1. Update v1.049.0:
  2. Highlights
  3. Soviet human model and helmet update
  4. Added over 560 new Soviet human models
  5. Removed old/outdated Soviet human models
  6. Updated breed (soldier) files
  7. Replaced all existing Soviet head-wear with new models
  8. Added 140 new Soviet head-wear model variations
  9. Added Frontlines Maps:
  10. 1v1 Karjala [Talvisota]
  11.  
  12. 2v2 Tali Ihantala [Talvisota]
  13.  
  14. 4v4 Mannerheim Line [Talvisota]
  15.  
  16. 1v1 Operation Cobra [Liberation]
  17.  
  18. 2v2 Bastogne [Liberation]
  19.  
  20. 3v3 Normandy [Liberation]
  21.  
  22. 4v4 Siegfried Line [Liberation]
  23.  
  24. Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175)
  25. Single Player
  26. Fixed gaps on the terrain on DCG Laisniemi
  27. Fixed in USA mission: Battle of the Bulge [SKIRMISH] - 3 soldiers using invalid building place slots
  28. Fixed in USA mission: Dropped into the Fire - a case in single player or coop with friendly fire off, where if player manned AA guns task, then it could not be destroyed
  29. Fixed in GER mission: Among the Heavens - a sequence of events that could block final end game
  30. Fixed in RUS Skirmish Mission: "Battle of Smolensk" some soviet soldiers having German bandages
  31. Multiplayer
  32. Added Frontlines Maps:
  33. 1v1 Karjala [Talvisota]
  34.  
  35. 2v2 Tali Ihantala [Talvisota]
  36.  
  37. 4v4 Mannerheim Line [Talvisota]
  38.  
  39. 1v1 Operation Cobra [Liberation]
  40.  
  41. 2v2 Bastogne [Liberation]
  42.  
  43. 3v3 Normandy [Liberation]
  44.  
  45. 4v4 Siegfried Line [Liberation]
  46.  
  47. Updated in Frontlines that the spawn positions change only if first flag of a phase is fully captured, instead of just being contested
  48.  
  49. Updated panzer5a to use "heavy tank" unit timer modifier for Frontlines instead of medium tank
  50.  
  51. Updated cool-down of all armored vehicles in wheeled vehicle tab with 30 second cool-down, to be in line with 60 second cooldown of other armored vehicles
  52.  
  53. Moved gameDuration lobby setting for Frontlines into Advanced section
  54.  
  55. Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175)
  56.  
  57. Increased Frontlines unit timers modifier for Attacker infantry from 0.33 to 0.66
  58.  
  59. Increased Frontlines unit timers modifier for Attacker and defender vehicles from 0 to 1
  60.  
  61. Increased Frontlines unit timers modifier for Attacker light tanks from 0.25 to 0.5
  62.  
  63. Increased Frontlines unit timers modifier for Attacker medium tanks from 0.75 to 1.0
  64.  
  65. Increased initial unlock timer for m36_gmc_late from 360s to 720s
  66.  
  67. Reduced cost of doctrine 90mm_m1a1 from 800 to 650 mp to reduce its score
  68.  
  69. Reduced command point cost of 82nd_crew to be same as other crew types
  70.  
  71. Fixed crash in Frontlines game mode (> scene:quant:ge) related to type-o for map point/spawn setup
  72.  
  73. Fixed timed explosives, detonating in humans hands not having an activator, giving the "world" credit for the kills instead of the human
  74.  
  75. Fixed issue with AI pathing of edge of bridges on 3v3_voronezh by adding invisible pather service entities to bridge edges
  76.  
  77. Fixed missing building and floating wood stacks on 2v2 Olshanka
  78.  
  79. Fixed entities under the terrain on frontlines/2v2 Tali-Ihantala
  80.  
  81. Fixed USA late war 101st_crew missing MP and CP cost
  82.  
  83. Fixed missing small icons for 2 squads
  84.  
  85. Everything Else
  86. Soviet human model and helmet update
  87. Added over 560 new Soviet human models
  88. Removed old/outdated Soviet human models
  89. Updated breed (soldier) files
  90. Replaced all existing Soviet head-wear with new models
  91. Added 140 new Soviet head-wear model variations
  92. Added friendly_fire flag to bullet and blast damages (can be checked in interaction script)
  93.  
  94. Added the chinstrap on SSH39-40 helmets down
  95.  
  96. Added new sapper variants human models
  97.  
  98. Increased blast resistance of pillbox and build-able Finnish 45mm_pillbox to require a 105mm or greater to break
  99.  
  100. Updated Finnish version of BT-5 and T-26 M1933 to NOT have mantlet lights and turret antenna
  101.  
  102. Updated head-wear of some Soviet soldiers to add more variety
  103.  
  104. Updated all soviet engineer pioneers with the the pioneer shovel
  105.  
  106. Updated Soviet Marines head-wear with more randomization
  107.  
  108. Updated Soviet Marine head-wear, removed red star from SSH36 helmets and gave pilotka variations to soldiers
  109.  
  110. Fixed issue introduced in v1.048.0 where vehicle secondary weapons do not shoot when in direct control
  111.  
  112. Fixed vehicle move behavior for AI controlled units to stop and engage enemy, instead of moving to flags/capture zones (same behavior before last patch)
  113.  
  114. Fixed commander pose of all 40mm Bofors variants
  115.  
  116. Fixed enumerator bone relocated onto shield component for KV1_40e
  117.  
  118. Fixed wrong fuel type on some BT, T28 and T35 models
  119.  
  120. Fixed position of break lights on M7B1
  121.  
  122. Fixed T-34-76 41 engine part's pivot bone problem
  123.  
  124. Fixed Finnish version of the 7.5cm Pak 40 and 5cm Pak 38 to have winter textures (used German textures as place holders for now)
  125.  
  126. Fixed flashing of base vehicle sprite in vehicle view when being repaired
  127.  
  128. Fixed missing roof volume for pillbox (Liberation entity)
  129.  
  130. Fixed a wooden fence door missing obstacle
  131.  
  132. Fixed grouped wooden barrel entities from playing crush FX infinitely when contacted by moving emplacements
  133.  
  134. Fixed obstacles and garrisons for train station tower
  135.  
  136. Fixed German bazooka ammo having blast-waves from interaction code instead of the ammo
  137.  
  138. Fixed Brandenburger late war soldier having too low rifle ammo
  139.  
  140. Fixed missing human movement sound fx for "rock" terrain fx
  141.  
  142. Fixed ssh35 helmet references in various soldier files (breeds) and missions with ssh36 equivalent
  143.  
  144. Fixed missing textures for veshmeshok gear
  145.  
  146. Fixed sapper breeds referencing wrong human models
  147.  
  148. Fixed Soviet Naval helmet textures
  149.  
  150. Fixed soviet capes mesh
  151.  
  152. Fixed soviet paratroopers get their characteristic smock in mid war and paratrooper helmet
  153.  
  154. Fixed missing material for ushanka
  155.  
  156. Fixed missing snow texmod to cossack cloak
  157.  
  158. Fixed commissar cap
  159.  
  160. Fixed ammo wrong pouches on several soldiers
  161.  
  162. Fixed all soviet paratroopers use the jumpsuit
  163.  
  164. Fixed various localization issues
  165.  
  166. Fixed soviet localization for soviet border guard militia
  167.  
  168. Removed Tsarist navy insignia from Soviet Naval Helmets
  169.  
  170. Update v1.048.0:
  171. Highlights
  172. Enabled crewing of captured vehicles and equipment on Airborne DLC missions due to popular demand
  173.  
  174. Added Frontlines game mode + 5 Maps
  175.  
  176. Added reload progression bar for vehicles weapons to left control panel, left unit panel, and overhead unit icon (active weapon only)
  177.  
  178. Added ability to click on enemy add see their FOV (only works when Fog of War is on. Plan to expand later to when Fog is off)
  179.  
  180. Added vehicles will stop and engage enemy when given an F5 (Attack) move order
  181.  
  182. Added full destruction to Ostfront buildings: factory_barracks and sov_2st_build1
  183.  
  184. Added unit limits to display on multiplayer purchase menu and hint UI
  185.  
  186. Single Player
  187. Unlocked Airborne missions so you do not have to play them in order
  188.  
  189. Added to all skirmishes an option to allow Units to unlock permanently for the reinforcement menu when a flag is captured, even if later lost
  190.  
  191. Added new/separate single-player menu for tutorial missions (no longer nested under Germany)
  192.  
  193. Added to Finland in conquest, veteran crew for BA-6, BA-10, T-26E, T-26_33, KHT-130, T-50, BT-42, T-28, T-34 (76 & 85), KV-1 (40e & 42), and ISU152
  194.  
  195. Reduced CP of LVT-4 in conquest to match it's CP in MP (4 without counting crew)
  196.  
  197. Fixed storefront building on SP Carentan
  198.  
  199. Fixed vehicle wrecks on SP Mamayev Kurgan
  200.  
  201. Fixed issue where humans could get stuck in building on Tutorial 5: Trail by fire
  202.  
  203. Among the Heavens(ger 04)
  204.  
  205. Fixed softlock cases. Last task to hold and task to destroy mortars are both reliant on one another in bad timing
  206. Also enemy mortars sometimes were stuck at starting waypoints off map
  207. Fixed world clip interfering with AI movements
  208. Wacht Am Rhein(ger west 04)
  209. Fixed script trying to assign and perform commands on multiple 'stump_shed_medium' entities
  210. Fixed situation where certain reinf1* vehicles would clip or telefrag other vehicles
  211. Stand at La Fière(airborne 04)
  212. Fixed manor "ger_alert" to fix bike messenger leaving too fast before player in most situations is close enough. It now requires Germans see enemy brain in manor + firing of weapons within area + at least dead German in manor area.
  213. Multiplayer
  214. Added initial version of Frontlines game mode and 5 Maps
  215.  
  216. Added unit limits to display on multiplayer purchase menu, hint UI, and in Lobby Docrine Preview
  217.  
  218. Added obstacle entity for Frontlines to divide players during prep time and disable shooting through fog exploit
  219.  
  220. Added 45 min game time option to multiplayer game modes
  221.  
  222. Added 'periodicFactor' to balancingFactorBonus that affects the gained MP every period (150s) for Frotnlines Attacker BOTs
  223.  
  224. Updated 2 man engineer teams to both have mine detectors
  225.  
  226. Updated and reorganized bot scripts (lua) to be more modular, cleaner, and expandable (WIP)
  227.  
  228. Updated Battlezone flag entities to be close to the center of their zones due to bot issues
  229.  
  230. Updated buy menu UI to include up to 7 buttons without scrolling
  231.  
  232. Fixed one cause of issue where host changing settings in lobby would cause the time period to revert to default (late war) after other users are 'Ready' causing them to not have a doctrine selected / no doctrine units in match
  233.  
  234. Fixed in MP, selection props update on unit spawn (sometimes the update happened too late which made it impossible to issue an order immediately after the spawn)
  235.  
  236. Fixed cases where friendly bots could attack their allies (user/bot). Actions such as advance/move/attack now verify team check where needed.
  237.  
  238. Fixed (Last Stand) defender base bots using waypoints for setting up cover and spreading out, so that bots do not run around back and forth
  239.  
  240. Fixed missing small icons for several entities
  241.  
  242. Fixed ability to transfer units in Frontlines
  243.  
  244. Fixed one method players exploit and far-shoot HE shells while in direct control in Multiplayer (working on others)
  245.  
  246. Multiplayer Balance
  247. Added Finnish early war AP miner "single buy" team
  248.  
  249. Added Finnish veteran tank crew (level 3) to captured soviet armored vehicles in the Doctrine (DP) button
  250.  
  251. Changed Finnish engineer and miner cool down times to match other nations. Finnish ones are still cheaper than other nations
  252.  
  253. Increased cap weight of Finnish tier 1-2 infantry from 25% bonus to 50% bonus
  254.  
  255. Increased default small arms weapon skill preset for Finnish infantry (+1). Does not affect health, stamina, cannon weapons, etc
  256.  
  257. Added M2 .30cal MG to mid war USA MP buy menu
  258.  
  259. Added M1917 .30cal MG to late war USA MP buy menu
  260.  
  261. Added WP rocket to USA late war "single buy" Bazooka team
  262.  
  263. Added HE and WP grenades to USA late war "single buy" Rifle grenade team
  264.  
  265. Added HE grenades to USA mid war "single buy" Rifle grenade team
  266.  
  267. Reduced cost modifier of USA Squads with recon MG jeeps and MG/mortar emplacements from 1 to 0.85 - 15% cheaper
  268.  
  269. Changed cool down group of USA ranger mortar squads to be separate from full ranger squads due to being a 6 men squad, in line with other elite small squads
  270.  
  271. Balanced for Battlezones, the flag zones on 1v1_isigny_ruins, 2v2_suburbs, 3v3_brozha, 3v3_mikli
  272.  
  273. Added limit of 4 to doctrine_ford_3ton_breda_early
  274.  
  275. Added limit of 4 to doctrine_sdkfz10_flak38_fin
  276.  
  277. Added limit of 5 to doctrine_p204_f
  278.  
  279. Added limit of 3 to doctrine_white_death
  280.  
  281. Added limit of 2 to doctrine_m72_snipers_late
  282.  
  283. Added limit of 3 to doctrine_squad_vetsniper_early(ger)
  284.  
  285. Added limit of 4 to doctrine_dshk_late
  286.  
  287. Added limit of 5 to doctrine_kht130_mid
  288.  
  289. Added limit of 5 to doctrine_mmg_carrier_mid
  290.  
  291. Changed doctrine_sdkfz221 to come with 2 vehicles
  292.  
  293. Changed doctrine_t28_38_fin from double to single vehicle
  294.  
  295. Changed doctrine_75mm_m3a3_late towing vehicle from m3a1_transport to wc52_50cal
  296.  
  297. Changed doctrine_50cal_quad_m45_mid towing vehicle from wc51 to wc52_50cal
  298.  
  299. Increased limit of doctrine_sdkfz251d_16 from 4 to 5
  300.  
  301. Increased limit of doctrine_squad_assault_early from 5 to 10
  302.  
  303. Increased cost of doctrine_su100y from 125 to 130 dp
  304.  
  305. Increased cost of doctrine_sdkfz221 from 10 to 15 dp
  306.  
  307. Increased cool down of doctrine_sdkfz221 from 150 to 180 seconds
  308.  
  309. Reduced cool down of doctrine_kht130_mid from 240 to 180 seconds
  310.  
  311. Reduced cool down of doctrine_squad_volksgrenadieredetach from 180 to 120 seconds
  312.  
  313. Reduced cost of doctrine_squad_assault_early from 10 to 5 dp
  314.  
  315. Reduced cost of doctrine_squad_command(fin) from 10 to 5 dp
  316.  
  317. Reduced cost of doctrine_heavy_engineer_late(fin) from 45 to 40 dp
  318.  
  319. Reduced cost of doctrine_ba6_fin_early from 25 to 15 dp
  320.  
  321. Reduced cost of doctrine_ba10 from 25 to 15 dp
  322.  
  323. Reduced cost of doctrine_bt7a_early from 30 to 25 dp
  324.  
  325. Reduced cost of doctrine_t30 from 20 to 15 dp
  326.  
  327. Reduced cost of doctrine_ford_3ton_breda_early from 20 to 10 dp
  328.  
  329. Reduced cost of doctrine_t26e from 20 to 15 dp
  330.  
  331. Reduced cost of doctrine_t26mod38 from 20 to 15 dp
  332.  
  333. Reduced cost of doctrine_p204_f_early from 15 to 10 dp
  334.  
  335. Reduced cost of doctrine_pz38h_735 from 25 to 20 dp
  336.  
  337. Reduced cost of doctrine_80mm_sgrw34_rapid_early from 30 to 25 dp
  338.  
  339. Reduced cost of doctrine_bt5_early from 30 to 25 dp
  340.  
  341. Reduced cost of doctrine_t28_38_fin from 75 to 35 dp
  342.  
  343. Reduced cost of doctrine_sdkfz231 from 20 to 15 dp
  344.  
  345. Reduced cost of doctrine_panzer2f from 25 to 20 dp
  346.  
  347. Reduced cost of doctrine_20mm_flak38_early from 20 to 15 dp
  348.  
  349. Reduced cost of doctrine_sdkfz10_flak38 from 20 to 15 dp
  350.  
  351. Reduced cost of doctrine_47mm_pstk39 from 30 to 25 dp
  352.  
  353. Reduced cost of doctrine_37mm_pak36_early from 25 to 20 dp
  354.  
  355. Reduced cost of doctrine_45mm_m37 from 25 to 20 dp
  356.  
  357. Reduced cost of doctrine_l62 from 30 to 25 dp
  358.  
  359. Reduced cost of doctrine_20mm_itk40_towed from 20 to 15 dp
  360.  
  361. Reduced cost of doctrine_sdkfz10_flak38_fin from 15 to 10 dp
  362.  
  363. Reduced cost of doctrine_m15a1_cgmc_mid from 20 to 15 dp
  364.  
  365. Reduced cost of doctrine_105mm_k34 from 75 to 70 dp
  366.  
  367. Reduced cost of doctrine_107mm_k10 from 70 to 65 dp
  368.  
  369. Reduced cost of doctrine_120mm_k78_31 from 70 to 65 dp
  370.  
  371. Reduced cost of doctrine_122mm_m1910_mid from 65 to 60 dp
  372.  
  373. Reduced cost of doctrine_122mm_m1910_fin_mid from 65 to 60 dp
  374.  
  375. Reduced cost of doctrine_122mm_a19_late from 90 to 80 dp
  376.  
  377. Reduced cost of doctrine_150mm_sfh18 from 80 to 75 dp
  378.  
  379. Reduced cost of doctrine_150mm_sfh18_fin from 80 to 75 dp
  380.  
  381. Reduced cost of doctrine_105mm_m3 from 65 to 60 dp
  382.  
  383. Reduced cost of doctrine_114mm_m1 from 80 to 75 dp
  384.  
  385. Reduced cost of doctrine_155mm_h17 from 80 to 75 dp
  386.  
  387. Reduced cost of doctrine_155mm_schneider_us_mid from 80 to 75 dp
  388.  
  389. Reduced cost of doctrine_155mm_gpf_us_mid from 90 to 85 dp
  390.  
  391. Reduced cost of doctrine_t19_hmc_mid from 70 to 65 dp
  392.  
  393. Reduced cost of doctrine_m7_hmc_mid from 80 to 75 dp
  394.  
  395. Reduced cost of doctrine_m7b1_hmc_late from 80 to 75 dp
  396.  
  397. Reduced cost of doctrine_hummel_late from 95 to 90 dp
  398.  
  399. Reduced cost of doctrine_100mm_nbw35 from 35 to 25 dp
  400.  
  401. Reduced cost of doctrine_100mm_nbw35_fin from 35 to 25 dp
  402.  
  403. Reduced cost of doctrine_107mm_m2 from 30 to 25 dp
  404.  
  405. Reduced cost of doctrine_120mm_krh40 from 35 to 30 dp
  406.  
  407. Reduced cost of doctrine_120mm_pm38 from 40 to 30 dp
  408.  
  409. Reduced cost of doctrine_120mm_sgrw42 from 35 to 30 dp
  410.  
  411. Reduced cost of doctrine_170mm_minewerfer from 35 to 25 dp
  412.  
  413. Reduced cost of doctrine_200mm_ldgw40 from 40 to 35 dp
  414.  
  415. Reduced cost of doctrine_203mm_h17_early from 85 to 80 dp
  416.  
  417. Reduced cost of doctrine_203mm_b4 from 90 to 85 dp
  418.  
  419. Reduced cost of doctrine_203mm_m1_mid from 90 to 85 dp
  420.  
  421. Reduced cost of doctrine_210mm_morser18 from 90 to 85 dp
  422.  
  423. Reduced cost of doctrine_150mm_nebelwerfer41_fin_late from 80 to 70 dp
  424.  
  425. Reduced cost of doctrine_150mm_nebelwerfer41_late from 80 to 70 dp
  426.  
  427. Reduced cost of doctrine_panzerwerfer42_late from 100 to 90 dp
  428.  
  429. Reduced cost of doctrine_m4a3_calliope_late from 120 to 115 dp
  430.  
  431. Reduced cost of doctrine_210mm_nebelwerfer42_fin from 95 to 90 dp
  432.  
  433. Reduced cost of doctrine_210mm_nebelwerfer42 from 95 to 90 dp
  434.  
  435. Reduced cost of doctrine_300mm_bm31 from 95 to 90 dp
  436.  
  437. Reduced cost of doctrine_300mm_nebelwerfer42 from 115 to 105 dp
  438.  
  439. Reduced cost of doctrine_sdkfz251d_1_stuka from 110 to 105 dp
  440.  
  441. Reduced cost of doctrine_pz38h_w40 from 125 to 105 dp
  442.  
  443. Reduced cost of doctrine_600mm_thor from 120 to 105 dp
  444.  
  445. Reduced cost of doctrine_dshk_late from 10 to 5 dp
  446.  
  447. Reduced cost of doctrine_50mm_flak41_mid from 35 to 30 dp
  448.  
  449. Reduced cost of doctrine_75mm_m1a1_mid from 35 to 30 dp
  450.  
  451. Reduced cost of doctrine_76mm_m5_m1_mid from 55 to 50 dp
  452.  
  453. Reduced cost of doctrine_75mm_itk37_mid from 60 to 50 dp
  454.  
  455. Reduced cost of doctrine_76mm_k02_30_40_mid from 30 to 25 dp
  456.  
  457. Reduced cost of doctrine_75mm_pak9738_mid from 40 to 35 dp
  458.  
  459. Reduced cost of doctrine_90mm_m1a1_mid from 70 to 60 dp
  460.  
  461. Reduced cost of doctrine_84mm_k18_late from 50 to 45 dp
  462.  
  463. Reduced cost of doctrine_50mm_pstk38_late from 30 to 25 dp
  464.  
  465. Reduced cost of doctrine_75mm_pak40_fin_late from 40 to 35 dp
  466.  
  467. Reduced cost of doctrine_75mm_k44 from 60 to 50 dp
  468.  
  469. Reduced cost of doctrine_85mm_52k_late from 40 to 35 dp
  470.  
  471. Reduced cost of doctrine_90mm_m2_late from 55 to 45 dp
  472.  
  473. Reduced cost of doctrine_88mm_flak36_late from 55 to 50 dp
  474.  
  475. Reduced cost of doctrine_kht130_mid from 10 to 5 dp
  476.  
  477. Reduced cost of doctrine_mmg_carrier_mid from 10 to 5 dp
  478.  
  479. Reduced cost of doctrine_m4_mortar_carrier_mid from 25 to 20 dp
  480.  
  481. Reduced cost of doctrine_t30_hmc_mid from 35 to 30 dp
  482.  
  483. Reduced cost of doctrine_m10_gmc_mid from 50 to 45 dp
  484.  
  485. Reduced cost of doctrine_m15a1_cgmc_mid from 25 to 20 dp
  486.  
  487. Reduced cost of doctrine_m8_hmc_mid from 35 to 30 dp
  488.  
  489. Reduced cost of doctrine_m4_75_early_armor_mid from 40 to 35 dp
  490.  
  491. Reduced cost of doctrine_m4a1_75_mid_armor_mid from 40 to 35 dp
  492.  
  493. Reduced cost of doctrine_panzer3l from 40 to 35 dp
  494.  
  495. Reduced cost of doctrine_tankodesantniki from 55 to 50 dp
  496.  
  497. Reduced cost of doctrine_2xkv1 from 100 to 85 dp
  498.  
  499. Reduced cost of doctrine_m3_lee_rus_mid from 35 to 30 dp
  500.  
  501. Reduced cost of doctrine_churchill3 from 55 to 50 dp
  502.  
  503. Reduced cost of doctrine_2x_m4a2_75_early_rus_mid from 55 to 50 dp
  504.  
  505. Reduced cost of doctrine_3x_m4_75_early_armor_mid from 75 to 65 dp
  506.  
  507. Reduced cost of doctrine_3x_m4a1_75_mid_armor_mid from 75 to 65 dp
  508.  
  509. Reduced cost of doctrine_kv8 from 50 to 45 dp
  510.  
  511. Reduced cost of doctrine_kv1_42_fin from 70 to 60 dp
  512.  
  513. Reduced cost of doctrine_kv1_42_mid from 70 to 60 dp
  514.  
  515. Reduced cost of doctrine_t60 from 20 to 15 dp
  516.  
  517. Reduced cost of doctrine_grillemk103 from 30 to 25 dp
  518.  
  519. Reduced cost of doctrine_ot34_late from 35 to 30 dp
  520.  
  521. Reduced cost of doctrine_t3457_43 from 35 to 30 dp
  522.  
  523. Reduced cost of doctrine_kv1_42_fin_late from 45 to 40 dp
  524.  
  525. Reduced cost of doctrine_kv85 from 50 to 45 dp
  526.  
  527. Reduced cost of doctrine_sdkfz251d_22 from 40 to 35 dp
  528.  
  529. Reduced cost of doctrine_sturmartillerie_unit from 50 to 45 dp
  530.  
  531. Reduced cost of doctrine_m4a3_105_hvss_late from 50 to 45 dp
  532.  
  533. Reduced cost of doctrine_m4a3_75w_e4_5_late from 35 to 30 dp
  534.  
  535. Reduced cost of doctrine_m18_hellcat_late from 40 to 35 dp
  536.  
  537. Reduced cost of doctrine_m36b1_gmc_t33_late from 70 to 60 dp
  538.  
  539. Reduced cost of doctrine_m26_pershing_late from 90 to 80 dp
  540.  
  541. Reduced cost of doctrine_nashorn_late from 85 to 80 dp
  542.  
  543. Reduced cost of doctrine_tiger1hunt from 90 to 85 dp
  544.  
  545. Reduced cost of doctrine_panzer5g from 90 to 85 dp
  546.  
  547. Reduced cost of doctrine_tiger2p from 115 to 110 dp
  548.  
  549. Removed ace tankman from Ace Tiger, Panther and IS-2. Ace tank commander remains to give vehicle bonus stats
  550.  
  551. Everything Else
  552. Added reload progression bar for vehicles weapons to left control panel, left unit panel, and overhead unit icon (active weapon only)
  553.  
  554. Added when move order pathfinding fails for code to try slightly different target position. Help reduce units not moving when given move order.
  555.  
  556. Added ability to click on enemy add see their FOV (only works when Fog of War is on. Plan to expand later to when Fog is off)
  557.  
  558. Added code to kill/throw humans from indestructible buildings garrison positions when hit with blast energy
  559.  
  560. Added mine detection UI radius (decal) to humans
  561.  
  562. Added vehicles will stop and engage enemy when given an F5 (Attack) move order
  563.  
  564. Added full destruction to Ostfront buildings: factory_barracks and sov_2st_build1
  565.  
  566. Added new set of human talks for soviet soldiers: Andrey Usenko (Ryfier)
  567.  
  568. Added Luhas AP mine to Finland
  569.  
  570. Increased mine detector radius from 5m to 10m
  571.  
  572. Increased spreading on PPSH slightly
  573.  
  574. Increased reload time for drum SMGs from 4.5 to 5 seconds
  575.  
  576. Increased cannons traverse (rotation) speed when in "move" stance. Amount changed scales with cannon mass, low mass equal very little change
  577.  
  578. Increased rotation speed of 17cm K18 and 21cm Morser 18 when in "firing" stance (both have turntable mount)
  579.  
  580. Increased Karl Thor traverse (rotation) speed when in "move" stance speed slightly
  581.  
  582. Increased 122mm A19 accuracy slightly at max range to be inline with other artillery
  583.  
  584. Increased 17cm K18 accuracy at max range (adjusted for it's max range being capped to 520m)
  585.  
  586. Increased 21cm K39 accuracy at max range (adjusted for it's max range being capped to 520m)
  587.  
  588. Increased resupply cost of mortarger_100 shell from 5 to 10 (now it's in between the 80 and 120 size costs)
  589.  
  590. Increased distance AI can throw AT grenades from 10m to 16m
  591.  
  592. Reduced heat damage transferred by humans, construction, and flora entities that are on fire
  593.  
  594. Reduced heat damage done by WP particles slightly
  595.  
  596. Reduced cannons start and stop turn time when in "move" stance. Should reach max rotation speed and stop rotating quicker
  597.  
  598. Reduced minimum crew required to move 300mm_m30 and 300mm_m31 from 4 to 3
  599.  
  600. Updated mobility stats of all KV and SU-152 models
  601.  
  602. Updated armor thicknesses and volumes of all KV and SU-152 models
  603.  
  604. Updated T-30 armor values and changed name from 1940 to 1941
  605.  
  606. Updated heads with proper nomenclature for future replacement.
  607.  
  608. Updated slightly the over-match value for 88 pzgr.39 at certain angles
  609.  
  610. Updated building destruction interaction code for buildings with parts, to delete their invisible x model entity. Performance and fire damage optimization.
  611.  
  612. Updated fin_ambient_lvl1.wav loud from 80dB to 87dB
  613.  
  614. Updated su76 shield volumes that are not body, to no_target for AI
  615.  
  616. Updated Finnish early war engineer truck (ford_3ton_eng) to have 'Luhas' mines in inventory
  617.  
  618. Fixed issue with multiple vehicles selected would disappear from the left quick select unit panel
  619.  
  620. Fixed upper nose extra armor value being too high compared to combined thickness (40+25) KV models, (50+25) S/85 models
  621.  
  622. Fixed KV-1 mod 1942 to have 90mm side armor instead of 75mm
  623.  
  624. Fixed KV-2 not having extra nose armor plate hitbox
  625.  
  626. Fixed Pz.756 not having extra hull side/turret ring plate hitboxes
  627.  
  628. Fixed hit/pen FX on external armor plates on KV which counted as hull/turret component
  629.  
  630. Fixed effective thickness reduction on all layered armored plates and spaced armor arrays on KV models (25+75 no longer counts as a solid 100, but rather ~93 etc..)
  631.  
  632. Fixed m15a1_cgmc to be able to shoot both the dual .50cal and 37mm at the same time/target
  633.  
  634. Fixed t34 76 41 xx model errors
  635.  
  636. Fixed suspension system of panzer3e,f, m, l, flame variants
  637.  
  638. Fixed Marder II main gun sounds
  639.  
  640. Fixed tiger2p to have the same component durability preset as other Kingtiger
  641.  
  642. Fixed Karl Thor HE shells not spawning killzone
  643.  
  644. Fixed structure view for Panzer3 Ausf.N
  645.  
  646. Fixed "includes" for various USA weapon entities that affects LOD's among other things
  647.  
  648. Fixed aiming with MG being miss-aligned at short ranges while standing
  649.  
  650. Fixed walk_1hand animation speed to match the movement speed of humans (carrying fuel cans and mine detectors)
  651.  
  652. Fixed Finnish engineers to be able to resupply their dynamite
  653.  
  654. Fixed ger/late/sturm_1 soldier to have correct weapon skill category for his stg44
  655.  
  656. Fixed humans on fire playing death_cry talks too frequently that they'd overlap
  657.  
  658. Fixed WP grenades not deleting after down playing smoke fx / exploding
  659.  
  660. Fixed inconsistent fire damage area removal on owning entity deletion
  661.  
  662. Fixed props given to wooden fences and other small wooden entities so they use proper burning scripts
  663.  
  664. Fixed several Ostfront wooden buildings that had {extender "edifice"} that didn't need it. (optimization)
  665.  
  666. Fixed wood parts (destroyed pieces of structures) to be crush-able by vehicles
  667.  
  668. Fixed newer wooden barrels (Liberation) to break on burn
  669.  
  670. Fixed obstacle shapes for large fuel container entities' x models
  671.  
  672. Fixed regel_bau_694 variations to hide roof when humans enter
  673.  
  674. Fixed factory_halls building windows not able to be shot through with small arms
  675.  
  676. Fixed description for USA quad mount to M55
  677.  
  678. Fixed various localization issues