1. 1.11.12 Bugfixes and Balancing
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  3. Thanks for the initial feedback on siege rework, I tried to polish up a few of the more confusing mechanics. Mostly locked in on working on the new factions, but wanted to push a little balance and QoL update, no real point in holding onto fixes when they could be live, hope you dont mind <3
  4. Sieges
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  6. When a gate falls, its defenders lose Defender's Resolve for the rest of the battle.
  7. Holding the town square now costs every defender 10 Leadership for the rest of the battle.
  8. Defenders who can reach the town square now rush in when you step into it.
  9. Defenders holding a broken gate now always fight back when attacked.
  10. Ranged and Artillery defenders now show their +15 range from Protected by Walls on the unit card and range marker during deployment, not only once the battle starts.
  11. Garrison gates now have doors, and the Sakura Dynasty, Raven Host and Sanguine Court walls have new looks.
  12. Difficulty
  13. Easy, Medium and Hard are now open from the start. Godking still unlocks after you win on Hard.
  14. Balance
  15. Bjorn Ironskull starting army change: Huskarls → Thrall Levy, starting gold 17 to 13. Was wildly overperforming compared to other heroes.
  16. Gravestone Imps: Melee Attack 21 to 24.
  17. Iron Rain: damage 80 to 70.
  18. Bug fixes and QoL
  19. Sakura Dynasty men now shout in Japanese!
  20. One campaign win with any commander now unlocks the starting army for every commander.
  21. Routed squads' banners now fade and tear, so a fleeing squad is easy to spot.
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  23. New Monitor setting in Graphics when you have more than one screen.
  24. Show unit movement: tap to toggle it, or hold to see your orders only while held.
  25. The game reaches the main menu about a second faster.
  26. Leviathans now hold their greatswords edge forward.
  27. Map unit card portraits now shrink back when the cursor leaves them.
  28. If an update leaves game files damaged, the main menu now tells you to verify them in Steam.
  29. The Duplicate Unit Potion's description now says the copy starts with no prestige.
  30. Selling a potion during an event now unlocks the gold choice it pays for.
  31. Archers and artillery charged while following an order no longer stand idle after it.
  32. Starstep no longer sends the squad straight back into the fight it escaped, and its old enemies let it go.
  33. A town's Bounty For Sacking now shows the doubled gold with Northern Looters or Kragmuk Gorethirster.
  34. Protected by Walls and Defender's Resolve no longer overlap on the unit hover card in sieges.
  35. Reposition can no longer stay stuck on when a battle start.
  36. Every menu now has the same Return button in the bottom-left corner, with its Esc key shown.
  37. Esc now steps back one screen at a time, the same as Return.
  38. The hero screen has a Random button that picks one of your unlocked heroes.
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  40. Hybrid squads' description now says they fire or throw a few projectiles before they charge.
  41. Artillery shells no longer stay on the ground after they burst when their target dies in flight.
  42. German unit cards text size fix cause you guys need to use the longest words in human history
  43. Custom battles no longer show the unused Special faction.
  44. Kitsune Blademasters, Kunoichi Infiltrators and Naginata Onna give wordless shouts and cries.
  45. Archers and mages with Auto Retarget off no longer charge the nearest enemy when they run out of ammo or spells; they wait for your order.
  46. Forest Spirits now fight with bare claws instead of gripping a spear and shield they don't have.
  47. Press a control group's number twice to move the camera to that group.
  48. A mage's spell card on the battle result is no longer hidden behind the fallen enemy cards.
  49. Achievements
  50. Shield Sisters: Angels of Death now count.
  51. Goblin Horde: the description now names the three goblin units that count.
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