leaves game files damaged, the main menu now tells you to verify them in Steam.
- The Duplicate Unit Potion's description now says the copy starts with no prestige.
- Selling a potion during an event now unlocks the gold choice it pays for.
- Archers and artillery charged while following an order no longer stand idle after it.
- Starstep no longer sends the squad straight back into the fight it escaped, and its old enemies let it go.
- A town's Bounty For Sacking now shows the doubled gold with Northern Looters or Kragmuk Gorethirster.
- Protected by Walls and Defender's Resolve no longer overlap on the unit hover card in sieges.
- Reposition can no longer stay stuck on when a battle start.
- Every menu now has the same Return button in the bottom-left corner, with its Esc key shown.
- Esc now steps back one screen at a time, the same as Return.
- The hero screen has a Random button that picks one of your unlocked heroes.
- Hybrid squads' description now says they fire or throw a few projectiles before they charge.
- Artillery shells no longer stay on the ground after they burst when their target dies in flight.
- German unit cards text size fix cause you guys need to use the longest words in human history
- Custom battles no longer show the unused Special faction.
- Kitsune Blademasters, Kunoichi Infiltrators and Naginata Onna give wordless shouts and cries.
- Archers and mages with Auto Retarget off no longer charge the nearest enemy when they run out of ammo or spells; they wait for your order.
- Forest Spirits now fight with bare claws instead of gripping a spear and shield they don't have.
- Press a control group's number twice to move the camera to that group.
- A mage's spell card on the battle result is no longer hidden behind the fallen enemy cards.
- Achievements
- Shield Sisters: Angels of Death now count.
- Goblin Horde: the description now names the three goblin units that count.