1. Update v1.1.0:
  2. Expanded Difficulty Options
  3. Added new difficulty modes:
  4. Added "Very Hard" mode, which is more difficulty than "Hard."
  5. Added "Ruthless" mode, where Emma dies instantly in a single hit, as a bonus challenge mode for fans.
  6. Added increased difficulty options for New Game+:
  7. These options include "Hard", "Very Hard", and "Ruthless" modes for Reincarnation+.
  8. Note: the default difficulty of Reincarnation+ mode corresponds to "Normal."
  9. Note: you can switch between difficulty modes at any time during gameplay.
  10. Various Gameplay Adjustments
  11. Overhauled the attack patterns for some Nushi variants.
  12. Updated some of Shidou's attack patterns, with further updates planned in future patches.
  13. Added an auto-pickup feature for item drops from enemies and items in the field. This can be changed under the Gameplay tab in the Settings menu.
  14. Adjusted the difficulty of certain bosses and enemies whose difficulty was lower than intended.
  15. Adjusted ranged weapon damage dealt to bosses.
  16. Adjusted the attack power of select Blade Arts Finishers and Bloom Arts.
  17. Ongoing Improvements to Events and Cutscenes
  18. Adjusted dialogue pacing and scene timing across numerous event cutscenes.
  19. Bug Fixes and Technical Improvements
  20. Fixed UI layout issues for players using ultrawide monitors and added proper support for ultrawide displays on the Skill Tree screen.
  21. Mitigated buggy behavior on the map screen when using mouse input while a controller is connected.
  22. Fixed an issue where the confirmation inputs did not work on certain items in the food production menus when using keyboard and mouse.
  23. Fixed an issue on Steam Deck where loading delays when moving between specific areas caused the player to fall into the void.
  24. Fixed an issue where the revive effect would not trigger properly if caught in consecutive self-destruct attacks while under the effect of "Resurrection Censer."
  25. Fixed an issue where special abilities were not properly upgraded when upgrading to "Bell Sword +1."
  26. Fixed an issue where crossbow reload enhancement values would reset when changing equipment.
  27. Fixed an issue where parameter boost displays on the Cooking screen differed before and after equipping Spirit Stones.
  28. Fixed an issue where selecting a greyed-out item in the equipment enhancement menu caused the controls to lock up.
  29. Fixed an issue where specific button inputs while operating the bed menu on the Cleanse Walker resulted in soft locks.
  30. Fixed an issue where Koo would use an item immediately upon departing from the Cleanse Walker.
  31. Fixed an issue where the quantity of Koo's exclusive item, "Oil Container", was not displayed in the Item Box.
  32. Fixed an issue where unnecessary UI elements or effects for items remained visible at spawn locations for hidden items that had already been collected.
  33. Fixed an issue where vines did not disappear upon completing the battle against the Withered Beast.
  34. Fixed issues in certain boss fights where attacks would fail to hit, enemies/players would get stuck in walls, or the camera would get cut off.
  35. Fixed an issue where certain enemies would freeze or become unresponsive.
  36. Fixed an issue where Emma's posture would tilt unnaturally while interacting with certain objects or standing on slopes.
  37. Fixed unnatural invisible collision boundaries across zones.
  38. Fixed an issue where the music, voiceover, or sound effects would cut off or fail to play during certain events or after fade-to-black transitions.
  39.  
  40. Update v1.0.12:
  41. Ongoing Event and Cutscene Improvements:
  42. Almost all event scenes and cutscenes are now skippable. (Note: A very small number of cutscenes remain unskippable for now, but these will be addressed in a future update.)
  43. Added a "Skip" indicator to skippable cutscenes.
  44. Finishing animations can now be skipped.
  45. Previously viewed Tips will no longer display from New Game+ onwards.
  46. Improved DLSS / Frame Generation settings (PC):
  47. Frame Generation options now adjust based on your GPU (RTX 40 / RTX 50 Series).
  48. When using DLSS-Dynamic on a monitor with a refresh rate of 120Hz or higher, you can now set a target frame rate.
  49. Added "Switch ammo slot 1–3" options to button mapping, allowing alternative controls for switching ammo.
  50. Bug Fixes and Technical Improvements:
  51. Fixed an issue where skipping certain cutscenes immediately upon starting caused them to not end properly.
  52. Fixed an issue where Emma’s dialogue lines did not always display correctly when the voice-over language was set to English.
  53. Fixed an issue where the player remained trapped if they died at the exact moment they defeated enemies in specific event battles.
  54. Fixed progression blockers related to event and boss battles across various zones.
  55. Fixed an issue on physical disc versions where exploration info markers did not display correctly if playing without installing updates.
  56.  
  57. Update v1.0.11:
  58. Ongoing improvements to cutscene playback and pacing:
  59. Increased the number of skippable event scenes and cutscenes.
  60. Select event scenes and cutscenes up to the Great Wall Terraces zone can now be skipped.
  61. Note: we are continuing to implement skippable cutscenes throughout the game and anticipate that this work will be complete soon.
  62. Adjusted dialogue pauses and cut lengths during certain event scenes to improve overall pacing.
  63. Note: we will continue to make adjustments to improve pacing moving forward.
  64. Adjusted playback conditions for certain event scenes and cutscenes.
  65. Note: due to these playback adjustments, players currently mid-playthrough may experience a very small number of event dialogue lines playing twice.
  66. Enabled Emma and Koo's alternative skins and cosmetic items to be visible during cutscenes.
  67. Made the options to disable Film Grain and Chromatic Aberration available on non-PC platforms.
  68. Made the option to disable Post-Processing in cutscenes available on non-PC platforms.
  69. Enabled the ability to reset skills tied to the flower nodes of the skill tree.
  70. Placed additional "Blighted Sprouts" that yield SP.
  71. Enemy attacks now cancel upon initiating revival via Regeneration.
  72. Enabled input buffering for aiming ranged weapons during various actions.
  73. Adjusted the power of Magic Bullet skills after they penetrate enemies.
  74. Adjusted various parameters for Blade Arts, Finishers, Nushi Skills, and ranged weapons.
  75. Adjusted attack patterns and attack frequencies for certain Nushi.
  76. Re-enabled acid pool generation exclusively for specific attacks from Corvus.
  77. Adjusted the placement of "Breakable Amber" nodes in select areas.
  78. Reorganized upscaling options (DLSS, etc.) to ensure appropriate default settings are applied based on the detected GPU.
  79. Miscellaneous bug fixes and technical improvements:
  80. Fixed an issue where Koo would detect items/objects that had already been interacted with or collected.
  81. Fixed an issue where the numerical value associated with Koo's Pounce Rate was not displayed.
  82. Fixed an issue where hitstun duration was increased when taking damage while aiming a ranged weapon.
  83. Fixed an issue where "Decayed Charms" were capped at a maximum of 99, causing identified charms to be automatically converted into money if they exceeded this limit after appraisal.
  84. Please note that for players who have already encountered this issue prior to this fix, we are unfortunately unable to restore the lost charms even after the patch is applied. We sincerely apologize for the inconvenience caused to those who inadvertently lost their charms. We deeply appreciate your understanding and cooperation in this matter.
  85. Fixed an issue in the Cloud Streaming version where tutorials failed to progress under specific conditions.
  86. Fixed an issue where certain event visual effects were cut off when using ultrawide resolutions.
  87. Fixed an issue where Shido's Iaido Strike failed to register hits in specific positions.
  88. Fixed an issue where specific event scenes unintentionally played twice.
  89. Fixed an issue where the quantity and sell price for Spirit Stones were incorrectly displayed.
  90. Fixed an issue where zooming in on empty space within the Map screen displayed a blank "Add Marker" window.
  91. Fixed an issue where status effects and build-up icons with identical effects were displayed simultaneously.
  92. Fixed areas where visible terrain features did not match invisible wall collision behavior.
  93.  
  94. Update v1.0.10:
  95. Added options to toggle Film Grain and Chromatic Aberration on and off.
  96. Added the option to toggle Post-Processing on and off in cutscenes.
  97. Added "Blight Sprouts" that yield SP to each zone.
  98. Added "Fractured Amber" nodes to select zones.
  99. Added a system that automatically converts excess items into Amber when inventory capacity is reached.
  100. Increased the interaction range for standard items.
  101. Decreased interaction priority for items already at maximum inventory capacity.
  102. Recovery from knockback states can now also be executed by pressing D-Pad Up.
  103. Adjusted invulnerability windows during knockback and recovery.
  104. Prioritized interaction inputs over the Resupply screen when both are bound to the same button/key.
  105. Changed inputs for Aiming Ranged Weapons to “hold” mode, so that they remain active while holding the button.
  106. Enabled input buffering for Aiming Ranged Weapons during Sliding, Rolling Evasion, and standard Slash attacks.
  107. Adjusted flying and ranged enemies to be flinched/staggered more easily.
  108. Miscellaneous bug fixes and technical improvements:
  109. Set the title launch logo to automatically skip to the next screen if loading takes too long.
  110. Fixed an issue where voice language settings would reset upon restarting the game.
  111. Fixed an issue in the The Great Wall Terraces zone where players who lost their initial boss battle prior to the patch could not progress after re-challenging the boss, even upon fulfilling the victory conditions.
  112. Fixed an issue in Subcity 02 where an invisible wall on the entry slope prevented players from moving deeper inside.
  113. Fixed an issue where the "Talk" action could not be used on NPCs under specific conditions.
  114. Fixed an issue where invisible collision barriers appeared in Nushi (boss) arenas under specific conditions.
  115. Fixed an issue where resting on the Cleanse Walker became unavailable under specific conditions.
  116. Fixed an issue where acquiring certain achievements after using fast travel caused the player to fall beneath the terrain upon respawning, persistently degrading save data performance thereafter.
  117. Fixed an issue where the sky rendered black under specific conditions.
  118. Fixed an issue where Koo blocked the player's field of view.
  119. Fixed an issue where Koo failed to move toward the player when interacting at campsites.
  120. Fixed an issue where Koo briefly landed mid-air after executing specific attacks on airborne enemies.
  121. Fixed an issue where using fast travel while Koo was downed caused Koo to freeze after standing up.
  122. Fixed an issue where Koo inadvertently consumed items upon departing from the Cleanse Walker.
  123. Adjusted the camera during certain Nushi (boss) encounters.
  124. Fixed an issue where certain Nushi (boss) attacks were clipped off-screen.
  125. Fixed an issue where certain Nushi (boss) attacks failed to register hits on the player.
  126. Fixed an issue where player attacks failed to hit Nushi (bosses) at the start of their downed state.
  127. Fixed an issue where certain Nushi (boss) “counterattacks” failed to hit.
  128. Fixed an issue where activating a leap during a Leaping Slash caused Emma's posture to tilt forward.
  129. Fixed an issue where an unintended rotation occurred when entering Guard stance immediately following a Step Evade.
  130. Fixed an issue where HP bar changes were not immediately reflected when altering maximum HP using Charms.
  131. Fixed an issue in the "Data" menu where certain tutorials were not displayed correctly.
  132. Fixed an issue where activating "Erica: Strangle” after "Higanbana: Roots” failed to re-trigger the restraint effect.
  133. Fixed an issue where certain enemies failed to react when attacked from long range.
  134. Fixed an issue where maximum parameter values were displayed incorrectly.
  135. Improved responsiveness when interacting with strongboxes and other interactive objects.
  136. Fixed areas where water submersion hitboxes were set to be too shallow.
  137. Water depth hitboxes will continue to be adjusted in future updates.
  138. Fixed areas where invisible wall collisions were misaligned with visible terrain features.
  139. Optimized performance during certain boss battles.
  140. Reduced rendering load for certain visual effects.
  141.  
  142. Update v1.0.9:
  143. Added ultrawide monitor support.
  144. Note: most ultrawide and super ultrawide monitors should now be supported. Please let us know if you encounter any issues while playing on an ultrawide monitor.
  145. Implemented frame generation options (DLSS/FSR).
  146. These options can be enabled in the settings menu.
  147. Skippable events and cutscenes can now be skipped by holding down the interact button.
  148. Added a "skip" indicator to the bottom right of the screen for events and cutscenes that can be skipped.
  149. Note: as mentioned in the notes for the previous update, the technical complications encountered while implementing this functionality led us to introduce skippable cutscenes in batches. Today, some cutscenes are skippable and we expect to finish implementing this for all remaining cutscenes in the near future. Thank you for your patience!
  150. Made certain cutscenes before the final boss fight skippable.
  151. Charms can now be sold.
  152. Fixed an issue where upscaling features were unavailable (Microsoft Store/Xbox PC version).
  153. This issue was introduced in the previous patch and should now be resolved. Apologies for the inconvenience! Please let us know if you have any ongoing issues with upscaling options while playing the Xbox PC version of the game.
  154. Improvements to healing:
  155. Healing items can now be used immediately upon taking damage.
  156. Reduced the duration of movement slowdown while Emma’s healing.
  157. Fixed an issue where elite enemies failed to spawn in the Fuji Frontier Zone.
  158. Fixed an issue where elite enemies recovered full health too quickly after losing sight of Emma in combat.
  159. Note: Fully recovering health after being undetected for a set period is the intended behavior.
  160. The "Helm Splitter” skill is now usable by default, but can be upgraded further via the skill tree.
  161. Adjusted controller vibration intensity (PS5).
  162. Fixed an issue where Koo's presence obstructed the player’s field of view.
  163. Added a display on the equipment screen to show which Spirit Stone effects are currently active.
  164. The boss battle in The Great Wall Terraces has been changed to an event battle.
  165. Adjusted the camera presentation during boss battles.
  166. Adjusted the execution timing for Counterattacks.
  167. Attacks from behind now deal damage to shield-bearing enemies.
  168. Added controller vibration to Execution Kills and Assassinations.
  169. Added "Set to Max” and “Reset" options when selecting quantities in the Shop.
  170. Updated Koo-exclusive item icons with unique visuals for easier identification.
  171. Adjusted Crow-type enemies' attacks so that they no longer generate acid damage fields.
  172. Optimized the performance of boss attack effects.
  173. Optimized the performance of command processing for Bloom Arts.
  174. Optimized the performance of status effect visuals.
  175. Adjusted collision with invisible walls within various areas..
  176. Note: ongoing adjustments to collision will be made in future updates.
  177. Fixed an issue where Emma’s landing position after jumping was misaligned.
  178. Fixed an issue where text appeared shrunken in certain areas.
  179. Fixed an issue where using Koo’s “Emergency Medicine” ability via specific inputs caused the actual inventory count to desync with the UI, allowing the L2 button to be spammed.
  180. Fixed an issue where parrying during an enemy's continuous attack sequence after Koo's FP reached maximum caused the icon and gauge in the bottom right to flicker.
  181. Fixed an issue where certain Nushi attacks failed to connect.
  182. Fixed an issue in the Wandering Merchant and Brad "Sell" menus where the "Set Maximum Number" button failed to respond for items with a quantity of 99.
  183. Fixed an issue where re-equipping a Spirit Stone to the same slot when the owned count matched the equipped count caused Spirit Stones in other slots to unequip.
  184. Fixed an issue on the Return Results screen where the confirm key failed to respond for players using a keyboard (PC).
  185. Fixed an issue in the Cleanse Walker departure menu ("Choose Destination" option) where alt-tabbing away from the game while switching areas prevented fast travel (PC).
  186. Fixed an issue where clicking "Save Game" or "Special Content" with a mouse immediately after opening the Bed Menu triggered "Rest Until Morning" (PC).
  187. Fixed an issue where pressing confirm on the New Game+ data transfer screen using a keyboard/mouse, then moving the cursor with a controller, resulted in a soft lock (PC).
  188.  
  189. Update v1.0.8:
  190. Additional camera changes:
  191. Added player camera distance options: Close, Medium, and Far.
  192. Various further adjustments to the player camera, both in and out of combat.
  193. Camera adjustments will continue as needed in future updates.
  194. Adjusted certain in-game cinematic camera cuts.
  195. Adjusted triggering conditions for events/cutscenes to reduce consecutive cutscene plays when moving between areas.
  196. Due to this trigger adjustment, players mid-playthrough may experience duplicate playback for a very small number of event lines.
  197. Adjusted the return cutscenes after defeating bosses.
  198. Implemented DLSS 4/4.5 (L/M) and FSR 4 support.
  199. Frame generation options are planned to be implemented soon.
  200. Expanded keybinding options to allow the "Interact" action to be assigned freely to any button or key.
  201. Expanded keybinding settings to support side buttons on mice that have them.
  202. Added subtitle size adjustment options: Extra Small, Small, Medium, Large, and Extra Large.
  203. Selected text size will apply to event and cutscene subtitles. However, for in-game gameplay subtitles outside of cinematics, text size will remain unchanged when set above Medium to prevent overlapping with other UI elements.
  204. Placed additional objective markers along the progression route in the early story to make navigation clearer.
  205. Emma no longer takes damage from falling or being partially submerged in water.
  206. Adjusted water submersion detection.
  207. This update applies adjustments to select areas only.
  208. Adjusted combat behavior for some bosses.
  209. Increased the damage and HP recovery amounts for Bloom Arts.
  210. Changed one battle that takes place midway through the Fuji Frontier Zone to a scripted event.
  211. Attacks from surrounding enemies are now interrupted during Execution and Execution Assist animations.
  212. Attacks from surrounding enemies are now interrupted during Assassination and Assassination Assist animations.
  213. Adjusted enemy placement in certain areas.
  214. Changed target lock-on behavior defaults to "OFF" for Auto-Target (Attack), Auto-Target (Parry), and Auto-Target (Switch).
  215. This will not affect players who have already configured these settings. If you wish to change them, please do so manually in the options menu.
  216. Shortened the main route in the Pilgrim's Zone.
  217. You can now proceed directly to the Belfry without passing through the Cave or Stone Chamber areas.
  218. Fixed an issue with the cloud streaming version of the game where delayed enemy spawns could block game progression.
  219. Fixed an issue where performance would lag/drop significantly when activating the "End of the Line" skill mod on the Bloom Art: "Kiku: Bloom Strike."
  220. Fixed an issue where unintentional audio/visual noise would appear in certain cutscenes.
  221.  
  222. Update v1.0.7:
  223. Various adjustments to the player camera, both in and out of combat.
  224. Additional camera adjustments will be made going forward.
  225. Adjustments to text size throughout the game.
  226. Further text size adjustments are being planned.
  227. Story pacing has been slightly adjusted by ensuring that some of the affinity-building conversations that could occur multiple times in a row are now limited to once per day.
  228. Additional updates are being planned to further improve cutscene experience. We will share more details as soon as possible.
  229. The default cinematic cutscene setting has been changed from Cinematic to Performance mode. This means that cutscenes will not longer play at 24fps by default, though the option is still available.
  230. Please note that if you already have this option set to Cinematic, changing it to Performance will apply this change going forward.
  231. Players can now change the mapping of the "interact" button in settings.
  232. Adjustments to the parry window when Emma is taking damage.
  233. Fixed a bug where, if the interact button is mapped to the square/X button, pressing it during the story event where you talk to Kagura on the Walker would incorrectly prioritize "rest until morning", preventing you from talking to Kagura.
  234. Various balance adjustments to bosses across all difficulty levels.
  235. Various balance adjustments to enemy encounters on Normal difficulty.
  236. Fixed a bug causing button icon type changes to not be saved correctly.
  237. Fixed a bug causing upscaling settings to reset upon restarting the game.
  238. Fixed a bug related to V-Sync. Changing V-sync settings will no longer impact the player's resolution settings.
  239. Various additional bug fixes including:
  240. Fixed an issue where the 6th golem in Subcity 01 was difficult to find.
  241. Fixed an issue where Emma becomes unable to interact if a Bloom Art is cancelled.