1. Update v116211:
  2. New Features
  3. Remix Mode: added Screen Filters to allow you to play the game with your favorite Photo Mode filters active.
  4.  
  5. Added “Auto Set Graphic Options” on PC to help find optimal video settings for your hardware.
  6.  
  7. Player Character & Abilities
  8.  
  9. Yooka outfit can now get fully covered in goo.
  10.  
  11. On initial player spawning, the client's camera is now looking in the correct direction.
  12.  
  13. Increased the size of the stomp’s area of effect.
  14.  
  15. Added a small area damage to magnetic chunks to increase their effectiveness in near misses.
  16.  
  17. Client's character can no longer sometimes get stuck strafing and unable to perform actions after getting interrupted during capturing a creature.
  18.  
  19. As the client, wearing the Shama Lama prototype suit, the VFX when dying from being hit while frozen now works properly.
  20.  
  21. The Shama Lama prototype suit no longer loses its effects after loading another planet.
  22.  
  23. UI
  24.  
  25. Changed the shape and color of the teleporter icon in the map to make it more visible.
  26.  
  27. Refined zoom levels on each planet’s map to allow zooming closer where appropriate.
  28.  
  29. 3D Printer menu: added untracked mission icons on upgrades that are required to advance the story.
  30.  
  31. 3D Printer menu: improved visual difference between locked upgrades VS unlocked but not enough resources.
  32.  
  33. In splitscreen, Player 2 can now set their mouse sensitivity values above 3.
  34.  
  35. In splitscreen, it is now possible to change Player 2 key bindings when they are using KBM.
  36.  
  37. Main menu: "Classic" tag is now shown on Classic savegames.
  38.  
  39. The wardrobe menu no longer remains on screen if the other player initiates the planet canon sequence at the same time.
  40.  
  41. DKO menu no longer remains open during the cutscene when starting the fight with Clawbarella.
  42.  
  43. The "NEW" label on the DKO app now clears properly when all items currently available in the catalogue have been hovered.
  44.  
  45. “Saving” message is no longer displayed for the client player.
  46.  
  47. There is now a visual indication regarding which invitation is currently selected in the Crossplay Invites menu.
  48.  
  49. When scanning while in Remote Drone mode and using a gamepad, the UI no longer displays a key to exit which does nothing.
  50.  
  51. Text about the upgrade available via researching the Alpha Sluggator and Hognork no longer shakes rapidly during the research process.
  52.  
  53. The Teleporter next to the Habitat no longer appears as an inactive, red icon on the map until you call the first base upgrade.
  54.  
  55. Gunther's dialogues are no longer subtitled if the subtitles are turned off in the Options menu.
  56.  
  57. The quest title for the "A(nother) Nastygram from Alta" now fits inside its border when the game's text language is set to German.
  58.  
  59. From inside a shrine, any objective marker leading outside now shows up properly on the nearest teleporter.
  60.  
  61. Alta bucks gained from completing the Kindred Trainings now update immediately instead of only when closing the DKO menu.
  62.  
  63. As the client, the first attempt at deleting a habitat object will no longer fail shortly after the user holds the button.
  64.  
  65. The map no longer unfogs at strange positions unrelated to where the player has visited on the map.
  66.  
  67. Scanning cursor no longer disappears underwater.
  68.  
  69. The first login sequence on the Computer no longer gets skipped if the player opens the Pause menu.
  70.  
  71. When the Player gets hit while opening the Tools Wheel it will no longer stay on screen making the Player lose partial controls.
  72.  
  73. When using the Habitat Computer with a mouse on PC and opening different applications, those applications no longer stack on top of each other.
  74.  
  75. “Mission Objective Area” message no longer stays stuck on screen after exiting the investigation area.
  76.  
  77. After loading an existing save, as the client, the throwables amount in inventory is now correct in the tools wheel.
  78.  
  79. Tweaked which icons stick to the edge of the compass or not.
  80.  
  81. The NEW icon shown on upgrades in the printer menu has been made more prominent.
  82.  
  83. Improved the visibility of the cursor in the wardrobe’s color selection popup
  84.  
  85. On the map, the “Available” tooltip on icons has been removed, and “Unavailable” has been changed to “Unreachable”.
  86.  
  87. Countdown timer when holding a temporary Blight Bombs now functions properly on the client.
  88.  
  89. If the client completes a Kindred Training, the cash reward is now properly awarded.
  90.  
  91. Fixed sometimes being able to complete a Kindred training twice.
  92.  
  93. Fixed a few conflicts between gamepad and keyboard & mouse.
  94.  
  95. Creatures
  96.  
  97. Creatures can no longer be ignited post-death.
  98.  
  99. Fixed various animation glitches with the Grab Grub
  100.  
  101. Regular Tatushkeys will no longer spawn instead of their explosive counterpart.
  102.  
  103. When the Player gets grabbed by the Sluggator OR Grab Grub while trying to grapple, the Player will no longer be locked in place and then released after a short time.
  104.  
  105. When the Client is feeding Maws with a Kiwi Slug or with Amber, there is no longer a chance that a Client will see a second Maw spawning inside of the first Maw.
  106.  
  107. For the Client, Sluggator no longer sometimes has 2 overlapping meshes.
  108.  
  109. While catching a Raccocco as the client, a creature from the previous game will no longer appear instead of the raccoon.
  110.  
  111. Stinging Bloatus are no longer immune to damage from Blight Bombs.
  112.  
  113. Stomping an Arffalo will no longer cause you to fly off sideways until you hit an obstacle / fall off the map.
  114.  
  115. Small critters are now affected by the Ice Detonator plant effect.
  116.  
  117. Client player will no longer get stuck inside Sluggator after being eaten.
  118.  
  119. Fixed Bumblar teleportation effect so you clearly see them appear before they attack you.
  120.  
  121. Reduced Slitherfly’s time before shooting.
  122.  
  123. Stinging Bloatus now takes a little longer before respawning.
  124.  
  125. Bombegranate now has an effect on Stinging Bloatus.
  126.  
  127. Tweaked Sluggators range so they don’t attack the player standing on the nearby teleporter platform.
  128.  
  129. During the hacking chest encounter, Wardrills jumping down from the higher platform no longer kill themselves with fall damage.
  130.  
  131. Added a delay to the Cyber Wardrill so that on the player’s 2nd+ attempt there's a small window between landing down there and its first attack.
  132.  
  133. Level Design & Ingredients
  134.  
  135. Client no longer fails to see a specific Printer Slurry after reload.
  136.  
  137. Fixed the visual state of pressure plates and the doors they control not being the same on host and client.
  138.  
  139. Surveying a specific crate no longer shows an incorrect icon regarding its content.
  140.  
  141. One of the moving lasers in a Remote Drone sequence now works correctly for the Client, it’s now static for both players.
  142.  
  143. The white glimmer on goo dispensers is no longer visible for the client when it should not be.
  144.  
  145. Client no longer gets launched out of bounds when stomping on bouncers in Slappi's boss room.
  146.  
  147. Completing some encounters when far away no longer causes the chest to not have an interaction when it's unlocked.
  148.  
  149. Stomping certain assets no longer results in the player getting stuck in it.
  150.  
  151. Wind on G’nortt’s High Rise now affects the Player Character.
  152.  
  153. As the client, water platforms now show feedback when you start watering them.
  154.  
  155. The light beam on top of teleporters now stays visible a little longer while you approach them.
  156.  
  157. Reinforced Floor Access Port and normal Floor Access Port are now auto scanned when stomping them.
  158.  
  159. An interactive glimmer has been added to resource veins and carriable crates.
  160.  
  161. Fixed a few places where the player could either get stuck inside collisions or get behind the level’s geometry.
  162.  
  163. In the Shrine of Challenge, the Player no longer gets stuck on the floor trap if they are standing on it when it opens.
  164.  
  165. Fixed a certain tar pit in the canyon where the player couldn’t exit after sinking deep enough.
  166.  
  167. During and after the first fight against Wormzilla, all defeated Giant Worm Eggs are no longer visible for the Client only.
  168.  
  169. After a loading in co-op, the Resources Backup Storage crate no longer sometimes spawns at the destination even if no players died.
  170.  
  171. Moved Resources Backup Storage spawn point from the platform just before fighting Clawbarella to the cave above, so you don’t have to drop down there and swim back to the surface to get it back.
  172.  
  173. Improved the flow of the stomp shaft in the time target shrine.
  174.  
  175. Missions & Cinematics
  176.  
  177. Improved the quest marker breadcrumbing after toxic gas fills the cave to reach the upgrade chest on floating islands high above.
  178.  
  179. All investigation areas for the GrobX quest now properly acknowledge that the player has entered the area.
  180.  
  181. Infestation base event: quest markers are now shown when all that's left to destroy are the Gunther Standees.
  182.  
  183. Shock and Awe challenge: Lowered the amount of creatures to shock from 5 to 3.
  184.  
  185. During the first capture tutorial, raccoons now respawn quickly if you kill them all instead of capturing one.
  186.  
  187. After defeating Clawbarella, at the end of the swimming sequence, only one player needs to be back at the surface to complete the quest.
  188.  
  189. In co-op, make sure the cutscene when stomping the first gas plug only plays for the player who stomped it
  190.  
  191. After dying in the last phase of the Wormzilla boss fight, while having Magnetic Fork equipped, upon respawning it will now get replaced by the water hose.
  192.  
  193. In co-op, when one of the players walks on the button that opens a Drone Room in the third puzzle room and the other walks to the door, Players can no longer lock the doors by walking off the button.
  194.  
  195. In Sandbox mode, if No Cinematics is enabled, Wormzilla now properly goes underground after the first fight.
  196.  
  197. Bingo Brawl
  198.  
  199. Stinging Bloatus kills now count towards "Kill Creatures with a Metallic Chunk" and "Kill Creatures with a Blight Bomb" bingo tasks.
  200.  
  201. The option to Hide Collectible Survey Icons is no longer available in the Match Settings for Bingo Brawl.
  202.  
  203. Match Settings can now be scrolled down properly.
  204.  
  205. Audio
  206.  
  207. As the client, the underwater audio effect no longer sometimes persists after diving and coming out of the water.
  208.  
  209. In co-op, fixed EKO dialog not playing properly if the client crafts the Double-Jump at the printer on the beach.
  210.  
  211. EKO dialog when entering Habitat about upgrades being ready to craft now ignores the Javelin upgrades.
  212.  
  213. Stability & Performance
  214.  
  215. Fixed various rare crashes
  216.  
  217. Optimized some UI elements in Bingo Brawl
  218.  
  219. Update v113464:
  220. New Content
  221. Bingo Brawl mode
  222.  
  223. Yooka-Laylee outfit
  224.  
  225. Fixes
  226. Fixed bad collisions around and below the dead hollow tree where we show the sprint+jump tutorial
  227.  
  228. When playing co-op, players can no longer get stuck by the other player calling a creature pen down on top of their head
  229.  
  230. Fixed activating the Habitat upgrade cutscene while another player is collecting Orange Goo; the player interacting with the orange goo no longer teleports under the map
  231.  
  232. Player's Character no longer falls under the map after dying mid-air due to burning in the Shama Lama Prototype Suit
  233.  
  234. Fixed death animations not playing from the client's PoV
  235.  
  236. Fixed improper VO playing if the player reapproaches the first Orange Goo they ate during the tutorial
  237.  
  238. Fixed the base holding three Metallic Chunks not being scannable
  239.  
  240. In splitscreen, fixed throw trajectory not being visible for player 2 if they chose the right side of screen
  241.  
  242. Mitoslimes can now be frozen and killed while frozen, including with Metallic Chunks
  243.  
  244. We now properly cancel any puffer's attack by kicking or whipping it
  245.  
  246. Some corrupted creatures can now be captured, but only in Bingo mode
  247.  
  248. In Habitat Customization, the fire on Castle Candles is now properly tinted by scanning mode
  249.  
  250. Updated all neon signs collision in Habitat Customization
  251.  
  252. Improved the cursor behaviour when re-opening the map, and made sure we don’t display a white placeholder image in certain circumstances
  253.  
  254. Fixed the Player’s icon on the compass sometimes turning into a black square after traveling to a new Planet for the first time
  255.  
  256. Lowered other player’s icon almost at ground level so the characters are not entirely covered by it most of the time… now that you’ll probably need to shoot each other.
  257.  
  258. 3D Printer menu: when using a mouse, don't hide the upgrade description panel when the cursor isn't hovering one of the upgrade pucks, to allow scrolling that description with mouse wheel
  259.  
  260. Fixed a few scrolling text issues when using the keyboard arrows to navigate menus
  261.  
  262. Fixed the Halloween Masks not being named as intended
  263.  
  264. Fixed an incorrect label on the 'Wash'n'Win' neon sign in French
  265.  
  266. Fixed missing translation for 'Classic', present on the Continue button, in all languages except English