1. Patch Notes for 1.0.30
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  3. Hello all you wonderful dorfs out there!
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  5. We've just gone live with patch 1.0.30 (yes we skipped some numbers because of behind the scenes patchy-codey stuff).
  6. Before you get stuck in, we just want to say a huge thank you to everyone who has been checking out the game and letting us know your feedback and what you're enjoying. It really means the world to us.
  7. If you haven't yet, please do take a minute to leave a review. It helps more than you could even know!
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  9. Without further ado, patch notes:
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  11. NEW STUFF
  12. Added a counterattack ability in place of "Steadfast Defender". Well timed blocks will now counter attack
  13. Added several new sound effects to help enhance readability of several combat actions
  14. Added several new visual effects to help enhance readability of several combat actions
  15. Added new "Combat Actions Visual Enhancements" setting to Options Menu to control related visual effects
  16. Made the "Pin Cushion" skill apply to all forms of damage (Including bleed, poison etc)
  17. Added a settings option to turn off heartbeat sound/effect and injury red screen effect
  18. Added several default maps to choose from in the Editor World Settings
  19. Hidden campaigns you publish will now show up in-game
  20. Added email login with mod.io for those who don't wish to do account linking
  21. Added an option to stop opening map when hitting level boundary
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  24. IMPROVEMENTS and BALANCING
  25. Made the quick equip action on controllers instead move items into your stash for easier use
  26. Sped up some base attack speed animations
  27. Did some balancing with certain underperforming items. Eg spears now have faster base Attack Speed
  28. Did some balancing with Poison skills (we buffed it a lot)
  29. Made it so you can re-listen to the stories told by Basir and Hakim
  30. Re-balanced some costs for Hometown buildings
  31. Added soft cap to movement speed enchantments (Slow down you psychos!)
  32. Visibility can now no longer go below 10% unless you are actively sneaking
  33. Made Omed's location clear if you die to him (For all of you who really can't be bothered with him)
  34. Reduced a lot of the memory hogging issues
  35. Big improvement to audio and SFX, your ears will appreciate it, firebugs and arsonists you're welcome
  36. Narrowed the spread of the blunderbuss a little bit so it looks less like chinese new year when you have flaming projectiles
  37. Can now open cages while sneaking
  38. Increased the max lunge cap to 50
  39. You can now repeatedly fight Omed, even after you've beat him (even though he wasn't meant to be beaten, you people are crazy)
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  42. FIXES
  43. Fixed an issue where dialog was showing text from previous dialogs when "Text Reveal Speed" was set to "Instant"
  44. Fixed companions (And other mobs) from turning hostile at town
  45. Fixed Speedrun achievement (Which was accidentally set to be less than 50 hours instead of 5 hours)
  46. Fixed keybindings resetting when restarting the game
  47. Fixed a bug where Burning, Bleeding, and Poison would keep going when the game was paused
  48. Fixed a frenzy bug where enemies can get frenzied multiple times... and get exponentially faster
  49. Fixed poison stacks making enemies move backwards when over 10 stacks
  50. Fixed the Poison passive "Blood Thinner" from not working
  51. Fixed a conflict between Sneak and Run when Run is set to Toggle instead of Hold
  52. Fixed "Pin Cushion" skill (It wasn't actually working correctly)
  53. Fixed Urion's Fate Absorption from cursing items you found to not have enchantments in the recipes when you dismantle them
  54. Fixed the cutscene in boar tribe sanctuary if you left and came back
  55. Fixed Jharlen stays dead now
  56. Fixed the goblins at Altar to Fiorga from not attacking
  57. Fixed Harek from not fighting if you already freed the slaves but still wanna kill him
  58. Fixed Faris' quest not getting completed when handing in the last stone
  59. Fixed Furnir not letting you back into the cave to complete Gert's quest
  60. Fixed the invisible captured slave
  61. Fixed bug where Masood could no longer be spoken to if dialog exits early
  62. Fixed Wolf Grove enemies will now remain hostile when you re-visit the location
  63. Fixed the Sand Vulture quest getting stuck if you leave halfway through
  64. Fixed Captain Leif quest from not completing if you die when fighting him
  65. Fixed Flooded Ruins re-flooding on re-visit
  66. Fixed Saif getting New World Quest stuck when first entering Ealam
  67. Fixed fire effects from projectiles showing up in the wrong places
  68. Fixed level cap to 205
  69. Fixed Woodland Fray from not being able to be cleared
  70. Fixed wolf companion will now revive
  71. Fixed some locations clearing when their subsidiary location wasnt
  72. Fixed the Static Cave not clearing
  73. Fixed note #14 showing up as #16
  74. Few other minor fixes for various locations
  75. Fixed heartbeat sound playing during credits
  76. Minor UI fixes (edited)
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  79. Thank you all,
  80. Team Runegate
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