1. Update v1.16:
  2. Addressed audio problems.
  3. Addressed crashing issues.
  4. Stability fixes added.
  5. Performance improvements added.
  6. Other minor bug fixes.
  7.  
  8. Update v1.13:
  9. Level-specific bug fixes:
  10. Fix for incorrectly spawning RPG Slig in Yards ending descent
  11. Fix for Mudokons teleporting onto a small lift in Escape
  12. Fix for being able to see fire through a platform in Hijack
  13. Fix to ensure Quarma for each level is set correctly
  14. Fix to a specific rocksaw in Necrum
  15. Fix to prevent Abe being locked if he hit a checkpoint while crouched and then stood up in Slig Barracks
  16. Multiple out-of-gameworld jump fixes
  17. Dying after pressing the final button in Yards no longer locks the game
  18. Mudokons no longer get stuck at the bottom of the destructible tower in Necrum Mines
  19. Adjustments to the position of mines in Necrum Mines to allow for easier interaction with a door
  20. The destruction of the bridge in Ruins no longer leaves a piece of wooden bridge on the ground
  21. The rocksaws in Necrum no longer drift apart in their timing
  22. Fix to intro cutscene in Necrum Mines
  23.  
  24. Abe-related bug fixes:
  25. Improvements to Abe’s backwards walk when stealth aiming
  26. Improvements to the haptic feedback on PlayStation 5 throughout the game
  27. Players can now alter their throw distance when using a mouse on PC by adjusting the aim distance or using the scrollwheel
  28. Abe no longer auto-crouches when pushing against a pounder
  29. Abe no longer dies when touching an inactive pounder
  30. Abe will no longer get zapped on respawning after being zapped
  31. Improvements to the possession orb controls
  32. Abe will now be correctly crushed under a slamdoor when an NPC has pulled that door’s lever
  33. Abe now correctly animates when unlocking a locked locker
  34. Improvements to monkeybars
  35. Improvements to Abe’s motioncode when rolling and hoisting
  36. Fixes for a bug that caused Abe to roll indefinitely in Sanctum
  37.  
  38. AI/NPC bug fixes:
  39. Fixes to Sligs randomly appearing to be frozen in Eye Of The Storm
  40. Sligs no longer have a delayed reaction to bouncy rock candy
  41. Sligs will now correctly raise the alert level when hit with a non-lethal item
  42. Sligs no longer shoot through possessed Sligs if they are too close to an edge
  43. Mudokon hats no longer pop off when Muds are told to wait and then follow
  44. Mudokons no longer chatter when killed
  45. The Sligs in Ruins now continue to fire upon the Mudokons after waking from being knocked out
  46. Sick Muds no longer become sick again if Abe heals before talking to them
  47. Mudokons no longer throw into the distance at Sligs far away in Feeco Depot
  48. Mudokons now react properly to slamdoors being closed
  49. Mudokons no longer stop following Abe for a brief second when he double jumps
  50. Dead Slogs no longer distort their meshes when being hit
  51.  
  52. Other fixes:
  53. The Royal Jelly effects now correctly persist after a checkpoint
  54. Mines now restore their spinning components after a checkpoint
  55. Improvements to the GameSpeak control settings on PC
  56. The PlayStation 5 light bar will now be on by default for new players
  57. Improvements to texture resolution on PlayStation 4
  58. Further fixes to non-visible, closed slamdoors (especially in Slig Barracks)
  59. Mortar shells (in Blimp and Sorrow Valley) have been adjusted for difficulty and now accurately land where Abe would have been when they were fired, making them more predictable and avoidable
  60. Improvements to subtitles
  61. Improvements to the voiceover in the final fight
  62. Items from crates will no longer fall through the floor after Abe respawns in The Blimp
  63. Fixes to the Gameplay Master Trophy
  64. Added Master Volume to the audio settings
  65. Improvements to Greeter audio
  66. Welding torches now respect the “Reduce Strobing” accessibility option
  67. Additions to the credits
  68. Smoke clouds (for example, from steam grates or smoke bombs) have reduced highlights when they pickup light from Slig gunfire
  69. Fixes to certain pickups not being present after a respawn in The Funicular