1. Update v1.1.7:
  2. Gameplay
  3. Crystal Tombs now finish properly. They now grant the bonus, and you can no longer re-enter them once completed.
  4.  
  5. The Crystal Tombs daily mission has also been fixed.
  6.  
  7. Crashes
  8. Attempted fix for a GPU crash occurring in Crystal Tombs.
  9.  
  10. Multiplayer
  11. Fix a desync that occurred when an acid geyser elemental hazard started on the map.
  12.  
  13. Update v1.1.6:
  14. Balance
  15. Zirenth: vision range increased (3200 → 4000).  
  16.  
  17. We’re normalizing Zirenth’s vision range with other Wargears, with this change, every Wargear will have the same vision range.
  18.  
  19. Bug Fixes
  20. Scorching Ray: improved rotation responsiveness during casting.
  21.  
  22. Fixed an issue with Doppelganger when combined with Mystic Transmutation.
  23.  
  24. Fixed Voidberry Dust potion effect when Mystic Transmutation is active.
  25.  
  26. Creatures no longer remain stuck after the Charm effect ends.
  27.  
  28. Workers no longer continue walking on the lane after being killed.
  29.  
  30. Multiplayer / Desync
  31. Fixed an issue blocking the other users when the host would quit the game
  32.  
  33. Fixed a desync issue with Osmunth’s Sweeping Blast.
  34.  
  35. Fixed a desync related to navigation.
  36.  
  37. Stability
  38. Fixed various crashes.
  39.  
  40. Fixed crashes related to world generation.
  41.  
  42. Update v1.1.5:
  43. BUG FIXES
  44. Multiplayer
  45. Fixed early in-game desyncs caused by hero setting synchronization.
  46.  
  47. Fixed desyncs caused by pathfinding issues.
  48.  
  49. Balancing
  50. Range Shards bonus reverted to original bonuses for each rarity tier (5%; 12.5%; 22.5%; 35%; 50%).
  51.  
  52. Flying Blade base value and scaling reverted to original values (0.4).
  53.  
  54. We’re keeping Zirenth’s range at 1500 (vs 2000 originally) at the moment and will monitor overall community sentiment on the situation to adjust if needed.
  55.  
  56. UI/Display
  57. Fixed empty evolution panel occurring in rare cases.
  58.  
  59. Fixed map-wide grey texture occurring in rare cases.
  60.  
  61. Update v1.1.4:
  62. BUG FIXES
  63. Combat / Abilities
  64.  
  65. Fixed a bug where scorching ray no longer updated its direction during channeling.
  66.  
  67. Heroes are now properly untargetable while using dash skills.
  68.  
  69. Fixed a bug with the Desperate Measure edict that prevented Bastion HP from being restored by the Bastion Restoration edict.
  70.  
  71. Fixed a bug where elemental resistances granted by master of corruption, master of devastation and master of tempest were not properly applied.
  72.  
  73. Fixed the daily quest that required destroying a creature lair not completing properly.
  74.  
  75. Many fix on charmed units behavior.
  76.  
  77. Trial of the Beast no longer grants its bonus when killing Leskard’s mirror images.
  78.  
  79. Fixed a bug where the interactions buttons would disappear after canceling a skill while smart cast was enabled (notably Word of Command).
  80.  
  81. Phase javelin no longer blocks stamina regeneration.
  82.  
  83. Multiplayer
  84.  
  85. Fixed instabilities that could occur when establishing a multiplayer connection.
  86.  
  87. From now on, multiplayer games that end due to a desync will trigger a withdrawal, granting players the resources from the match.
  88.  
  89. Fixed a bug where wargear and essences progression could be lost after copying the host's save in multiplayer.
  90.  
  91. Fixed a bug where mechanic unlock notification could appear repeatedly after each game.
  92.  
  93. Improvements to the multiplayer battle preparation screen: locked state visualization, better display of empty slots, and the 3rd evolution slot is now properly shown.
  94.  
  95. World / Navigation
  96.  
  97. Fixed a bug where miners could get stuck on obstacles. They now navigate around them and teleport past if blocked.
  98.  
  99. UI / Display
  100.  
  101. Improved and fix reward display in the distortion selection panel.
  102.  
  103. Fixed HP bar scaling on high-DPI and 4K resolutions.
  104.  
  105. Crashes / Stability
  106.  
  107. Fixed several crashes reported by players.
  108.  
  109. Audio
  110.  
  111. Fixed a bug where combat audio would restart when moving the camera.
  112.  
  113. Fixed multiple audio bugs.
  114.  
  115. Fixed a bug where rain and blizzard sound effects could play unexpectedly at game start.
  116.  
  117. Audio polish: improved various audio.
  118.  
  119. Balancing
  120.  
  121. Range weapons rebalancing:
  122.  
  123. Zirenth base range reduced from 2000 to 1500
  124.  
  125. Flying Blade base value reduced from 0.4 to 0.2 (scaling also reduced from 0.4 to 0.2)
  126.  
  127. Shards range bonus reduced for each rarity tier (5% → 2.5% ; 12.5% → 6.25% ; 22.5%->11.25% ; 35%->17.5% ; 50%->25%)
  128.  
  129. Martial Balance effect nerfed (now 25% / 75% / 150%).
  130.  
  131. Localization
  132.  
  133. Fixed the description of Transcendental Death: now correctly says "after death" instead of "after resurrection".
  134.  
  135. Fixed the wording of the "Echoes gained per day elapsed" line in the end-game summary panel.
  136.  
  137. Graphics / Performance
  138.  
  139. General performance optimization across many static meshes (Nanite triangle reduction).
  140.  
  141. Performance optimizations and visual polish on dungeons and dungeon elements.
  142.  
  143. Fixed a bug where evolution were not properly added to the player collection after returning from a game.
  144.  
  145. Update v1.1.3:
  146. Multiplayer / Desync
  147. Fixed a multiplayer desync issue caused by pathfinding.
  148.  
  149. Fixed a multiplayer desync related to Sweeping Blast and other abilities.
  150.  
  151. Fixed a multiplayer desync with Griffin.
  152.  
  153. Fixed a multiplayer desync that could occur during Shadow Strike.
  154.  
  155. Fixed a multiplayer desync that occurred when a Scyron died while mounted.
  156.  
  157. Combat / Abilities
  158. Fixed a bug where the Blazing Light effect persisted after the Scyron's death.
  159.  
  160. Fixed Scorching Ray not properly cancelling on death.
  161.  
  162. Fixed a bug where town portal cooldown was applied even when the ability was cancelled (e.g. by a stun).
  163.  
  164. Fixed a bug where manual attacks were possible while mounted in direct control mode.
  165.  
  166. Fixed a bug where the edict Reinforcing the Gates that should give HP to protection gates was incorrectly applying also to units.
  167.  
  168. Pressing Escape in the battle preparation screen now properly closes it and cancels the ready state.
  169.  
  170. Crashes / Stability
  171. Fixed a crash that could occur during procedural map generation.
  172.  
  173. Fixed an issue where enemy lane units could stop advancing after the player selected the Bastion’s Forcefield edict.
  174.  
  175. UI / Display
  176. Fixed a missing stat name in the potion recap for Harmony Philter - Zephyr leaf Extract.
  177.  
  178. Graphics / VFX
  179. Fixed a visual issue on the fountain of life.
  180.  
  181. Removed unintended hover highlight on props inside the village.
  182.  
  183. Fixed incorrect visual effects on several Vinewraith skills.
  184.  
  185. Bone Weaver
  186. [Bone Weaver] — [Necrotic Geyser-Skill]: increased number of geysers from 4 to 6, geysers now deal damage on impact and apply damage over time. Added preview indicators on damage areas.
  187.  
  188. [Bone Weaver] — [Bone Impaler-Skill]: reworked ability timings with a new double phase mechanic and updated visual effects.
  189.  
  190. Flesh Golem
  191. [FleshGolem] — [Triple Strike-Skill]: adjusted attack targeting.
  192.  
  193. Updated the description of Dreadwing's Unraveler Perks to accurately reflect its effect (Max HP and Damage buff on Flesh golem).
  194.  
  195. Performance
  196. Various performance optimizations: optimized particle effects and some materials.
  197.  
  198. Graphics / Polish
  199. Visual polish: improved materials on various buildings, updated protection gate tower energy effect and flag visuals.
  200.  
  201. Audio
  202. Improved Scyron's auto-attack sounds for more impact.
  203.  
  204. Refined Zirenth's evasive dash sound.
  205.  
  206. Adjusted group unit battle mix
  207.  
  208. Added tower hover sound effect.
  209.  
  210. Localization
  211. Overall improvement of localization in English/French/German language.
  212.  
  213. Update v1.1.2:
  214. Bug Fixes:
  215.  
  216. Fixed Flesh Golem regenerating its entire health pool every second, making it effectively unkillable
  217.  
  218. Fixed a desync issue caused by using the skill Shadow strike
  219.  
  220. Update v1.1.1:
  221. Bug Fixes:
  222. Desync Resolution: Fixed a desync issue occurring when skills were cast in rapid succession.
  223.  
  224. Matchmaking Fix: Fixed an issue preventing matches from starting correctly.
  225.