- Update v1.1.7:
- Gameplay
- Crystal Tombs now finish properly. They now grant the bonus, and you can no longer re-enter them once completed.
- The Crystal Tombs daily mission has also been fixed.
- Crashes
- Attempted fix for a GPU crash occurring in Crystal Tombs.
- Multiplayer
- Fix a desync that occurred when an acid geyser elemental hazard started on the map.
- Update v1.1.6:
- Balance
- Zirenth: vision range increased (3200 → 4000).
- We’re normalizing Zirenth’s vision range with other Wargears, with this change, every Wargear will have the same vision range.
- Bug Fixes
- Scorching Ray: improved rotation responsiveness during casting.
- Fixed an issue with Doppelganger when combined with Mystic Transmutation.
- Fixed Voidberry Dust potion effect when Mystic Transmutation is active.
- Creatures no longer remain stuck after the Charm effect ends.
- Workers no longer continue walking on the lane after being killed.
- Multiplayer / Desync
- Fixed an issue blocking the other users when the host would quit the game
- Fixed a desync issue with Osmunth’s Sweeping Blast.
- Fixed a desync related to navigation.
- Stability
- Fixed various crashes.
- Fixed crashes related to world generation.
- Update v1.1.5:
- BUG FIXES
- Multiplayer
- Fixed early in-game desyncs caused by hero setting synchronization.
- Fixed desyncs caused by pathfinding issues.
- Balancing
- Range Shards bonus reverted to original bonuses for each rarity tier (5%; 12.5%; 22.5%; 35%; 50%).
- Flying Blade base value and scaling reverted to original values (0.4).
- We’re keeping Zirenth’s range at 1500 (vs 2000 originally) at the moment and will monitor overall community sentiment on the situation to adjust if needed.
- UI/Display
- Fixed empty evolution panel occurring in rare cases.
- Fixed map-wide grey texture occurring in rare cases.
- Update v1.1.4:
- BUG FIXES
- Combat / Abilities
- Fixed a bug where scorching ray no longer updated its direction during channeling.
- Heroes are now properly untargetable while using dash skills.
- Fixed a bug with the Desperate Measure edict that prevented Bastion HP from being restored by the Bastion Restoration edict.
- Fixed a bug where elemental resistances granted by master of corruption, master of devastation and master of tempest were not properly applied.
- Fixed the daily quest that required destroying a creature lair not completing properly.
- Many fix on charmed units behavior.
- Trial of the Beast no longer grants its bonus when killing Leskard’s mirror images.
- Fixed a bug where the interactions buttons would disappear after canceling a skill while smart cast was enabled (notably Word of Command).
- Phase javelin no longer blocks stamina regeneration.
- Multiplayer
- Fixed instabilities that could occur when establishing a multiplayer connection.
- From now on, multiplayer games that end due to a desync will trigger a withdrawal, granting players the resources from the match.
- Fixed a bug where wargear and essences progression could be lost after copying the host's save in multiplayer.
- Fixed a bug where mechanic unlock notification could appear repeatedly after each game.
- Improvements to the multiplayer battle preparation screen: locked state visualization, better display of empty slots, and the 3rd evolution slot is now properly shown.
- World / Navigation
- Fixed a bug where miners could get stuck on obstacles. They now navigate around them and teleport past if blocked.
- UI / Display
- Improved and fix reward display in the distortion selection panel.
- Fixed HP bar scaling on high-DPI and 4K resolutions.
- Crashes / Stability
- Fixed several crashes reported by players.
- Audio
- Fixed a bug where combat audio would restart when moving the camera.
- Fixed multiple audio bugs.
- Fixed a bug where rain and blizzard sound effects could play unexpectedly at game start.
- Audio polish: improved various audio.
- Balancing
- Range weapons rebalancing:
- Zirenth base range reduced from 2000 to 1500
- Flying Blade base value reduced from 0.4 to 0.2 (scaling also reduced from 0.4 to 0.2)
- Shards range bonus reduced for each rarity tier (5% → 2.5% ; 12.5% → 6.25% ; 22.5%->11.25% ; 35%->17.5% ; 50%->25%)
- Martial Balance effect nerfed (now 25% / 75% / 150%).
- Localization
- Fixed the description of Transcendental Death: now correctly says "after death" instead of "after resurrection".
- Fixed the wording of the "Echoes gained per day elapsed" line in the end-game summary panel.
- Graphics / Performance
- General performance optimization across many static meshes (Nanite triangle reduction).
- Performance optimizations and visual polish on dungeons and dungeon elements.
- Fixed a bug where evolution were not properly added to the player collection after returning from a game.
- Update v1.1.3:
- Multiplayer / Desync
- Fixed a multiplayer desync issue caused by pathfinding.
- Fixed a multiplayer desync related to Sweeping Blast and other abilities.
- Fixed a multiplayer desync with Griffin.
- Fixed a multiplayer desync that could occur during Shadow Strike.
- Fixed a multiplayer desync that occurred when a Scyron died while mounted.
- Combat / Abilities
- Fixed a bug where the Blazing Light effect persisted after the Scyron's death.
- Fixed Scorching Ray not properly cancelling on death.
- Fixed a bug where town portal cooldown was applied even when the ability was cancelled (e.g. by a stun).
- Fixed a bug where manual attacks were possible while mounted in direct control mode.
- Fixed a bug where the edict Reinforcing the Gates that should give HP to protection gates was incorrectly applying also to units.
- Pressing Escape in the battle preparation screen now properly closes it and cancels the ready state.
- Crashes / Stability
- Fixed a crash that could occur during procedural map generation.
- Fixed an issue where enemy lane units could stop advancing after the player selected the Bastion’s Forcefield edict.
- UI / Display
- Fixed a missing stat name in the potion recap for Harmony Philter - Zephyr leaf Extract.
- Graphics / VFX
- Fixed a visual issue on the fountain of life.
- Removed unintended hover highlight on props inside the village.
- Fixed incorrect visual effects on several Vinewraith skills.
- Bone Weaver
- [Bone Weaver] — [Necrotic Geyser-Skill]: increased number of geysers from 4 to 6, geysers now deal damage on impact and apply damage over time. Added preview indicators on damage areas.
- [Bone Weaver] — [Bone Impaler-Skill]: reworked ability timings with a new double phase mechanic and updated visual effects.
- Flesh Golem
- [FleshGolem] — [Triple Strike-Skill]: adjusted attack targeting.
- Updated the description of Dreadwing's Unraveler Perks to accurately reflect its effect (Max HP and Damage buff on Flesh golem).
- Performance
- Various performance optimizations: optimized particle effects and some materials.
- Graphics / Polish
- Visual polish: improved materials on various buildings, updated protection gate tower energy effect and flag visuals.
- Audio
- Improved Scyron's auto-attack sounds for more impact.
- Refined Zirenth's evasive dash sound.
- Adjusted group unit battle mix
- Added tower hover sound effect.
- Localization
- Overall improvement of localization in English/French/German language.
- Update v1.1.2:
- Bug Fixes:
- Fixed Flesh Golem regenerating its entire health pool every second, making it effectively unkillable
- Fixed a desync issue caused by using the skill Shadow strike
- Update v1.1.1:
- Bug Fixes:
- Desync Resolution: Fixed a desync issue occurring when skills were cast in rapid succession.
- Matchmaking Fix: Fixed an issue preventing matches from starting correctly.