- Update v2.0.0.5:
- General
- Improved overall performance.
- Fixed a rare stability issue affecting some players.
- Art – Vehicles
- Corrected driver animations for when in cockpit view in the Mazda MX-5 Trophy.
- Update v2.0.0.4:
- PHYSICS & HANDLING
- Improvements made to all cars that use the Multi-link type of rear suspension.
- Improvements made to steering response when using a controller.
- PHYSICS & HANDLING – PER VEHICLE
- BMW M3 GTR (E46)
- Improved suspension geometry to be more accurate to the real-world counterpart.
- BMW M4 GT3 (G82) EVO
- Traction Control (TC) now enabled by default.
- PHYSICS & HANDLING – PER CLASS
- LMDH
- Updated ICE (Internal Combustion Engine) including engine braking and fuel rates.
- Updated ECU including shifting speed and deploy/regen logic.
- Improved progressive bumpstops for suspension.
- Heat dispersing from brakes now affects tyre temperatures.
- Reworked handling model.
- Improved tyre model.
- New default setups.
- MAZDA MX-5 TROPHY
- Reworked handling model to more accurately match real-world specs.
- Rebalanced grip levels for wet tyres.
- New default setup.
- N-GT
- Improved Traction Control (TC) and Antilock Braking System (ABS) assist when enabled.
- Improved tyre model.
- Improved suspension model.
- New default setup.
- ART – VEHICLES
- Improved driver overall animations, such as gear changing and hand placement.
- Aston Martin Vantage GT3
- Adjusted chassis around front tires to avoid clipping.
- Chevrolet Corvette C7.R
- Fixed an issue with the fuel light on the MoTeC system not displaying correctly while in cockpit view.
- Ford GTLM GTE
- Updated primary livery with correct sponsor logos.
- Jaguar XJR-9
- Corrected interior glow map in the cockpit view.
- Mercedes-AMG GT4
- Fixed an issue with rear view mirror displaying artefacts when in cockpit view.
- Nissan Skyline (R34) JP2
- Updated steering wheel with correct brand logos.
- Toyota Supra JP2
- Further updates to the car body, exhausts and fuel nozzle nodes, to accurately reflect the correct 2003 model.
- TVR Tuscan T400R
- Fix for overly reflective digits on the MoTeC system when in cockpit view.
- ART – ENVIRONMENT
- Kyalami Grand Prix Circuit
- Adjusted car placement for pits to allow more space.
- Lexington
- Adjusted track limits and penalty system detection to prevent unfair advantage on flying laps.
- AI OPPONENTS
- Improved tyre wear to be more consistent and create more natural pit stops frequency.
- Rebalanced behaviour and tyre wear for wet conditions.
- Fixed an issue where AI Opponents tyre grip would not reset between sessions.
- Further improvements made to when AI opponents are under blue flag conditions.
- Lime Rock Park – Chicane layout: improved racing lines and entry into the pits.
- Northampton – Original Pits layout: improved racing line.
- Improved AI throttle and brake control.
- GAMEPLAY
- Start lights timing is now randomised for all modes.
- Added option in the settings menu to change grass quality.
- Added option in the settings menu to change windscreen quality.
- Fixed an issue causing some players to soft-lock on a loading state in the Endurance Hall events.
- Fixed an issue preventing players from accessing previously saved replays.
- Updated pre-race and podium scenes so they are centred when using a widescreen aspect ratio.
- Fixed an issue that would automatically disqualify the player from a race when they ran out of fuel during a session.
- HUD & UI
- Improved lighting and rendering for the car selection screen to better reflect cars’ materials.
- Changed the class icon on the car selection screen to act as a button to access the class selection screen.
- Fix for leaderboard failing to switch properly when transitioning from a qualifying session.
- Fixed an issue with the leaderboard for race session to display correct order.
- Fixed an issue preventing preferred units from displaying correctly in the Vehicle Setup menu.
- ModHub: added sorting filters; categories, top rated, and most downloads.
- Introduced “bumpstop†visual to the HUD tyres widget.
- AUDIO
- Improved Race Engineer voice lines when approaching a backmarker.
- Improved Race Engineer voice lines when giving advice on tyre temperatures.
- INPUT
- Fixed an issue preventing custom input settings from saving correctly.
- Added support to the following devices on the PC platform:
- CubeControls Formula Wheel.
- Pro Racing Simuladores Pedals.
- Logitech RS Pro Pedals (as a separate device).
- AW Tau Sequential Shifter V2.
- Derek Speare Designs 12bit Controller.
- GENERAL
- The Eventhub page has been updated with next upcoming race and time within a series.
- Information on track and number of laps added.
- Update v2.0.0.3:
- Physics & Handling – Per Class
- The throttle response improvements introduced in previous updates have now been extended into more classes.
- Improved modelling and performance for cars equipped with a turbo.
- Below is a detailed list of changes made to physics and handling-related systems.
- 964 Trophy
- Upgraded AI opponents' behaviour for this class.
- Reworked handling model.
- Improved tyre model.
- 992 Trophy
- Upgraded AI opponents' behaviour for this class.
- Improved AI opponents’ physics for this class.
- Group C
- Improved modelling and performance for cars equipped with a turbo.
- Tyre model updated to latest iteration as seen in Update 2.0
- Improved throttle response.
- GT
- Upgraded AI opponents' behaviour for this class.
- Improved AI opponents’ physics for this class.
- Improved modelling and performance for cars equipped with a turbo.
- Tyre model updated to latest iteration as seen in Update 2.0.
- Improved throttle response.
- GT1
- Improved modelling and performance for cars equipped with a turbo.
- Tyre model updated to latest iteration as seen in Update 2.0.
- Improved throttle response.
- GT3
- Upgraded AI opponents' behaviour for this class.
- Improved AI opponents’ physics for this class.
- Improved ‘cold falloff’ tyre grip as per player feedback.
- Improved throttle response.
- GT4
- Upgraded AI opponents' behaviour for this class.
- Improved AI opponents’ physics for this class.
- Improved throttle response.
- GTE
- Upgraded AI opponents' behaviour for this class.
- Improved AI opponents’ physics for this class.
- LMDh
- Upgraded AI opponents' behaviour for this class.
- Improved AI opponents’ physics for this class.
- LMP
- Improved modelling and performance for cars equipped with a turbo.
- Tyre model updated to latest iteration as seen in Update 2.0.
- Improved throttle response.
- MX-5 Trophy
- Upgraded AI opponents' behaviour on wet conditions.
- Improved throttle response.
- N-GT
- Upgraded AI opponents' behaviour for this class.
- Improved AI opponents’ physics for this class.
- Improved throttle response.
- Physics & Handling – Per Vehicle
- Several changes have been made to individual vehicles that do not affect other cars in their respective classes.
- Those changes are detailed below.
- Acura ARX-06
- Fixed a bug that would prevent changing ABS value.
- New default setup.
- Aston Martin Vantage GT3 (2022)
- Improved differential settings.
- New default setup.
- Aston Martin Vantage GT3
- Improved differential settings.
- New default setup.
- BMW 320 Turbo Group 5
- Improved modelling and performance.
- BMW M4 GT3
- Improved weight balance.
- New default setup.
- Lamborghini Huracán GT3 Evo2
- New default setup.
- Art – Vehicles
- Improved lighting on headlights for the player car.
- Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
- Below is a detailed list of changes made to vehicle art-related components.
- Acura ARX-06
- Improved cockpit camera view to show correct bodywork details.
- BMW 320 Turbo Group 5
- Improved setup menu details.
- Fixed a typo in the setup menu.
- Mercedes-Benz Sauber C9
- Fixed an issue with the MoTeC system displaying speed units incorrectly.
- Nissan Datsun 280ZX Turbo
- Updated car name and description field to display correctly in the UI.
- Improved bonnet camera view.
- Nissan R390 GT1
- Minor updates to flavour text in the description.
- Updated engine specs to display correctly in the UI.
- Nissan Skyline GTR (R34)
- Updated engine specs to display correctly in the UI.
- Peugeot 9X8
- Updated the #95 livery.
- Toyota Supra JP2
- Updated bodywork to reflect the correct model year from 2003.
- Art – Environment
- Further improvements made to trackside vegetation for better performance and reduced shadow popping.
- Circuit de Spa-Francorchamps
- Improved track limits penalty detection.
- Circuit Zolder
- Further optimisation for better performance.
- Daytona International Speedway.
- Minor art improvements for more consistent visuals.
- Further optimisation for improved performance.
- Mount Panorama Circuit
- Minor art improvements for more consistent visuals.
- Further optimisation for improved performance.
- Nürburgring
- Grand Prix Layout: fixed an issue where the pit limiter would not disengage when exiting the pits.
- Improved HUD mini-map.
- Nürburgring 24 Hours
- Added a shortcut to allow pit entry without needing to enter the Nordschleife.
- Improved HUD mini-map.
- San Marino
- Fixed visual bug on trackside barriers.
- Improved track limits penalty detection.
- Sebring International Raceway
- Optimised collision meshes for selected kerbs to improve physics behaviour.
- Takimiya International Circuit
- Adjusted start/finish line placement.
- Gameplay & UI
- Fixed an issue with the Race Engineer reporting vehicle damage when damage was disabled.
- Improved text placement to prevent overlapping UI elements.
- Further improvements made to the Radar System for greater accuracy.
- Fixed an issue where certain car thumbnails did not match the selected livery in the car selection screen.
- ModHub: installed items now display correctly in the Installed tab.
- ModHub: added a “download in progress†UI element for active downloads.
- Fixed an issue with loading and saving custom car setups while in the pits.
- Fixed an issue that showed incorrect opponent numbers in Race Weekend when the “Identical Vehicle†option was enabled.
- Improved delta timings for practice and qualifying sessions.
- Digidash: added relative timings leaderboard.
- AI Opponents
- Removed duplicated names.
- Tyre wear now resets correctly when entering a new session.
- Lime Rock – Chicane: reworked racing lines.
- Improved AI opponent tyre wear behaviour, including more natural grip falloff over distance.
- Performance
- Introduced MDI (Multi-Draw Indirect) for improved performance and stability.
- This change currently affects PC only and will be expanded to consoles in a future patch.
- PC players should see significant performance gains as a result.
- Update v2.0.0.2:
- Physics & Handling
- Custom setups from the ModHub now load gear ratios correctly.
- New and improved throttle response has been implemented across multiple cars.
- Below is a detailed list of changes made to both the physics and handling related components.
- Mazda MX-5 Trophy
- Upgraded AI opponents' behaviour for this class.
- Improved AI opponents’ physics for this class.
- Rebalanced AI opponents’ performance for this class.
- Fixed a typo in the setup menu.
- Porsche 992 Trophy
- Improved throttle response.
- Taller default final drive gear ratio based on community feedback.
- New default setup.
- N-GT
- Improved throttle response.
- AUS-v8 — Ford Falcon V8
- Upgraded AI opponents' behaviour for this class.
- Improved AI opponents’ performance to match the changes made to player car.
- Rebalanced performance to more closely match real world data.
- Improved throttle response.
- GT3
- Upgraded AI opponents' behaviour for this class.
- Improved AI opponents’ physics for this class.
- Rebalanced AI opponents’ performance for this class.
- Art – Vehicles
- Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
- Below is a detailed list of changes made to vehicle art-related components.
- BMW M3 GTR (E46)
- Fixed an issue with wheel blur visual effect.
- Adjusted driver hand positions and animations.
- BMW M4 GT3 (G82) EVO
- Improved lighting textures.
- Fixed an issue with wheel blur visual effect.
- Improved Ambient Occlusion (AO) effects.
- BMW M4 GT4 EVO (G82)
- Improved lighting textures.
- Fixed an issue with wheel blur visual effect.
- Improved Ambient Occlusion (AO) effects.
- Lamborghini Murciélago R-GT
- Fixed an issue with the wheel blur visual effect.
- Nissan Motul Autech GT-R GT500
- Updated livery design.
- Updated thumbnail for UI purposes.
- Nissan Z GT4
- Improved lighting textures.
- Fixed an issue with wheel blur visual effect.
- Improved Ambient Occlusion (AO) effects.
- Panoz LMP-1 Roadster S
- Enhanced lighting textures.
- Fixed an issue with wheel blur visual effect.
- Improved Ambient Occlusion (AO) effects.
- Porsche 718 Cayman GT4 Clubsport
- Enhanced lighting textures.
- Fixed an issue with wheel blur visual effect.
- Improved Ambient Occlusion (AO) effects.
- Art - Environment
- Improved rain visual effects.
- Daytona International Speedway: improved stability and performance.
- Takimiya Circuit: improved stability and performance.
- Northampton: fixed an issue where the pit crew would not spawn if the player drove in too wide into the pit lane.
- AI Opponents
- Rebalanced speed and pace.
- Improved high-speed cornering prediction to reduce instances of AI opponents appearing to brake at random points.
- Implemented more lenient speeds in the pit lane on all circuits.
- Derby GP: reworked racing lines.
- San Marino: improved racing lines.
- Brianza: improved racing lines.
- Kyalami Grand Prix Circuit: fixed AI opponents pit entry/exit behaviour.
- Daytona International Speedway: reworked racing and pit lines.
- Adjusted fuel safety margins and increased randomised fuel levels (60%–100%) in situations where there is not enough capacity to reach the end of the race.
- Improved pit strategy for changing weather conditions, allowing AI opponents to pit for tyres as track wetness evolves.
- Increased the brake damage threshold for disc changes from 30% to 90%.
- Fixed a bug that caused AI opponents not to replace damaged brakes, leading to constant pitting.
- Disabled collisions after the player finishes a race event.
- Improved behaviour under blue flag conditions.
- FFB & Input
- Changed default FFB Gain from 0.8 to 0.7 to prevent signal clipping.
- Fixed an issue where loading files would overwrite Force Feedback (FFB) detail/boost value.
- Career Mode
- Fixed a minor visual bug affecting the display of Career Mode trophy images.
- Gameplay & UI
- Fixed issues with German and Russian localisation.
- Fixed an issue with the car setup menu on hybrid cars that could cause the game to crash.
- Corrected UDP telemetry data for sector times and best sectors.
- Opponents in the pits no longer appear in the Radar System.
- Gameplay – Consoles
- The values in the “Master Volume†option in the settings menu now apply to the intro cinematics.
- Fixed an issue with the “Reset All†option in the settings menu that prevented settings from resetting.