1. Update v1.2.18898:
  2. Fixed:
  3. Looking around in Cyberspace has improved on when using gamepad controls,
  4. Fixed scaling of buttons in software hotbar list,
  5. Added dedicated gamepad icons to support different Options Button icon.
  6.  
  7. Update v1.2.18890:
  8. Fixed:
  9. Full-auto modkit now allow the AR to fire individual shots as fast as it should have.
  10. A case where an empty hotbar slot could be highlighted as if it was equipped has been fixed.
  11. The Hacker's gender no longer resets to male when loading a game. This is in order to handle 1.1 saves properly due to the field not being serialized. Bug only occurs when swapping between 1.2 female and 1.1 male saves.
  12. Force update dismembered limb bounds when visible = true.
  13.  
  14. Update v1.2.18897:
  15. Fixed:
  16. Fix for 1.1 saves not loading properly on maps with a Loader Bot present.
  17. Fix a case where after loading a save the player would remain in a combat state indefinitely.
  18. Fix several cases where mission waypoints were showing up incorrectly.
  19. Fix for user waypoints not showing up on the map.
  20. Fix for Shodan not animating in the final pseudospace sequence.
  21. Fix for several effects not rendering properly on the female hacker.
  22. Fix vertical spacing issues on subtitle text on certain display configs.
  23. Fix for movement inputs sticking when entering and exiting menus.
  24. Fix for not being able to throw grenades when jumping.
  25. Fix for corpses and limbs being frustum culled while still on the screen.
  26. Fix for computer node monitors on Storage not displaying the correct code in certain cases.
  27. Fix Reactor region labels on the automap.
  28. Fix for cargo lift screen not displaying level transition properly in some cases.
  29. Fix for cyberspace FOV interfering with realspace FOV in certain cases.
  30. Fix for Diego remaining invisible if staggered while teleporting.
  31. Fix for coins sometimes being invisible when dispensed from Credit Machines.
  32. Adjusted:
  33. Shotgun reloading will now prioritize small ammo stacks.
  34. 'Vaporize All' will ignore existing scrap items.
  35. Reduced Avian Mutant health from 125 to 100.
  36. Force Diego V3 to reappear when he dies to prevent cases where his corpse would be invisible.
  37. Hacking a robot will reduce their awareness by 90% instead of only 50%, but the effect wears off instantly if they are damaged.
  38. Hooked up cooldown and disabled states for cyberspace software.
  39. Made Decoy and Recall software obey stacking mechanics and consume only one per use.
  40. Added:
  41. Added the ability to create messages for user waypoints.
  42. Added a health bar for the player in the final pseudospace sequence.
  43. Added shortcuts to use Explosives and Consumables on the RB/LB buttons on the gamepad.
  44.  
  45. Update v1.2.18830:
  46. A female Hacker has now been added as a playable character
  47. - Select the Hacker’s appearance from the New Game Configuration screen
  48. Reworked the entire final fight with new mechanics and a unique flow
  49. – Face and defeat (?) Shodan once more in her new cyberspace domain
  50. Cloud Sync support has been added
  51. - you can now pick up and continue your game on whichever machine you find yourself on.
  52. Other major Changes
  53. Alpha Strain enemies have a new attack
  54. Avian Mutant enemies have a new attack
  55. Cyborg Diego has new movement options
  56. Continued refining enemy AI and behaviors
  57. Mission waypoints have been implemented for (Easy mission difficulty)
  58. Better Gamepad handling and implementation
  59. Major optimizations across the entire game — Steam Deck users rejoice!
  60. Achievements are properly awarded when completing the requirements
  61. Some first person Hacker animations have been corrected
  62. General combat and speed balance adjustments across enemies and weapons
  63. Credits added to the Title Screen
  64. Improved quest logic behavior across several areas of the game
  65. Players can now no longer save over the AutoSave, and the AutoSave will now only appear in the Load Game menu
  66. Game Over screen can now be skipped
  67. Recycle Station ‘inventory’ size has increased to 4x3 from 3x3 to allow recycling of bigger junk items. Scrapper rejoice!
  68. The max payout from a Recycle Station is now 120 Credits
  69. EMP stun duration has been reduced by 25%
  70. SHODAN will lock the Research control room door if the player fires the Mining Laser at Earth
  71. Detox patch now has a 25% protection bonus against environment hazards while active
  72. Fix a soft lock that could occur when dying while interacting with a Surgery Machine
  73. Items dropped inside of elevators should no longer disappear
  74. Pathfinding performance improvements in Flight Deck and Groves
  75. Fix a case where the player was able to clip through the world by loading games while crouched
  76. Fix a case where plasma projectile FX would spawn every frame and wouldn’t clean up properly, causing major frame drops
  77. Minor changes
  78. Easier to see total counts of collected Media items
  79. Added a button to the entrance of the Security level to ensure you can backtrack to the rest of the Station
  80. General FX improvements and tweaks
  81. New artwork on monitors across Citadel Station
  82. Enemy callouts and vocals are less frequent now
  83. Better text sizing for all languages
  84. Jump Jet behavior improved
  85. The color of some projectiles were tweaked
  86. Sped up animations of using Dermal Patches
  87. Enemies who are near Restoration Bays will be teleported to their spawn location to ensure the Hacker doesn’t get softlocked by being killed repeatedly
  88. Save files are now counted incrementally
  89. Fix ups of various Cyberspace levels and enemy placements within
  90. Better handling of Hacker death in unlikely scenarios
  91. SHODAN now has a surprise for the player when Diego is killed on the Security level
  92. Total Enemy Reinforcements have been increased across all levels
  93. Reduced the number of enemies that can bunch up in the same Reinforcement Volume
  94. Enemies will remember the player for longer on all difficulties
  95. Enemy line of checks include the projectile collision radius whenever possible so that their attacks fail less often
  96. Fixed an enemy ambush that wasn’t activating properly in the Medical CPU room if the player comes back later in the game
  97. Kickstarter corpse tokens added to enemies
  98. Enemy awareness in the Flight Deck trap room after saving and loading has been fixed
  99. Diego boss AI adjustments, largely in the first encounter
  100. Cortex Reavers can now perform a strafe jump to more quickly engage the player
  101. Mutated Cyborg and Tiger-Gorilla dismemberment has been fixed
  102. Cyborg Mantis walks faster, will sprint more frequently, and HP increased slightly
  103. Flier-Bots now have an Autocannon in addition to Gas Grenade attacks
  104. Striker-Bots now have a Laser Cannon in addition to Homing Missile attacks
  105. Flier-Bot and Striker-Bot textures have been improved
  106. Fix for Hoppers and Mobile Lasers not being able to hit the player while leaning behind a wall
  107. Security-1 Bot now has a rapid fire attack pose
  108. Cyborg Warrior now has a moving attack similar to the Security-2 Bot
  109. Cyborg Elite Guard head-mounted laser attack damage increased from 60 to 80
  110. Alpha Strain long range attack now has a unique animation
  111. Skorpion default inventory size has been reduced from 4x2 to 3x2
  112. Assault Rifle damage increased slightly from 24 to 25 per round
  113. Plasma Rifle now has an animation to unload the active Plasma Core
  114. Abe Ghiran’s Head inventory size has been increased from 1x1 to 2x2
  115. Missing character portraits have been added
  116. Cyberspace I.C.E Shield FX has been improved
  117. Wire Puzzle has new FX to more clearly indicate the required power level to solve it
  118. Fix for Circuit Puzzle dead-end nodes filling from the wrong side in some cases
  119. Fixed holes in the walls in Research tiles,
  120. Berserk patches now cost 5 Tri-Credits from a dispenser instead of 4
  121. Shotgun ammo cost in Ammo Depots has been reduced from 15 to 14 credits
  122. Loot table adjustments to reduce quantity of ammo received from Exec-Bots, Flier-Bots, Striker-Bots and Cyborg Enforcers
  123. Ammo adjustments in Reactor, Alpha Grove, Delta Grove, Engineering, Security, and Bridge
  124. Reduced the number of First Aid Kit pickups in Flight Deck, Security and Bridge
  125. Assigned the correct idle animation to the Cyborg Drones (No more hovering guns while they are charging)
  126. Jump Jet improvements while in Low Gravity Volumes
  127. Loading a save while falling will properly restore the player’s velocity
  128. Barrel dispensers will no longer drop their dispensed barrels when the player leaves and comes back to a level.
  129. Energy Drain Mines will no longer prepend multiple “Destroyed” strings to their name after being repeatedly destroyed
  130. Fix for player losing Low-Grav/Repulsor mods when switching to certain weapons
  131. Improvements to how the enemy AI handles changing Repulsor Lift direction
  132. Reactor’s Repulsor Lifts have been adjusted slightly to fix potential soft locks
  133. Fix for the player being able to exit the Diego V1 arena by blocking main doorway
  134. Doors will more elegantly restore their collision state when loading a save
  135. Shotgun shell texture has been fixed
  136. Crack-O’s are now no longer considered Junk
  137. Fix for certain wall monitors not breaking when attacked
  138. Fixed small animation issue with the Isolinear Chipset on the Bridge
  139. Fixed sparking cable issues on Maintenance
  140. Fix for several achievements not completing properly
  141. Small text adjustments and spellings
  142. Music playback adjustments
  143. Fixed a potential audio component memory leak when concurrency limits were reached
  144. Added a Controller Vibration accessibility option
  145. Improved gamepad support on MFD
  146. Improved automap performance
  147. Fixed several visual artefacts on the automap
  148. Automap will always update the map info bar with the data for the currently selected level
  149. Implant tooltips will no longer display off the edge of the screen on certain display configs
  150. Fix for the ‘Back’ button on gamepad causing the player to crouch when exiting menus
  151. Credits updated
  152. Other minor improvements, adjustments and balance tweaks