1. Version 1.1.3 patch - bug fixes, other
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  3. Bug Fixes
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  5. [Fixed:] After breaking the vase in front of Evelius, he remains frozen in place
  6. [Fixed:] Companion textbox rotation
  7. [Fixed:] Companions are rotated strangely when simply dropped
  8. [Fixed:] Companions no longer lose their speed boost
  9. [Fixed:] Certain weapons would freeze the troll when dealing throw damage
  10. [Fixed:] An anvil hanging in front of a door blocks the player from using it
  11. [Fixed:] Two-handed items cannot enter the pipe if another two-handed item has been inserted previously
  12. [Fixed:] Companions carrying shields block damage for the player
  13. [Fixed:] Softlock after hitting a lever on the other side of a portcullis, with no way to open it again
  14. [Fixed:] In the Portuguese translation, Von Wanst sometimes has his mouth closed while talking, causing the subtitles to remain on screen
  15. [Fixed:] Softlock after being hit by a monster inside a wall while talking to the mirror
  16. [Fixed:] Player gets stuck in the hurt animation after being hit by the rake and moves uncontrollably to the left
  17. [Fixed:] Destroyed armor/helmet pieces disappear from pipe system or pawnshop
  18. [Fixed:] Magic lamp should now be in the expected state when sent through the pipe system or thrown off the balcony
  19. [Fixed:] Solving the lever puzzle and then hitting the lever causes the portcullis to close instead of staying open
  20. [Fixed:] Visual overlap between the mirror, Hammerguy wall, fetters, and other decorations
  21. [Fixed:] Visual overlap between two levers (portcullis + Alva's cage)
  22. [Fixed:] Bird freezes after being hit multiple times and screams endlessly
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  25. Other
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  27. The camera now zooms out faster when fighting Evelius in the final room
  28. The main menu music no longer plays on a profile where the tower has been destroyed
  29.