1. Marsolympics & Custom mode improvements
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  3. Dear Martian athletes! It is time to compete in the Marsolympics and show Earth which planet has the most talented and fittest population!
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  5. Marsolympics
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  7. In this free update we’ve added a new event in which you’ll have the option to organize the Marsolympics. If you do so, you must train more athletes than Earth will send in order to keep the majority of the gold medals on the Red Planet. Winning the Marsolympics will result in a global comfort of living increase until the next Marsolympics while losing will result in a global comfort of living decrease until the next Marsolympics. New Marsolympics editions will be held every 8 turns and allow both planets a chance at prolongation or revanche!
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  11. New Marsolympics event.
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  13. This event will trigger in the first 3 games you play and has an increased chance of triggering during the Olympic Games period.
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  15. Custom Mode
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  17. As many of you requested, we’ve also added all the scenario goals to the custom mode. You can now freely choose any goal that you want to pursue. The custom goals can also be set higher than the final scenario goals. So you are now free to make any combination of goal, expectation, and environment difficulty you like.
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  21. New goals in custom mode.
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  23. 3 new projects
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  25. We’ve also added 3 new projects: the Airport, the Blimp station and the Airborne Wind Turbine. While I’ll let you discover their exact details for yourself in the game, I will spoil that they all interact with the Atmospheric density of the planet :).
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  27. Bug fixes & Balance changes:
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  29. Finally, we have fixed some bugs and changed the balance here and there, most notably reducing the costs of regional food-producing buildings and lowering the celestial resource shortage amounts.
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  31. Base game
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  33. Bug fixes and improvements
  34. Fixed the “Miner’s Union” specialisation which provided too much support
  35. Fixed a bug when destroying the “Electron Beam Printer” building
  36. Fixed an event artwork
  37. Improved some tooltips to better explain some gameplay features
  38. Projects which have a bonus related to beeing close to the ocean will be now proposed less often if the player’s strategy is not focused on raising the ocean (in the same way it is currently done for buildings on oceans).
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  41. Balance changes
  42. Buildings
  43. Reduced the cost of the Outdoor Duck Farm from 15 to 14 water.
  44. Reduced the cost of the Outdoor Potato Farm from 21 to 20 nitrates.
  45. Reduced the cost of the Outdoor Sheep Farm from 25 to 23 water.
  46. Reduced the cost of the Outdoor Wheat Farm from 41 to 38 nitrates.
  47. Increased the support income gained from the Outdoor Vineyard from 12 to 15.
  48. Increased the support income gained from the Bee Colony from 10 to 12.
  49. Reduced the cost of the Outdoor Cattle Ranch from 40 to 35 water.
  50. Reduced the cost of the Rice Fields from 50 to 40 nitrates.
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  53. Moon cities
  54. Phobos has 1 rock less.
  55. Deimos now provides a discount of 20% instead of 15% to space projects.
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  58. New frontiers DLC
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  60. Balance changes:
  61. Reduced the celestial resource shortages from 50 to 40 for water, nitrates, titanium, tritium & silicates. Reduced the celestial resource shortages from 75 to 60 for food, science & power.
  62. Reduced the decrease of resource shortages from Harry Leclerc’s specialization from 20 to 15.
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