1. Update v2.0.0.5:
  2. General
  3. Improved overall performance.
  4.  
  5. Fixed a rare stability issue affecting some players.
  6.  
  7. Art – Vehicles
  8. Corrected driver animations for when in cockpit view in the Mazda MX-5 Trophy.
  9.  
  10. Update v2.0.0.4:
  11. PHYSICS & HANDLING
  12. Improvements made to all cars that use the Multi-link type of rear suspension.
  13.  
  14. Improvements made to steering response when using a controller.
  15.  
  16. PHYSICS & HANDLING – PER VEHICLE
  17. BMW M3 GTR (E46)
  18.  
  19. Improved suspension geometry to be more accurate to the real-world counterpart.
  20.  
  21. BMW M4 GT3 (G82) EVO
  22. Traction Control (TC) now enabled by default.
  23.  
  24. PHYSICS & HANDLING – PER CLASS
  25. LMDH
  26. Updated ICE (Internal Combustion Engine) including engine braking and fuel rates.
  27.  
  28. Updated ECU including shifting speed and deploy/regen logic.
  29.  
  30. Improved progressive bumpstops for suspension.
  31.  
  32. Heat dispersing from brakes now affects tyre temperatures.
  33.  
  34. Reworked handling model.
  35.  
  36. Improved tyre model.
  37.  
  38. New default setups.
  39.  
  40. MAZDA MX-5 TROPHY
  41. Reworked handling model to more accurately match real-world specs.
  42.  
  43. Rebalanced grip levels for wet tyres.
  44.  
  45. New default setup.
  46.  
  47. N-GT
  48. Improved Traction Control (TC) and Antilock Braking System (ABS) assist when enabled.
  49.  
  50. Improved tyre model.
  51.  
  52. Improved suspension model.
  53.  
  54. New default setup.
  55.  
  56. ART – VEHICLES
  57. Improved driver overall animations, such as gear changing and hand placement.
  58.  
  59. Aston Martin Vantage GT3
  60. Adjusted chassis around front tires to avoid clipping.
  61.  
  62. Chevrolet Corvette C7.R
  63. Fixed an issue with the fuel light on the MoTeC system not displaying correctly while in cockpit view.
  64.  
  65. Ford GTLM GTE
  66. Updated primary livery with correct sponsor logos.
  67.  
  68. Jaguar XJR-9
  69. Corrected interior glow map in the cockpit view.
  70.  
  71. Mercedes-AMG GT4
  72. Fixed an issue with rear view mirror displaying artefacts when in cockpit view.
  73.  
  74. Nissan Skyline (R34) JP2
  75. Updated steering wheel with correct brand logos.
  76.  
  77. Toyota Supra JP2
  78. Further updates to the car body, exhausts and fuel nozzle nodes, to accurately reflect the correct 2003 model.
  79.  
  80. TVR Tuscan T400R
  81. Fix for overly reflective digits on the MoTeC system when in cockpit view.
  82.  
  83.  
  84.  
  85. ART – ENVIRONMENT
  86. Kyalami Grand Prix Circuit
  87. Adjusted car placement for pits to allow more space.
  88.  
  89. Lexington
  90. Adjusted track limits and penalty system detection to prevent unfair advantage on flying laps.
  91.  
  92. AI OPPONENTS
  93. Improved tyre wear to be more consistent and create more natural pit stops frequency.
  94.  
  95. Rebalanced behaviour and tyre wear for wet conditions.
  96.  
  97. Fixed an issue where AI Opponents tyre grip would not reset between sessions.
  98.  
  99. Further improvements made to when AI opponents are under blue flag conditions.
  100.  
  101. Lime Rock Park – Chicane layout: improved racing lines and entry into the pits.
  102.  
  103. Northampton – Original Pits layout: improved racing line.
  104.  
  105. Improved AI throttle and brake control.
  106.  
  107. GAMEPLAY
  108. Start lights timing is now randomised for all modes.
  109.  
  110. Added option in the settings menu to change grass quality.
  111.  
  112. Added option in the settings menu to change windscreen quality.
  113.  
  114. Fixed an issue causing some players to soft-lock on a loading state in the Endurance Hall events.
  115.  
  116. Fixed an issue preventing players from accessing previously saved replays.
  117.  
  118. Updated pre-race and podium scenes so they are centred when using a widescreen aspect ratio.
  119.  
  120. Fixed an issue that would automatically disqualify the player from a race when they ran out of fuel during a session.
  121.  
  122. HUD & UI
  123. Improved lighting and rendering for the car selection screen to better reflect cars’ materials.
  124.  
  125. Changed the class icon on the car selection screen to act as a button to access the class selection screen.
  126.  
  127. Fix for leaderboard failing to switch properly when transitioning from a qualifying session.
  128.  
  129. Fixed an issue with the leaderboard for race session to display correct order.
  130.  
  131. Fixed an issue preventing preferred units from displaying correctly in the Vehicle Setup menu.
  132.  
  133. ModHub: added sorting filters; categories, top rated, and most downloads.
  134.  
  135. Introduced “bumpstop” visual to the HUD tyres widget.
  136.  
  137. AUDIO
  138. Improved Race Engineer voice lines when approaching a backmarker.
  139.  
  140. Improved Race Engineer voice lines when giving advice on tyre temperatures.
  141.  
  142. INPUT
  143. Fixed an issue preventing custom input settings from saving correctly.
  144.  
  145. Added support to the following devices on the PC platform:
  146.  
  147. CubeControls Formula Wheel.
  148.  
  149. Pro Racing Simuladores Pedals.
  150.  
  151. Logitech RS Pro Pedals (as a separate device).
  152.  
  153. AW Tau Sequential Shifter V2.
  154.  
  155. Derek Speare Designs 12bit Controller.
  156.  
  157. GENERAL
  158. The Eventhub page has been updated with next upcoming race and time within a series.
  159.  
  160. Information on track and number of laps added.
  161.  
  162. Update v2.0.0.3:
  163. Physics & Handling – Per Class
  164. The throttle response improvements introduced in previous updates have now been extended into more classes.
  165.  
  166. Improved modelling and performance for cars equipped with a turbo.
  167.  
  168. Below is a detailed list of changes made to physics and handling-related systems.
  169.  
  170.  
  171. 964 Trophy
  172. Upgraded AI opponents' behaviour for this class.
  173.  
  174. Reworked handling model.
  175.  
  176. Improved tyre model.
  177.  
  178.  
  179. 992 Trophy
  180. Upgraded AI opponents' behaviour for this class.
  181.  
  182. Improved AI opponents’ physics for this class.
  183.  
  184.  
  185. Group C
  186. Improved modelling and performance for cars equipped with a turbo.
  187.  
  188. Tyre model updated to latest iteration as seen in Update 2.0
  189.  
  190. Improved throttle response.
  191.  
  192.  
  193. GT
  194. Upgraded AI opponents' behaviour for this class.
  195.  
  196. Improved AI opponents’ physics for this class.
  197.  
  198. Improved modelling and performance for cars equipped with a turbo.
  199.  
  200. Tyre model updated to latest iteration as seen in Update 2.0.
  201.  
  202. Improved throttle response.
  203.  
  204.  
  205. GT1
  206. Improved modelling and performance for cars equipped with a turbo.
  207.  
  208. Tyre model updated to latest iteration as seen in Update 2.0.
  209.  
  210. Improved throttle response.
  211.  
  212.  
  213. GT3
  214. Upgraded AI opponents' behaviour for this class.
  215.  
  216. Improved AI opponents’ physics for this class.
  217.  
  218. Improved ‘cold falloff’ tyre grip as per player feedback.
  219.  
  220. Improved throttle response.
  221.  
  222.  
  223. GT4
  224. Upgraded AI opponents' behaviour for this class.
  225.  
  226. Improved AI opponents’ physics for this class.
  227.  
  228. Improved throttle response.
  229.  
  230.  
  231. GTE
  232. Upgraded AI opponents' behaviour for this class.
  233.  
  234. Improved AI opponents’ physics for this class.
  235.  
  236.  
  237. LMDh
  238. Upgraded AI opponents' behaviour for this class.
  239.  
  240. Improved AI opponents’ physics for this class.
  241.  
  242.  
  243. LMP
  244. Improved modelling and performance for cars equipped with a turbo.
  245.  
  246. Tyre model updated to latest iteration as seen in Update 2.0.
  247.  
  248. Improved throttle response.
  249.  
  250.  
  251. MX-5 Trophy
  252. Upgraded AI opponents' behaviour on wet conditions.
  253.  
  254. Improved throttle response.
  255.  
  256.  
  257. N-GT
  258. Upgraded AI opponents' behaviour for this class.
  259.  
  260. Improved AI opponents’ physics for this class.
  261.  
  262. Improved throttle response.
  263.  
  264.  
  265.  
  266. Physics & Handling – Per Vehicle
  267. Several changes have been made to individual vehicles that do not affect other cars in their respective classes.
  268.  
  269. Those changes are detailed below.
  270.  
  271.  
  272. Acura ARX-06
  273. Fixed a bug that would prevent changing ABS value.
  274.  
  275. New default setup.
  276.  
  277.  
  278. Aston Martin Vantage GT3 (2022)
  279. Improved differential settings.
  280.  
  281. New default setup.
  282.  
  283.  
  284. Aston Martin Vantage GT3
  285. Improved differential settings.
  286.  
  287. New default setup.
  288.  
  289.  
  290. BMW 320 Turbo Group 5
  291. Improved modelling and performance.
  292.  
  293.  
  294. BMW M4 GT3
  295. Improved weight balance.
  296.  
  297. New default setup.
  298.  
  299.  
  300. Lamborghini Huracán GT3 Evo2
  301. New default setup.
  302.  
  303.  
  304. Art – Vehicles
  305. Improved lighting on headlights for the player car.
  306.  
  307. Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
  308.  
  309. Below is a detailed list of changes made to vehicle art-related components.
  310.  
  311.  
  312. Acura ARX-06
  313. Improved cockpit camera view to show correct bodywork details.
  314.  
  315.  
  316. BMW 320 Turbo Group 5
  317. Improved setup menu details.
  318.  
  319. Fixed a typo in the setup menu.
  320.  
  321.  
  322. Mercedes-Benz Sauber C9
  323. Fixed an issue with the MoTeC system displaying speed units incorrectly.
  324.  
  325.  
  326. Nissan Datsun 280ZX Turbo
  327. Updated car name and description field to display correctly in the UI.
  328.  
  329. Improved bonnet camera view.
  330.  
  331.  
  332. Nissan R390 GT1
  333. Minor updates to flavour text in the description.
  334.  
  335. Updated engine specs to display correctly in the UI.
  336.  
  337.  
  338. Nissan Skyline GTR (R34)
  339. Updated engine specs to display correctly in the UI.
  340.  
  341.  
  342. Peugeot 9X8
  343. Updated the #95 livery.
  344.  
  345.  
  346. Toyota Supra JP2
  347. Updated bodywork to reflect the correct model year from 2003.
  348.  
  349.  
  350.  
  351. Art – Environment
  352. Further improvements made to trackside vegetation for better performance and reduced shadow popping.
  353.  
  354.  
  355. Circuit de Spa-Francorchamps
  356. Improved track limits penalty detection.
  357.  
  358.  
  359. Circuit Zolder
  360. Further optimisation for better performance.
  361.  
  362.  
  363. Daytona International Speedway.
  364. Minor art improvements for more consistent visuals.
  365.  
  366. Further optimisation for improved performance.
  367.  
  368.  
  369. Mount Panorama Circuit
  370. Minor art improvements for more consistent visuals.
  371.  
  372. Further optimisation for improved performance.
  373.  
  374.  
  375. Nürburgring
  376. Grand Prix Layout: fixed an issue where the pit limiter would not disengage when exiting the pits.
  377.  
  378. Improved HUD mini-map.
  379.  
  380.  
  381. Nürburgring 24 Hours
  382. Added a shortcut to allow pit entry without needing to enter the Nordschleife.
  383.  
  384. Improved HUD mini-map.
  385.  
  386.  
  387. San Marino
  388. Fixed visual bug on trackside barriers.
  389.  
  390. Improved track limits penalty detection.
  391.  
  392.  
  393. Sebring International Raceway
  394. Optimised collision meshes for selected kerbs to improve physics behaviour.
  395.  
  396.  
  397. Takimiya International Circuit
  398. Adjusted start/finish line placement.
  399.  
  400.  
  401. Gameplay & UI
  402. Fixed an issue with the Race Engineer reporting vehicle damage when damage was disabled.
  403.  
  404. Improved text placement to prevent overlapping UI elements.
  405.  
  406. Further improvements made to the Radar System for greater accuracy.
  407.  
  408. Fixed an issue where certain car thumbnails did not match the selected livery in the car selection screen.
  409.  
  410. ModHub: installed items now display correctly in the Installed tab.
  411.  
  412. ModHub: added a “download in progress” UI element for active downloads.
  413.  
  414. Fixed an issue with loading and saving custom car setups while in the pits.
  415.  
  416. Fixed an issue that showed incorrect opponent numbers in Race Weekend when the “Identical Vehicle” option was enabled.
  417.  
  418. Improved delta timings for practice and qualifying sessions.
  419.  
  420. Digidash: added relative timings leaderboard.
  421.  
  422.  
  423.  
  424. AI Opponents
  425. Removed duplicated names.
  426.  
  427. Tyre wear now resets correctly when entering a new session.
  428.  
  429. Lime Rock – Chicane: reworked racing lines.
  430.  
  431. Improved AI opponent tyre wear behaviour, including more natural grip falloff over distance.
  432.  
  433.  
  434. Performance
  435. Introduced MDI (Multi-Draw Indirect) for improved performance and stability.
  436.  
  437. This change currently affects PC only and will be expanded to consoles in a future patch.
  438.  
  439. PC players should see significant performance gains as a result.
  440.  
  441. Update v2.0.0.2:
  442. Physics & Handling
  443. Custom setups from the ModHub now load gear ratios correctly.
  444.  
  445. New and improved throttle response has been implemented across multiple cars.
  446.  
  447. Below is a detailed list of changes made to both the physics and handling related components.
  448.  
  449. Mazda MX-5 Trophy
  450. Upgraded AI opponents' behaviour for this class.
  451.  
  452. Improved AI opponents’ physics for this class.
  453.  
  454. Rebalanced AI opponents’ performance for this class.
  455.  
  456. Fixed a typo in the setup menu.
  457.  
  458. Porsche 992 Trophy
  459. Improved throttle response.
  460.  
  461. Taller default final drive gear ratio based on community feedback.
  462.  
  463. New default setup.
  464.  
  465. N-GT
  466. Improved throttle response.
  467.  
  468. AUS-v8 — Ford Falcon V8
  469. Upgraded AI opponents' behaviour for this class.
  470.  
  471. Improved AI opponents’ performance to match the changes made to player car.
  472.  
  473. Rebalanced performance to more closely match real world data.
  474.  
  475. Improved throttle response.
  476.  
  477. GT3
  478. Upgraded AI opponents' behaviour for this class.
  479.  
  480. Improved AI opponents’ physics for this class.
  481.  
  482. Rebalanced AI opponents’ performance for this class.
  483.  
  484.  
  485. Art – Vehicles
  486. Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
  487.  
  488. Below is a detailed list of changes made to vehicle art-related components.
  489.  
  490. BMW M3 GTR (E46)
  491. Fixed an issue with wheel blur visual effect.
  492.  
  493. Adjusted driver hand positions and animations.
  494.  
  495. BMW M4 GT3 (G82) EVO
  496. Improved lighting textures.
  497.  
  498. Fixed an issue with wheel blur visual effect.
  499.  
  500. Improved Ambient Occlusion (AO) effects.
  501.  
  502. BMW M4 GT4 EVO (G82)
  503. Improved lighting textures.
  504.  
  505. Fixed an issue with wheel blur visual effect.
  506.  
  507. Improved Ambient Occlusion (AO) effects.
  508.  
  509. Lamborghini Murciélago R-GT
  510. Fixed an issue with the wheel blur visual effect.
  511.  
  512. Nissan Motul Autech GT-R GT500
  513. Updated livery design.
  514.  
  515. Updated thumbnail for UI purposes.
  516.  
  517. Nissan Z GT4
  518. Improved lighting textures.
  519.  
  520. Fixed an issue with wheel blur visual effect.
  521.  
  522. Improved Ambient Occlusion (AO) effects.
  523.  
  524. Panoz LMP-1 Roadster S
  525. Enhanced lighting textures.
  526.  
  527. Fixed an issue with wheel blur visual effect.
  528.  
  529. Improved Ambient Occlusion (AO) effects.
  530.  
  531. Porsche 718 Cayman GT4 Clubsport
  532. Enhanced lighting textures.
  533.  
  534. Fixed an issue with wheel blur visual effect.
  535.  
  536. Improved Ambient Occlusion (AO) effects.
  537.  
  538.  
  539.  
  540. Art - Environment
  541. Improved rain visual effects.
  542.  
  543. Daytona International Speedway: improved stability and performance.
  544.  
  545. Takimiya Circuit: improved stability and performance.
  546.  
  547. Northampton: fixed an issue where the pit crew would not spawn if the player drove in too wide into the pit lane.
  548.  
  549. AI Opponents
  550. Rebalanced speed and pace.
  551.  
  552. Improved high-speed cornering prediction to reduce instances of AI opponents appearing to brake at random points.
  553.  
  554. Implemented more lenient speeds in the pit lane on all circuits.
  555.  
  556. Derby GP: reworked racing lines.
  557.  
  558. San Marino: improved racing lines.
  559.  
  560. Brianza: improved racing lines.
  561.  
  562. Kyalami Grand Prix Circuit: fixed AI opponents pit entry/exit behaviour.
  563.  
  564. Daytona International Speedway: reworked racing and pit lines.
  565.  
  566. Adjusted fuel safety margins and increased randomised fuel levels (60%–100%) in situations where there is not enough capacity to reach the end of the race.
  567.  
  568. Improved pit strategy for changing weather conditions, allowing AI opponents to pit for tyres as track wetness evolves.
  569.  
  570. Increased the brake damage threshold for disc changes from 30% to 90%.
  571.  
  572. Fixed a bug that caused AI opponents not to replace damaged brakes, leading to constant pitting.
  573.  
  574. Disabled collisions after the player finishes a race event.
  575.  
  576. Improved behaviour under blue flag conditions.
  577.  
  578. FFB & Input
  579. Changed default FFB Gain from 0.8 to 0.7 to prevent signal clipping.
  580.  
  581. Fixed an issue where loading files would overwrite Force Feedback (FFB) detail/boost value.
  582.  
  583. Career Mode
  584. Fixed a minor visual bug affecting the display of Career Mode trophy images.
  585.  
  586. Gameplay & UI
  587. Fixed issues with German and Russian localisation.
  588.  
  589. Fixed an issue with the car setup menu on hybrid cars that could cause the game to crash.
  590.  
  591. Corrected UDP telemetry data for sector times and best sectors.
  592.  
  593. Opponents in the pits no longer appear in the Radar System.
  594.  
  595. Gameplay – Consoles
  596. The values in the “Master Volume” option in the settings menu now apply to the intro cinematics.
  597.  
  598. Fixed an issue with the “Reset All” option in the settings menu that prevented settings from resetting.