- Version 1.1.3 patch - bug fixes, other
- Bug Fixes
- [Fixed:] After breaking the vase in front of Evelius, he remains frozen in place
- [Fixed:] Companion textbox rotation
- [Fixed:] Companions are rotated strangely when simply dropped
- [Fixed:] Companions no longer lose their speed boost
- [Fixed:] Certain weapons would freeze the troll when dealing throw damage
- [Fixed:] An anvil hanging in front of a door blocks the player from using it
- [Fixed:] Two-handed items cannot enter the pipe if another two-handed item has been inserted previously
- [Fixed:] Companions carrying shields block damage for the player
- [Fixed:] Softlock after hitting a lever on the other side of a portcullis, with no way to open it again
- [Fixed:] In the Portuguese translation, Von Wanst sometimes has his mouth closed while talking, causing the subtitles to remain on screen
- [Fixed:] Softlock after being hit by a monster inside a wall while talking to the mirror
- [Fixed:] Player gets stuck in the hurt animation after being hit by the rake and moves uncontrollably to the left
- [Fixed:] Destroyed armor/helmet pieces disappear from pipe system or pawnshop
- [Fixed:] Magic lamp should now be in the expected state when sent through the pipe system or thrown off the balcony
- [Fixed:] Solving the lever puzzle and then hitting the lever causes the portcullis to close instead of staying open
- [Fixed:] Visual overlap between the mirror, Hammerguy wall, fetters, and other decorations
- [Fixed:] Visual overlap between two levers (portcullis + Alva's cage)
- [Fixed:] Bird freezes after being hit multiple times and screams endlessly
- Other
- The camera now zooms out faster when fighting Evelius in the final room
- The main menu music no longer plays on a profile where the tower has been destroyed