1. Update v2.0.6:
  2. • Fixed an issue where the Council Management Application mission would not start, causing the main storyline progression to halt.
  3.  
  4. • Fixed a bug where the decision “Provide for all needs” could not be selected and automatically reverted to “Take care of yourself.”
  5.  
  6. • Fixed the issue where the Battle Engine keybinding did not work and appeared as “None” in the controls.
  7.  
  8. • Corrected various typos, formatting issues, and click-related problems in multiple Faction UI widgets.
  9.  
  10. • Fixed several floating objects and cans appearing in stations.
  11.  
  12. • Fixed floating object issues found across various guild buildings and structures.
  13.  
  14. • Fixed an issue where players were unable to descend to the final boss floor inside dungeons.
  15.  
  16. • Fixed a problem where the “Accept” button in guild registration menus occasionally did not function.
  17.  
  18. • Resolved an issue where the Capital Station was fully constructed but did not appear when approaching it.
  19.  
  20. • General balance adjustments have been made to further improve overall progression and gameplay feel.
  21.  
  22. Update v2.0.5:
  23. •Bug Fixes & Improvements
  24.  
  25. Fixed a teleportation issue that could occur when jumping on the stairs at space dungeon entrances.
  26.  
  27. Fixed an error that occurred when selecting Miners Guild contracts from the interface.
  28.  
  29. Removed the “immune” widget during Brotherhood guild boss ship fights, which was causing severe FPS drops.
  30.  
  31. Fixed an issue in space dungeon boss rooms where an invisible object in the corner could be stood on and interacted with.
  32.  
  33. Fixed a bug where increasing inventory capacity and filling it completely could cause some items to disappear after loading the game.
  34.  
  35. Fixed an issue where players could fall through dungeon elevators.
  36.  
  37. Fixed an exploit that allowed dungeon loot boxes to be opened repeatedly.
  38.  
  39. Removed an invisible wall that could prevent starting an invasion when attacking Mining Guilds.
  40.  
  41. Fixed a bug where the player could fall through the ground immediately after entering an Outpost.
  42.  
  43. Fixed an issue where defeating the Legend Dungeon boss did not complete the mission.
  44.  
  45. Fixed missing grass visuals in front of Koron’s Lab.
  46.  
  47. Update v2.0.4:
  48. •Bug Fixes & Improvements
  49.  
  50. Fixed an issue where the Mothership’s cannons could not be activated after an invasion battle.
  51.  
  52. Improved Swarm-related performance, reducing lag and frame drops during boss ship combat encounters.
  53.  
  54. Fixed an issue where deployed drones could become stuck after entering and capturing a station with ground forces, remaining active but unusable or impossible to recall.
  55.  
  56. Fixed an issue where drones could remain permanently on cooldown after deployment, preventing redeployment in later engagements. This could occur after recalling drones, warping through multiple Stargates, and entering new combat scenarios, and previously required restarting the game.
  57.  
  58. Fixed an invisible wall issue during station capture sequences that could block player progression.
  59.  
  60. Fixed an issue at Freelancer stations where players could become stuck inside walls and fall out of the map.
  61.  
  62. Added a warning message when attempting to capture a station without owning a Capital Station, to prevent confusion.
  63.  
  64. Fixed an issue where the “Warp Away” / Council Management Application storyline quest could not be completed.
  65.  
  66. Fixed an issue where the armor socket could disappear when switching from a Metahuman character to a Human character while armor was equipped.
  67.  
  68. Fixed an error that occurred when canceling a Stargate warp and immediately initiating another warp within the same system.
  69.  
  70. Fixed an issue where hidden stations discovered via probe scanning did not scale with player level. Enemy levels and loot rewards now properly scale based on player level.
  71.  
  72. Fixed an issue where the flying octopus enemy sound in the Molyax mission could not be adjusted via audio settings.
  73.  
  74. Fixed an issue in the Jen’s Cave mission where the turret perk failed to fire at the Mech enemy.
  75.  
  76. Fixed texture issues on some signs inside the Mothership.
  77.  
  78. Fixed an issue where the reward ship was granted at Brotherhood Rank 2 instead of Rank 3.
  79.  
  80. Update v2.0.3:
  81. • Item colors in market slots are now correctly adjusted according to their tier.
  82.  
  83. • Fixed an issue where the Mothership blocked the station entrance after an invasion, causing the player to get stuck.
  84.  
  85. • Fixed a UI issue where opening the Quit (Exit) menu after viewing the leaderboard caused the UI to appear behind the leaderboard, making buttons unusable.
  86.  
  87. • Fixed an issue that caused a black screen softlock when exiting a captured station.
  88.  
  89. • Fixed severe FPS drops that occurred when Swarm ships attacked Bounty Hunter Guild bosses.
  90.  
  91. • Fixed an issue in the Mark Zeran mission where, despite docking, Nelis’ family could not be dropped off and the mission would not progress.
  92.  
  93. • Swarm ship damage has been increased, and their stats have been rebalanced for better overall performance.
  94.  
  95. • Fixed an issue where exiting a station after factory or mining base raids caused the player to fall into empty space.
  96.  
  97. • Fixed an issue where pressing F at the invasion start gate did nothing.
  98.  
  99. • Increased the drop chance of dungeon keys from dungeon bosses.
  100.  
  101. • Fixed an issue where inventory items appeared white despite having different tiers.
  102.  
  103. • Fixed an issue where the pod catcher was unable to catch pods.
  104.  
  105. • Fixed a health (HP) inconsistency when switching between different ship types.
  106.  
  107. • Performance improvements have been made in ship-to-ship combat, especially during large engagements.
  108.  
  109. • Fixed an issue where mech turrets were positioned incorrectly.
  110.  
  111. • Fixed an issue where invasions would not end if only a single sniper enemy remained alive.
  112.  
  113. • Fixed an issue where players could not enter dungeons due to the entrance gate becoming stuck.
  114.  
  115. • Fixed an issue where the minimap shifted inside dungeon interiors.
  116.  
  117. • Fixed an issue where pressing F to enter Swarm ships did not work the first time.
  118.  
  119. • Fixed an issue where the player could not stand up after pressing Space Bar during castle battles.