- Update v1.14.7:
- Online Multiplayer Softlock
- Fixed an issue where off-turn players were softlocked when the active-turn player was using Shield abilities, such as Taunt.
- Global Softlocks
- Fixed the issue where loading into a saved game would softlock and the game needed to be force-quit. This hotfix allows the affected saves to be loaded in without issue. Any player who was affected by this bug, please Continue/Load into the affected save file and continue on.
- Fixed the issue where certain events, encounters, combats, or boss fights were leading to softlocks.
- Fixed the issue in Dark Carnival where Fahrulian Fortune could softlock when opening a Mimic chest.
- Fixed the issue in Dark Carnival where the Wheel of Madness could softlock when landing on certain wheel wedges.
- Fixed the issue where entering boat combat while sailing could softlock.
- If you were having issues with certain encounters, combats, or boss fights, please load into your saved game file; this fix is far-reaching and may solve currently unidentified issues. If players encounter similar issues after this update, please submit a bug via the F1 Key in-game, or via our Discord support channels for console players.
- Fixed the issue where reviving party members in combat could result in corrupted player characters, leading to issues in performance.
- Update v1.14:
- Smoke & Steel Cosmetic Pack
- With the Smoke & Steel Cosmetic Pack, heroes of Fahrul can stand tall and steel their blades to defend the people as honourable samurai, or slink through the smoke and shadows as deadly ninja to strike fear into the heart of the Queensguard and all those who lend arms to Queen Rosomon.
- The Smoke & Steel Cosmetic Pack Includes:
- Samurai Set
- Samurai Yoroi
- Samurai Kabuto
- Samurai Menpo
- Samurai Kabuto with Menpo
- Samurai Taiko Drum backpack
- Ninja Set
- Ninja Suit
- Ninja Hood
- Ninja Headband
- Ninja Headband with Menpo
- Ninja Backpack
- Bug Fixes
- Noteworthy
- Fixed an issue on XBOX where Quick Resume was resulting in DLC Character weapon upgrades (ie., Nano’s Edge, Guided Fate, Rosebud, etc) being locked again after being purchased from the Lore Store.
- Fixed a softlock that could occur in the final boss on Child Of Chaos during a Dive Bomb attack. Affected game saves can load right back into this fight and continue as expected.
- Fixed an issue with the 1-hand Stab ability animation travelling through the target.
- Fixed an issue where the Shepherd’s Nurture skill would not correctly add XP when the Shepherd had Pogey as a pet.
- Softlocks
- Fixed a softlock that could occur when attempting to move a landboat through a tile with a Dungeon.
- Fixed a softlock that could occur if a Shattered Mirror summon attempted to use a Doll consumable.
- Online
- Fixed an online desync that could occur when joining an active session in combat.
- Fixed an issue where the off-turn player could not always navigate to the settings menu.
- Gameplay
- Fixed an issue where the Slippery Nibbler consumable was not working as intended. Upon use, it will now remove both positive and negative effects.
- Fixed an issue where the Shepherd’s Herd skill would not proc correctly in the Dark Carnival when the Hangman Scourge was active.
- UX/UI
- Fixed an issue where Pogey’s companion card could show “-0†for specific stats after eating certain types of equipment.
- Fixed an issue where the Tarot Card ability, Link, could show “-1†in the tooltip.
- Added more road hex variants to reduce the number of road intersections that appear missing in the overworld. There are still a few scenarios in which roads may not spawn correctly, but this is purely visual.
- In Dungeon Crawl, fixed an issue where Conn’s dialogue would show as ??? rather than coming from him directly.
- Improved the enemy despawn during chest phase after combat to flow more naturally.
- Fixed an issue where the Overworld Timeline could not be navigated if a round ended simultaneously with a Chaos and Scourge event.
- Fixed an issue where the Golden Ewe didn’t always have proper lighting in its companion item card.
- Fixed an issue where the Beekeepers' default hair was not always displaying correctly with their default helmet.
- Fixed an issue where the Shepherd’s sheep could spawn and visually overlap another companion during a dungeon rest phase.
- Fixed an issue where the “none†option would not always work correctly when saved as a Preset.
- Fixed an issue where loading a Preset of the Beekeeper could result in the Beekeeper’s backpack falling to the ground.
- Fixed an issue in Dungeon Crawl where the boss, Tristan, had a spelling mistake in one of their dialogue strings.
- Art
- Fixed an issue where character randomization could spawn in gear that was incompatible with certain skins.
- Fixed an issue with the Fortune Teller clipping with certain helmets.
- Fixed an issue with the Blacksmith ready-up animation causing clipping.
- Fixed an issue with the Friar’s Cheers ability beer mugs not always displaying correctly.