1. Update v1.11.2:
  2. Improved VRAM management when changing resolution or upscale mode, which could cause performance issues that were only fixed by restarting the game
  3. Fixed various assets using the wrong quality level while using DLSS/FSR
  4. Fixed visual artifact issue when clipping the camera through a surface like pushing against a wall (ie with large FOVs or ultrawide screens) while using DLSS/FSR
  5. Fixed visual corruption and reduced foliage flickering issues on certain AMD GPUs