- Patch Notes for 1.0.30
- Hello all you wonderful dorfs out there!
- We've just gone live with patch 1.0.30 (yes we skipped some numbers because of behind the scenes patchy-codey stuff).
- Before you get stuck in, we just want to say a huge thank you to everyone who has been checking out the game and letting us know your feedback and what you're enjoying. It really means the world to us.
- If you haven't yet, please do take a minute to leave a review. It helps more than you could even know!
- Without further ado, patch notes:
- NEW STUFF
- Added a counterattack ability in place of "Steadfast Defender". Well timed blocks will now counter attack
- Added several new sound effects to help enhance readability of several combat actions
- Added several new visual effects to help enhance readability of several combat actions
- Added new "Combat Actions Visual Enhancements" setting to Options Menu to control related visual effects
- Made the "Pin Cushion" skill apply to all forms of damage (Including bleed, poison etc)
- Added a settings option to turn off heartbeat sound/effect and injury red screen effect
- Added several default maps to choose from in the Editor World Settings
- Hidden campaigns you publish will now show up in-game
- Added email login with mod.io for those who don't wish to do account linking
- Added an option to stop opening map when hitting level boundary
- IMPROVEMENTS and BALANCING
- Made the quick equip action on controllers instead move items into your stash for easier use
- Sped up some base attack speed animations
- Did some balancing with certain underperforming items. Eg spears now have faster base Attack Speed
- Did some balancing with Poison skills (we buffed it a lot)
- Made it so you can re-listen to the stories told by Basir and Hakim
- Re-balanced some costs for Hometown buildings
- Added soft cap to movement speed enchantments (Slow down you psychos!)
- Visibility can now no longer go below 10% unless you are actively sneaking
- Made Omed's location clear if you die to him (For all of you who really can't be bothered with him)
- Reduced a lot of the memory hogging issues
- Big improvement to audio and SFX, your ears will appreciate it, firebugs and arsonists you're welcome
- Narrowed the spread of the blunderbuss a little bit so it looks less like chinese new year when you have flaming projectiles
- Can now open cages while sneaking
- Increased the max lunge cap to 50
- You can now repeatedly fight Omed, even after you've beat him (even though he wasn't meant to be beaten, you people are crazy)
- FIXES
- Fixed an issue where dialog was showing text from previous dialogs when "Text Reveal Speed" was set to "Instant"
- Fixed companions (And other mobs) from turning hostile at town
- Fixed Speedrun achievement (Which was accidentally set to be less than 50 hours instead of 5 hours)
- Fixed keybindings resetting when restarting the game
- Fixed a bug where Burning, Bleeding, and Poison would keep going when the game was paused
- Fixed a frenzy bug where enemies can get frenzied multiple times... and get exponentially faster
- Fixed poison stacks making enemies move backwards when over 10 stacks
- Fixed the Poison passive "Blood Thinner" from not working
- Fixed a conflict between Sneak and Run when Run is set to Toggle instead of Hold
- Fixed "Pin Cushion" skill (It wasn't actually working correctly)
- Fixed Urion's Fate Absorption from cursing items you found to not have enchantments in the recipes when you dismantle them
- Fixed the cutscene in boar tribe sanctuary if you left and came back
- Fixed Jharlen stays dead now
- Fixed the goblins at Altar to Fiorga from not attacking
- Fixed Harek from not fighting if you already freed the slaves but still wanna kill him
- Fixed Faris' quest not getting completed when handing in the last stone
- Fixed Furnir not letting you back into the cave to complete Gert's quest
- Fixed the invisible captured slave
- Fixed bug where Masood could no longer be spoken to if dialog exits early
- Fixed Wolf Grove enemies will now remain hostile when you re-visit the location
- Fixed the Sand Vulture quest getting stuck if you leave halfway through
- Fixed Captain Leif quest from not completing if you die when fighting him
- Fixed Flooded Ruins re-flooding on re-visit
- Fixed Saif getting New World Quest stuck when first entering Ealam
- Fixed fire effects from projectiles showing up in the wrong places
- Fixed level cap to 205
- Fixed Woodland Fray from not being able to be cleared
- Fixed wolf companion will now revive
- Fixed some locations clearing when their subsidiary location wasnt
- Fixed the Static Cave not clearing
- Fixed note #14 showing up as #16
- Few other minor fixes for various locations
- Fixed heartbeat sound playing during credits
- Minor UI fixes (edited)
- Thank you all,
- Team Runegate