- Update v1.0.0.5:
- GAMEPLAY
- Re-added the clearance visualization boxes on Buildings
- Can now be enabled in the Options menu > Gameplay > General > Show Clearance
- BUGFIXES
- Optimized the Lightweight Subsystem, this improves a bug where hovering over big blueprint holograms over existing buildables would drastically lower performance until the hologram was closed
- Fixed a bug where taming enough Lizard Doggos would make other creatures disappear
- Added Equip/Unequip sounds for the Jetpack
- Fixed a bug where it was possible to merge a Pipeline or a Conveyor Belt into itself by using a Pipeline Junction or Splitter/Merger, which would cause duplications
- Fix for Pipelines losing connection to Pipeline Floor Holes when Upgrading/Downgrading them
- Fixed a bug where Nudging would stop working for the player Hosting the session in Multiplayer
- Fixed a bug where leaving a session without respawning would result in them losing their inventory when rejoining
- Fixed Power Pole Clearance
- Fixed players not being able to mine resource deposits inside of the Spore Flower Gas
- Fixed not being able to sample buildings sometimes after saving and reloading a session
- Fixed a rare Crash in Multiplayer when someone in the session enters a Vehicle
- Fixed Blueprint Designer Storage Container not properly displaying
- Potential fix for a crash in the Circuit Subsystem
- Fixed crashes related to dismantling some parts of a Blueprint, mostly affecting Conveyor Belts, Pipelines and Railways
- Fixed a bug where loading a blueprint in a designer would load it in all the previously interacted designers
- Fixed a crash related to Blueprint connections when exiting or loading a save
- All of the remaining smoke effect lingering from Gas Pillars should now be fixed
- Fixed “Efficiency first†(Unlock All Milestones) achievement not unlocking correctly on Epic Games Launcher
- Fixed Ascend/Descend inputs getting stuck when opening a menu while using the Hoverpack
- Fixed Locomotives moving on railways displaying incorrectly in multiplayer in some scenarios
- Fixed Drone Stations displaying incorrect names in the UI and incorrectly allowing duplicate names for stations
- Fixed Train Signals disconnecting from the track when placing them in Multiplayer
- Fix for crashes related to Blueprint connection issues in in Multiplayer
- MODDING
- Fix FSimpleBuildingInfo not being exported, preventing FGBuildable.h linking correctly for modders because of its use in FORCEINLINE'd function.
- Fix FactoryGame.h using Microsoft-specific extension by pre-declaring ENetMode enum without underlying type, making the file inclusion break in certain cases for modders.
- Fix UFGBlueprintFunctionLibrary::BreakDynamicStruct not returning true when the struct type matches the parameter type, preventing new Item States from being usable from Blueprints for modders.
- Added API for working with the new Lightweight Buildable Subsystem for modders
- DEDICATED SERVER
- Fixed Advanced Game Settings being activated unintentionally transferring from the current save to another when starting a new session through the Server Manager
- LOCALISATION
- Updated community translated languages with the latest translations
- The following languages are now fully translated
- Arabic - اَلْعَرَبÙيَّةÙ
- Latvian - Latviešu Valoda
- Norwegian - Norsk
- Please note that for languages to be reimported into the game, they need to reach at least 50% completion, if you want to help out check out info on our Discord.
- Update v1.0.0.4:
- BUGFIXES
- Potential fix for a rare crash when dismantling a drone at the end of its takeoff sequence
- Fixed a bug where the Object Scanner menu would open when pinging
- Fix for some buildables disappearing in very old saves (Around Update 2)
- This fix is not retroactive, this means if you have overwritten a save with missing buildings after playing the 1.0 version, those buildings will remain missing.
- This only prevents buildables disappearing on old saves that are loaded/re-saved from this patch onwards. We’re sorry for the inconvenience, this was a very complicated issue.
- Fix for items placed inside the Toilet not showing up properly in Multiplayer
- Fixed the Drop Pod at the start sequence not being visible when walking too far away from it in multiplayer
- Fixed Nobelisks getting stuck in the air around the area of a recently destroyed Gas Pillar or Destructible Rock
- Fixed a bug where connecting a Pipeline Junction, Pipeline Pump or Valve to a Pipeline connected to a Pipeline Floor Hole would make it lose connection to the Pipeline Floor Hole
- Fixed Power Poles and Power Tower not being properly customizable in Multiplayer
- Fix for Blueprints not showing up or being unusable in sessions that ended with a period/fullstop
- Fixed not being able to upgrade/replace Walls with CTRL+LMB in Multiplayer
- Fixed a bug where the build mode would be displayed as N/A after sampling a Conveyor belt while in Dismantle mode in Multiplayer
- Fixed items not being interactable while being inside the Spore Flower Gas
- Fixed some buildables being sent to the center of the map when building them inside a Blueprint Designer in Multiplayer and Dedicated Servers
- Fixed items still refunding materials and clogging up the inventory when dismantling and using No Build Cost in Advanced Game Settings
- Fixed an uncommon issue where rebuilding Train Stations in the same spot could freeze the game
- Fixed Pipeline Pump sounds sometimes still playing after being dismantled
- Fixed Railway Block visualization, it should now work as intended again
- Fixed Trains rolling away in Multiplayer if entered from a steep slope
- GAMEPLAY
- Updated Pipeline Junction to be consistent in size
- Added Soft Clearance to Pipeline Junction
- UI
- Fixed the Blueprint designer not being able to be closed with ESC
- Fixed long text not properly scaling in some of the menus
- Fixed Auto Save text being cut off in some languages
- Added a prompt to warn about unsaved changes in Timetables for Trains when closing the menu
- Fixed measurement unit being missing in the Fluid Freight platform transfer rate
- Fixed issues with the focus and selection of the Hard Drive list
- Updated the Split Stack Slider to fix existing issues when splitting certain amounts
- Added a scroll bar to the HUB rewards (Used by Mods)
- Updated the text for the Server Restart Interval option to make it clearer to understand
- Removed double parenthesis and exclamation mark on the “Not Enough space to Pick up Ore†messages
- TECH ART
- Fixed shadows on the Resource Scanner
- Fixed Gas from Gas Pillars not being removed in some areas even after destroying the Gas Pillars
- Fixed Dismantle effect when hovering not showing up correctly when aiming at Glass structures
- Fixed items in Conveyor Belts spinning when passing by the junction where two Conveyor Belt segments meet
- Disabled Frame Generation being on by default
- There is now a new option in the options menu to enable it again
- Disabled Mouse Smoothing being on by default
- ANIMATION
- Fixed up animation to pet the Lizard Doggo
- AUDIO
- Fixed the “Whoosh†sound effect that would occasionally happen when traversing near previously picked up Somersloop
- Fixed a the Work bench crafting SFX not being in sync with the visuals
- Fixed ambient sounds of foliage rustling by the wind stacking up and being too loud in some areas
- Toned down the ambient sounds in Crater Lakes as it was a bit too loud and overwhelming
- Added equip/un-equip sounds for Blade Runners, Gas Mask and Parachute
- Lowered Coal-Powered Generator volume
- Fixed first time equip audio for the Xeno-Zapper continuing to play even if the animation has been cancelled by another action
- Fixed sounds for the Oil Refinery, Assembler, Converter and Manufacturer sometimes stacking and playing multiple times
- Added options menu sliders to adjust the volume for the Converter, Quantum Encoder and Alien Power Augmenter
- Updated all sub-drop downs in the Audio Settings to be sorted alphabetically
- Added a new slider in the options menu to adjust the volume of the Crafting Bench
- Fixed a bug where the Dimensional Depot would sometimes stop playing it’s idle sound effects
- WORLD
- Fixed Water Extractors sometimes giving Nuclear Waste in some locations
- Fixed some Slugs being out of bounds and unobtainable
- Fixed two Crash Site items that showed the incorrect item, they now show Silica as they should
- Fixed Iron Node under the terrain
- Fixed some underwater VFX not properly playing in the west coast of Rocky Desert
- Pushed back the World Map borders (North West Diagonal) so everyone can access their old bases again
- DEDICATED SERVER
- Fix for Dedicated Server failing to bind the Server API shutting down in some scenarios
- LOCALISATION
- Updated community translated languages with the latest translations
- The following languages are now fully translated
- Ukranian - українÑька - Professionally translated by the Unloc localization studio
- The following languages are now partially translated by community, the percentage number represents how much is translated so far
- Esperanto 59%
- Finnish - Suomi - 53%
- Latvian - Latviešu valoda - 59%
- Norwegian - Norsk - 82%
- Romanian - Română - 68%
- Please note that for languages to be reimported into the game, they need to reach at least 50% completion, if you want to help out check out info on our Discord.
- Update v1.0.0.3:
- BUGFIXES
- Fixed Early Access supporter pack not working for people who own the game on Epic Games Launcher
- Fixed Slide Jumping accidentally being slower than it did during Update 8
- Potential fix for a crash when obtaining the "New fear unlocked" achievement
- Fixed a rare crash when throwing a Nobelisk in multiplayer and unequipping the Detonator right after
- Fixed objects inside the poison clouds of Gas Pillars being uninteractable
- Fixed Blade Runners being visible in only one leg in Multiplayer
- Fixed a crash when dismantling a hypertube while someone is traveling through it
- Fixed a crash when joining a multiplayer game that had many offline pioneers in it
- Fixed Conveyor lifts not outputting items anymore when connected to a Conveyor Wall
- Fixed Blueprints being slightly offset compared to previous updates
- Fixed Cables sometimes getting the dismantle highlight stuck on them
- Fixed being able to Jump or Crouch while interacting with certain menus
- Fixed Conveyor Wall Mounts being able to snap to invalid buildables
- Fixed a crash when loading a save while a player was inside a Vehicle
- Fixed some customizations being skipped in Multiplayer when rapidly applying them
- Fixed Object Scanner not detecting Hard-Drives in some scenarios until saving and reloading near a crash site
- Fixed a crash on load in saves with corrupted Drones in them
- Fixed a soft lock in multiplayer when leaving a session during Objective 4 of the Onboarding tutorial
- Fixed multiple crashes that could happen when closing the game
- TECH ART
- Fixed some visual issues with the Buildgun when deploying the Parachute
- Corrected the colors of Mk.5 Conveyor Belts
- Fixed some visual issues when looking upwards and crouching or sliding with some equipment
- Adjustments to the first time equip animation for the Xeno Basher
- Visual adjustments to the Blade Runners in first person
- UI
- Fixed the not being able to scroll in the Hard Drive list in the MAM after researching many Hard Drives
- Fixed Hide Static Key Shortcuts and Hide Dynamic Key Shortcuts options under User Interface not working
- Fixed "Press RMB to respawn" sometimes getting stuck on screen in multiplayer
- Fixed Network Quality and other settings
- Fixed shift click not refilling inventory slots if there was not enough space for the entire stack to fit
- Fixed Radar Towers being visible in the compass despite being turned off in the Map
- Fixed a bug where some parts of the map would always be engulfed in fog of war and show an incorrect shape
- Updated the Map
- Fixed a bug where collapsable lists in the Options Menu would sometimes be expanded when exiting and re-entering menus or using the search function
- Fixed issue where Train Station names wouldn’t change in multiplayer until closing and reopening their UI
- Fixed Storage Container in the Blueprint Designer not showing an interact prompt
- Fixed not being able to write correct values on Valves in Multiplayer
- AUDIO
- Fixes to the Alien Power Booster Attenuation on the laser when it's powered
- Added a Creature Volume Slider for passive creatures; Manta, Space Giraffe and Flightless Birds
- WORLD
- Fixed being able to swim outside of the water near some waterfalls
- DEDICATED SERVER
- Fixed Advanced Game Settings not being Reset when creating a new game in some scenarios
- Fixed Dedicated Server failing to bind the Server API shutting down the server
- LOCALISATION
- Updated community translated languages with the latest translations
- The following languages are now fully translated by community
- Turkish - Türkçe
- Vietnamese - Tiếng Việt
- The following languages are now partially translated by community, the percentage number represents how much is translated so far
- Arabic - اَلْعَرَبÙيَّة٠- %58
- Bulgarian – българÑки – 57%
- Czech – Čeština – 51%
- Hungarian – Magyar – 83%
- Please note that for languages to be reimported into the game, they need to reach at least 50% completion, If you want to help out check out info on our Discord.
- Fixed credits for all the LQA Testers
- Update v1.0.0.2:
- BUGFIXES
- Potential fix for a crash in saves with Conveyor Belts/Lifts (AFGConveyorItemSubsystem)
- Update v1.0.0.1:
- BUG FIXES
- Fixed an issue where Coal Generators would stop working after interacting with them in some scenarios
- Fixed a crash when chainsawing certain foliage
- Please note that some foliage cannot be removed with the chainsaw currently, but it is removable by the Nobelisk
- Removed the remaining functionality to take high-res screenshots while using photo mode since it was previously broken and causing crashes
- Fixed two crashes related to AbstractInstance that could occur when joining specific saves in Multiplayer or Dedicated Servers
- Fixed several crashes related to both hosting and joining multiplayer sessions
- UI
- Removed the suggested driver version popup for AMD drivers
- Added a new tooltip on the Language selection menu